New Observer Plugin
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Hot_Bid
Braavos36362 Posts
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WhuazGoodJaggah
Lesotho777 Posts
i made a obsmode plugin, as i always loved to observe games. i kept this for myself for the last 2 patches, and thought i realease it now. here you can dl it: http://78.46.98.237/lars/obsmode.php extract it to chaos launcher folder. the plugin is activated by default and will deactivate if you collect more than 250 mins (4 pool plus 2 lings ;D) (also you need to have at most 1 supply for it to activate) if its not working, check that you have the Visual C Runtimes installed. you can get them here: http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en hf obsing P.S. thx Hot Bid for making the thread for me screenshots: ![]() ![]() edit: updated the archive. dll loader is not needed anymore. P.P.S. credits: zynastor and his maphack (helped finding offsets) zonemikel from bwhacks.com for centered Text printing | ||
Racenilatr
United States2756 Posts
*Kisses whuazgoodnjaggah* OMFGGGGGG AWSOMENESS | ||
jello_biafra
United Kingdom6631 Posts
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PiSan
United States160 Posts
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ahswtini
Northern Ireland22201 Posts
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zatic
Zurich15279 Posts
Haha I love that map. Also, didn't know they speak German in Lesotho too. | ||
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2Pacalypse-
Croatia9426 Posts
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TaP.Nuada
United States428 Posts
Right now I have it as /StarCraft/Chaos Launcher/Plugins/Obsmode.dll | ||
WhuazGoodJaggah
Lesotho777 Posts
did it work for the others? | ||
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MasterOfChaos
Germany2896 Posts
The problem is you dynamically link against the VS debug runtime. You need to link statically instead, and using a release build might be a good idea too. | ||
liger13
United States1060 Posts
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TaP.Nuada
United States428 Posts
On January 30 2009 05:12 WhuazGoodNjaggah wrote: plugins folder should be where dll_loader.bwl is did it work for the others? Yep that's where I have it. | ||
[DUF]MethodMan
Germany1716 Posts
thanks man! | ||
TaP.Nuada
United States428 Posts
On January 30 2009 05:37 [DUF]MethodMan wrote: works fine for me thanks man! Where you observing in a UMS game? I was thinking maybe I had to be an actual player with a building, not just a UMS observer? | ||
WhuazGoodJaggah
Lesotho777 Posts
On January 30 2009 05:30 MasterOfChaos wrote: I can't get it to work. The injector integrated in chaos fails because loadlibrary in the remote process(SC) returns 0, whereas your injector fails silently. This is after I fixed the plugin directory related problem. The problem is you dynamically link against the VS debug runtime. You need to link statically instead, and using a release build might be a good idea too. yeah I took the debug version by accident (just copied it from my plugins folder) i reuploaded it now with release version. what plugin directory related problem are you talking about? the dll_loader plugin is just quickly trown together as i use another loader. On January 30 2009 05:41 TaP.Nuada wrote: Where you observing in a UMS game? I was thinking maybe I had to be an actual player with a building, not just a UMS observer you can be UMS obs or Player obs. just try redoanload, as MoC said, i used the debug version, which needs C++ debug runtime modules and most of the ppl dont have them. | ||
TaP.Nuada
United States428 Posts
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Schnake
Germany2819 Posts
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MoeMoeKyun
United States215 Posts
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jNOne
Canada11 Posts
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