UC Berkeley Starcraft Class - Page 2
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thedeadhaji
39472 Posts
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liosama
Australia843 Posts
On January 22 2009 15:55 thedeadhaji wrote: hmmmmmm google maps says I can get there in 1 hour and 5 minutes... LMFAO | ||
Djabanete
United States2783 Posts
gl hf | ||
Last Romantic
United States20661 Posts
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PanoRaMa
United States5068 Posts
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blagoonga123
United States2068 Posts
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B1nary
Canada1267 Posts
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PH
United States6173 Posts
I wish we had this at UCR...T_T SOOO not cool. | ||
SWPIGWANG
Canada482 Posts
I'd love to learn about the nash equilibrium strategy for SCBW, for example... | ||
Zalfor
United States1035 Posts
he ran his marines around the lurker and went 1 rine vs 1 lurker and the prof was like "wuuutt?" and so he agreed to sponsor the class. | ||
deathgod6
United States5063 Posts
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Nimue
United States34 Posts
Time commitment: the labs are completely optional. My goal in the course itself is to practice analytical thinking for SC and life, just with SC examples. So, you're looking at 2 hrs lecture and 1 hr homework each week. Also, SC proficiency is not necessary. I'll be posting the lectures and certain notes on youtube and my website, www.berkeleystarcraft.com. My math isn't good enough to investigate your "nash equilibrium strategy" for SC, although it is pretty well outlined theoretically in the text. After the class is over, I'll offer the revised text on-line for review. However, I'm quite proud of flux calculations, macro graphs and various time-evolution equations, which, once I am sure I have no mistakes in them, I shall post. But, I have to warn you, the math that goes in is somewhere around upper division university calculus or thereabouts. How to get a professor to sign off on a "gaming" class? Well, I did a few presentations, one to the sponsoring professor, to demonstrate the rigorousness, analysis and thought that this class can provoke. Then, I submitted various papers to the dean of the business school. After that, registered with various university offices ... it was a pain, trust me. | ||
FabledIntegral
United States9232 Posts
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LemOn
United Kingdom8629 Posts
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QuoC
United States724 Posts
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EtherealDeath
United States8366 Posts
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Kwidowmaker
Canada978 Posts
-edit- Will this class share research you did? It seems any sort of rigorous analysis would have been done already by a progaming team or university in Korea. Have you looked at any Korean information on this (I don't imagine a team would share it, but a university should). Also, every analysis of Starcraft I have seen has been a very intuitive one, so it seems many comprimises would have to be made to attach numbers to it, was that the case? And how much do you consider the psychology involved in a match? Thanks for this! | ||
TSL-Lore
United States412 Posts
On January 22 2009 15:17 toopham wrote: I dont go to Cal so I dont know but I'm assuming Haas is a program for recreational classes offer to students? And Yosh is teaching it? OMFG. im so fuking jealous haha Hey Jaeyun. Guess what, That's me in the doorway of the picture posted by superiorwolf. haha, small world huh. | ||
TSL-Lore
United States412 Posts
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Nimue
United States34 Posts
I think the answer is: Starcraft players, especially the pros in Korea start at a very young age, and on top of that, once they do get sucked into Starcraft, do nothing but that. Like I said, the math required is not easy, so the pros wouldn't have learned that kind of math; they would all know it intuitively and solve the equations heuristically. Then why not the coaches or university students? I think the coaches don't do it because they want to coach the way that they learned in the first place, because they know it works; there's no need to come up with new teaching methods that might or might not work. And the university students might ... bit might ... be kind of stuck in the thinking with which they've been instilled since they first started Starcraft with so long ago. I would say it's almost like a group-think mentality, except the group-think is applicable to the whole country. What makes me different? I'm a Physics major and my life revolves around numbers. Furthermore, I only started playing SC 3 years ago, and in the beginning a lot was on my own. So, I had no outside influence. Although that made my start very slow, the way I thought about problems was different from someone who might have been taught by a mentor or coach. I don't mean to diminish the importance of a great coach or teacher; I've had the incredible luck to have been taught by Lore and Yosh. However, even with their influence, I think the way I approach some things is fundamentally different. Well,we'll see; I hope you guys tune in on youtube | ||
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