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so it's intresting to see how TL is mainly about tournaments and providing tools to enjoy the full depth of the real game.
But when i logon to Starcraft, i tend to just play UMS maps. (probably cause i suck) some of my top UMS maps (and the lesser known ones) that i've found are listed not in any particular order. oh, and please share your favorites too! ^^
EXPOSING THE UNDERRATED (very fun to play, has creativity and originality, and is way underrated)
- Worms. some of you may remeber this one, but this absolutely blows all of the rest away. find it. play it. and know. - Civil War: Virginia capturing locations, and when you meet an enemy, it goes into an "instance" battle of capture the flag, topped off with stat-affecting generals that you can switch out each round. the main battle overarching instance battles is always an aspect i enjoy. and the capture the flag battles are enthralling, but less stressful than RISK. There is another one that isn't that well known called Gunship. this one's main feature is a pilot, and a crew, which are different players, and can load and unload units. the game-within-a-game feature is always good. but this one falls short of the glory of Civil War: Virginia because when you exclude this feature, it's basically special forces (see below)
EDIT: i found a new UMS map that totally rocks. it's called Overlord vs. Dragoons . i know what you're thinking. and that's what everyone thinks when they first join the game. "Overlords cant shoot!" well. its basically an expanded map based on micro, but nothing practical or realistic. intead, overlords lay mines, kind of like worms. goons have a chasing observer. the obejctive is to kill overlords and goons, but the real fun element of the game is that you can buy stuff with the civilians you get over time. overlords have a buying augmentation arsenal of zerglings, ultras, and reavers. goons get broodlings (for destroying mines as well as offesnive bombs), probes that can build pylons batteries and cannons, and finally money for upgrades as well as to fund buildings. i recommend this one to everyone. it's a breath of fresh air.
2 THUMBS UP! (very fun to play, has creativity and originality)
- Micro maps. there are 3 classes: vs computer, vs humans in a tournament style, and of course the "strip" infusion. the 3rd isn't really a class, but it still deserves mention. Some of the best PvP micro games would be "Team Micro Arena", various "Micro Tournament" maps. fighting against computer AI can be fun, if you are competing to see who can last the longest, but is quite barricaded from "real life" situations. An all time classic in this category would be Vulture Nightmare. - RISK barely made it to two thumbs up because it's not very original, but it's a classic, very fun to play and can get extremely strategic. (i presonally prefer just zealots, or just marines. If you add too much, it can get crazy, but the prevailing champion seems to be the marine zergling tank goliath version. -oh yes, impossiblemaps would definitely fit in this category, as well as an overal strong rating from me. still under the large umbrella of "micro" maps. yet a strange creature all by itself.
Personal interjection: "Infested Vulture Chase 1 and 2" are pretty fun. goes fast, doesn't have AS MUCH replay value as other maps, but it's nicely balanced, and requires a bit of thinking
1THUMB UP (fun to play, but not very creative)
-Defense. oh this one stirs up mixed feelings. we've all had experience of joining and getting a shitty defense map, vs a good one. so ill cut to the chase and say, New Sunken Defense Korean Defense and more recent asian spillovers like 20,000 hyrdas are ones worth playing. -Impossible. always good. In the end, ur playing against computer AI, and sometimes triggers place unit behavior below that of the default computer's AI, but this is another staple classic. -Blood. it's basically madness, but getting those heros and racking up kills strategically can add the magic touch... kind of like MSG does to food. first game Zergling Blood, then Mutalisk Blood, and now theres actually another asian spillover of Larvae Blood. this one can be fun, but requires balance. -Zone control another spinoff of madness, but it has enough depth to make it considerably strategic. -Bounds. im not a personal fan, but this one just doesn't belong in thumbs down section. they place a lot of work into making the puzzles, and some are very hard to figure out, let alone do. basically, if this is ur genre, it's ur genre. but if it isn't, it just isn't.
THUMBS DOWN (generic, anybody-can-make- types of UMS maps.)
-Madness. spawn location, keep getting units over time, and whoever gets most kills wins. twists like upgrading and minerals/kills or evolving can be added. although evolves 2003 was probably one of the most polished and fun to play map of this genre. -special forces. pretty strong guy, upgrade a lot, destroy the entire map. it can be fun, like solitaire and minesweeper can be fun, but overall it's rather lame. DBZ would also fall in this category. -Godzilla type maps. 1 super strong unit, everyone tries to kill it. or a super strong computer.
this became kind of became a personal review, rather than an expose of underrated UMS maps, but still... a thread about UMS maps! yay! well that's it for now. post your favorites too!
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Madness could just be another form of blood. Zone Control was the final step in the Madness, blood type maps and very fun.
Micro UMS are fun as long as they aren't dumb never used/mis combo'd units. I thoroughly enjoy the Real War maps (WW2, Diplomacy type maps. I collected them year ago). I enjoy the bound maps as well.
Also B.net experience for the win.
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my favorite ums are impossible scenario maps. I just love playing them Crepuscular is my favorite and Confluence sucks.
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First off, Rush.
I've always felt that Kerrigan's Demise and similar LotR(ish) maps can be really fun if everyone knows what they're supposed to do and can execute the ops fairly well. The learning curve can be rather odd, though, since beginners have no idea how to play and get owned, but as you get more skilled players, the map imbalances come through, and it becomes one-sided, too defensively oriented, and waiting for mistakes. At the mid-range level, they're still very entertaining. Ditto maps like Battle for Osgiliath and Minas Tirith.
The one RPG that is great fun but requires four people to get together consistently - Fate and Destiny.
Team Micro Melee is also very entertaining, but the basic map is incredibly imbalanced and can lead to frustrating things like Terrans massing tanks and camping 3 expos -> win, but there are ways around it, and the newer versions seem a bit more fair. I tried adapting the trigger engine into a drop-selection system on current melee maps, but it's very difficult for players to navigate the first few runs, so I gave it up.
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Russian Federation386 Posts
It seems like only those who suck at competitive 1v1 like UMS.......
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On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS.......
Yea. Like that Testie, what a noob, Right?
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Just a tip:
I think this thread would greatly benefit from download links.
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My favorite map would probably be Evolves Choice FFA... it's basically vessel (spawner) micro at the intermediate level, and when high level ppl play, it actually becomes pretty micro-oriented.
Since the entire point of the game is to get to certain levels to counter other levels and feed, control of the center (map control) is actually fairly important so you can choose which army out of the 5 other ones to attack. Also, when you have an army made up of units from 3 or 4 different levels it becomes a hotkeying exercise to move those units next to the "right" opponent and earn massive feed points.
The point is to get a "bitch"... someone 3 or 4 levels behind you, which basically means you can mass at home and move out at a time of their choosing (the best way to win)... but to do that you have to have map control in the mid-part of the game (levels 8 through 13).
So in that sense it's a lot like starcraft, in that map control gets you points aka resources.
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Heaven's Last Defence? it requires a pretty good amount of multitasking.
and is also very fun
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On August 03 2008 15:46 MidnightGladius wrote:
The one RPG that is great fun but requires four people to get together consistently - Fate and Destiny.
Faith* and Destiny is by far the greatest starcraft RPG I've played.
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Nexus Destroyers 6.12 is an awesome UMS. I've heard people say that it's all about massing the right unit, and those people could not be more wrong. It would be more accurate to say that it's about how many magic units you can effectively manage at once. When you play with good players it's all about the storm/plague/irradiate/maelstrom/feedback/stasis, and the reaver/swarm drops. It's very addictive and intense, and it's also the only UMS I bother to play.
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All The Nexus Games, are the only UMS i play and are amusing, demands some micro at least.
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Kentor
United States5784 Posts
I play mostly impossible maps when I feel like playing UMS; they're usually very challenging and very fun. Strip maps are also like impossibles but with a reward at the end :D. I also like dirty cannon/dirty tank when I feel lonely.
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I love impossible maps and team micro-esque stuff. Battlecraft was also cool for basic unit counters, but there were so many imbalanced versions being made.
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My favorite ever was Grocery Store Wars, but I havent played it in years. As far as RPGs, I really liked the BW adaptation of Chrono Trigger. Micro arenas are always fun as well. Recently I've started to enjoy those Micro/Macro maps, but they are kind of dumb because the same effect could be achieved with team melee and some good teamwork.
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i only play micro and impos maps really, because usually its people of at least a decent level playing, i used to play evolves,madness, and hero arena, but there are just to many noobs that refer to micro as running away.
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Nexus PvZ- My favourite Nexus game for my favourite match up from both sides, always fun to play.
Micro Tournament- Great UMS to play 1v1 with friends, its really addicting and fun to play and polishes up your micro.
Zergling Blood- Great and addicting and fun game, the problem is if you stay ahead you basically keep yourself ahead and win the game which makes coming back impossible with the right hero and upgrade composition.
Aeon of Strife/Dota- Not as good as the WC3 version, it drags on but its still fun nevertheless.
Phantom Hunters version- Fun to play and doesnt drag on forever
Lurker Defence-Just plain fun seeing thoose lurks rip up evreything
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Netherlands6142 Posts
I enjoy playing Impossible Scenarios maps from time to time. Tis true that you play against computer AI but the difficulty (I find) is that out of the six people you play with, three will turn out to not even know what Dark Swarm is for. -_- I used to play cannon/sunken defense type games. They're OK, I like thinking out mazes for the enemy units to go through, though most versions now are loaded with cheats and 'secrets' so it's not much fun anymore. Sometimes I can convince the starter to go with only 2 or 3 players, which makes it more of a challenge I think.
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On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... It seems like someone's got a pretentious-ass complex.
Sit down and have some fun every now and then, buddy.
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CruiseR
Poland4014 Posts
I've always liked Phantom and The Thing type of UMS maps ;]
Most fun and psychological game
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Russian Federation386 Posts
On August 03 2008 18:16 PH wrote:Show nested quote +On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... It seems like someone's got a pretentious-ass complex. Sit down and have some fun every now and then, buddy.
I meant those who only play SC for UMS. Those who are too lazy to get better in real SC.
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On August 03 2008 18:28 eX-Corgh wrote:Show nested quote +On August 03 2008 18:16 PH wrote:On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... It seems like someone's got a pretentious-ass complex. Sit down and have some fun every now and then, buddy. I meant those who only play SC for UMS. Those who are too lazy to get better in real SC. no you didnt. "only those who suck at competitive 1v1 [only play SC for UMS]" isnt even close to "only those who suck at competitive 1v1 like ums"
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i like strip hermione granger
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ZvT Muta Harass my favorite =] and any other with simulations of tough battles where you have to make a comeback
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Normandy SE2 - a true classic made by PanzerKavalier who back in the day was one of the best map makers because he is a bad ass
Zombie Hotel
Changeling ( my favorite version of the Thing maps)- This map is totally awesome with friends or pubbies especially when you secretly team up and agree to meet at a corner. Then you go on a hunting expedition and kill everyone you see both innocent and guilty. The reactions you get are always priceless.
Lame Defense is also cool because you have to exploit the absurb AI of Starcraft to win but also because you need lots of teamwork.
Random Defense Games ( the ones where u get random minerals or units per civ)
Marine Defense Perfection- Very easy for a defense game yet seemingly impossible to actually win due to stupidity which makes it even more addicting
Old School Bounds (Level Up Bound)
Some RPGs - some that have stood out to me are Delia's Corruption. RPG's are always funner with friends through Ventrilo or Skype rather than random strangers who methodically kill and are... boring
Nexus Destroyers, Random Unit Battle aren't bad though they get kind of old after a few games
Helm's Deep v. Haldir - not Version Annatar - the official crap version
Aeon of Strife isn't bad either until you figure out how to beat the system
Cat and Mouse also isn't bad if you are playing a fair version.
Some other silly UMS are:
Spin The Bottle ( better than u expect)
Haunted Maps
Firefighters
Kerrigan Has Sex With Duke
Spiderman Has Sex with Christina Aguilera
Pleasure Kerrigan - PIXEL SEX!! WOO
The Starcraft Experience
Sexy Pics Collection- this one instead of naked girlies has naked Arnold Schwarzenegger. Always good to pull off on little horney 12 year old kids and to laugh at their reaction.
Lastly there are some maps that are fun the first time you play them, check em out:
Tarpit Defense
Evolves
Tug of War
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My favorite UMS maps would be: -Micro tourney -Nexus (PvZ is my favorite )
I used to love playing: -Aeon of Strife -Helm's Deep -Can you stop 1 unit  -AI Lurker Defense (the hardest version i could find) -OMFG the zerglings
and last but not least: -Phantom (Hunters; BGH sucked)
too bad no one wanted to play Phantom on Hunters T_T
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is awesome32273 Posts
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Get HGM. lol
The Phantom BGH is also good.
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Russian Federation4333 Posts
On August 03 2008 18:28 eX-Corgh wrote:Show nested quote +On August 03 2008 18:16 PH wrote:On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... It seems like someone's got a pretentious-ass complex. Sit down and have some fun every now and then, buddy. I meant those who only play SC for UMS. Those who are too lazy to get better in real SC. Lazy? Starcraft is a GAME. You play it for FUN. You make 'real' SC sound like it's a job ffs. UMS is just as real as melee, and it's more fun.
Best maps for me: Impossible Scenarios. I have over 150 different maps of imp scens.
SC Tournament: Like melee but macro and micro is separated. Also if the settings are on 5 mins, it can get very micro oriented and strategic.
Random Micro Arena: I love the tag trigger. Just tag the teammate who's units counter your opponents. RMA is as micro intence as Micro Tourney. Luck is a big factor inthis game however.
Micro Tournament: straight up micro. Best micro training map on Bnet along with RMA
1v1 micro maps: Like micro torn, but only with 2 ppl to see who is better.
Helms Deep Maps: heroes are less imba in the never versions 
The Thing original ver: OMFG so fun to fuck with people's minds. Best psychological game on Bnet. I rarely lost as the thing beause i manipulated people to hurt each other or to stray away from the Group.
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I like older UMS mostly.
King of Survival was very fun, a lot more fun than the newer styled Test of Survival... Choose Control - nobody plays it but it's pretty interesting. You (up to 4 players) choose different unit types to counter an AI army. It's a lot about teamwork, and it's nice that it adapts the difficulty to the number of players. Micro Tournament... Nice with an UMS where your melee skill level actually comes into play. A bit stupid with some micro situations but most of them pretty good and varied. Micro Challenge - not many people play those, not sure why, because most of them are pretty fun and well made. I have like a hundred of those maps. You are fighting in different micro situations against the AI, with some teamwork levels. The one who stays alive longest and doesn't lose his lives wins. A bit similiar to the newer Random Micro Challenge, but RMC has like no micro situations that are actually useful for real. Almost all of them are silly spellcaster ones or about bugging the AI. I hate most Micro Arenas as they are all so luck based, but the Platform and Desert ones can be pretty fun and interesting from time to time. Oh and whenever I see a mario party or other minigame-styled UMS I join as quick as I can
But yeah, I find most of the normal UMS:es boring, I'm only fond of the micro ones. Sometimes I play Marine or Sunken Defense when I'm really tired and bored.
I don't agree with UMS being more fun than melee though. Really... I don't. You can only spend so many hours on an UMS until it grows tedious. Melee you can play... forever and ever.
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infinity21
Canada6683 Posts
On August 03 2008 16:43 gEzUS wrote: TEAM MICRO MELEE Me too :D I (Pylon Heart) TMM
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I recommend 5 samurai. No idea where to get it though maybe my f list has it.
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On August 03 2008 15:46 MidnightGladius wrote: I've always felt that Kerrigan's Demise and similar LotR(ish) maps can be really fun if everyone knows what they're supposed to do and can execute the ops fairly well. The learning curve can be rather odd, though, since beginners have no idea how to play and get owned, but as you get more skilled players, the map imbalances come through, and it becomes one-sided, too defensively oriented, and waiting for mistakes. At the mid-range level, they're still very entertaining. Ditto maps like Battle for Osgiliath and Minas Tirith
i love love love these style of maps. if i never got into these, my melee skills would be rather off the hook. maps like battle for osg tend to make for really long, epic, games if you get good players going. however i've noticed that the community that tends to play these maps a lot is really cliqueish and kinda annoying, at least on east.
edit: now that i think about it, there's only really a few individuals that i regularly play in those games that tend to bother me. i shouldn't generalise so much
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If you want to see some nice action, there is this cool UMS. 1v1 play/obs =P
Sometimes, if you get noobs, then the game really sucks.
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the best umses are muta micro and hero mutas
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evolves, hydra ranchers, zone control are my faves
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Bill do you still have 5 samurai?
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On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... don't talk shit about Brat_OK
On August 04 2008 13:34 Bill307 wrote:Team Micro Melee (TMM), for obvious reasons.  This map is best described as a combination of Team Micro Arena and 1v1 Melee. It is intended for 3v3, with two "microers" and one "macroer" or "builder" on each team. Games are very competitive. The earlier versions had a clear T > P > Z imbalance, but after making some balance changes, the latest version of the map seems roughly fair for all 3 races. The latest version is Team Micro Melee NL 1.7. In this version there is a ghost at tier 1 and there are 4 cannons at each of the 4 nats. The current balance issue is how much energy to give the ghost. Right now it starts with 175. One nice thing about TMM compared to most other micro maps is that the replays work! I started working on a newer version on the space tileset, but right now most people, including myself, find the NL 1.7 version above more fun.  Aside from TMM, good RPGs were fun, too.  i concur x 2
edit: also i still think that rine/bat doesn't suck as much as you think 
goon/ling vs. goon/rinebat = goon/rinebat win imho
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infinity21
Canada6683 Posts
On August 04 2008 13:53 anotak wrote:Show nested quote +On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... don't talk shit about Brat_OK Show nested quote +On August 04 2008 13:34 Bill307 wrote:Team Micro Melee (TMM), for obvious reasons.  This map is best described as a combination of Team Micro Arena and 1v1 Melee. It is intended for 3v3, with two "microers" and one "macroer" or "builder" on each team. Games are very competitive. The earlier versions had a clear T > P > Z imbalance, but after making some balance changes, the latest version of the map seems roughly fair for all 3 races. The latest version is Team Micro Melee NL 1.7. In this version there is a ghost at tier 1 and there are 4 cannons at each of the 4 nats. The current balance issue is how much energy to give the ghost. Right now it starts with 175. One nice thing about TMM compared to most other micro maps is that the replays work! I started working on a newer version on the space tileset, but right now most people, including myself, find the NL 1.7 version above more fun.  Aside from TMM, good RPGs were fun, too.  i concur x 2 I agree
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is awesome32273 Posts
Oh I think I have the medic, lurker, overlord replay somewhere on my old pc hahahaha
TMM is THE ums map to play.
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World war two, Tokyo to Washington. Surprisgnly balanced and fairly long-ish ww2, its not just a steamroll kind of game and its triggers are not easily abusable like most ww2.
American Civil War 3- just plain amazing.
American Civil War Virginia- just plain amazing
Team micro arena- good if my allies arent' newbs
risk- great game, but one of the older versions, 2.2 is gay
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Yay!
I used to love defense games. More recently (ie, this past year) strong favorites would be TMM and Phantom, though I've played many more melee games than UMS and I like watching TMM more than playing it. :p
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i used to almost exclusively play micro tourney/team micro arena on east until i got interested in 1:1,
impossible choice v1.31 is one of the funnest maps ive played with my friends same for the classic cat and mouse winter, which is quite imba for mice if its over 4v1 though killing everyone in phantom bgh when you aren't even phantom is also fun because the way people react is just so entertaining
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I liked Poker D, and Individual Random D in terms of defenses, and I like most TMM maps. SC tourneys are sometimes fun too.
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I always loved the Paintball Capture the Flag ones, not the one with the dragoons because that one was stupid, I mean the one with the ghosts in the forest oh man that was fun~ I also enjoyed the original Golems games, though I can't even remember what you did in them anymore.
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Bill307
Canada9103 Posts
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Damn it i must get ahold on 5 samurai, i cant believe you never played it.
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Death in Europe is the best WWII scenario I've played. Diplomacy 7.7 Diplomacy Infinity 2.7a
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There's nothing wrong with Phantom BGH. If you get a noob phantom, you may just macro for an hour and randomly kill eachother. But that doesn't change by having the money low. A zerg phantom in any vers of Phant BGH I've seen should rush straight away and be in a strong position to win in 15-20 mins max.
The only reason people think Phantom BGH sucks is because you get more noobs in the game, more pointless games (phant is noob=suck usually). A lot of the time you end up having every available ability for your race, and people think maybe you're the phantom because everyone else has less shit than you. What's the point of that then? IDK some people like it.
Anyways phantom is about the only UMS I play.
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List of ums's that I like: Hacker Defense was really fun (Like REALLY fun!), but has no semblance of balance at all. Custom Hero Arena is probably the best 'hero arena' style map in SC, although just about any WC3 hero focused custom map beats it. Faith and Destiny is a really fun RPG, but I've never found a completed version of it...
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V-tec Paintball - love it love it love it (a lot of micro, mind games, and rock paper scissors)
Offensive Strike - opposite of defense, have to plan how to level different types of enemy bases within a small time limit
Paintball RPG - love it love it love it (capture the flag with an RPG element where you gain XP by killing creatures, opponents, and taking the flag, and then can upgrade units from XP gained).
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RMA? RMA? DID ANYONE SAY RMA??!?!
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On August 05 2008 07:20 SuperJongMan wrote: RMA? RMA? DID ANYONE SAY RMA??!?!
That's the only game you're good at in SC, right soyu ?
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The Civil War ones were amazing. Cat and Mouse is always fun too lol. Also the LOTR maps from back in the day were great, arbiter recalls ftw.
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Diplomacy 7.7 is ok. but Infinity is needlessly complicated. Cat and Mouse + Phantom games are so great o_o
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please someone can make a mappack with all this maps?? (only a selection from this thread) i want to play this ums with my friends(i only play normal games, i suck in ums)
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S...C...V... FOOTBALL!!!!!!~
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Ah, UMS. The awesome world that I once thought was bigger then the melee world itself. Favorite maps: Kill That Zerg! Basketball Elements RPG Worms DBZ All Sagas (Preferably a good version that isn't rigged in one way or another) Micro Tournament Battlecraft (or something of the sort), but an old version where you had to build SCV's that cost 25 minerals instead of free probes. Battle.net Experience is obviously a classic. Golems (First version with mass attack where the combinations aren't given yet and ghosts and workers weren't invovled yet, just zerglings/zeals/bats)
That's all I can think of currently, but there are lots more.
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there is a map where you have to rush 4 computers instead of playing like the art of defense. reallycool map
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DEFEND THE TEMPLE ORIGINAL
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On August 04 2008 09:50 Shauni wrote: I like older UMS mostly.
King of Survival was very fun, a lot more fun than the newer styled Test of Survival... Choose Control - nobody plays it but it's pretty interesting. You (up to 4 players) choose different unit types to counter an AI army. It's a lot about teamwork, and it's nice that it adapts the difficulty to the number of players. Micro Tournament... Nice with an UMS where your melee skill level actually comes into play. A bit stupid with some micro situations but most of them pretty good and varied. Micro Challenge - not many people play those, not sure why, because most of them are pretty fun and well made. I have like a hundred of those maps. You are fighting in different micro situations against the AI, with some teamwork levels. The one who stays alive longest and doesn't lose his lives wins. A bit similiar to the newer Random Micro Challenge, but RMC has like no micro situations that are actually useful for real. Almost all of them are silly spellcaster ones or about bugging the AI. I hate most Micro Arenas as they are all so luck based, but the Platform and Desert ones can be pretty fun and interesting from time to time. Oh and whenever I see a mario party or other minigame-styled UMS I join as quick as I can
But yeah, I find most of the normal UMS:es boring, I'm only fond of the micro ones. Sometimes I play Marine or Sunken Defense when I'm really tired and bored.
I don't agree with UMS being more fun than melee though. Really... I don't. You can only spend so many hours on an UMS until it grows tedious. Melee you can play... forever and ever.
want to get together and play some King of Survival? i have versions 2 and 3. pm me if u want
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On August 03 2008 18:28 eX-Corgh wrote:Show nested quote +On August 03 2008 18:16 PH wrote:On August 03 2008 15:49 eX-Corgh wrote: It seems like only those who suck at competitive 1v1 like UMS....... It seems like someone's got a pretentious-ass complex. Sit down and have some fun every now and then, buddy. I meant those who only play SC for UMS. Those who are too lazy to get better in real SC.
On August 03 2008 18:34 SpiritoftheTuna wrote: no you didnt. "only those who suck at competitive 1v1 [only play SC for UMS]" isnt even close to "only those who suck at competitive 1v1 like ums"
On August 04 2008 09:27 TheTyranid wrote:
Lazy? Starcraft is a GAME. You play it for FUN. You make 'real' SC sound like it's a job ffs. UMS is just as real as melee, and it's more fun.
I was gonna say something, but I don't think I need to anymore.
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Old Stuff Maps I really enjoyed in the past. Most of these will probably be considered crappy by today's standards: V-Tec Paintball - I think this was the most popular UMS back in 1.04~ days. Commando Wars - Same era as V-Tec Paintball. Bomber Man - There are several versions of this. The basic fast action pylon version was the best imo. Frogger/Observer Dodge or whatever - Good waste of time Cat and Mouse/Tag - Good waste of time, really imbalanced, nobody really wants to be it/the cat. WW2/Diplomacy - Another big waste of time. This crap is annoying when people get into it, but at the same time annoying when people don't take it seriously at all. Somewhere between there, is the zone where it's actually fun. But again, be ready to throw away an hour~ Civilization Diplomacy was the best of the best imo, but took the longest. It had ages and everything, not really meant to be historically accurate like some of the other maps in this category. Smash TV - One of the best early UMS maps. Fun with friends. Go play it. Movie Contest - Fun if you have creative people. Usually breaks down.
Others: Paintball, Arena, Bunker wars, Zone Control, Duel, Nexus maps, Worms, Streetball
RPGs: FF7 Mako Assault - Friend of mine from middle school made this one. Somewhere between old school Starcraft RPGs (unit changes at level upgrades) and new school (stat modification, "spells"). Was probably the best RPG for a while. Dragonlance - First RPG for BW Expansion? Simple basic RPG, kill upgrade, doesn't have any balance. Final Fantasy III With the party system - Fun for a group, pretty much open. There's a FF4 version of this as well. Open RPGs - The only one I can remember the name of was Legends Open. Modeled after MMORPGs, this category of RPGs has potential but hasn't been fleshed out. Usually, after about 10 minutes in, you just end up farming and building cities. Custom/Dungeon Master RPGs - Fun if you have a good dungeon master. However, being DM is tedious and makes me feel nerdy. RP - WASTE OF TIME. This crap never works, and are always promising before you join the game. Everyone's a DM and a Player. Decent concept but almost never works. Resident Evil something something - Awesome map, ridiculously hard. Actually pretty fun trying to solve it with a group for the first time. Nice gun system
Others: Elements 1, Heroes, Crash, Chrono Trigger, Sorcery RPG, that very first starcraft RPG Dragon something, and a billion other RPGs I forgot to mention.
Newer Stuff The new maps I've found are mostly from Staredit.net. The new stuff with triggers is very impressive. I haven't been playing Starcraft, and when I do it's usually 1v1 or 3v3 BGH (for time wasting). But whenever my friends and I decide to all play together, we usually bust out the UMS maps, so I went searching for some good ones: RUSH - Probably the best set of triggers I've ever seen: Sort of an action game, sort of an RPG. Gun system like Resident Evil x 100. Password for 2 Player is ACDC: http://www.staredit.net/files/283/ Spellswords - 3 Player RPG. Very well done, technically superior. http://www.staredit.net/files/366/
Others: Sorcery 2 (good for 5 players)
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1st-nexus destroyer terran versus zerg 2nd bionic vs zerg original 3rd tma wired 4th micro tourney
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On August 08 2008 11:31 Bill307 wrote:So IntoTheWow sent me the design for a new TMM terrain. And here's the result: Team Micro Melee AG 1.0. Map DownloadImageHe suggested increasing the suicide delay so it's twice as long, now. Some other tweaks were made, too. Hoping to test this out later tonight and tomorrow night.  no more FE with cannon cover? :O i must try this
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Micro maps/a little sunken D/ The comp stomp maps just to kill time ^_^
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Has anyone mentioned panzer_kavelier's normandy?
That's one of the best maps ever. Long, but until you know how to manipulate it, you always end up winning by a small margin at best (my first win was with 15 seconds left).
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Isn't the map where the axis always blocked the paths with invincible oil tanks, making it physically impossible to attack their HQ? Apologies if I'm thinking of a different map, but ugh was that irritating to come across.
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Best: Offensive Strike Worms Impossible Scenarios maps Phantom (not fastest map or fast build) Zone Control SC Tournament - the newer ones are better
Worst: Mount impossible Cat and Mouse Kill the guy with 999999 HP 5v2 GOSU computers Ghost Paintball (boring as heck)
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On August 05 2008 05:53 GeneralStan wrote: Death in Europe is the best WWII scenario I've played. Diplomacy 7.7 Diplomacy Infinity 2.7a
i love death in europe i also enjoy the final hour play/obs special forces 20000 hydras
i really hated golem wars, it was just who knows the combos to abuse the heros the best
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whats worms? ive never seen such a game before
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the cooperative micro games when you reveal the naked chick on the minimap
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On August 12 2008 16:40 PobTheCad wrote: Best: Offensive Strike Worms Impossible Scenarios maps Phantom (not fastest map or fast build) Zone Control SC Tournament - the newer ones are better
Worst: Mount impossible Cat and Mouse Kill the guy with 999999 HP 5v2 GOSU computers Ghost Paintball (boring as heck)
my friends and i always lost offensive strike because on the turret + distraction level, they kept insisting that killing the distraction was the way to win -________-
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Spawn Defense, clearly the best UMS ever.
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Back in the days I used to like Starship Troopers, there was a version, which started with a Starship Troopers song and the game was just really exciting, but that was like 5-6 years ago when I played it and I also liked Test of Survival. Nowadays I only play Team Micro Maps
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Personal favorites include Phantom, Team Micro Melee, Macro/Micro(I like team melee), and Team Micro Arena Gold.
Common trait here is of course that you need a fair amount of skill in order to play any of these maps
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Best: Random Micro Arena is the best of course, its fun and the random factor makes it totally different everytime u play so its not boring and morphing heros ftw!! Noobs like to say it depends completely on luck, but thats not true even if u get horrible stuff, if u are good u can at least do some damage and help the team (i've killed 3 reavers with that 100% bats combo), but yea if its bats vs lings well yea that sucks lol but u can always tag, idk lots of strategies are fun
Poker temple!!!!!!
I dont remember the name of this one but it was like the thing, someone was a zombie queen and had to search and kill the civs of the other people and then they became zombies until u killed everyone damn it was fun as hell and the minimap's pic was so scary
Bounds!!! (the funny ones for average people, not those hard as fucking hell made for damn freaks, those are not fun
Worms is fun too
Worst: Impossible scenarios, all of them (AI abuse is boring, no strategy at all u only lose if some noob does some stupid thing), dont look at the dot, i wont start the game, ghost paintball, all sims maps, cat n mouse, oh and random micro defense, wtf is that shiit just a bad copy or korean D
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where can i filehost, so we can get some of these maps up for download?
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i play 1v1 maps on West mostly, but I play ums mostly on the East because of all the micro maps like Muta vs Marine, Goliath vs Carriers, dragoon control, team micro, vulture micro, goliath micro and so on.
besides micro maps, zone control and nexus destroyers and the occasional bunker warz are definitely worthy to play as well
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but also, is there a download link to any of these maps in case i wanna try them out?
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I love Desert Strike!
User was warned for this post
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