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Do we even care about balance? - Page 6

Forum Index > BW General
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sas.Sziky
Profile Joined October 2011
Hungary339 Posts
October 22 2026 16:42 GMT
#101
On October 22 2026 22:00 Soft_General_5023 wrote:
Players get this?

Did any top Protoss ever complained about imbalance? Except Stork, and, well, Bonyth?

I recall Jinjin's video that Snow explicitly denied ZvP imbalance and admited he lost because he played badly.

And then another video when Shuttle admitted he practices only 2 games before ASL group and still winning the group lol.

Not really, i didnt see others ( from pros protoss. ) but from zergs ( JD,Soulkey,GGaemo,Calm.) Also interesting that i didnt see complaining from zergs pros about zvt anytime. In my theory 1: the players age thing because that in bw talking about balance very a foolish thing maybe if they bring back proleague progamer house and all these things. 2 : there is proof maybe zergs too good race in the top but also there is proof protoss maybe too easy to play in the top( i mean like protoss play 10 games that the = when zerg play 50 games from a practical perspective ). So maybe balance is bad but because the two things pros understand and thinks 50-50. 3: no company like Blizzard behind the SC anymore right ? then who makes the changes even if everyone will agree t.t
TT1
Profile Blog Joined December 2008
Canada10103 Posts
Last Edited: 2026-10-23 04:26:36
October 22 2026 17:11 GMT
#102
i'll give an example of unintended balance consequences when stuff like SCR happens and changes get made to the latency

so in BW's history on bnet, we've gone from classic bnet latency >> chaoslauncher (#LL etc.) >> SCR (tr12 > tr16 > tr24), the better the latency/less delay there is, the better you can micro technical/reactionary units with no pathing bugs (so mainly air units)

this is why you've seen ppl learn a lot of new micro tricks as time goes on in 1 "normalized" practice environment (so bnet tr24 low latency and lan latency being the same).. i.e. valk backshot, sair backshot, general muta micro, even for a unit like the probe (ground unit example) the latency change had a big impact on the microability of the unit in a positive way

now 1 unintended consequence of this change is the indirect impact it has on ground ranged unit attack animation and the stop freeze bug, for example if pre SCR or pre SC2 players remember, as a P player back in the day our goons didn't freeze (on old bnet/worse latency) nearly as much as today

that's cus the better the latency is, the smaller the margin of error for clicking away while the attack animation is triggered, which bugs units (freezes them), so latency increase + good microability of unit (air units) = positive outcome, latency increase + lack of microability of unit due to bugs like stop freeze (it makes so that less (clicks) is more) = negative outcome for unit (like goons), this is my own view at least

this impacts all ranged units but it disproportionately impacts the dragoon the most, instead of being able to micro goons 1 by 1 manually, it's better to line them up and micro them by synchronizing their shots together (at least when they're in low numbers, up to ~6), that's a change in "micro style" that i've seen pre SCR to now

so the best way i can describe the "real world difference" in micro style.. today, its visually easier to look at an entire line of goons attacking > waiting for the goon attack to hit > move units back so u can be sure non of them get bugged, as opposed to more quick clicks/desynchronized 1 by 1 or 2 by 2 micro cus u risk bugging goons more, but we were able to do that type of micro more consistently back in the day, so its like the unit is losing micro tools/ability

TLDR: basically imo, theres an inverted relation between latency (positive) and stop freeze bug (negative), there's a direct impact on the style of micro you have to do with goons today from how ppl used to micro them pre SCR etc., that's cus the stop freeze bug had a different impact on goons via the latency increases which made it so you had to change how you micro them efficiently

people like Bonyth and Snow have great goon micro cus imo they were used to that "synchronized goon attack style" from the start most likely, that's probably why it's 2nd nature to them now

ELI5: basically now when u micro goons compared to before, less is more (fewer clicks), goon micro today is all about clicking/moving less and timing/calculating movement on the fly pre and post attack (and when i say "timing movement" i mean it in an all encompassing way, even down to the angles you take with ur goons to attack, how u reposition them etc., its more like robot type movement/rigid micro as opposed to fluid/reactionary movements), if u over click goons they freeze much easier today.. but it wasn't like that before
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Xenixx
Profile Joined June 2008
United States552 Posts
22 hours ago
#103
On October 22 2026 05:47 Darkwhite wrote:
Show nested quote +
On October 22 2026 04:53 Xenixx wrote:(...)

There are many reasons what you are asking is basically incoherent, but the simplest once is build order roulette. In any ZvZ series, you will see one player playing from behind, because they went 12pool vs 12hatch or 9pool vs overpool or whatever. There is a skill component in choosing a good distribution of strategies, but it makes no sense to take one individual game and say that player A made a mistake by opening 12pool.

PvZ also has build order roulette, and Protosses bleed "expected wins" at the start of every game, either by playing overly safely with too many cannons and automatically being behind in the middle game, or by sailing too close to the wind and losing 1 in N games to zergling runbys or hydra busts.

How can my position be basically incoherent when you're making the exact same point(s) I already made?

You can't look at any individual game and say the Protoss played better and deserved to win but still lost, because it doesn't make any sense in the context of build order roulette. You similarly can't really look at someone playing literal roulette at a casino and say he "deserved to win that spin", despite betting on black and the ball landing on red. It's incoherent. But roulette bleeds the player's bank. It's built right into the game, and there's no system of betting that gets around it, over time.

There is a randomness to the outcome of the game based on the build(s) chosen or planned, I already account for this, it's one of the many factors why I don't believe the game is imbalanced for Protoss players. I have also already accounted for all of these things here in text. Written plain as day. Random luck or chance is the same for everyone who plays the game. Or are you suggesting Lady Luck only plays for Terran and Zerg?

You people do not account for this or the other factors & variables that go into a game of brood war. You are looking at absolutely nothing more than the outcome(s). An evidence or data driven approach gets one to my position, not yours.

You can argue that the second paragraph doesn't correctly describe StarCraft. Nobody can really prove it, after all. But at least you should be able to see that, if true, it's a kind of imbalance that cannot be seen in a single game in isolation, so your burden of proof cannot be met.

So the game is imbalanced for Protoss for magical, unseen and unverifiable reasons that don't manifest themselves in any way but you know them to be true and self-evident? Again, the one thing that the FOR position arguers have made abundantly clear at this point is that this is nothing but a vibe based position, a conclusion they started from and retroactively tried working backwards to. Also, are you clowns arguing for clear imbalance in a video game or a literal God at this point? I cannot tell.

You and Bonyth need to hear this at this point, your personal shortcomings with playing the game are not a reflection of the game itself. Your problems are not the games problems.
Comedy
Profile Joined March 2016
482 Posts
21 hours ago
#104
On October 23 2026 02:11 TT1 wrote:
that's cus the better the latency is, the smaller the margin of error for clicking away while the attack animation is triggered is, which bugs units (freezes them), so latency increase + good microability of unit (air units) = positive outcome, latency increase + lack of microability of unit due to bugs like stop freeze (it makes so that less is more, less clicks) = negative outcome for unit (like goons), this is my own view at least


the margin of error isn't smaller with better latency. The dragoons in scenario's with more latency still has an optimal time to click the next command. With more latency this time to click is simply longer before the animation finishes, because it will take the command longer to arrive to the dragoon. If the command is early, or late, it's still suboptimal. and even with latency it doesn't change the amount of time it takes for a dragoon to fire, do the animation, and then be ready for the next command. It only changes the timing of when this next command should be issued.
Xenixx
Profile Joined June 2008
United States552 Posts
21 hours ago
#105
On October 22 2026 05:56 kidcrash wrote:
Show nested quote +
On October 22 2026 04:53 Xenixx wrote:
On October 22 2026 02:16 kidcrash wrote:
On October 21 2026 08:39 Xenixx wrote:
On October 21 2026 07:10 Maks wrote:
On October 21 2026 06:09 Xenixx wrote:
Is that really up for debate, after 25+ years of this game being played? It's been well understood that it's finely balanced and it seems a hell of a lot easier to attack 1 race supposedly being imbalanced rather than juggling all 3.

Still, go ahead, I don't think the rest of us have to go back to the 2000's. You can make that case if you like, I'll entertain it, but your methodology is already showing flawed here. Each race winning 33% of the titles does not indicate balance at all.

But that is the foundational problem with the FOR position here, you expect the outcomes to be balanced. In a competitive environment that is just simply not how that works or has ever worked. And in a larger picture this is not at all how people work. You will have outliers, low performers and high performers along with the average.


Since when does a game's longevity equate to balance? Longevity is evidence of popularity and depth, not balance. Competitive balance should be assessed using hard data: title distribution in premier individual tournaments, matchup win rates, and race-war formats like KCM Race Survival or Proleague. Longevity means little if the available data consistently points to significant racial disparities.


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I'm not exactly saying it does, I'm saying the game has been understood as finely balanced for that entire period. You're free to challenge that but I hope you have something better than what you have so far to argue that understanding. My patience to entertain zero substance ideas dwindles fast.

The biggest factor in this game, and I feel I have explained this to you before, is individual skill. We do not expect every race to be fairly represented because the races people play are not forced upon them or randomized. Better players win more games. Second to that is the map being played and maps can be wildly imbalanced. Nothing you're saying takes either into account. I've seen all these stats too, you're working backwards from your conclusion. The fact that people aren't winning championships with Protoss or Terran does not mean the cause is from race imbalance, that is totally unreasonable.

And you people keep dodging this, so I will make it plain again, tell me that these Protoss players who lost their ASL games not for any other reason than race imbalance. Tell me you believe that. Or tell me you have game(s) to show us where a worse player won because of race imbalance, no other reason. Let's start there.

Every time I challenge you people this way, you suddenly don't believe what you said before.


The methodology you are asking for is fundamentally unachievable. Starcraft is a game where hundreds if not thousands of micro mistakes snowball into a binary outcome. This analysis is complicated even more by the fact that even the winner can make these micro mistakes. I would go as far to say as even with computer analysis you won't be able to find the information you're looking for at least not with our current technology. At the very least no one has done it with our current technology.

So that means we have to look elsewhere. I think there's a different conclusion to your critique of tournament statistics than the one you're arriving at. I think you're drawing the conclusion that because there's room for interpretation in tournament results that it tells you nothing. This is inherently flawed thinking. You don't need to have 100% accuracy to extrapolate meaningful data. Weather prediction apps don't have 100% accuracy but we still use them to achieve a probability model that gives us better results than just guessing.

My final rebuttal for the use of tournament statistics would be, sample size is King. Both in regards to number of games played and the amount of different players involved. If we can agree on this then my next question would be, what would be a sufficient sample size to enter the realm of being statistically significant for you? I think we're already deep within that number unless you want to start putting an asterisk on things like KSL and kespa era (I would argue along the lines of my second paragraph that while nthe data may not be weighted as heavily it still should be included nonetheless). Weak data is still data.

There's so much wrong with what everyone is saying to me, I have to go at it directly instead of lumping you all in together like I wanted.

The methodology is absolutely achievable, it's just not immediately available. We would all love to pull up, whatever that Korean hosted website was that compiled game stats and me especially would love to start playing with different data sets like skill level, map, builds, you name it. Instead it requires watching and understanding the game being played, and we can all judge for ourselves regardless of whether or not we play at the highest levels. Absolutely true that no one plays this game perfectly, even Flash, but that in no way means we cannot see when a mistake is costly versus when it's not. I know I can, I know a lot of other people can as well. For myself, my ability to watch analyze the games exceeds my ability to actually play it. And besides that, we can see the results of those mistake(s) because we're not playing in real time. We have the time and the tools available to us. No one arguing FOR this position takes a look at anything more than tournament outcomes, apparently, if they even play the game at all (or ever have). That has been made abundantly clear to me.

The heart of the matter with the FOR position is that it's clearly a knee-jerk reaction, a totally vibes based position that people are struggling to justify with their misunderstanding of statistics now. It's clearly just a feeling you have, there's no evidence or reason involved to convince anyone. That's precisely why I keep asking what do you people believe and much more importantly, why do you believe it? It's not lost on me that I can't even get an answer from all you most of the time. It reeks of close-mindedness.

As I said there's a lot of emphasis on stats but there is a constant stream of rookie mistakes being made. You're trying to talk about data collection, and while it may look impossible to you, it's simply not. People do this every day with far less reliable data than we have available to us and they still extrapolate meaningful results. You're contradicting yourself as well when you talk about not needing accurate data but using an outcome as a data point. Obviously, you've never done any data collection but we mustn't get the two confused. And you misunderstand sample size because what you're looking at ignores the people involved because the sample size is actually tiny. This is a sample size of ~15 people. The same ~15 people who have been playing for decades. Unless the people playing don't actually matter to you. Then the tournament sample size is only slightly less than double that at ~30. How could anyone look at tournament championships alone to form any kind of opinion from? It's so goddamned lazy.

Now that comment was for maks because he was looking at overall tournament wins and using that to conclude that not only is Protoss disfavored, that the entire game is imbalanced. He still needs to make the case that the game itself is inherently imbalanced. I think the rest of us are in agreement that it is finely balanced and I was entertaining that notion to see where he was coming from. Happy to drop it, he has nothing and ran away toot sweet. If you're arguing his point(s) or not I'd like to know whether you agree with him. I don't see people disagreeing with him when they comment on it so I assume you do.

He would have to believe that any player any where is expected to take a championship because individual skill doesn't matter and the maps being played doesn't matter either. Only the result matters, that's how he interprets balance. Apparently we're supposed to have 1 Zerg winner, then 1 Terran winner and finally it's 1 Protoss players turn to win before the cycle repeats itself (~33%). The participation trophy generation could not be better personified...
If you agree with that, there are so many factors he and you are just flat out ignoring, and, that is a fundamentally flawed way of thinking about anything let alone this game.
Paralyze has never won a championship, not because he plays Protoss, but because he simply isn't good enough. Otherwise why look at tournament results alone and try to draw conclusions from it?

So the questions on the table for you now are:
Do you believe in individual skill in SCBW? Then how important is it?
Do you believe everyone has the same chance of winning?
Do you believe that in the last season of ASL Protoss players lost their games because of race imbalance? You can pick any single match or any single game to talk about. I was trying, from the getgo, to make it easy for you people and still am. I still think this makes it much more manageable.
If you want to expand the scope beyond ASL22 that's fine, we can talk about a singular game that you think demonstrates this game has a fundamental imbalance for Protoss players. But the question will be the same, first I want you to tell us that you believe that those Protoss players played better and still lost in that/those game(s). Do you believe that Protoss players are losing games where they're playing better than their opponents due to race imbalance (that this cannot be explained very simply by individual skill or map design); they deserved to win?


Before I start finding games I want you to lay down specific parameters for me. Because I do believe someone has already found a game in this thread so I don't want the goal posts to move. How many games would suffice before you were convinced?

And on the flip side I want a different set of parameters because I think you're being disingenuous about tournament statistics. Let's say I had 10,000 ASLs to look back at from the future and these tournaments had tens of thousands of players that were all the same caliber. Would you say this is a sufficient sample size to demonstrate race balance? What about 5,000 ASLs? If you think that data is insufficient due to sample size then that's fine. I'd like to hear what number would be sufficient for you. If you truly think that there is no number large enough to provide a proper sample size to be able to tell race balance due to tournament statistics then you're out of your mind.

I hope you realize that "bad players always pick protoss" is a statistic in and of itself and the probability is not in your favor

No one, not a single person has ever mentioned a single game in response to that challenge. They don't even try. Not one single question answered, not one single challenge either. Including you, even despite the apparent attempt to find an example.

I started this idea with two things in mind, what convinced you people of this idea. And I wanted one of you to actually say the words, because you believe them, that because the game is imbalanced for Protoss we find weaker players from other races beating stronger Protoss players regularly. Or say that Protoss players lost their game(s) because of imbalance, no other reason, no other reasonable explanation exists, they were simply the better player and because the other races are just inherently stronger that's the reason they didn't or can't win. That's the reason ultimately Protoss can't win ASL. No one believes that Protoss is imbalanced when you put it to them like that.

That's why it has now turned into, ok, just provide one example that we can examine and talk about. That's just called evidence. Even in fairness I knew one example wasn't easy, Slayers said it should be a statistically significant number, to which I still laughed, and still chuckle at this, and said that's better, yes. No one has to do that, but that would be very convincing evidence if done. I've never seen anything like that, which is also one of the reasons why I don't believe that the game is imbalanced for Protoss. We all watch the same games, we have all watched the same games.

The FOR position thinks the reason there is no Protoss playing in the ASL finals is because they can't get there due to imbalance. I have been through the available evidence and I have, for years now, concluded that there really is no imbalance in the game. It's always individual skill, first and foremost, map design, builds, luck, strategy and smaller things like personality. Flash, as an example, always looks imbalanced because he's so much better than his peers.

Perceived imbalances can be straight up scrubbed out due to map design or highlighted, for the first time. That's about where I'm coming from, if there are people, like you maybe, who are evidenced based and looking at this whole thing with reason in mind, I really don't know where you're coming from. Everything thus far has been vibes, feelings and either strawmen or constant goal post shifting. ~6 months ago the talk around balance hadn't shifted to well they make mistakes, choose builds and strategy because of the imbalance. They were trying to use a variety of statistics that they thought made their case. Although It was the same problem then as now, it was still only looking at the outcome(s).

I don't have anything in mind when I asked for it and I'm getting tired of the implication that I'm so dishonest that it's not worth doing like any of you clowns know me personally or have any reason to expect dishonesty. I am the one expecting dishonesty here, it's all any of you do, I see the constant projection of dishonesty because that's what TMNT, Bonyth Darkwhite and some others elsewhere, have done. Plus, there may be other people reading who are unconvinced or convinced in my position waiting to hear it.

You can drop tournament statistics all together if you like, I've seen the other statistics as well and you're piggy backing off of Maks now totally dead argument. Anything you think proves your point or provides evidence is fine with me but if you think I'm just going to accept it at face value, prepare to be disappointed and that goes double for real life. You're not going to convince me the world is flat because of a few drawings.

But the point was, you think you're using a representative sample size and you were mistaken. You were talking about a sample size of ~15 people who have made up the top of this game for a decade or more. You understand that, right? Otherwise you have to convince the rest of us that individual skill does not matter in SCBW and we shouldn't take who is playing into account. Maks already scuttled away with his tail between his legs from that one.
Xenixx
Profile Joined June 2008
United States552 Posts
20 hours ago
#106
On October 22 2026 18:56 Slayer91 wrote:
Show nested quote +
On October 22 2026 06:18 Xenixx wrote:


I apologize, my position hasn't really been clear; I'm not really arguing that protoss is disadvantaged (although, I probably believe this, I'm not totally convinced), I'm trying to suggest your approach to disproving this makes absolutely no sense. (No disrespect)

Here's my basic opinions

1. Your test for imbalance by asking someone to provide games where a better player lost is nonsensical
-Individual skill being the biggest factor, does not mean it's the deciding factor in every game. Most pro games are between players of roughly similar skill. The fact that the players you say are the strongest players are regularly losing to worse players (let's guess 30-40% of games to worse players), especially in mirrors, shows that.
-Simple references to chess, and other examples are simple because I was trying to find an analogy for you to understand that an imbalance can be true without being provable for a single case. It's nonsensical to ask for a game where black played better and lost; if he's on the back foot the whole game he has to just defend or lose. The same can be true in Brood War, in any losing position, even in a mirror matchup, when you have limited opportunities you have no option to play well, just to hold on.
-Simple examples like an build order win, or some late game in ZvT, are to show that a player can lose by being on the back foot without obviously playing better or worse . The game state itself was such that it favoured one player.
You yourself stated that Zerg winning by getting to defilers meant it might be the map design favouring zerg, which implies a player can lose without playing worse, due to an imbalance! . So then asking for a test to PROVE the player played worse makes no sense.
Show nested quote +
Xenixx wrote:
Wrong. Map design or map balance. It's that easy and you didn't even think of it.

If you admit a loss can be 'fixed' by map changes, you are inherently admitting that there is a racial imbalance, but you want to modify the maps to address it.
-You seem to completely disregard the game theory that everyone is quoting at you, because you are convinced that a player must play worse to lose, you ignored the examples of build order losses - where you had no opportunity to play better, which affects any perception of good play.
-Perception of "who played better" is entirely subjective and overall is not a good test to ask of us anyway, because it implies random TL.netters can accurately judge if a pro gamer played well or badly. It's arrogant to assume we can judge better than S+ rank players, unless you really believe the reason we are much worse is mainly mechanics.

2. Your use of statistics is nonsensical
-Other people have provided all the stats, I simply referenced them, this should be clear.
-You constantly jump from overall statistics to jumping into individual parameters. Of course you can isolate N parameters and eventually find a result that will fit your hypothesis by pure chance. What we need to isolate parameters that consistently show a pattern. If the matchup show clear trends across all maps, then it indicates something.


Another couple of things



Show nested quote +
Xenixx wrote:
The game is not a scenario, it's a collection of, maybe innumerable, scenarios played out together, in real time. No game is exactly the same. In the TvZ matchup there are points where, depending on the map, and the builds utilized, Zerg is very unlikely to win. There is no set game state, no scenario to play out exactly the same. Even in your other imagined scenarios, you consistently have the same problem. You aren't viewing the big picture, you're trying to simplify it and losing the whole thing as you go. This game isn't checkers, or chess, it will never be that simple so stop trying to boil it down and getting yourself lost in the process.

This is exactly what I said in the post you quoted. You just made exactly the same point as me. Pasting it under for reference. YOU'RE THE ONE trying to boil it down to a simple test asking for a single game or a single series of games.
Show nested quote +
Slayer91 wrote:
This is why you can't point to individual games as players might be making plays which don't work out (and seem bad then) because there wasn't any good opportunities

Statistics are used instead because they make a lot more sense because they explore many many paths and metagames

It's very easy to point a loss to bad play, when another path might have also led to a loss, statistics allow you to explore many paths and if they all lead, on average, to a losing record, either the players haven't found the right solution, don't have the skills (even professionals?), or there is an imbalance.



Like you yourself admit in the ZvT examples - in some situations one race in one matchup in one point in time in the game is disfavoured. That means a player doesn't have to play worse to lose . There are local imbalances. It might be true that over all scenarios it long term balances out to exactly 50:50, this is the unlikely best case scenario on a perfectly balanced map.
This is basic game theory that every progamer understands, you can see any Jinjin video they are always going "It's 60:40 from here" and so on. Yes, some players make obvious mistakes and lose the games, but they are not claiming that the one who lost from a disfavoured position played worse.
The fact that you acknowledge these local imbalances exist, but refuse to accept that a player can lose without having played worse, is a huge contradiction.


Show nested quote +
On October 22 2026 06:18 Xenixx wrote:
For myself, my ability to watch analyze the games exceeds my ability to actually play it. And besides that, we can see the results of those mistake(s) because we're not playing in real time.


I believe this to be a very common delusion among StarCraft fans.
Any time I analyze a replay of a similar or worse players, almost always most of the mistakes I believe I saw are related with decision making, and any challenge I make to those decisions is usually met with heated debate. Why? Because if they believed their decisions were incorrect they wouldn't make them. And if they had a good enough game understanding to not make those bad decisions then they would be higher ranked and not asking for advice on replays.
Any progamer could do that to any of my games - find 100 terrible decisions that are not related to real-time execution error.
Yet, we feel that we can judge decisions by a progamer to be mistakes.
Ok, if you move-command units and lose them, or make mechanical errors, that we can all agree is a mistake.
But many times we say "Player X made a stupid attack here!! So bad!" when he might have made a good decision or on average winning decision that didn't turn out well in that game.

For example, in a recent ASL ZvZ game between Soma and JD, the casters thought JD, who lost to a ling bust, made an evo instead of a sunken to body block lings. Because I'm a Zerg player I knew that JD thought Soma went 9 pool speed+lair when he actually when 9 pool no gas 2nd hatchery on high ground (because gas is close to highground on back rooms, the build makes no sense on any other map), so Soma had 2 hatch lings and caught JD by surprise, he was expecting 1 hatch muta timing and was preparing spore colonies.
Now, in this scenario I happened to catch a caster mis-analyzing a decision, and I'm far from a pro gamer skill, imagine how many times we think a pro made a mistake in a decision when it's actually well justified? And then we think we can judge their skill level accurately?

That example is related with incomplete information, where a bad decision can be good on average based on the most likely occurances, but there are also cases where a decision might have turned out wrong but be on average good, due to some factors playing out better (e.g. your psi storms whiffed slightly and that caused you to lose the fight you should have won etc).


Show nested quote +
On October 22 2026 06:18 Xenixx wrote:
So the questions on the table for you now are:
Do you believe in individual skill in SCBW? Then how important is it?
Do you believe everyone has the same chance of winning?
Do you believe that in the last season of ASL Protoss players lost their games because of race imbalance? You can pick any single match or any single game to talk about. I was trying, from the getgo, to make it easy for you people and still am. I still think this makes it much more manageable.
If you want to expand the scope beyond ASL22 that's fine, we can talk about a singular game that you think demonstrates this game has a fundamental imbalance for Protoss players. But the question will be the same, first I want you to tell us that you believe that those Protoss players played better and still lost in that/those game(s). Do you believe that Protoss players are losing games where they're playing better than their opponents due to race imbalance (that this cannot be explained very simply by individual skill or map design); they deserved to win?


Do you believe in individual skill in SCBW? Then how important is it?
Yes, I believe the better player almost always wins with a large skill gap. Within the pro level, I believe the gap usually closes to something around 60:40, based on the statistics. Within the very top pros, it's more like 55:45 with the better player having a slight advantage only.

Do you believe everyone has the same chance of winning?
No, everyone has strong/weak maps, and strong/weak matchups based on style alone before even getting to any imbalance existing. I also believe it to be almost impossible in principle for the game to be 100% balanced on any map between all races as well.

Do you believe that in the last season of ASL Protoss players lost their games because of race imbalance? You can pick any single match or any single game to talk about. I was trying, from the getgo, to make it easy for you people and still am. I still think this makes it much more manageable.

I don't have a strong belief but gun to my head;
-Snow vs Shine in ASL where he lost the long game vs 9-7-3 into macro
-Both Minis games, I believe he went Nexus first and then Gateway expand into Core and lost to zerglings both times.
Going nexus first and losing is not exactly "playing better and deserving to win" but I believe Mini was at least not worse than his opponent, and the game theory percentages into playing those builds is probably fine.
These sort of questions make no sense which is the frustration with your arguments. Someone losing in a build order is not playing better or worse inherently, but I do think early game there are more game losing plays than game winning plays for protoss which probably amounts to a racial imbalance.
Someone playing extremely safe every game would likely lose macro games most games, which would make them seem like worse players, when they might win the same game from an even position. This is why someone like Mini might choose slightly risky builds.

In retrospect, I probably think PvZ is a fine matchup from an even macro game, but there are advantages in the build order roulette for zerg (9 pool vs overpool vs 11 hatch, then zergling allin vs hydra bust vs muta timing vs pure greed) that can insta win or play from a disadvantage, which gives game theory more wins even if you win many macro games from a slight advantage the times you don't auto-lose.

Questions for you sir:
1. Do you believe a player must take risks to win consistently at the pro level of SC:BW?
2. Do you believe a player who played safe (e.g. Rax expand) losing to a player who has played greedy (e.g. 12 nexus) must have played worse?
3. Do you believe that a player theoretically being able to win any game with perfect skill and no mistakes means no racial imbalance can possibly exist?

Nice to have finally, but you make a mistake from the getgo. I am not disproving anything, I am asking you who believe it to come up with something, literally anything of value, to show why you're convinced or why you believe it. Your answer to my 1st & 2nd questions indicates that you do not believe the statistic of tournament results is good evidence but you still try to use it as evidence. And in my 3rd you admit that Mini at least made major mistakes, but you still expect him to win that game or have an equal chance of winning? Your positions are totally illogical.

We can re-watch the Snow v Shine game for better detail but my recollection is that Shine played better, he controlled the game state at every point, capitalized most where able and denied him repeatedly and effectively. Shine is better at ZvP than Snow is at PvZ, I don't know if I would say Snow is a better player than Shine is. He's more consistent, sure, but when Shine is playing well he's a ro4/finals guy every time. When Snow is playing poorly, and pulls a Zerg, he goes out real early, like in ASL16. I'm a little surprised people still think Snow is a good PvZ player, for how highly he regularly advances, he's almost 'terrible' at the match up. If he ever figures out how to play it, you'll get the Protoss championship that you're all clamoring for but he's got a very obvious hole in his game and that's why he doesn't advance. Mini plays this match up far better.

To answer your questions since you did the same for me. No, I do not believe players have to take a risk, or have to take big risks in order to play at that level, let alone win. When they pay off you look unstoppable and when they fumble, you look like an idiot. It's just a risk, it doesn't suggest anything about the game state, just the players. No, build orders choices, especially early on, obviously fall more clearly into luck than skill, however there's a lot of skill expression in builds, choosing builds, etc. I disagree with the 3rd premise, there is no theoretical perfection in the game, no one plays perfectly, no one even plays close to perfect. Flash doesn't even play perfectly, he makes the same mistakes that everyone else makes.

To your first point, I wonder if anyone else shares that viewpoint. Individual skill trumps all, and we can clearly show that. Even one of your FOR arguers mentioned a game where snow handicapped himself to play 3 starting probes, instead of 4 and was apparently beating Chinese pros in PvP. And I would say you're just wrong in general here, even amongst pros there is a giant gap between Flash and Mong. Mong who regularly shows up in ASL. Flash does not lose TvT to anyone in the world.

I do not see how any of you utilizing overall statistics from this game can argue that the individual games, that make up those statistics, is nonsense. That position is totally unfounded and I think, untenable. It doesn't make sense statistically, it contradicts your earlier statements and position, and it doesn't even work in the context of the game itself where it must be played, not theorized.

Stop referencing chess. Chess is not Brood War, I have played BW competitively, I watch this game still, I understand this game. If you aren't on the same playing field, let me know unless this is your way of telling me that. In any case, stop referencing chess.

I have never said that there exists no imbalance in the game, I said quite plainly that maps can be imbalanced, even in the modern era. They certainly were years ago. You should've picked up on the implication in my questions which indicated that people lose for a variety of reasons in this game, one of which can be map design which is biased against or for certain race or races. You should've remembered when I clarified to you that the game is not one set scenario, in which, yes due to a number of factors one player, playing a race may be utterly disadvantaged against another in that scenario. Builds do have hard counters in this game. So I can't see how you were confused about this, probably the problem with arguing off of someone's posts constantly.

There are a myriad of builds, there are a myriad of ways to pilot a build, all of that is clearly an expression of individual skill, strategy and player personality. Not to mention how builds are tailor made for certain maps, that won't work on any other.

Listen, if your understanding of game balance is that everyone can play in different ways, then I'm sorry, you do not understand game balance. Game balance is very simply, everyone has the same chance to win. Due to the number of factors I have mentioned above, it will never be 50/50% in any game, at every stage of the game, it's not like that in any game on the planet. That's a fantasy. If you make a mistake, a big mistake, you are not in a 50/50 chance any longer and you should not be.

All together none of this indicates a racial imbalance. This is not a logically constructed argument and you just typed out the reason why they lost those games you had in mind. Map design, not racial imbalance. You worked backwards from your conclusion to get to racial imbalance despite literally typing out map imbalance. How do you not see that?

Case closed
I could go through the rest of it but that seems to me to be nit picky, and I still don't really understand what you're arguing for. You're not arguing that Protoss is imbalanced, but the entire game is, and that's because of map design (which obviously changes from map to map, at the whim of the designers)? But map design is really racial imbalance because you said so? Do other people agree with this? I doubt that very much.

If your point is to disprove that what I'm not trying to disprove you're lost and no wonder you came across incoherent. If you want to put up an example and we go through it and you think I'm not qualified to analyze the game and you are, do so. Based on what I'm seeing so far, this is definitely a you problem, not a TL.net problem. But I'd also like to hear what the difference, in your mind is between racial imbalance and map imbalance.
Xenixx
Profile Joined June 2008
United States552 Posts
20 hours ago
#107
On October 22 2026 22:49 M3t4PhYzX wrote:
Show nested quote +
On October 22 2026 22:00 Soft_General_5023 wrote:
Players get this?

Did any top Protoss ever complained about imbalance? Except Stork, and, well, Bonyth?

I recall Jinjin's video that Snow explicitly denied ZvP imbalance and admited he lost because he played badly.

And then another video when Shuttle admitted he practices only 2 games before ASL group and still winning the group lol.

Afaik in Korean culture, complaining about anything else than your own "bad perfromance" after you've lost is seen quite unfavourably

maybe that's why they don't

Somewhat ironically, if you're the type of player to whine constantly about perceived imbalance well over your own shortcomings you don't get very far in this game. They always hit a wall. I can guarantee you that in life as well, the people who whine constantly, don't have the energy to persevere and succeed after they spend most of their time feeling sorry for themselves and holding everything external to blame.
Darkwhite
Profile Joined June 2007
Norway357 Posts
18 hours ago
#108
On October 23 2026 05:27 Xenixx wrote:
There is a randomness to the outcome of the game based on the build(s) chosen or planned, I already account for this, it's one of the many factors why I don't believe the game is imbalanced for Protoss players. I have also already accounted for all of these things here in text. Written plain as day. Random luck or chance is the same for everyone who plays the game. Or are you suggesting Lady Luck only plays for Terran and Zerg?


Except for mirror matchups, the payoff matrices aren't symmetrical. This should be obvious from the roulette example, where luck effectively favors the house. It is true of asymmetric games in general, including PvZ in StarCraft. The only thing that's arguable is whether P or Z has the "house advantage" and how big it is.

To give a concrete example of how your challenge is incoherent, take some Protoss moving out with the first 3 Zealots to scout and/or apply pressure to the Zerg. Assume he loses them all, trading for like 5 Zerglings. In the context of that individual game, this obviously looks like a mistake, but it doesn't make any sense to evaluate the decision in isolation. It has to be evaluated against the distribution of strategies that Zergs tend to play, e.g. pure eco that needs to be pressured and hydra busts that need to be scouted before the first Corsair.

Is moving out with the first 3 Zealots always a mistake? Always correct? Usually a mistake, except against some particular Zergs which tend to be greedy? Correct if it works and a mistake if it doesn't, despite the Protoss not having enough information and being forced to guess?

Nobody knows the true answer. It's a function of Zerg players' habits, which is itself a moving target. So trying to take any particular replay and adjudicating which player made the fewest mistakes and deserved to win is never going to work, unless you already understand the matchup and the balance on such an extremely fine grained level that you can authoritatively say that blindly moving out with 3 Zealots is a misplay. And if you do have that understanding, that specific game isn't going to tell you anything you don't already know.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
Xenixx
Profile Joined June 2008
United States552 Posts
18 hours ago
#109
On October 23 2026 09:04 Darkwhite wrote:
Show nested quote +
On October 23 2026 05:27 Xenixx wrote:
There is a randomness to the outcome of the game based on the build(s) chosen or planned, I already account for this, it's one of the many factors why I don't believe the game is imbalanced for Protoss players. I have also already accounted for all of these things here in text. Written plain as day. Random luck or chance is the same for everyone who plays the game. Or are you suggesting Lady Luck only plays for Terran and Zerg?


Except for mirror matchups, the payoff matrices aren't symmetrical. This should be obvious from the roulette example, where luck effectively favors the house. It is true of asymmetric games in general, including PvZ in StarCraft. The only thing that's arguable is whether P or Z has the "house advantage" and how big it is.

To give a concrete example of how your challenge is incoherent, take some Protoss moving out with the first 3 Zealots to scout and/or apply pressure to the Zerg. Assume he loses them all, trading for like 5 Zerglings. In the context of that individual game, this obviously looks like a mistake, but it doesn't make any sense to evaluate the decision in isolation. It has to be evaluated against the distribution of strategies that Zergs tend to play, e.g. pure eco that needs to be pressured and hydra busts that need to be scouted before the first Corsair.

Is moving out with the first 3 Zealots always a mistake? Always correct? Usually a mistake, except against some particular Zergs which tend to be greedy? Correct if it works and a mistake if it doesn't, despite the Protoss not having enough information and being forced to guess?

Nobody knows the true answer. It's a function of Zerg players' habits, which is itself a moving target. So trying to take any particular replay and adjudicating which player made the fewest mistakes and deserved to win is never going to work, unless you already understand the matchup and the balance on such an extremely fine grained level that you can authoritatively say that blindly moving out with 3 Zealots is a misplay. And if you do have that understanding, that specific game isn't going to tell you anything you don't already know.

So this is just a you problem, you don't have the framework or skillset to analyze. You can't gather and examine evidence, you can't ask critical questions, you can't look for a link and you can't form or explain your logic. What's that supposed to mean to me? I know I can do it, I know other people can do it.

Why do you believe in something you believe you can't tell whether it actually exists or not? Why am I on a video game forum talking to people who have a faith based position about a competitive game and exhibit magical thinking.
ProTech
Profile Joined November 2010
United States525 Posts
18 hours ago
#110
not too well versed in 1v1, but in teams, no we don't care about the imbalance, its been figured out, and the game is all about mechanical skill, and the glitching/imbalance is what makes the game GOAT.
TMNT
Profile Joined January 2021
3404 Posts
12 hours ago
#111
I have never said that there exists no imbalance in the game, I said quite plainly that maps can be imbalanced, even in the modern era. They certainly were years ago. You should've picked up on the implication in my questions which indicated that people lose for a variety of reasons in this game, one of which can be map design which is biased against or for certain race or races. You should've remembered when I clarified to you that the game is not one set scenario, in which, yes due to a number of factors one player, playing a race may be utterly disadvantaged against another in that scenario. Builds do have hard counters in this game. So I can't see how you were confused about this, probably the problem with arguing off of someone's posts constantly.

Bruh if you say this you're already admitting racial imbalance.

Every time we talk about balance we're actually talking about it with in an underlying condition, which is "in the realm of the current map design", which is basically "9 mineral patches in main, 7 in nat, entrance can be walled off with 2-3 gaps..." Not like we're playing in a map pool like this: Fighting Spirit, Fastest Possible, Bloodbath, a 256x256 map, Crazy Critters, Sparkle with only 1 gas,... are we?

You can't talk about racial imbalance in total isolation. The whole reason P can even compete with Z is because of the current map design which allows fast expansion with 2-3 gaps. Imagine if the map is just a plain open field, we can definitely say Z>>>P.
Bonyth
Profile Joined August 2010
Poland631 Posts
Last Edited: 2026-10-23 06:09:01
12 hours ago
#112
On October 23 2026 09:37 Xenixx wrote:
Show nested quote +
On October 23 2026 09:04 Darkwhite wrote:
On October 23 2026 05:27 Xenixx wrote:
There is a randomness to the outcome of the game based on the build(s) chosen or planned, I already account for this, it's one of the many factors why I don't believe the game is imbalanced for Protoss players. I have also already accounted for all of these things here in text. Written plain as day. Random luck or chance is the same for everyone who plays the game. Or are you suggesting Lady Luck only plays for Terran and Zerg?


Except for mirror matchups, the payoff matrices aren't symmetrical. This should be obvious from the roulette example, where luck effectively favors the house. It is true of asymmetric games in general, including PvZ in StarCraft. The only thing that's arguable is whether P or Z has the "house advantage" and how big it is.

To give a concrete example of how your challenge is incoherent, take some Protoss moving out with the first 3 Zealots to scout and/or apply pressure to the Zerg. Assume he loses them all, trading for like 5 Zerglings. In the context of that individual game, this obviously looks like a mistake, but it doesn't make any sense to evaluate the decision in isolation. It has to be evaluated against the distribution of strategies that Zergs tend to play, e.g. pure eco that needs to be pressured and hydra busts that need to be scouted before the first Corsair.

Is moving out with the first 3 Zealots always a mistake? Always correct? Usually a mistake, except against some particular Zergs which tend to be greedy? Correct if it works and a mistake if it doesn't, despite the Protoss not having enough information and being forced to guess?

Nobody knows the true answer. It's a function of Zerg players' habits, which is itself a moving target. So trying to take any particular replay and adjudicating which player made the fewest mistakes and deserved to win is never going to work, unless you already understand the matchup and the balance on such an extremely fine grained level that you can authoritatively say that blindly moving out with 3 Zealots is a misplay. And if you do have that understanding, that specific game isn't going to tell you anything you don't already know.

So this is just a you problem, you don't have the framework or skillset to analyze. You can't gather and examine evidence, you can't ask critical questions, you can't look for a link and you can't form or explain your logic. What's that supposed to mean to me? I know I can do it, I know other people can do it.

Why do you believe in something you believe you can't tell whether it actually exists or not? Why am I on a video game forum talking to people who have a faith based position about a competitive game and exhibit magical thinking.


This reminds me of Bisu vs Soma ASL game set 7. Soma goes for a rather early extractor (the game is being played on that 2 player map with 2 gases in main). Because of the nature of Soma's build, the probe is denied, protoss sits in his wall. And there, as you mentioned, Bisu the progamer, tries to gather and examine evidence, by moving a single unit out of his natural wall-in just by a little bit, to see if more units are streaming in. Maybe for this reason or not, Bisu ultimately fails to close his 1,5 zealot gap (lings cannot go through if zealot is perfectly positioned in the middle). Now, you can say that it was Bisu's error and it was. However, this is just one of many opportunities that zerg has to win the game right away. Protosses hardly have that against zerg.

You tend to say, that the balance depends on the maps and in theory, you are right. You can make island maps, maps with neutral d-webs everywhere, and protoss win rate will improve (ever wondered why they introduced such maps? Vieriety? Or protoss needed to look better?). So, in my opinion, the current understanding of a standard map unfavors protoss.

In another response you say that if one thinks game is imbalanced, one cannot improve (or slower). Half-true. If one doesn't believe skill triumphs over imbalance, the one is stuck. I believe that skill is more important than anything, but I also believe that if you take 3 equally skilled people, and tell them to play all 3 different races, after 3 years of playing the protoss player will be the best out of the 3; after 15 years the protoss player will get the worst win rate. Now, if the protoss player practises for 5 more years (or gets a 5 year head start), there is a good chance he will be the best out of the 3.
sas.Sziky
Profile Joined October 2011
Hungary339 Posts
11 hours ago
#113
Protoss just have defend the ling all in and win the game why different if win minuts 4 or minuts 8 ? i mean if defended well or almost well P 100% will win little bit later. + every elapsed minute ok not as Bisu because he is fast and etc favor for P in a bo7. + have to mention the biggest mistake from Bisu lost his probe from slow lings because missclick. The zealot position its okay because its not easy positioning when game 7 and u panicing ok he is pro but its okay but the probe reaction time also was slow comparated to Bisu i just again have to say like Flash last game against Soma in ASL they are just to old and enough for little bit slowest reaction if these games 10 years ago i cant imagine Soma can win a single game honestly ok probably can but like these no way :D however i completly understand frustrating about this from P players i am also when lost game against z when i played p because ling all in or so was so anyoing.
Xenixx
Profile Joined June 2008
United States552 Posts
10 hours ago
#114
On October 23 2026 15:07 Bonyth wrote:
Show nested quote +
On October 23 2026 09:37 Xenixx wrote:
On October 23 2026 09:04 Darkwhite wrote:
On October 23 2026 05:27 Xenixx wrote:
There is a randomness to the outcome of the game based on the build(s) chosen or planned, I already account for this, it's one of the many factors why I don't believe the game is imbalanced for Protoss players. I have also already accounted for all of these things here in text. Written plain as day. Random luck or chance is the same for everyone who plays the game. Or are you suggesting Lady Luck only plays for Terran and Zerg?


Except for mirror matchups, the payoff matrices aren't symmetrical. This should be obvious from the roulette example, where luck effectively favors the house. It is true of asymmetric games in general, including PvZ in StarCraft. The only thing that's arguable is whether P or Z has the "house advantage" and how big it is.

To give a concrete example of how your challenge is incoherent, take some Protoss moving out with the first 3 Zealots to scout and/or apply pressure to the Zerg. Assume he loses them all, trading for like 5 Zerglings. In the context of that individual game, this obviously looks like a mistake, but it doesn't make any sense to evaluate the decision in isolation. It has to be evaluated against the distribution of strategies that Zergs tend to play, e.g. pure eco that needs to be pressured and hydra busts that need to be scouted before the first Corsair.

Is moving out with the first 3 Zealots always a mistake? Always correct? Usually a mistake, except against some particular Zergs which tend to be greedy? Correct if it works and a mistake if it doesn't, despite the Protoss not having enough information and being forced to guess?

Nobody knows the true answer. It's a function of Zerg players' habits, which is itself a moving target. So trying to take any particular replay and adjudicating which player made the fewest mistakes and deserved to win is never going to work, unless you already understand the matchup and the balance on such an extremely fine grained level that you can authoritatively say that blindly moving out with 3 Zealots is a misplay. And if you do have that understanding, that specific game isn't going to tell you anything you don't already know.

So this is just a you problem, you don't have the framework or skillset to analyze. You can't gather and examine evidence, you can't ask critical questions, you can't look for a link and you can't form or explain your logic. What's that supposed to mean to me? I know I can do it, I know other people can do it.

Why do you believe in something you believe you can't tell whether it actually exists or not? Why am I on a video game forum talking to people who have a faith based position about a competitive game and exhibit magical thinking.


This reminds me of Bisu vs Soma ASL game set 7. Soma goes for a rather early extractor (the game is being played on that 2 player map with 2 gases in main). Because of the nature of Soma's build, the probe is denied, protoss sits in his wall. And there, as you mentioned, Bisu the progamer, tries to gather and examine evidence, by moving a single unit out of his natural wall-in just by a little bit, to see if more units are streaming in. Maybe for this reason or not, Bisu ultimately fails to close his 1,5 zealot gap (lings cannot go through if zealot is perfectly positioned in the middle). Now, you can say that it was Bisu's error and it was. However, this is just one of many opportunities that zerg has to win the game right away. Protosses hardly have that against zerg.

You tend to say, that the balance depends on the maps and in theory, you are right. You can make island maps, maps with neutral d-webs everywhere, and protoss win rate will improve (ever wondered why they introduced such maps? Vieriety? Or protoss needed to look better?). So, in my opinion, the current understanding of a standard map unfavors protoss.

In another response you say that if one thinks game is imbalanced, one cannot improve (or slower). Half-true. If one doesn't believe skill triumphs over imbalance, the one is stuck. I believe that skill is more important than anything, but I also believe that if you take 3 equally skilled people, and tell them to play all 3 different races, after 3 years of playing the protoss player will be the best out of the 3; after 15 years the protoss player will get the worst win rate. Now, if the protoss player practises for 5 more years (or gets a 5 year head start), there is a good chance he will be the best out of the 3.

Seems to me, Terrans have most of the same problems in TvZ, and this has come up before, and in ZvZ this scenario is also a thing. We don't call it racial imbalance in either of those two cases, one for obvious reasons. Apparently we don't even call it a problem because that's just Zerg. They do play differently than the other two races.

Take your scenario and put it on an island map. That scenario does not exist any longer. Zergs ability to dictate the early game just totally evaporated. We could be really egregious and just take Zerg out of the tournament all together with maps with no natural expansion, and infinite or fastest type minerals in the mains. Zerg is severely hampered on fastest type maps, all the win rates show it. Clearly the map plays a major role not limited to theory. I always look at the win rates for races on maps during & after ASL, because that's always a viable statistic, let me remind you that this season was supposed to have Protoss favored maps. They didn't have the qualifiers on those maps and it didn't pan out that way. That doesn't mean that the maps were definitely P favored and there's racial imbalance or something else going on, it clearly, very simply, means that people were just wrong about the maps. A racial imbalance, by its' very nature, would transcend the maps, all the other factors, because it's an inherent problem with the race, not the map the matchup is being played on. From what I've read here from other people, they're trying to change what balance means and they're, in two cases, straight up equating other problems, like Slayer91 did with map design, to an inherent racial imbalance. I'll put anyone who actually believes that out to pasture.

Map designers know this type of thing as well and they try to design maps that are much more equal in chance to win compared to what I grew up playing with. So I don't have any problem saying they went too far on recent maps-- and by recent, I mean, few years or so --making Zerg way too safe, they did, and they do, but that doesn't explain why Protoss pros are playing poorly and they are playing poorly. They are playing poorly in PvT and often in PvP as well. This reminds me of JinJin's recent video about the state of Protoss showing their #5 ranked player, Tulbo, looking... well, like he did in the clips. If you've seen it, no explanation from me is necessary. That's what I'm constantly getting at. Why do we expect people to win and advance when they're making bad decisions and playing poorly? The last few seasons that this talk has become increasingly louder, not once have there been Protoss players playing at a championship level against Zerg. Perhaps not literally, just that I can remember but I'm no encyclopedia. No question in my mind, there's no racial imbalance, they change these maps around instead and Protoss win rates will go up. On Aiolos, for example, Protoss dominated the match up. A 60% win rate in PvZ indicates favorability for Protoss.

There are a lot of factors involved like that too, not just maps, because of the structure of the tournament (ASL), which I haven't had a chance to talk about until now, Bo1 matches will drive win rates down or at least make things look worse than they actually are. It wouldn't look so bad for Protoss if we started at Bo3 instead, but they're making a television product first and foremost, I get it. They have limitations and that's never going to happen. There will be no Protoss champion unless by some miracle they get through to the Ro4 and never play a Zerg. Because Bisu and Mini are making poor decisions and getting caught consistently. If we're looking at outcomes as evidence then there are only about 10 or 15 different factors that obviously explain it before we even get to the idea of an imbalance in the races.

It's not unlike now with these variations on the Bisu build; that has been cracked because it has limitations. No Protoss does anything different or even thinks about the game differently. As a group of players, they are stagnant, stale and stuck. Their opponents read and predict them so effortlessly. They were in this position before, as you know. It's like late 19th century physics, if you've never heard the story, the people in the field considered it solved. Then there was a discovery and the landscape was suddenly wide open. That landscape in BW could be the maps or the strategy/builds but there's just no indication that the game is solved and it's impossible for Protoss because they're inherently disfavored. Maybe there's nothing to be done, I don't know, I'm not going to re-invent the race in a game I haven't played competitively for 10+ years. It's not up to me, it's up to the top-billed Protoss talent.

I never played at the highest levels of SCBW, at least not at a korean level, I did great for a white guy, but I did play at the highest levels in counterstrike, dota and league, and, in all my years of competing at all these different games I have never seen anyone at the top exhibit this defeated mindset. I have never seen anyone improve or even play well competitively who does. They all get hard stuck at low ranks and they dwindle, stagnate and often disappear.

And to their credit, korean starcraft pros don't either. The top guys are usually doing something new year after year, Flash always was.
Bonyth
Profile Joined August 2010
Poland631 Posts
10 hours ago
#115
Well, now you get to know me, unless you don't count non-korean leagues.
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1744 Posts
9 hours ago
#116
On October 22 2026 04:11 evilfatsh1t wrote:
Show nested quote +
On October 22 2026 03:01 ImbaTosS wrote:
Anyone hijacking this thread with debating whether the game is balanced, please don't. This wasn't about balance, it was about whether we care about balance, and if so, why, and to what extent. It's nice that so many people have taken this in the spirit intended, and I really really don't want this to be a fucking "is the game balanced" debate thread.Those suck.

....what were you expecting?

Heh well, yes I naturally expected some of this. But I got more interesting responses than I had bargained for as well, so it's worthwhile.
EleGant[AoV]
quaristice
Profile Joined February 2021
176 Posts
8 hours ago
#117
to answer the original question i quote a post i wrote last month:

On September 18 2026 11:45 quaristice wrote:
it doesnt really matter if protoss is bad or not. the game is good, all the matchups are still entertaining, and protoss still has a chance in general regardless.

plenty of games with much worse faction/character balance stay competitive and stay hype for 20+ years.

the game is good, it's fun, it's good to watch, it's good to think about

if starcraft 1 came out and the only matchup it included was tvt or zvz it would still easily clear every other rts that's ever come out

TMNT
Profile Joined January 2021
3404 Posts
7 hours ago
#118
On October 23 2026 17:13 Xenixx wrote:
Take your scenario and put it on an island map. That scenario does not exist any longer. Zergs ability to dictate the early game just totally evaporated. We could be really egregious and just take Zerg out of the tournament all together with maps with no natural expansion, and infinite or fastest type minerals in the mains. Zerg is severely hampered on fastest type maps, all the win rates show it. Clearly the map plays a major role not limited to theory. I always look at the win rates for races on maps during & after ASL, because that's always a viable statistic, let me remind you that this season was supposed to have Protoss favored maps. They didn't have the qualifiers on those maps and it didn't pan out that way. That doesn't mean that the maps were definitely P favored and there's racial imbalance or something else going on, it clearly, very simply, means that people were just wrong about the maps. A racial imbalance, by its' very nature, would transcend the maps, all the other factors, because it's an inherent problem with the race, not the map the matchup is being played on. From what I've read here from other people, they're trying to change what balance means and they're, in two cases, straight up equating other problems, like Slayer91 did with map design, to an inherent racial imbalance. I'll put anyone who actually believes that out to pasture.

Map designers know this type of thing as well and they try to design maps that are much more equal in chance to win compared to what I grew up playing with. So I don't have any problem saying they went too far on recent maps-- and by recent, I mean, few years or so --making Zerg way too safe, they did, and they do, but that doesn't explain why Protoss pros are playing poorly and they are playing poorly. They are playing poorly in PvT and often in PvP as well. This reminds me of JinJin's recent video about the state of Protoss showing their #5 ranked player, Tulbo, looking... well, like he did in the clips. If you've seen it, no explanation from me is necessary. That's what I'm constantly getting at. Why do we expect people to win and advance when they're making bad decisions and playing poorly? The last few seasons that this talk has become increasingly louder, not once have there been Protoss players playing at a championship level against Zerg. Perhaps not literally, just that I can remember but I'm no encyclopedia. No question in my mind, there's no racial imbalance, they change these maps around instead and Protoss win rates will go up. On Aiolos, for example, Protoss dominated the match up. A 60% win rate in PvZ indicates favorability for Protoss.

You can tone down your "enthusiasm" mate. "Put anyone out to pasture" lol. What are you? Starcraft Punisher?

So, like I suspected, we are just mostly arguing over semantics. You like to talk about balance in total isolation. Most people refer to balance on the underlying current map designs.

Also it seems to me that you, like many, are heavily affected by those jinjin videos, which maybe unintentionally agenda-driven. So you seem to absorb and believe a lot of misinformation:
- The maps last season were not supposed to favor Protoss, despite the claim/lie of the map selector. All they tried to do was put in Odyssey RE, which they didn't even know would favor Protoss or not, while still keeping the two proven Protoss graveyards Octagon and Attitude. Anyone with basic human thinking skill would know that's not helping Protoss (apparently map selector didn't)
- Aiolos is only 54.7% in PvZ from jack tier and above (ASL level)
- Tulbo is not #5 Protoss. Never have been. That claims is purely for meme purpose by jinjin. Claiming Tulbo as #5 Protoss because he had one good ASL (because of a favorable run) is just like claiming Leta as #4 Terran or so. #5 is Rain regardless of activity, #6 and #7 are still Stork and Shuttle. Tulbo just share the #8 spot with the likes of Motive, Paralyze,...

Finally, you keep making the same mistake: you can't claim that players of a race play poorly without proving the matchup is balanced first. That they often play poorly or make more mistakes could be a result of matchup imbalance. A very obvious example: if on a map, the typical win rate for standard play is very bad, players will have to gamble or cheese to get advantage, and when it fails, it would look as if they're playing poorly. We saw that multiple times with 12 Nexus attempts from Protoss last season. You said it yourself above: if there's no nat expansion, Zerg will just resort to all sorts of gimmick plays and mostly fail spectacularly. Does that count as playing poorly?

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