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Bot on ladder - Page 5

Forum Index > BW General
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RowdierBob
Profile Blog Joined May 2003
Australia13537 Posts
September 19 2026 12:37 GMT
#81
Wild how good this thing is. It takes such efficient fights.
"Terrans are pretty much space-Australians" - H
Dante08
Profile Blog Joined February 2008
Singapore4203 Posts
September 19 2026 15:10 GMT
#82
On September 19 2026 21:21 TMNT wrote:
Show nested quote +
On September 19 2026 20:20 bmnielsen wrote:
On September 19 2026 20:18 Zografa wrote:
why does it matter if it uses map hack or not? i mean even if it does - still impressive, i remember checking those bots like 1-2 years ago and they were mediocre, this thing is on another level?


Yeah, the sad part for me is that I expect a lot of people discount it because of the maphack, while that actually isn't playing any role in how good it is. So it kind of spoiled the possibility to give it a proper reveal.

I saw a game between Pluto and Paralyze on Odyssey. This is like their 6th or 7th game already so Paralyze fully knew what kind of "player" he was dealing with.

Once again the bot dismantled him with MM and Tanks on 2 bases. I think the map hack does play a role though. The MM Tanks army was CONSTANTLY moving around the map at a level I dont even think human team melee is possible. Protoss couldn't find any good angle to fight. Surely knowing the movement of your opposition's army all the time plays a role in the bot's army movement?


Yeah it'll be interesting to see how it does without maphack, but this is still quite impressive in its current form.

But it's not too surprising if it wrecks humans given it has an insane APM and multi-tasking advantage. Would be more interested to see how it fares if you limit its APM and multi-tasking ability (e.g. it can only action items it sees on the screen like humans).
vesicular
Profile Blog Joined March 2010
United States1311 Posts
September 19 2026 15:25 GMT
#83
If it's using maphacks it doesn't seem to always react to it. If you watch the game against Larva it looks like it pulls its marines back to base as soon as the muta's come out, which would insinuate using the map hack, but if you watch its fog it only moves when one muta just barely shows up in its normal field of view, not before.

Certainly if it's using some level of cheats that's lame, but watching some of these games it feels like it's basically just winning with micro.
STX Fighting!
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
Last Edited: 2026-09-19 15:31:59
September 19 2026 15:29 GMT
#84
The bot is very good and I want to give it as much credit as possible. However, it's silly to assume that it's purely winning on its own merits. You cannot discount how significant map hack is, especially in the hands of a good player, which I consider this bot to be. It's just a level below typing "show me the money" in terms of impact on the game.

For the purpose of human vs AI, I wrote a post on the other thread in this forum about formalizing the rules that we expect the AI to follow. Obviously, not map hacking is one of them. Indefinite worker stack, money hacks, mineral walking without vision of minerals, etc. are some other obvious ones. A subtle one is z-ordering, which I believe is a crucial game constraint. It's what allows Zerg to buy time versus Irradiate by stacking Lurkers, as you can only target one of them at a time. It's also what allows Tanks to be hidden under Engineering Bays against the Spawn Broodlings spell.

I highly agree with the competition organizer's restrictions as well: "While there is no limit to how fast a bot can run, we do place limits on how slowly a bot can run, after all it is a real-time strategy game. The main rule for the competition is that a bot is not allowed to have too many individual frames that exceed a specific amount of computational time." In effect, this limitation forces the AI to prioritize the actions it takes instead of just "do it all". It probably also naturally limits their APM. Very reasonable to me.
Ars longa, vita brevis, principia aeturna.
TT1
Profile Blog Joined December 2008
Canada10105 Posts
Last Edited: 2026-09-20 18:07:07
September 19 2026 16:35 GMT
#85
the main thing u can basically take away from this bot is 2 base terran and mixing in a bunch of ghosts and microing perfectly is 1 of the strongest 2 base comps in the game (in tvp for example)

it keeps the game organized/easier to manage by staying on 2 bases and bio + tank is a very strong comp to max out on, mainly cus bio is 1 supply and it's moving/attacking perfectly while locking down with ghosts (low cost utility vs tech which bio supposed to be weak on "paper" for humans if theyre microing that comp)

but this was pretty easy to guess on our own too , terran requires the fewest expos out of all the races so having them execute/iterate a bio tank ghost style as best as it can is the best bang for your buck in terms of basic/simple execution (for a bot moving and microing everything is simple) + ultimate cost efficient comp off of ~2 bases
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
quaristice
Profile Joined February 2021
177 Posts
Last Edited: 2026-09-19 17:00:46
September 19 2026 16:59 GMT
#86
it instantly seeing cloaked unit blurs mapwide and scanning them is very broken and feels like a form of cheating on its own

it's also part of why it's so effective with wraith and ghost in tvp and it's putting a lot of stress on the robo build timer meaning less reavers
Jealous
Profile Blog Joined December 2011
10416 Posts
September 19 2026 17:02 GMT
#87
On September 20 2026 01:59 quaristice wrote:
it instantly seeing cloaked unit blurs mapwide and scanning them is very broken and feels like a form of cheating on its own

it's also part of why it's so effective with wraith and ghost in tvp and it's putting a lot of stress on the robo build timer meaning less reavers

Visual intelligence is a very complicated field. What would you suggest as an alternative? I'm struggling to think of anything reasonable or feasible.

Feels like this could be abused, too. Move DT into vision, see scan, move it back, rinse repeat, waste all scans, then go kill.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
quaristice
Profile Joined February 2021
177 Posts
September 19 2026 17:05 GMT
#88
i'm not saying there's an alternative i;m just saying it really muddies the waters on evaluating the ""actual"" strength of either it as a player or of these tvp bio tank ghost wraith strategies
earob84
Profile Joined October 2017
Germany195 Posts
Last Edited: 2026-09-19 18:09:30
September 19 2026 17:39 GMT
#89
Seems like they are trying to beat pluto

https://play.sooplive.com/kalmian/297251825

They even let Pluto play the other races. Didnt know he was able to
namkraft
Profile Blog Joined December 2021
624 Posts
Last Edited: 2026-09-19 18:21:42
September 19 2026 18:12 GMT
#90
On September 19 2026 21:21 TMNT wrote:
Show nested quote +
On September 19 2026 20:20 bmnielsen wrote:
On September 19 2026 20:18 Zografa wrote:
why does it matter if it uses map hack or not? i mean even if it does - still impressive, i remember checking those bots like 1-2 years ago and they were mediocre, this thing is on another level?


Yeah, the sad part for me is that I expect a lot of people discount it because of the maphack, while that actually isn't playing any role in how good it is. So it kind of spoiled the possibility to give it a proper reveal.

I saw a game between Pluto and Paralyze on Odyssey. This is like their 6th or 7th game already so Paralyze fully knew what kind of "player" he was dealing with.

Once again the bot dismantled him with MM and Tanks on 2 bases. I think the map hack does play a role though. The MM Tanks army was CONSTANTLY moving around the map at a level I dont even think human team melee is possible. Protoss couldn't find any good angle to fight. Surely knowing the movement of your opposition's army all the time plays a role in the bot's army movement?


I casted that Odyssey game. In that particular game, my take is that the bot utilizes peripheral vision of his furthest units to deduce the location, size and composition of Paralyze's army. You could see in some instances that the moment the bot sees some enemy's units, its army movements suddenly changes.

But in the 2gate rush game on Attitude, the bot builds a instinctive bunker after seeing the probe coming into his base. While maphack is a possibility, it could be a intentional move to lower the risk of being cheesed when the bot sees a probe that early.

Interestingly enough, in the PvZ game played 4 days ago, the bot displayed both signs of maphack and lack of maphack at the same time. He builds the perfect counter stargates / cannons, while sending out units to check for enemy's positions / expansions the way that a human would.
Broodwar Forever
quaristice
Profile Joined February 2021
177 Posts
September 19 2026 19:26 GMT
#91
there was another game with paralyze where the bot built a bunker on the high ground tvp for no reason and it was just a standard zealot first open but not anything special
FaZ-
Profile Blog Joined April 2008
United States191 Posts
Last Edited: 2026-09-19 20:15:32
September 19 2026 20:01 GMT
#92
I took a look at the bot's early losses:

- vs. 빠른비상 (RapiDFlyUp): blocks its own main-natural choke (Octagon) with a Sieged Tank, is never able to push out
- vs. OnlyWinWar: gets contained on 2 base (PvZ) against Ling/Lurker, goes Zealot+HT but never pushes
- vs. llllllllll: can't figure out where its natural is (Odyssey), takes 3rd and never pushes. The bot (or its owner) CHATS!?
- vs. ANSOO[iris]: same issue with Odyssey natural, gets run over by 1-base Zealot+DT into Arbiter+BCs, lol
- vs. Shot1234: blocks own ramp with a Sieged Tank again (Knockout), never pushes.
- vs. Ssak: badly misplaces natural CC, somehow gets out to a midgame supply lead (macro CC?!?), but fully contained

VODs:

- vs. Larva: https://vod.sooplive.com/player/207504015?change_second=3774
- vs Ssak: https://vod.sooplive.com/player/207470727?change_second=218
- vs Paralyze: https://vod.sooplive.com/player/207485853?change_second=9034
TMNT
Profile Joined January 2021
3409 Posts
September 19 2026 20:22 GMT
#93
Anyway this bot shows that the best comps for Terran must include MMs, similar to SC2. But to use it effectively you need inhuman control, which SC2 kind of addresses by pathing and unlimited unit selection. So fundamentally, the key to victory in both SCs is the same thing: firepower (dps) and range.
CostaCustoms
Profile Joined September 2026
2 Posts
September 19 2026 20:52 GMT
#94
I have also created a bot using claude on SCR. although it is not complete i am glad i am not the only one who has thought about doing this. maybe ill put mine in ladder now :D
ArmadA[NaS]
Profile Joined January 2014
United States350 Posts
September 19 2026 22:55 GMT
#95
Interesting that it does 1 base tech in pvz. I assume thats because of the maps used during training? Can't imagine 1 base would be optimal on most modern maps with 1-2 zeal gap forge gate wall.
prosatan
Profile Joined September 2009
Romania9436 Posts
September 20 2026 00:51 GMT
#96
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
prosatan
Profile Joined September 2009
Romania9436 Posts
September 20 2026 00:53 GMT
#97
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Jealous
Profile Blog Joined December 2011
10416 Posts
September 20 2026 01:35 GMT
#98
On September 20 2026 07:55 ArmadA[NaS] wrote:
Interesting that it does 1 base tech in pvz. I assume thats because of the maps used during training? Can't imagine 1 base would be optimal on most modern maps with 1-2 zeal gap forge gate wall.

It doesn't know how to FFE/GFE wall.

However, the degenerate 1 base tech PvZer in me wants to believe that I was right all along 🥲
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
seRapH
Profile Blog Joined April 2009
United States9830 Posts
September 20 2026 03:36 GMT
#99
Yeah it seems like things developed through theory like wall-ins and build orders will take much longer to brute force in the hyperbolic time chamber.
boomer hands
iopq
Profile Blog Joined March 2009
United States1198 Posts
Last Edited: 2026-09-20 06:16:46
September 20 2026 06:16 GMT
#100
On September 20 2026 07:55 ArmadA[NaS] wrote:
Interesting that it does 1 base tech in pvz. I assume thats because of the maps used during training? Can't imagine 1 base would be optimal on most modern maps with 1-2 zeal gap forge gate wall.


I think it just hasn't "learned" to wall effectively since in its own play it needs to discover walling before it can use it

in other words, you need to throw a bunch more compute for it to optimize its strats

On September 20 2026 12:36 seRapH wrote:
Yeah it seems like things developed through theory like wall-ins and build orders will take much longer to brute force in the hyperbolic time chamber.


exactly my thoughts
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