Make them stop exploding on attach move if no enemy around, like some Goblin Sappers in Warcraft 2
25 Years Since Brood War Patch 1.08 - Page 4
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8882
2736 Posts
Make them stop exploding on attach move if no enemy around, like some Goblin Sappers in Warcraft 2 | ||
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Kanzzer
62 Posts
On May 19 2026 15:35 CHEONSOYUN wrote: 25 years of good games. this is just literal pointless balance whine. players had to spend 25 years exploring playing and fully utilizing concepts. and without progaming and esports with millions of US dollars at stake we would have never known the answers. bw has become one of the most greatest games ever because there was no patch. the players and the mapmakers took a beautifully designed game from blizzard and made it an extremely deep game that is still entertaining and fresh. also consider that remastered was its own balance patch: valkyries became more stable/usable protoss could remap probe and pylon off ‘p’ mutalisks benefitted heavily from TR-24 mapmakers received new tools / quality of life changes. the map pool before and after remastered is night and day with new concepts like butter and refined standard maps the quality of life changes as well it was as perfect as could be helping give SC1 new life. compare with warcraft 3 remaster Hey so I have full database of W-L records of all matches every played in ASLs and KSLs. Do you think Remastered era should be treated separately? (Basically ASL4 onward is separated from ASL season 0-3). Because it would have major implication for some players' matchup record. FlaSh in TvZ being one of the biggest ones! | ||
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Necr0KAM
5 Posts
- Spawning pool: minerals reduced to 150, time increased to 100 - Devourer: minerals reduced to 100, hit points increased to 280 - Spore: +15 dmg vs bilogical - Ultarlisk: Anabolic Synthesis; minerals/gas reduced to 150 Protoss - Zealot: minerals reduced to 75 - Scout: minerals reduced to 200, gas reduced to 100, Gravitic Thrusters; minerals/gas reduced ro 150 Terran - Ghost: damage increased to 20 and +2 per upg, Lockdown; minerals/gas reduced to 100, energy reduced to 75 Fixed Was EZ | ||
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M2
Bulgaria4168 Posts
On June 08 2026 23:04 Necr0KAM wrote: Zerg - Spawning pool: minerals reduced to 150, time increased to 100 - Devourer: minerals reduced to 100, hit points increased to 280 - Spore: +15 dmg vs bilogical - Ultarlisk: Anabolic Synthesis; minerals/gas reduced to 150 Protoss - Zealot: minerals reduced to 75 - Scout: minerals reduced to 200, gas reduced to 100, Gravitic Thrusters; minerals/gas reduced ro 150 Terran - Ghost: damage increased to 20 and +2 per upg, Lockdown; minerals/gas reduced to 100, energy reduced to 75 Fixed Was EZ Entertaining ideas, could be interesting | ||
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Biff The Understudy
France8173 Posts
Scouts would probably still be shit. They are an anti air unit for a race that never fights air except against zerg where mobility to escape scourges is paramount. By the time you get fleet beacon and thrusters, air is a non factor. Ghosts needs their other upgrades to be cheaper and faster to be worth anything I think that the biggest problem with BW remains the spells imo. They are so powerful that they close down whole strategic paths. The fact that you can’t really go carriers vs zerg because plague is stupidly busted or that stasis makes battlecruisers just useless against protoss is a bit sad. If the game was ever patched, i would prioritize nerfing AoE spells across the board. | ||
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quaristice
136 Posts
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Starecat
941 Posts
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Puosu
7046 Posts
On June 10 2026 03:36 Starecat wrote: Btw did remaster truly changed Valks? They didn't reliably shoot at enemies before the remastered version, because of a bug/limitation in how many graphical sprites can be displayed at once. That bug/limitation was fixed/adjusted, so now they reliably shoot. | ||
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[sc1f]eonzerg
Belgium7012 Posts
On June 10 2026 04:20 Puosu wrote: They didn't reliably shoot at enemies before the remastered version, because of a bug/limitation in how many graphical sprites can be displayed at once. That bug/limitation was fixed/adjusted, so now they reliably shoot. This is kinda a myth. For 1v1 games it was very rare to reach the sprite limit. But it was a real issue for team games and for long Terran vs Terran games. But many people believe that Terran doing valks build on remastered vs zerg is cuz They fixed that sprite issue. | ||
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GTR
51683 Posts
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iopq
United States1149 Posts
On June 10 2026 06:49 [sc1f]eonzerg wrote: This is kinda a myth. For 1v1 games it was very rare to reach the sprite limit. But it was a real issue for team games and for long Terran vs Terran games. But many people believe that Terran doing valks build on remastered vs zerg is cuz They fixed that sprite issue. it's because Terrans learned how to do backwards sliding micro maybe they noticed how to do it vs. wraiths | ||
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RJBTVYOUTUBE
Netherlands1281 Posts
On June 10 2026 17:39 iopq wrote: it's because Terrans learned how to do backwards sliding micro maybe they noticed how to do it vs. wraiths It is both. But moreso slide micro making them hard to hit despite their stationary weakness | ||
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Puosu
7046 Posts
On June 10 2026 16:06 GTR wrote: i think the fact that tr24 low improves upon original lan latency/#L2 made valks more viable to micro In online play sure, but weren't lan and professional games always on TR24? Edit: that's what it says on this liquipedia page | ||
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TNandi
2 Posts
Medic Flare: From 75 to 25 energy Medic Restoration: AoE spell Ghost: Standard shot stuns enemy for 3 seconds Ghost Implants: From 2 to 4 extra vision Battlecruiser: From 500 to 600 HP Battlecruiser Yamato: From 150 to 100 energy Science Vessel: Can carry a single medic or ghost which replace EMP to Flare or Lockdown respectively Zerg: Queen Parasite: From 75 to 25 energy Queen Ensnare: Range from 9 to 11 Infested Terran: From 60 to 80 HP, starts with 1 armour Guardian: Devourer speed (faster movement) Devourer: Guardian cooldown (faster rate of fire) Protoss: Shield Battery: From 2 to 4 shield recovery/per energy Dark Archon: Become cloaked when energy is full Scout: 225/75 cost instead of 275/125 Scout upgrade: Vision and thrusters are given instantly, however research to teleport them at waypoint instantly Corsair Web: From 125 to 75 energy Beacon: 250/150 cost instead of 300/200 | ||
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