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[Interview] Forgotten_ - Legendary Mapmaker - Page 2

Forum Index > BW General
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HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
March 12 2025 13:49 GMT
#21
On March 12 2025 09:34 Forgotten_ wrote:
First, I would like to express my deep gratitude to ox.tQ for conducting such an amazing interview and giving me the opportunity to revisit old memories after so long.

In case anyone would like to talk further about topics or share interesting opinions that weren’t covered in the questions, I’d like to hold a mini AMA. Please feel free to leave any questions or comments below, and I’ll do my best to answer them whenever I have the time.



Thank you Forgotten_
We do not get many interactions with the Korean community directly so this is very insightful. It's indeed very good to go back to those glorious days of BW...

My question (although may not directly related to map-making but definitely interested in your perspective...)

What did people/you feel at the time towards the change of the map directions/play-style. I.e. in the beginning the play style is more "micro" oriented with maps like Lost temple, Bifrost, Legacy of Char and other island maps. Then you have maps like "Luna" with no cliffs/ which encouraged big macro battles. A lot of the people at the time (at least in the foreign community) didn't like the changes...

BW forever!
FlaShFTW
Profile Blog Joined February 2010
United States10095 Posts
March 12 2025 14:25 GMT
#22
On March 12 2025 09:34 Forgotten_ wrote:
First, I would like to express my deep gratitude to ox.tQ for conducting such an amazing interview and giving me the opportunity to revisit old memories after so long.

In case anyone would like to talk further about topics or share interesting opinions that weren’t covered in the questions, I’d like to hold a mini AMA. Please feel free to leave any questions or comments below, and I’ll do my best to answer them whenever I have the time.

Hi Forgotten, you mentioned that maps are basically used to keep Protoss viable at the moment in higher tier, yet we still see mostly that Protoss struggles on the modern map pools, losing to Zerg comfortably, and barely reaching 50% on most maps against Terran. What are some features that you think should be more prominent to help Protoss be competitive? Any new modern maps that map makers should look at for those features?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Incomplete..ReV
Profile Joined August 2017
Norway624 Posts
March 14 2025 11:40 GMT
#23
What a great read! Thanks to all involved for a very well crafted interview!

I remember Othello as one of my favorite maps <3 Also, there is a road I drive every day to work that has the number 615. When I first started noticing it and tried to memorize it, I used the map 815 as some sort of mental image to remember. And it worked quite well! A small and maybe silly thing, but your maps has had a positive impact nonetheless other in BW!
It's ok. I still love you <3
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