On March 12 2025 09:34 Forgotten_ wrote:
First, I would like to express my deep gratitude to ox.tQ for conducting such an amazing interview and giving me the opportunity to revisit old memories after so long.
In case anyone would like to talk further about topics or share interesting opinions that weren’t covered in the questions, I’d like to hold a mini AMA. Please feel free to leave any questions or comments below, and I’ll do my best to answer them whenever I have the time.
First, I would like to express my deep gratitude to ox.tQ for conducting such an amazing interview and giving me the opportunity to revisit old memories after so long.
In case anyone would like to talk further about topics or share interesting opinions that weren’t covered in the questions, I’d like to hold a mini AMA. Please feel free to leave any questions or comments below, and I’ll do my best to answer them whenever I have the time.
Thank you Forgotten_
We do not get many interactions with the Korean community directly so this is very insightful. It's indeed very good to go back to those glorious days of BW...
My question (although may not directly related to map-making but definitely interested in your perspective...)
What did people/you feel at the time towards the change of the map directions/play-style. I.e. in the beginning the play style is more "micro" oriented with maps like Lost temple, Bifrost, Legacy of Char and other island maps. Then you have maps like "Luna" with no cliffs/ which encouraged big macro battles. A lot of the people at the time (at least in the foreign community) didn't like the changes...