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What's wrong with island bases?! - Page 2

Forum Index > BW General
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PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
November 22 2023 19:04 GMT
#21
Maybe it is different with pros but whenever I play island maps (which is ofc rare) I feel like Im even worse than Im to begin with. Higher minerals less accurate ect..

Playing Island maps is harder than Land maps imho..
hatred outlives the hateful
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
Last Edited: 2023-11-23 02:25:28
November 23 2023 02:25 GMT
#22
not enough manly players to play islands
ἡ τῆς Νεμέσεως τάξις
iFU.pauline
Profile Joined September 2009
France1748 Posts
Last Edited: 2023-11-23 12:09:04
November 23 2023 12:00 GMT
#23
On November 21 2023 09:57 bovienchien wrote:

I think, island bases make players use air units. Games will be fun and exciting more



Very insightful!
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
November 23 2023 15:36 GMT
#24
On November 23 2023 04:04 MaGic~PhiL wrote:
Maybe it is different with pros but whenever I play island maps (which is ofc rare) I feel like Im even worse than Im to begin with. Higher minerals less accurate ect..

Playing Island maps is harder than Land maps imho..


If island maps were all there was and all you'd ever known you'd be saying the same about land maps.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Peeano
Profile Blog Joined March 2009
Netherlands5898 Posts
November 24 2023 14:21 GMT
#25
Island maps really haven't been explored enough imho.
It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad.

Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet.
FBH #1!
Ideas
Profile Blog Joined April 2008
United States8176 Posts
November 27 2023 00:12 GMT
#26
On November 22 2023 02:42 FlaShFTW wrote:
Show nested quote +
On November 22 2023 00:02 Ideas wrote:
I agree, maps with island bases (NOT full island maps, as OP said) are really cool and it's been a while since we've had them in the map pool. Best we've had are semi-island maps like Block Chain or Nemesis.

Would love to see modern map makers take a crack at something like Andromeda or Empire of the Sun again.

Empire/Andromeda followed the same exact formula of just sticking them at the top and bottom. Quite boring tbh. I do like the semi-island with neutrals or minerals blocking. Could be interested to see a remake of Troy.


It's been years and years since we've had a new map in that fashion so I'd be down to see a new one in the pool is all I'm saying lol. Way more interesting than yet another standard retro/polypoid style map. Would also love to see something like Return of the King where there was a small mineral-only island inside the main of each base.
Free Palestine
ruhtraeel
Profile Joined July 2010
Canada136 Posts
Last Edited: 2023-12-08 19:36:06
December 08 2023 19:29 GMT
#27
On November 21 2023 22:59 PhilGood2DaY wrote:
Show nested quote +
On November 21 2023 16:53 kogeT wrote:
Island bases are strongly P favored in all matchups.


Even if there arent minerals blocking the island? (floating CCs is insanely powerful)

But I guess most island expansions had the "mineral blocking" feature for so long to prevent that.. so my point is kinda moot -_-


This is what I was wondering too.

I think no minerals blocking the island makes Terran go from being the worst island race by a medium margin to by far the most overwhelmingly broken.

By the time Zerg has 2 hatch muta up, you could have 2 CC 3 port wraith
oBlade
Profile Blog Joined December 2008
United States6489 Posts
December 10 2023 17:35 GMT
#28
On November 24 2023 23:21 Peeano wrote:
Island maps really haven't been explored enough imho.
It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad.

Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet.

What would it take to get players for something like that?
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Peeano
Profile Blog Joined March 2009
Netherlands5898 Posts
December 10 2023 18:43 GMT
#29
On December 11 2023 02:35 oBlade wrote:
Show nested quote +
On November 24 2023 23:21 Peeano wrote:
Island maps really haven't been explored enough imho.
It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad.

Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet.

What would it take to get players for something like that?

If you want major proleague players, then you'll have to bring big money. You gotta offer more than they can make playing their regular PL, quite a lot more I imagine. It's not feasible.
FBH #1!
fearthequeen
Profile Joined November 2011
United States788 Posts
Last Edited: 2023-12-10 21:38:30
December 10 2023 21:31 GMT
#30
You want to remove 3 maps in the pool?

You have 3 vetoes.

Although I think it's almost consensus at this point to remove FS.

To be fair, only FS and Retro play out similarly. Both 12 gas maps with similarly defensible nat/3rds and both have a middle base. (Even then, FS is double gas mid, and Retro is min only, architecture of the middles of the maps are a bit different too.) Vermeer is 16 gas map with unramped/wide double choke 3rds. Poly is 12 gas map with high ground min only 3rds. They really aren't that similar.
NAKR`flying
oBlade
Profile Blog Joined December 2008
United States6489 Posts
December 19 2023 13:02 GMT
#31
On December 11 2023 03:43 Peeano wrote:
Show nested quote +
On December 11 2023 02:35 oBlade wrote:
On November 24 2023 23:21 Peeano wrote:
Island maps really haven't been explored enough imho.
It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad.

Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet.

What would it take to get players for something like that?

If you want major proleague players, then you'll have to bring big money. You gotta offer more than they can make playing their regular PL, quite a lot more I imagine. It's not feasible.

It's not necessary to get top pros to have an interesting tournament.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Peeano
Profile Blog Joined March 2009
Netherlands5898 Posts
December 19 2023 15:25 GMT
#32
On December 19 2023 22:02 oBlade wrote:
Show nested quote +
On December 11 2023 03:43 Peeano wrote:
On December 11 2023 02:35 oBlade wrote:
On November 24 2023 23:21 Peeano wrote:
Island maps really haven't been explored enough imho.
It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad.

Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet.

What would it take to get players for something like that?

If you want major proleague players, then you'll have to bring big money. You gotta offer more than they can make playing their regular PL, quite a lot more I imagine. It's not feasible.

It's not necessary to get top pros to have an interesting tournament.

I didn't say we need top pros to have an interesting island only tournament. I'm saying they're an important asset if we want to figure out island maps better (and quicker).


I believe BW can be richer with island maps, and maps with island bases as OP mentioned, included. Back in the day we had island and land maps in the ladder. I wouldn't mind going back to that. More diversity might not make the game better, but it would definitely make it more fun to me. Competitively I can see the point that the game is already hard enough at high level, so fuck bringing in more diversity and let's stick to land maps. I find, without new maps, BW gets stale. Always staying in the comfort zone (playing only standard land maps) is boring.
FBH #1!
FlaShFTW
Profile Blog Joined February 2010
United States10562 Posts
December 19 2023 15:29 GMT
#33
I think another map like Third World but better executed would be interesting. That map was quite cool with the sort of split map situation but ultimately led to rush fests on the bottom half and did not lead to too much top half play. Would love to see that idea played out again.

Another island idea would be to have Estrella where your main (and maybe nat) could be on an island but the main bulk of the map is all connected, rather than a pure island map like Sparkle.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2023-12-22 22:52:15
December 22 2023 22:48 GMT
#34
On November 21 2023 16:53 kogeT wrote:
Island bases are strongly P favored in all matchups.

This, pretty much. Your average, run-of-the-mill island base usually plays out as a simple "drop Probe and get free base" way. Not particularly interesting.
However, (partially) cliffable islands or islands with additional safe drop zones are rather under-utilized features that probably have some potential.

On November 21 2023 22:59 PhilGood2DaY wrote:
Show nested quote +
On November 21 2023 16:53 kogeT wrote:
Island bases are strongly P favored in all matchups.


Even if there arent minerals blocking the island? (floating CCs is insanely powerful)

But I guess most island expansions had the "mineral blocking" feature for so long to prevent that.. so my point is kinda moot -_-

Not even sure the old LT CC float troll builds are that viable any more. Those bases are rather slow to get up and easy to deny with only a Shuttle and Reaver, which in today's meta is basically a free and standard tech choice for Protoss.
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