Playing Island maps is harder than Land maps imho..
What's wrong with island bases?! - Page 2
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PhilGood2DaY
Germany7424 Posts
Playing Island maps is harder than Land maps imho.. | ||
XenOsky
Chile2219 Posts
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iFU.pauline
France1496 Posts
On November 21 2023 09:57 bovienchien wrote: I think, island bases make players use air units. Games will be fun and exciting more Very insightful! | ||
Qikz
United Kingdom12022 Posts
On November 23 2023 04:04 MaGic~PhiL wrote: Maybe it is different with pros but whenever I play island maps (which is ofc rare) I feel like Im even worse than Im to begin with. Higher minerals less accurate ect.. Playing Island maps is harder than Land maps imho.. If island maps were all there was and all you'd ever known you'd be saying the same about land maps. | ||
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Peeano
Netherlands4817 Posts
It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad. Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet. | ||
Ideas
United States8075 Posts
On November 22 2023 02:42 FlaShFTW wrote: Empire/Andromeda followed the same exact formula of just sticking them at the top and bottom. Quite boring tbh. I do like the semi-island with neutrals or minerals blocking. Could be interested to see a remake of Troy. It's been years and years since we've had a new map in that fashion so I'd be down to see a new one in the pool is all I'm saying lol. Way more interesting than yet another standard retro/polypoid style map. Would also love to see something like Return of the King where there was a small mineral-only island inside the main of each base. | ||
ruhtraeel
Canada115 Posts
On November 21 2023 22:59 PhilGood2DaY wrote: Even if there arent minerals blocking the island? (floating CCs is insanely powerful) But I guess most island expansions had the "mineral blocking" feature for so long to prevent that.. so my point is kinda moot -_- This is what I was wondering too. I think no minerals blocking the island makes Terran go from being the worst island race by a medium margin to by far the most overwhelmingly broken. By the time Zerg has 2 hatch muta up, you could have 2 CC 3 port wraith | ||
oBlade
United States5406 Posts
On November 24 2023 23:21 Peeano wrote: Island maps really haven't been explored enough imho. It would be very interesting to have an island only tournament. I doubt any pros will have interest to participate in it (and be bad all over again to figure out island maps). And thus we will always refer to old data and speculate about what if. And the general consent is that by default island maps are bad. Island maps make BW a way different game, just like FMP does. Build orders, (ideal) unit compositions, strategy all become vastly different. Land maps as it is, with over 20 years of high level competition, still haven't been perfected yet. What would it take to get players for something like that? | ||
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Peeano
Netherlands4817 Posts
On December 11 2023 02:35 oBlade wrote: What would it take to get players for something like that? If you want major proleague players, then you'll have to bring big money. You gotta offer more than they can make playing their regular PL, quite a lot more I imagine. It's not feasible. | ||
fearthequeen
United States786 Posts
You have 3 vetoes. Although I think it's almost consensus at this point to remove FS. To be fair, only FS and Retro play out similarly. Both 12 gas maps with similarly defensible nat/3rds and both have a middle base. (Even then, FS is double gas mid, and Retro is min only, architecture of the middles of the maps are a bit different too.) Vermeer is 16 gas map with unramped/wide double choke 3rds. Poly is 12 gas map with high ground min only 3rds. They really aren't that similar. | ||
oBlade
United States5406 Posts
On December 11 2023 03:43 Peeano wrote: If you want major proleague players, then you'll have to bring big money. You gotta offer more than they can make playing their regular PL, quite a lot more I imagine. It's not feasible. It's not necessary to get top pros to have an interesting tournament. | ||
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Peeano
Netherlands4817 Posts
On December 19 2023 22:02 oBlade wrote: It's not necessary to get top pros to have an interesting tournament. I didn't say we need top pros to have an interesting island only tournament. I'm saying they're an important asset if we want to figure out island maps better (and quicker). I believe BW can be richer with island maps, and maps with island bases as OP mentioned, included. Back in the day we had island and land maps in the ladder. I wouldn't mind going back to that. More diversity might not make the game better, but it would definitely make it more fun to me. Competitively I can see the point that the game is already hard enough at high level, so fuck bringing in more diversity and let's stick to land maps. I find, without new maps, BW gets stale. Always staying in the comfort zone (playing only standard land maps) is boring. | ||
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FlaShFTW
United States10095 Posts
Another island idea would be to have Estrella where your main (and maybe nat) could be on an island but the main bulk of the map is all connected, rather than a pure island map like Sparkle. | ||
Freakling
Germany1526 Posts
On November 21 2023 16:53 kogeT wrote: Island bases are strongly P favored in all matchups. This, pretty much. Your average, run-of-the-mill island base usually plays out as a simple "drop Probe and get free base" way. Not particularly interesting. However, (partially) cliffable islands or islands with additional safe drop zones are rather under-utilized features that probably have some potential. On November 21 2023 22:59 PhilGood2DaY wrote: Even if there arent minerals blocking the island? (floating CCs is insanely powerful) But I guess most island expansions had the "mineral blocking" feature for so long to prevent that.. so my point is kinda moot -_- Not even sure the old LT CC float troll builds are that viable any more. Those bases are rather slow to get up and easy to deny with only a Shuttle and Reaver, which in today's meta is basically a free and standard tech choice for Protoss. | ||
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