• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:54
CET 18:54
KST 02:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1706 users

New Protoss Micro Map

Forum Index > BW General
Post a Reply
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 23 2007 09:01 GMT
#1
Hi all. A while back I made a protoss micro UMS map that I wasn't very satisfied with. I made a couple tweaks, and ... I'm still not happy with it. I think my muta micro map was better.

Anyway, I'll let you guys play it and decide what you think of it.

Protoss Micro 1.0

1. What sucks/should be changed?
2. What's good about it?
3. Too hard?

I'm open to criticism.

The map has several stages, and the better you do in the early stages, the more units you'll have to carry over to the next areas.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
Last Edited: 2007-10-23 09:25:59
October 23 2007 09:25 GMT
#2
Cool map.
One thing that bothered me was losing my obs, maybe give another in a later level? Or maybe i just suck : [
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 23 2007 09:46 GMT
#3
Uhhh, now let me post a review.

1) The goal of a micro UMS is to test player's control. You are, in fact, testing his patience from the very first level. It's ok to make the player defuse a mine or two. But a four-screen large minefield? Not to mention mines are planted close together, so you can't even do that fast with A-move forward - move back - you do it very slowly, and if you don't do it well enough, restart the level. I mean, everyone makes mistakes. Why put a testament to my patience?

2) Many unobvious things. The exit from level 1 - there are 4 mines planted closely together there. No way to defuse without casualties. Now the guestion is: How the fuck should I know? I used cheats on this map after I've passed all the way to that choke and died. Boring. You not only put a testament to patience, you make the player restart the map a few times even when he's microing well.

3) Too choked up. Many chokes, many chokes, many chokes. The level with lurkers doesn't and will never work as you intended - no sane person will fight with dragoons in such a small choke, they will back up. They are going to mess up lurker AI without intending to do so making the level too easy.

4) The zealot level is like WTF? Storm his observers and test you skill in killing 12 zealots with 4 DT. Undetected. Btw, do you intend the player to restart the map if he loses his obs accidentially?

5) After you get that shitload of units to fight the last terran push, you do what? You get busted on mines. Now I understand everyone is going to scout, but those 15-20 mines planted very closely together reveal some other intent by you than encourage scouting. Busting one mine accidentially is like "hey, observers ^^", busting 15 is not fun. Restart the level without any micro failure. Again.

Conclusion: This map doesn't aim to test or train micro control. You clearly don't respect the player and do everything possible to cause frustration. Sorry, but the map is bad.
You want 20 good men, but you need a bad pussy.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
October 23 2007 10:17 GMT
#4
On October 23 2007 18:46 BluzMan wrote:
Uhhh, now let me post a review.

1) The goal of a micro UMS is to test player's control. You are, in fact, testing his patience from the very first level. It's ok to make the player defuse a mine or two. But a four-screen large minefield? Not to mention mines are planted close together, so you can't even do that fast with A-move forward - move back - you do it very slowly, and if you don't do it well enough, restart the level. I mean, everyone makes mistakes. Why put a testament to my patience?


Yeah this will bore off 9.9999% of the people who play it
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2007-10-23 11:30:33
October 23 2007 11:25 GMT
#5
On October 23 2007 18:46 BluzMan wrote:
Uhhh, now let me post a review.

1) The goal of a micro UMS is to test player's control. You are, in fact, testing his patience from the very first level. It's ok to make the player defuse a mine or two. But a four-screen large minefield? Not to mention mines are planted close together, so you can't even do that fast with A-move forward - move back - you do it very slowly, and if you don't do it well enough, restart the level. I mean, everyone makes mistakes. Why put a testament to my patience?

2) Many unobvious things. The exit from level 1 - there are 4 mines planted closely together there. No way to defuse without casualties. Now the guestion is: How the fuck should I know? I used cheats on this map after I've passed all the way to that choke and died. Boring. You not only put a testament to patience, you make the player restart the map a few times even when he's microing well.

3) Too choked up. Many chokes, many chokes, many chokes. The level with lurkers doesn't and will never work as you intended - no sane person will fight with dragoons in such a small choke, they will back up. They are going to mess up lurker AI without intending to do so making the level too easy.

4) The zealot level is like WTF? Storm his observers and test you skill in killing 12 zealots with 4 DT. Undetected. Btw, do you intend the player to restart the map if he loses his obs accidentially?

5) After you get that shitload of units to fight the last terran push, you do what? You get busted on mines. Now I understand everyone is going to scout, but those 15-20 mines planted very closely together reveal some other intent by you than encourage scouting. Busting one mine accidentially is like "hey, observers ^^", busting 15 is not fun. Restart the level without any micro failure. Again.

Conclusion: This map doesn't aim to test or train micro control. You clearly don't respect the player and do everything possible to cause frustration. Sorry, but the map is bad.


lol. I agree, the map is bad.

I wasn't satisfied with it, but I couldn't exactly put my finger on why, so I figured I'd ask for suggestions. Thanx for the ideas.

edit: oh, and for point 2, you can run a zealot through the 4 mines area, and the nearest mine will explode and hit (but not kill) the zealot, and destroy the other three mines.

I guess my problem with the map was that little to none of this stuff is actually used in a real game (unlike muta micro, for example).
GongKyuckTerran
Profile Joined March 2006
Croatia1096 Posts
Last Edited: 2007-10-23 12:53:07
October 23 2007 12:21 GMT
#6
1.this is same shit as protoss campaign not micro map.
2.nothing, make real micro situations based on korean progamers
3.dont know cuz i got pissed after first few tries

at first level u should put those little flags over the place where are mines so player know where are mines and can goon micro them withour ob,
letz take real situation :
dunno what idiot will go into that big minefield with that size of army without ob

at 2nd level u put barrack witch will absorb dmg from goons
but anyone who is smart will attack her until it got red and run away far behind so tanks will unsiege and go foward, just useless

at 3rd level those 2 dt start to attack goons before u can reach them rofl
what's the point of making zerg lurk contain if one of them will stupidly unburrow and run at your goons and then 3 of 4 left are placed so badly so u can kill them with 2 storms ...

at 4th level where u battle vs speed zeal + dt + 3ob
also bullshit u just kill those obs with 3 or 4 goons and then massacre all army with your own dt's

at 5th lvl this is only good but again u cant drop from sides cuz of shity turrets everywhere t.t

victory


Ultras di Spalato, Etre et durer
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 23 2007 17:54 GMT
#7
On October 23 2007 20:25 Dromar wrote:
Show nested quote +
On October 23 2007 18:46 BluzMan wrote:
Uhhh, now let me post a review.

1) The goal of a micro UMS is to test player's control. You are, in fact, testing his patience from the very first level. It's ok to make the player defuse a mine or two. But a four-screen large minefield? Not to mention mines are planted close together, so you can't even do that fast with A-move forward - move back - you do it very slowly, and if you don't do it well enough, restart the level. I mean, everyone makes mistakes. Why put a testament to my patience?

2) Many unobvious things. The exit from level 1 - there are 4 mines planted closely together there. No way to defuse without casualties. Now the guestion is: How the fuck should I know? I used cheats on this map after I've passed all the way to that choke and died. Boring. You not only put a testament to patience, you make the player restart the map a few times even when he's microing well.

3) Too choked up. Many chokes, many chokes, many chokes. The level with lurkers doesn't and will never work as you intended - no sane person will fight with dragoons in such a small choke, they will back up. They are going to mess up lurker AI without intending to do so making the level too easy.

4) The zealot level is like WTF? Storm his observers and test you skill in killing 12 zealots with 4 DT. Undetected. Btw, do you intend the player to restart the map if he loses his obs accidentially?

5) After you get that shitload of units to fight the last terran push, you do what? You get busted on mines. Now I understand everyone is going to scout, but those 15-20 mines planted very closely together reveal some other intent by you than encourage scouting. Busting one mine accidentially is like "hey, observers ^^", busting 15 is not fun. Restart the level without any micro failure. Again.

Conclusion: This map doesn't aim to test or train micro control. You clearly don't respect the player and do everything possible to cause frustration. Sorry, but the map is bad.


lol. I agree, the map is bad.

I wasn't satisfied with it, but I couldn't exactly put my finger on why, so I figured I'd ask for suggestions. Thanx for the ideas.

edit: oh, and for point 2, you can run a zealot through the 4 mines area, and the nearest mine will explode and hit (but not kill) the zealot, and destroy the other three mines.

I guess my problem with the map was that little to none of this stuff is actually used in a real game (unlike muta micro, for example).


Yes, you can disarm the mine with zealot, the quiestion is: how do I guess it should be done that way?
You want 20 good men, but you need a bad pussy.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 24 2007 04:06 GMT
#8
On October 24 2007 02:54 BluzMan wrote:
Show nested quote +
On October 23 2007 20:25 Dromar wrote:
On October 23 2007 18:46 BluzMan wrote:
Uhhh, now let me post a review.

1) The goal of a micro UMS is to test player's control. You are, in fact, testing his patience from the very first level. It's ok to make the player defuse a mine or two. But a four-screen large minefield? Not to mention mines are planted close together, so you can't even do that fast with A-move forward - move back - you do it very slowly, and if you don't do it well enough, restart the level. I mean, everyone makes mistakes. Why put a testament to my patience?

2) Many unobvious things. The exit from level 1 - there are 4 mines planted closely together there. No way to defuse without casualties. Now the guestion is: How the fuck should I know? I used cheats on this map after I've passed all the way to that choke and died. Boring. You not only put a testament to patience, you make the player restart the map a few times even when he's microing well.

3) Too choked up. Many chokes, many chokes, many chokes. The level with lurkers doesn't and will never work as you intended - no sane person will fight with dragoons in such a small choke, they will back up. They are going to mess up lurker AI without intending to do so making the level too easy.

4) The zealot level is like WTF? Storm his observers and test you skill in killing 12 zealots with 4 DT. Undetected. Btw, do you intend the player to restart the map if he loses his obs accidentially?

5) After you get that shitload of units to fight the last terran push, you do what? You get busted on mines. Now I understand everyone is going to scout, but those 15-20 mines planted very closely together reveal some other intent by you than encourage scouting. Busting one mine accidentially is like "hey, observers ^^", busting 15 is not fun. Restart the level without any micro failure. Again.

Conclusion: This map doesn't aim to test or train micro control. You clearly don't respect the player and do everything possible to cause frustration. Sorry, but the map is bad.


lol. I agree, the map is bad.

I wasn't satisfied with it, but I couldn't exactly put my finger on why, so I figured I'd ask for suggestions. Thanx for the ideas.

edit: oh, and for point 2, you can run a zealot through the 4 mines area, and the nearest mine will explode and hit (but not kill) the zealot, and destroy the other three mines.

I guess my problem with the map was that little to none of this stuff is actually used in a real game (unlike muta micro, for example).


Yes, you can disarm the mine with zealot, the quiestion is: how do I guess it should be done that way?


touche.

Anyway, I'm gonna have to start over from scratch since this one is so bad.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 24 2007 04:22 GMT
#9
On October 23 2007 19:17 Gandalf wrote:
Show nested quote +
On October 23 2007 18:46 BluzMan wrote:
Uhhh, now let me post a review.

1) The goal of a micro UMS is to test player's control. You are, in fact, testing his patience from the very first level. It's ok to make the player defuse a mine or two. But a four-screen large minefield? Not to mention mines are planted close together, so you can't even do that fast with A-move forward - move back - you do it very slowly, and if you don't do it well enough, restart the level. I mean, everyone makes mistakes. Why put a testament to my patience?


Yeah this will bore off 9.9999% of the people who play it


I think you meant to say 99.9999% lol
FOOL! Pain is my friend! Now let me introduce you to it!
Kage
Profile Blog Joined May 2007
India788 Posts
March 22 2008 19:17 GMT
#10
Where there any revisions made to this? Can I get this from somewhere else?
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
March 22 2008 20:07 GMT
#11
Well, the link doesn't work for me. Like the initiative though!
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-09-06 21:45:17
September 06 2011 21:16 GMT
#12
Download Map: DefuseTrainV1.1 - my version of the original

arite so the epic bump is now! but the map is now basically a new map. i search for mine defuse maps and found this page very nice, everyone should have it.

Liquipedia Micro Training Maps

I found the dragoon vs mines one, (Defuse Train) and I altered it just a bit, before i did this the game was over when you lost all dragoons, I edited it so that the map re-spawns everything back to square 1 when you lose all dragoons, this saves the nuisance of having to remake the game every time.
+ Show Spoiler [Special Notes] +
There is a cool surprise now if you lose all your dragoons too


edit: OOPS! forgot to upload the map and link it here. There we go. DefuseTrainV1.1
edit2: Just changed the ground a bit, the mines were viewable still on the version before now, it basically looked like cloaked units. Now they are completely invisible. ^_^ ENJOY!!
edit3: I might add an ending to the game as well if you manage to kill all the mines. ^_^
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Please log in or register to reply.
Live Events Refresh
LAN Event
16:30
StarCraft Madness
Airneanach70
Liquipedia
PSISTORM Gaming Misc
15:55
FSL semifinals: PTB vs ASH
Freeedom29
Liquipedia
uThermal 2v2 Circuit
15:00
Bonus Cup #6
uThermal440
SteadfastSC232
IndyStarCraft 166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 440
SteadfastSC 232
Liquid`TLO 227
IndyStarCraft 166
JuggernautJason64
StarCraft: Brood War
Calm 5890
EffOrt 759
Horang2 626
Free 276
ggaemo 219
hero 140
Pusan 107
Hm[arnc] 25
Rock 22
IntoTheRainbow 16
[ Show more ]
ivOry 8
SilentControl 7
eros_byul 1
Dota 2
monkeys_forever254
ROOTCatZ12
League of Legends
JimRising 460
Counter-Strike
fl0m5312
Heroes of the Storm
Khaldor517
Liquid`Hasu408
Trikslyr78
MindelVK9
Other Games
Grubby2028
FrodaN1305
B2W.Neo827
byalli298
Lowko225
Hui .94
Fuzer 78
Organizations
Other Games
gamesdonequick579
Dota 2
PGL Dota 2 - Main Stream160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Adnapsc2 28
• printf 19
• OhrlRock 4
• Reevou 4
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Kozan
StarCraft: Brood War
• blackmanpl 19
• Michael_bg 9
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV907
League of Legends
• Jankos2030
• Shiphtur246
Other Games
• imaqtpie652
Upcoming Events
BSL
2h 6m
RSL Revival
16h 6m
herO vs MaxPax
Rogue vs TriGGeR
BSL
1d 2h
Replay Cast
1d 6h
Replay Cast
1d 15h
Afreeca Starleague
1d 16h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.