FlaSh Explains Why There is No Protoss Bonjwas
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jinjin5000
United States1397 Posts
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TT1
Canada9990 Posts
im tired of seeing skinny FlaSh vids, show us some new fat FlaSh content plz 🎣 | ||
TMNT
2529 Posts
At least he admitted maps were shit for ZvT ![]() | ||
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FlaShFTW
United States10095 Posts
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[sc1f]eonzerg
Belgium6505 Posts
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CicadaSC
United States1455 Posts
On May 23 2023 05:03 TT1 wrote: TOSIS VINDICATED im tired of seeing skinny FlaSh vids, show us some new fat FlaSh content plz 🎣 What new content? Flash is exiled for scamming his Korean viewers and misleading them. | ||
Postaljester_
27 Posts
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TT1
Canada9990 Posts
On May 23 2023 09:36 CicadaSC wrote: What new content? Flash is exiled for scamming his Korean viewers and misleading them. 🕵️ i.e: what's his ladder smurf 🕵️, we need fresh JNN content🕵️, time to start digging on YGOSU🕵️ | ||
TMNT
2529 Posts
Saying "skill issue" itself is not an explanation. It's already the conclusion. It's just like me saying "Tesagi". I need to provide something to back it up. Otherwise it's worthless. | ||
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KwarK
United States42249 Posts
On May 23 2023 09:38 Postaljester_ wrote: If flash goes and wins some asls as Protoss I’ll believe him. I have a hard time taking a crypto scammers opinion at face value. Yeah, the assertion is that the more talented players all happened to pick Terran (extremely unlikely over a large sample size) and that they could have just as easily used that same talent to dominate with Protoss. And yet somehow none of them did. If it's true then go do it. | ||
bovienchien
Vietnam1152 Posts
On May 23 2023 10:26 TMNT wrote: The problem here is that he has to give explanation as to why Protoss (all Protoss players!!!) has skill issue. Saying "skill issue" itself is not an explanation. It's already the conclusion. It's just like me saying "Tesagi". I need to provide something to back it up. Otherwise it's worthless. You can't provide Tesagi is real Flash's provided skill issue which existed from all race. (1), there's lots of Terrans Bonjwas, (2) SaviOr beat all those Terrans Bonjwas (Nada, iloveoov, Boxer), (3) Bisu beat SaviOr. From (1), (2), (3) maybe Protoss is the best race, huh? Protoss has few champions titles, it's not they never/can't win any tournament/leagues. If Protoss players improve their skill, they will take more. You should complain Bisu, Stork, Best, Snow, Mini... than race, map, meta. Maybe you will say I just say about some players, it's not a total picture of StarCraft for 25 years. If you want to see real StarCraft, let's look at medium level players, example D-B rank on ladder. You will see how Protoss crushed the others race or at least you will see StarCraft is the best balance game ever. Don't just look at ASL, OSL, MSL, BSL, Proleage... it's so small compared to total picture of StarCraft. However, Terran dominates OSL, Zerg dominates MSL and Protoss dominates BSL. | ||
NotJumperer
United States1371 Posts
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TMNT
2529 Posts
I'll wait to see if the mod closes it as well. | ||
Kyadytim
United States886 Posts
On May 23 2023 10:50 KwarK wrote: There's an alternative line of thought explaining for why all the best players picked Terran, which is that it's not random. Instead, it's because they're the strongest players that they could see that they'd be most successful by picking Terran because Terran is the strongest race.Yeah, the assertion is that the more talented players all happened to pick Terran (extremely unlikely over a large sample size) and that they could have just as easily used that same talent to dominate with Protoss. And yet somehow none of them did. If it's true then go do it. Put another way, "No good players play Protoss," can be explained as "Good players are intentionally choosing races other than Protoss because they can see that Protoss is weak," instead of "it just so happens that the good players all chose Terran or Zerg." | ||
Rainalcar
Croatia358 Posts
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angry_maia
301 Posts
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iFU.pauline
France1496 Posts
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M3t4PhYzX
Poland4165 Posts
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M3t4PhYzX
Poland4165 Posts
On May 23 2023 13:21 Rainalcar wrote: I am 100% certain that Flash would never be able to be as successful with P. zero doubt about that | ||
TMNT
2529 Posts
Of course it's skill that helped Savior beat all those Terrans, but it could also mean that Terran is stronger but Savior was able to overcome that balance issue with his skill. Same thing can be said for Bisu when he overcame the odds in the PvZ matchup despite Zerg being "stronger" in this matchup. This is the same guy who downplayed Jangbi's OSL titles after losing to him. And the whole Bonjwas argument is stupid anyway. The thing has a sample of 5 and dated back like 20 years ago. Bonjwa doesn't even mean the best player of all time. It's just they are the best during their time. 3 or 4 out of the 5 Bonjwas would get totally destroyed in modern BW. | ||
Magic Powers
Austria3709 Posts
On May 23 2023 13:21 Rainalcar wrote: I am 100% certain that Flash would never be able to be as successful with P. I am 100% certain that he would. And I'd be laying you 3:1 odds on that. | ||
Qikz
United Kingdom12022 Posts
On May 23 2023 10:50 KwarK wrote: Yeah, the assertion is that the more talented players all happened to pick Terran (extremely unlikely over a large sample size) and that they could have just as easily used that same talent to dominate with Protoss. And yet somehow none of them did. If it's true then go do it. I think what helped Terran was BoxeRs star power. Him existing in Korea drew a hell of a lot of players to the Terran race overall so it's possible it had a big effect on who picked Terran overall. Without Boxer would we have had oov, Nada, FlaSh or FanTaSy I wonder? | ||
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Peeano
Netherlands4817 Posts
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JClave
8 Posts
On May 23 2023 17:43 Magic Powers wrote: I am 100% certain that he would. And I'd be laying you 3:1 odds on that. He would have been successful like Snow and other god-tier toss. But not to the level he's known for. | ||
JClave
8 Posts
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Peeano
Netherlands4817 Posts
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JClave
8 Posts
On May 23 2023 20:01 Peeano wrote: That's cute. Snow woud have lost just as hard if he had played Terran last ASL. He didn't win ASL yet because he failed to, not because he doesn't play Terran. He's a two time 2nd place in ASL. You realise he gets put into the most difficult group in Ro16 at least the last few ASL's because all the Terrans fear him. And Protoss relies more on luck against Zerg which is why he got eliminated by Zerg for many of the recent seasons (except for the last season where he was put in the Ro16 "Group of death" literally all ASL champions or strong contenders) | ||
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Peeano
Netherlands4817 Posts
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Puosu
6984 Posts
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TMNT
2529 Posts
The only way you guys can be 100% certain that Flash would be as succesful/not succesful with Protoss, or Snow be more succesful with Terran, is to have a time machine. However, for the sake of discussion, you can say which outcome is more likely based on availabe evidences. For me, the last piece of evidences - a very important one - is Terran's success during the two years of Flash's absence. And by that I don't mean just the ASL results alone. Vermeer - the map that Flash has never played a game in - has a win rate of +55% in both matchups for Terran. That should tell you a lot. Light tried to switch to Protoss for a while, citing the maps were not good for Terran. He accomplished nothing with Protoss, switched back to Terran, and has since became the best player. That should be another useful indication. When Flash played random in ASL10, a PvZ against Soma. He couldn't handle a cross spawn Ling runby despite knowing before hand, then let the lings destroy his Nexus due to a lack of multitasking. Only one game of course. But it doesn't strike you that he'd have amazing PvZ. Recently, Best has been smashing everyone with his offraces (vs offrace), be it Zerg or Terran (he's at like 70% win rate in TvP, better than his PvT lol). That should tell you something too. Honestly, aside from belief (not wanting Flash/Terran legacy being tarnished by Tesagi), these days I don't see many evidences supporting that Tesagi is not true. | ||
Magic Powers
Austria3709 Posts
People underestimate how important hard work is. | ||
TMNT
2529 Posts
On May 23 2023 22:25 Magic Powers wrote: When a player off-races for a bit and fails, that doesn't mean anything. It still means something. Yes, that something may be very small but it's still larger than nothing. Furthermore, dismissing it as nothing but then you also have nothing to support the contrary idea, doesn't make your argument strong, does it? We have to work on the evidences we have, not the beliefs we hold. | ||
Timebon3s
Norway643 Posts
This is painfully evident. The game has been out for almost 30 years now and Koreans have been griding 15 hours a day for most of those years. If protoss was as good at top level, surely we would see it at the statistics. I agree with the guy above saying its the progamers fault for not picking the best race, though. Terran gets far in tournaments because it's good vs all 3 races. Zerg gets far because ZvP is a bullshit matchup where you have to have more skill + luck in order to win as P. Edit:and can we please not close all topics on this forum that acutally bring some discussion and life to this lifeless board please? | ||
JClave
8 Posts
On May 23 2023 22:37 Timebon3s wrote: I agree with the guy above saying its the progamers fault for not picking the best race, though. Snow said he picked Protoss because it suits his play style and personality. Not everyone wants to play Terran even if it means higher win rate. I find Terran playstyle quite boring in comparison. I feel like I could figure out everything if I just thought hard about it. But with Protoss, there are many things which are interesting problems to solve. For example, engaging Terran army as Protoss is interesting because I have to maneuver my army into them to trade efficiently which involve some calculated risks. I can't just camp somewhere and snipe enemies taking no risks on my side. | ||
Timebon3s
Norway643 Posts
Protoss is very fun to play. Storm drops, reaver micro, engaging Terran as u say, and figuring out how to defeat zerg. Zerg is very fun as well. When to drone or make units, tech switches, muta micro and so on. Terran feels slow, clunky and dull. Vultures are fun though. | ||
[sc1f]eonzerg
Belgium6505 Posts
Respectfully for Protoss players most of them picked the race cuz it was easy to get into. Nal ra . Reach Bisu Jangbi Rain Mini Stork. All those guys are very acomplished protoss. Sadly there is a peak for each human and they can acomplish it earlier or later.These days the most impressive protoss to me is Mini. He actually did very well in ASL reaching 4 ASL finals and winning one. As sad at it is for Snow. He only knows how to play well at home. And even at home is rare he win important games when it comes to aces. He tends to do well on bo9 formats where i guess there is less pressure on him. On stage he tends to flop very often. Even vs Flash in that infamous season with the most anti terran maps he barely won that. Im not sure how progamers are training anymore tbh. They spend 6 hours doing proleagues and playing 2 games. No one is getting better anymore. Maybe a real proleague with stablish teams like The Moo Proleague or the AFreeca team league can skill up these guys again. | ||
Rainalcar
Croatia358 Posts
On May 23 2023 17:43 Magic Powers wrote: I am 100% certain that he would. And I'd be laying you 3:1 odds on that. I absolutely accept. Get him to switch, we'll make a contract. | ||
weiliem
2061 Posts
Other than that they're all eliminated by Z half way to finals..... | ||
G5
United States2881 Posts
On May 23 2023 23:40 [sc1f]eonzerg wrote: Didnt Bisu say he has a progamer career cuz he picked protoss ? He tried terran and zerg and was trash. Respectfully for Protoss players most of them picked the race cuz it was easy to get into. Nal ra . Reach Bisu Jangbi Rain Mini Stork. All those guys are very acomplished protoss. Sadly there is a peak for each human and they can acomplish it earlier or later.These days the most impressive protoss to me is Mini. He actually did very well in ASL reaching 4 ASL finals and winning one. As sad at it is for Snow. He only knows how to play well at home. And even at home is rare he win important games when it comes to aces. He tends to do well on bo9 formats where i guess there is less pressure on him. On stage he tends to flop very often. Even vs Flash in that infamous season with the most anti terran maps he barely won that. Im not sure how progamers are training anymore tbh. They spend 6 hours doing proleagues and playing 2 games. No one is getting better anymore. Maybe a real proleague with stablish teams like The Moo Proleague or the AFreeca team league can skill up these guys again. Bro... with respect, I know you watch the ASL games because you cast them. How is Mini the most impressive Protoss you've seen as of late? Are we all gonna pretend Mini wasn't taking massive risks or straight up cutting a million probes and all-inning in almost every game he played (especially his games vs Z) on his ASL runs? The only Protoss to win an ASL in years was one of the best Protoss' in the world, coin flipping and praying. Come on now. FlaSh in this video is telling himself what every other Terran player tells themselves, "Protoss doesn't win because of skill, not because of the race". Ludicrous. The advantage isn't huge but T and Z definitely are slightly superior to Protoss at the pro level simply due to how the races were designed. We have 25 years of evidence and most of the player base is Protoss yet they achieve the least. Come on now. Sometimes I don't even know what people think they're watching when they watch professional Starcraft. | ||
G5
United States2881 Posts
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Malongo
Chile3472 Posts
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Rainalcar
Croatia358 Posts
On May 24 2023 02:10 weiliem wrote: There was never a protoss Bonjwa simply because only 1 protoss player ever does well against Z. Other than that they're all eliminated by Z half way to finals..... Precisely. And it is also because no "starsense" can save you vs hydra busts - you WILL lose plenty such games, because you simply won't be able to scout it every time. Sorry, no "starsense" = comsat here. It's fairly simple. T is slightly overpowered, P is visibly underpowered. We literally have decades of proof. If it were any other game, it would get a balance patch. Here, there is too much dogma preventing this, unfortunately. | ||
Timebon3s
Norway643 Posts
On May 24 2023 03:47 Malongo wrote: The fact that some people still use the "Terran players skill is higher" is laughable. Probably because some people actually believe what Artosis says. | ||
[sc1f]eonzerg
Belgium6505 Posts
On May 24 2023 03:27 G5 wrote: Bro... with respect, I know you watch the ASL games because you cast them. How is Mini the most impressive Protoss you've seen as of late? Are we all gonna pretend Mini wasn't taking massive risks or straight up cutting a million probes and all-inning in almost every game he played (especially his games vs Z) on his ASL runs? The only Protoss to win an ASL in years was one of the best Protoss' in the world, coin flipping and praying. Come on now. FlaSh in this video is telling himself what every other Terran player tells themselves, "Protoss doesn't win because of skill, not because of the race". Ludicrous. The advantage isn't huge but T and Z definitely are slightly superior to Protoss at the pro level simply due to how the races were designed. We have 25 years of evidence and most of the player base is Protoss yet they achieve the least. Come on now. Sometimes I don't even know what people think they're watching when they watch professional Starcraft. Im talking about careers here and u are picking this ASL season with a best of 1 format? Before the ASL Series Bisu made back to back finals in SSL. won 1 vs hero and loss 1. Then also made a final in the Vant Starleague where he loss vs Effort in the final. Rain won the KSL and the ASL also. If u ask me the most talented protoss players made really good runs when it mattered. Now is pretty clear ASL is not progamer priority anymore. So we need to judge based on proleague records and the few spons they do. Overall I think the most talented players in the scene are rewarded with few exceptions. As Mini making it to the ASL finals 4 times is not bad at all. He is the #1 Protoss if you ask me.Just watch his games in proleague or sponsored games. Today he just beat Rush 7-2. There is Snow or best never winning ASL but I wouldnt say it is cuz protoss is hard. | ||
M3t4PhYzX
Poland4165 Posts
On May 24 2023 04:00 Timebon3s wrote: Probably because some people actually believe what Artosis says. I've been saying for years that Arto's influence on people's BW "knowledge" and opinions is a huge net negaative, all things considered. He could have done so much better.. decided to be toxic instead. Sad. | ||
M3t4PhYzX
Poland4165 Posts
On May 24 2023 03:27 G5 wrote: Bro... with respect, I know you watch the ASL games because you cast them. How is Mini the most impressive Protoss you've seen as of late? Are we all gonna pretend Mini wasn't taking massive risks or straight up cutting a million probes and all-inning in almost every game he played (especially his games vs Z) on his ASL runs? The only Protoss to win an ASL in years was one of the best Protoss' in the world, coin flipping and praying. Come on now. FlaSh in this video is telling himself what every other Terran player tells themselves, "Protoss doesn't win because of skill, not because of the race". Ludicrous. The advantage isn't huge but T and Z definitely are slightly superior to Protoss at the pro level simply due to how the races were designed. We have 25 years of evidence and most of the player base is Protoss yet they achieve the least. Come on now. Sometimes I don't even know what people think they're watching when they watch professional Starcraft. +1 Thank You ![]() | ||
Timebon3s
Norway643 Posts
Instead he is just trash talking everyone and being bm all the time on stream. But I guess it makes him popular. Firebathero was a bit of an asshole too, but at the end of the day, it was entertaining…and isn’t that what video games are supposed to be? :D | ||
ZeroByte13
751 Posts
Almost half of GM league are protosses, group stages of most tournaments often have more P than T+Z combined. Mind you, in Korea and EU most of them drop out fast and often in Ro8 there's only 1-2 left at most. And protoss players won a lot of big tournament with all/most of the best players participating. But they somehow almost never win the hardest/biggest tourney like World Championship or GSL. I.e. they often win (or at least used to win) tourneys with 5-10k prize for 1st, but not tourneys with 20k+ prizes. Out of 15+ GSLs since 2017 protoss won exactly 1, and none of the World Finals / IEMs since 2015. But how do you buff them so they're not completely OP at the level that's a tiny bit lower than literally top-5 players in the world? Could this be the case in BW too? | ||
jinjin5000
United States1397 Posts
On May 24 2023 05:19 ZeroByte13 wrote: It could be like in SC2, I guess. Almost half of GM league are protosses, group stages of most tournaments often have more P than T+Z combined. Mind you, in Korea and EU most of them drop out fast and often in Ro8 there's only 1-2 left at most. And protoss players won a lot of big tournament with all/most of the best players participating. But they somehow almost never win the hardest/biggest tourney like World Championship or GSL. I.e. they often win (or at least used to win) tourneys with 5-10k prize for 1st, but not tourneys with 20k+ prizes. Out of 15+ GSLs since 2017 protoss won exactly 1, and none of the World Finals / IEMs since 2015. But how do you buff them so they're not completely OP at the level that's a tiny bit lower than literally top-5 players in the world? Could this be the case in BW too? When they were recruiting potential players for teams as practice partners, coaches had to wade through tons of protoss players to search for terran/zergs as protoss number was overwhelming by far in numbers | ||
vOdToasT
Sweden2870 Posts
On May 23 2023 22:57 JClave wrote: Snow said he picked Protoss because it suits his play style and personality. Not everyone wants to play Terran even if it means higher win rate. I find Terran playstyle quite boring in comparison. I feel like I could figure out everything if I just thought hard about it. But with Protoss, there are many things which are interesting problems to solve. For example, engaging Terran army as Protoss is interesting because I have to maneuver my army into them to trade efficiently which involve some calculated risks. I can't just camp somewhere and snipe enemies taking no risks on my side. You don't sound like you've ever tried Terran. By trying Terran, I mean getting to your highest achieved rank, as Terran. In many situations, Terran actually has to attack, and against Zerg, you almost always have to. If you let Protoss grow unchecked and are too passive, you will lose control of the game. In TvP, this principle is the most obvious against carriers. So you're often almost forced to attack, but when you do, Protoss will backstab and counterattack you, and since he has more bases than you, he can win the trade. This is also an interesting problem to solve. Both races are interesting, and if you think one is boring, I claim that it's because you don't understand it. Furthermore, I claim that if you played the other race to the same rating as the highest you achieved with your main, you would be forced to understand the other side, and would see that it is neither easy nor boring. Switching from Protoss to Terran made my PvT way better, so doing this may improve your skill at StarCraft in addition to makign you appreciate the game more. When I used Protoss before having used Terran, PvT was my weakest matchup, but now, I'm pretty good at PvT, after playing Terran. sAviOr in his prime played lots of Terran to become a master of ZvT. It works. | ||
vOdToasT
Sweden2870 Posts
The times of Boxer, Nada, Iloveoov, and even some of sAviOr's time to a lesser extent, had maps that were very bad for Protoss. Bisu's revolution fixed PvZ, but it required the right maps. For a long time, on most if not all maps that people played on, Terran slightly beat Zerg, Zerg slightly beat Protoss, but Protoss only slightly beat Terran for the early years. Soon, Terran became even to Protoss, but the other matchups remained slightly imbalanced, and ZvP was the worst. It was only after Bisu that Protoss stopped being underpowered, and for a while, Protoss even became the strongest race, during a time known as the age of the six dragons. This wasn't just handed down for free through maps, but was earned through innovation, like the one time that the pro ZvT winrate went significantly above 50%, which was after the first emergence of crazy zerg. After Bisu slew sAviOr, ended his reign, and fixed PvZ with his revolution, StarCraft started to resemble the game that we have today. Protoss entered its true form. The earliest bonjwas, although legendary gigachads whose deeds still inspire awe, are not relevant as data points in modern StarCraft. The game they played was too different. Only post Bisu StarCraft is relevant to us. Pre Bisu StarCraft may illustrate more general principles, so it's like reading Sun Tzu, but post Bisu StarCraft is something we can learn specifics from; it's more like reading Clausewitz, or even some modern analysis on the Vietnam war. Post Bisu StarCraft only gave us one bonjwa, Flash, and there was a long period of time during which Flash, Bisu, and Jaedong would all have become bonjwas if not for the existence of the other two + Stork. Those four players were the best for a very long time, and the first three took turns at being #1, with Stork beating them sometimes, but never really being at the very top of the top. Eventually, later, Flash got ahead and became the last bonjwa. For post Bisu StarCraft, the only StarCraft that resembles the modern game both in maps and knowledge (muta micro, P fast expanding vs Z, etc), the only StarCraft that's relevant to discussions of modern racial balance, we've only had one bonjwa. Although racial balance is tied to maps, and every matchup has been favoured to either side depending on maps, we can still say that on most maps of the type that people like to play on, Terran is the strongest. You can thus credibly make the claim that Terran is the strongest race. However, the number of bonjwas is not a good argument. What is a good argument is racial map statistics. | ||
vOdToasT
Sweden2870 Posts
On May 23 2023 17:24 TMNT wrote: I would add that Flash's logic was wrong when he used Savior as an example to prove that Terran is not stronger. Of course it's skill that helped Savior beat all those Terrans, but it could also mean that Terran is stronger but Savior was able to overcome that balance issue with his skill. Same thing can be said for Bisu when he overcame the odds in the PvZ matchup despite Zerg being "stronger" in this matchup. This is the same guy who downplayed Jangbi's OSL titles after losing to him. And the whole Bonjwas argument is stupid anyway. The thing has a sample of 5 and dated back like 20 years ago. Bonjwa doesn't even mean the best player of all time. It's just they are the best during their time. 3 or 4 out of the 5 Bonjwas would get totally destroyed in modern BW. sAviOr won OSL against top tier players on Terran favoured maps. It was epic. Read this article, or just skim it, and look at the TvZ statistics for his opponents: https://tl.net/forum/final-edits/226236-god-of-the-battlefield-part-1 And consider that the maps were imba too. And he beat those guys in dominant, convincing, one sided fashion. Midas: 73% TvZ NaDa: 77% TvZ BoxeR: 83% TvZ (He was still good this late; he was actually a top tier player for a very long time, part of why he's a legend) Iloveoov: 93% TvZ This is why the term "bonjwa" emerged. sAviOr is the one who provoked it, and the term was retroactively applied to the previous players, whom you will notice are on the list of his conquests. | ||
Soulforged
Latvia913 Posts
Pretty much at any point there'd be someone who's really good at one of them but not the other, and there never was a truly "complete package" pro for P. Or if there was, they couldn't maintain that form for longer than a season(e.g. top form Jangbi, etc). Even though P has lacked champions for a very long time...hard to complain about balance too hard, when Mini can take almost any Z in a long series, and Snow can take any T in a long series(at least after Flash's retirement). Clearly the matchups can be won at the very top level, but historically it looks like they can't be reliably won by the same person. (obviously there's at least a small imbalance in absolute numbers, e.g. PvT being fairly even on average among pros, while PvZ isn't) | ||
Eywa-
Canada4876 Posts
Protoss probably struggles at pro level for the same reason that Terran struggles at lower levels. It's easy to lose to someone who consistently puts up worse results than you. In professional StarCraft, it's just easier for Terran players to consistently beat players who put up worse results than them. I'm intentionally not saying better / worse because I know many people think if you play race A, you're a superior human, even if you never put up the results. | ||
Malongo
Chile3472 Posts
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TMNT
2529 Posts
On May 24 2023 07:45 vOdToasT wrote: There hasn't been a Protoss bonjwa because for much of the game's history (during which most bonjwas emerged), Protoss was significantly underpowered against Zerg on most, if not all, of the maps played at the time. The first bonjwas were always likely to be Terran because the maps were Terran favoured. The game itself was also less explored; people didn't even muta micro, and Protoss didn't forge expand, and on many maps it wasn't even possible. The times of Boxer, Nada, Iloveoov, and even some of sAviOr's time to a lesser extent, had maps that were very bad for Protoss. Bisu's revolution fixed PvZ, but it required the right maps. For a long time, on most if not all maps that people played on, Terran slightly beat Zerg, Zerg slightly beat Protoss, but Protoss only slightly beat Terran for the early years. Soon, Terran became even to Protoss, but the other matchups remained slightly imbalanced, and ZvP was the worst. It was only after Bisu that Protoss stopped being underpowered, and for a while, Protoss even became the strongest race, during a time known as the age of the six dragons. This wasn't just handed down for free through maps, but was earned through innovation, like the one time that the pro ZvT winrate went significantly above 50%, which was after the first emergence of crazy zerg. After Bisu slew sAviOr, ended his reign, and fixed PvZ with his revolution, StarCraft started to resemble the game that we have today. Protoss entered its true form. The earliest bonjwas, although legendary gigachads whose deeds still inspire awe, are not relevant as data points in modern StarCraft. The game they played was too different. Only post Bisu StarCraft is relevant to us. Pre Bisu StarCraft may illustrate more general principles, so it's like reading Sun Tzu, but post Bisu StarCraft is something we can learn specifics from; it's more like reading Clausewitz, or even some modern analysis on the Vietnam war. Post Bisu StarCraft only gave us one bonjwa, Flash, and there was a long period of time during which Flash, Bisu, and Jaedong would all have become bonjwas if not for the existence of the other two + Stork. Those four players were the best for a very long time, and the first three took turns at being #1, with Stork beating them sometimes, but never really being at the very top of the top. Eventually, later, Flash got ahead and became the last bonjwa. For post Bisu StarCraft, the only StarCraft that resembles the modern game both in maps and knowledge (muta micro, P fast expanding vs Z, etc), the only StarCraft that's relevant to discussions of modern racial balance, we've only had one bonjwa. Although racial balance is tied to maps, and every matchup has been favoured to either side depending on maps, we can still say that on most maps of the type that people like to play on, Terran is the strongest. You can thus credibly make the claim that Terran is the strongest race. However, the number of bonjwas is not a good argument. What is a good argument is racial map statistics. This is an excellent post sir. Totally agreed. Bonjwa is not a good indication of race balance. You just expanded what I implied in an earlier post with history and details. This is why I always find these race balance threads interesting and never should be closed unless they descend into personal attacks. | ||
JieXian
Malaysia4677 Posts
On May 24 2023 07:45 vOdToasT wrote: Only post Bisu StarCraft is relevant to us. Pre Bisu StarCraft may illustrate more general principles, so it's like reading Sun Tzu, but post Bisu StarCraft is something we can learn specifics from; it's more like reading Clausewitz, or even some modern analysis on the Vietnam war. Post Bisu StarCraft only gave us one bonjwa, Flash, and there was a long period of time during which Flash, Bisu, and Jaedong would all have become bonjwas if not for the existence of the other two + Stork. Those four players were the best for a very long time, and the first three took turns at being #1, with Stork beating them sometimes, but never really being at the very top of the top. Eventually, later, Flash got ahead and became the last bonjwa. For post Bisu StarCraft, the only StarCraft that resembles the modern game both in maps and knowledge (muta micro, P fast expanding vs Z, etc), the only StarCraft that's relevant to discussions of modern racial balance, we've only had one bonjwa. Although racial balance is tied to maps, and every matchup has been favoured to either side depending on maps, we can still say that on most maps of the type that people like to play on, Terran is the strongest. You can thus credibly make the claim that Terran is the strongest race. However, the number of bonjwas is not a good argument. What is a good argument is racial map statistics. Great points sir | ||
M3t4PhYzX
Poland4165 Posts
On May 24 2023 05:02 Timebon3s wrote: It actually is sad. He could use his influence for something positive. Instead he is just trash talking everyone and being bm all the time on stream. But I guess it makes him popular. Firebathero was a bit of an asshole too, but at the end of the day, it was entertaining…and isn’t that what video games are supposed to be? :D You can be immensely entertaining without constantly spewing bullshit and having a toxic influence on thousands of people, though. Easily. | ||
Magic Powers
Austria3709 Posts
In my opinion protoss players aren't optimizing their units in PvZ. They gain only 70-80% out of them while Snow gets 90%+ because he cares about the details so much. | ||
Heartland
Sweden24579 Posts
On May 24 2023 05:19 ZeroByte13 wrote: It could be like in SC2, I guess. Almost half of GM league are protosses, group stages of most tournaments often have more P than T+Z combined. Mind you, in Korea and EU most of them drop out fast and often in Ro8 there's only 1-2 left at most. And protoss players won a lot of big tournament with all/most of the best players participating. But they somehow almost never win the hardest/biggest tourney like World Championship or GSL. I.e. they often win (or at least used to win) tourneys with 5-10k prize for 1st, but not tourneys with 20k+ prizes. Out of 15+ GSLs since 2017 protoss won exactly 1, and none of the World Finals / IEMs since 2015. But how do you buff them so they're not completely OP at the level that's a tiny bit lower than literally top-5 players in the world? Could this be the case in BW too? That is just not true. | ||
TMNT
2529 Posts
Just watch Shuttle vs Soma right now in KCM. Such a prime example. Obviously Shuttle is the worse player anyway, but he didn't make any mistake in the opening of that game, yet by the mid game he already had a mountain to climb because he didn't do anything special either to force his way into the game early on. And that is why Bisu and Mini are the best in this matchup because often times in the early game their superior multitasking allows them to already pull ahead by just zealot pressure. From Soma side, he didn't even have to do anything special. He opens with 973. Shuttle scouts it on time to cannon up. Soma snipes the Gate and the Forge, denying +1, while droning up and transitioning into macro. Shuttle builds 5 Cannons, not too many but it does delay his Gate. Since Zerg doesn't commit, the 5 Cannons become useless and Shuttle even has to destroy one to make way for his army later. That's 1000 minerals down to toilet just to survice while Zerg literally loses nothing. By that time Zerg is already ahead, then Soma does a Muta flip to surprise Shuttle and pull ahead even more. The rest of the game is just formality. In an ideal, balanced game, if both players don't make mistakes, they both should have a 50/50 chance to win. I guess in BW it's only true in PvT. In ZvT Zerg has to be better to win as well. i.e. if your Mutas don't do shit then their bio army (plus tanks sometimes) will just roll you over. And that's why from a game theory pov. T>Z>P=T, which is why Terran is the strongest race. | ||
Magic Powers
Austria3709 Posts
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M3t4PhYzX
Poland4165 Posts
On May 24 2023 20:13 TMNT wrote: PvZ is such a matchup that the P has to be better than the Z to win. I guess that statement sounds a bit dull as of course you always need to be better than your opponent to win, but what it truly means is that if both players in that matchup just play out the game in a normal way, the P will automatically fall behind because of the race design. Just watch Shuttle vs Soma right now in KCM. Such a prime example. Obviously Shuttle is the worse player anyway, but he didn't make any mistake in the opening of that game, yet by the mid game he already had a mountain to climb because he didn't do anything special either to force his way into the game early on. And that is why Bisu and Mini are the best in this matchup because often times in the early game their superior multitasking allows them to already pull ahead by just zealot pressure. From Soma side, he didn't even have to do anything special. He opens with 973. Shuttle scouts it on time to cannon up. Soma snipes the Gate and the Forge, denying +1, while droning up and transitioning into macro. Shuttle builds 5 Cannons, not too many but it does delay his Gate. Since Zerg doesn't commit, the 5 Cannons become useless and Shuttle even has to destroy one to make way for his army later. That's 1000 minerals down to toilet just to survice while Zerg literally loses nothing. By that time Zerg is already ahead, then Soma does a Muta flip to surprise Shuttle and pull ahead even more. The rest of the game is just formality. In an ideal, balanced game, if both players don't make mistakes, they both should have a 50/50 chance to win. I guess in BW it's only true in PvT. In ZvT Zerg has to be better to win as well. i.e. if your Mutas don't do shit then their bio army (plus tanks sometimes) will just roll you over. And that's why from a game theory pov. T>Z>P=T, which is why Terran is the strongest race. Beautifully written and well reasoned. Best post in the thread so far, imo. | ||
RKC
2848 Posts
On May 24 2023 07:45 vOdToasT wrote: There hasn't been a Protoss bonjwa because for much of the game's history (during which most bonjwas emerged), Protoss was significantly underpowered against Zerg on most, if not all, of the maps played at the time. The first bonjwas were always likely to be Terran because the maps were Terran favoured. The game itself was also less explored; people didn't even muta micro, and Protoss didn't forge expand, and on many maps it wasn't even possible. The times of Boxer, Nada, Iloveoov, and even some of sAviOr's time to a lesser extent, had maps that were very bad for Protoss. Bisu's revolution fixed PvZ, but it required the right maps. For a long time, on most if not all maps that people played on, Terran slightly beat Zerg, Zerg slightly beat Protoss, but Protoss only slightly beat Terran for the early years. Soon, Terran became even to Protoss, but the other matchups remained slightly imbalanced, and ZvP was the worst. It was only after Bisu that Protoss stopped being underpowered, and for a while, Protoss even became the strongest race, during a time known as the age of the six dragons. This wasn't just handed down for free through maps, but was earned through innovation, like the one time that the pro ZvT winrate went significantly above 50%, which was after the first emergence of crazy zerg. After Bisu slew sAviOr, ended his reign, and fixed PvZ with his revolution, StarCraft started to resemble the game that we have today. Protoss entered its true form. The earliest bonjwas, although legendary gigachads whose deeds still inspire awe, are not relevant as data points in modern StarCraft. The game they played was too different. Only post Bisu StarCraft is relevant to us. Pre Bisu StarCraft may illustrate more general principles, so it's like reading Sun Tzu, but post Bisu StarCraft is something we can learn specifics from; it's more like reading Clausewitz, or even some modern analysis on the Vietnam war. Post Bisu StarCraft only gave us one bonjwa, Flash, and there was a long period of time during which Flash, Bisu, and Jaedong would all have become bonjwas if not for the existence of the other two + Stork. Those four players were the best for a very long time, and the first three took turns at being #1, with Stork beating them sometimes, but never really being at the very top of the top. Eventually, later, Flash got ahead and became the last bonjwa. For post Bisu StarCraft, the only StarCraft that resembles the modern game both in maps and knowledge (muta micro, P fast expanding vs Z, etc), the only StarCraft that's relevant to discussions of modern racial balance, we've only had one bonjwa. Although racial balance is tied to maps, and every matchup has been favoured to either side depending on maps, we can still say that on most maps of the type that people like to play on, Terran is the strongest. You can thus credibly make the claim that Terran is the strongest race. However, the number of bonjwas is not a good argument. What is a good argument is racial map statistics. Great insightful post! Puts everything into better perspective. | ||
ZeroByte13
751 Posts
On May 24 2023 20:09 Heartland wrote: What exactly is not true? Everything?That is just not true. | ||
Shinokuki
United States859 Posts
On May 24 2023 20:13 TMNT wrote: PvZ is such a matchup that the P has to be better than the Z to win. I guess that statement sounds a bit dull as of course you always need to be better than your opponent to win, but what it truly means is that if both players in that matchup just play out the game in a normal way, the P will automatically fall behind because of the race design. Just watch Shuttle vs Soma right now in KCM. Such a prime example. Obviously Shuttle is the worse player anyway, but he didn't make any mistake in the opening of that game, yet by the mid game he already had a mountain to climb because he didn't do anything special either to force his way into the game early on. And that is why Bisu and Mini are the best in this matchup because often times in the early game their superior multitasking allows them to already pull ahead by just zealot pressure. From Soma side, he didn't even have to do anything special. He opens with 973. Shuttle scouts it on time to cannon up. Soma snipes the Gate and the Forge, denying +1, while droning up and transitioning into macro. Shuttle builds 5 Cannons, not too many but it does delay his Gate. Since Zerg doesn't commit, the 5 Cannons become useless and Shuttle even has to destroy one to make way for his army later. That's 1000 minerals down to toilet just to survice while Zerg literally loses nothing. By that time Zerg is already ahead, then Soma does a Muta flip to surprise Shuttle and pull ahead even more. The rest of the game is just formality. In an ideal, balanced game, if both players don't make mistakes, they both should have a 50/50 chance to win. I guess in BW it's only true in PvT. In ZvT Zerg has to be better to win as well. i.e. if your Mutas don't do shit then their bio army (plus tanks sometimes) will just roll you over. And that's why from a game theory pov. T>Z>P=T, which is why Terran is the strongest race. Shuttle is literally one of the worst progamer atm lol. Of course he gets blasted by the #1 zerg. Match ups are more determined by maps. Like we agreed on before, the maps favor protoss to do damage to zerg in early games (gaps in mineral lines) and cannon'able natural. I do agree Z>P all the way but it's hard for zergs to macro smoothly these days. It's important to get your eco going but brilliant protoss players like mini and snow are very good at micro'ing their zealots and disrupting that crucial drone timing. Frankly, it's harder for the zerg player to deal with the initial 1 probe + 1 zealot push since there are so many opportunities for protoss players to capitalize on as maps are not so kind to zergs. It's funny you mention in straight up macro game that T favors Z. Nowadays, with the introduction of 2.5 hat by soma, it's on terran to do damage to Z eco whether by pushing with intiital 4 marines or preventing zerg to not eco up. Used to be the case that zerg had to do damage to terran with 2 hat or zerg had to force terran to make bunker when going 15cc. It's now the opposite. Zerg drones and drones and if terran lets that happen in early game game skews heavily to the zerg player. Soma even said you don't even need to harrass scv lines anymore. As you have 3 hatches instead of 2, you can easily overwhelm MnM army or just drone up based on scouting. Zerg seems pretttty good with how builds have been optimized and evolved but the maps and zerg gamers being old are kinda dooming the zergs lol. | ||
Shinokuki
United States859 Posts
On May 24 2023 20:50 Magic Powers wrote: Snow is the player to look to if you want to see ways to solve early zerg pressure. It's certainly not Mini. Bisu and Snow are the two top dogs in PvZ. Not really. Snow isn't particularly known for his PvZ. He's a god at PvT. Mini and Bisu are gods at early game pressure. Mini 's game is basically trying to get ahead with the best mining optimization and harrassment in early game lol. Lot of zerg players know this so they go 11 hat most of the time to prevent 1:09 gate zealot timing push. | ||
TMNT
2529 Posts
On May 25 2023 02:58 Shinokuki wrote: Shuttle is literally one of the worst progamer atm lol. Of course he gets blasted by the #1 zerg. Match ups are more determined by maps. I mentioned that game because I was watching that at the moment of writing. But I have seen countless of PvZ games with a scenario like that be it Best Snow or Mini playing. It's important to get your eco going but brilliant protoss players like mini and snow are very good at micro'ing their zealots and disrupting that crucial drone timing. Frankly, it's harder for the zerg player to deal with the initial 1 probe + 1 zealot push since there are so many opportunities for protoss players to capitalize on as maps are not so kind to zergs. And this part is exactly what I mean when I said the P has to be better. To not fall into the position that Shuttle was in that game, the P has to win the Zealots vs Lings micro battle in the early game. Get good trades, force Lings out, disrupt Zerg's mining, get a drone here and there (best scenario). Protoss has to force the situation. Zerg doesn't have to. If nothing happens, Zerg naturally just pulls away. I guess what's left for us to debate is what is harder, Zealot or Ling micro? | ||
Magic Powers
Austria3709 Posts
On May 25 2023 03:00 Shinokuki wrote: Not really. Snow isn't particularly known for his PvZ. He's a god at PvT. Mini and Bisu are gods at early game pressure. Mini 's game is basically trying to get ahead with the best mining optimization and harrassment in early game lol. Lot of zerg players know this so they go 11 hat most of the time to prevent 1:09 gate zealot timing push. The numbers prove me right. Snow is crushing it every month in PvZ. Mini isn't. | ||
TMNT
2529 Posts
![]() Snow has improved his PvZ a lot since... I don't know exactly, but PvZ used to be his weakness for sure. In ASL14 the Terrans tried to kill him (again) by putting him in the same group with Soma Qiueen Soulkey (disgusting lol) but he ended up top of the group. Mini is so inconsistent it almost feels like anything anyone says about him would be true if you pick the right period to examine. He can lose to Shuttle in Set 1 then does an all kill in Set 2 of Proleague. | ||
Shinokuki
United States859 Posts
On May 25 2023 03:06 TMNT wrote: I mentioned that game because I was watching that at the moment of writing. But I have seen countless of PvZ games with a scenario like that be it Best Snow or Mini playing. And this part is exactly what I mean when I said the P has to be better. To not fall into the position that Shuttle was in that game, the P has to win the Zealots vs Lings micro battle in the early game. Get good trades, force Lings out, disrupt Zerg's mining, get a drone here and there (best scenario). Protoss has to force the situation. Zerg doesn't have to. If nothing happens, Zerg naturally just pulls away. I guess what's left for us to debate is what is harder, Zealot or Ling micro? Ling micro is harder pretty much because of the map design. Just go behind mineral line and go brrr with probe behind the zelot. Harder to micro 6 individual lings than microing 1 zelot. Zerg really does not want to lose more than 2 but it is w pretty normal to lose 2 lings to 1 probe/1zealot. Let's not forget the fact that protoss has also improved mining optimization so zerg has to force drone drilling even if they are 11 hatching. That's a big pretty big one as well. The entire game pretty much comes down to that early game pressure lol. Kinda sad state. | ||
Shinokuki
United States859 Posts
On May 25 2023 03:42 Magic Powers wrote: The numbers prove me right. Snow is crushing it every month in PvZ. Mini isn't. I thought we were talking about early game pressure? Snow is crushing it but mini does it better in early game. | ||
Magic Powers
Austria3709 Posts
On May 25 2023 04:44 Shinokuki wrote: I thought we were talking about early game pressure? Snow is crushing it but mini does it better in early game. Mini is great, don't get me wrong. By no means am I talking shit about him. But compared to Bisu and Snow he's just not on the same level. The early game is essential for a good winrate, so I can't see Snow being worse than Mini there. Perhaps he's second to Bisu. I've watched quite a lot of his PvZ games and the things he does are just amazing. Putting tons of pressure on zerg with just a few zealots, and also defending his base near flawlessly each time. Zerg players have a much harder time either busting his base early or conceiling their tech, which forces them to opt for a macro build more often than against weaker protoss players. | ||
Soulforged
Latvia913 Posts
Mini can keep up all game long, his issue is indeed consistency. (And Soulkey, because Mini tries to push the envelope of how greedy P can be in the early game, and Soulkey tries to kill him with lings all the time) | ||
Shinokuki
United States859 Posts
On May 25 2023 05:13 Magic Powers wrote: Mini is great, don't get me wrong. By no means am I talking shit about him. But compared to Bisu and Snow he's just not on the same level. The early game is essential for a good winrate, so I can't see Snow being worse than Mini there. Perhaps he's second to Bisu. I've watched quite a lot of his PvZ games and the things he does are just amazing. Putting tons of pressure on zerg with just a few zealots, and also defending his base near flawlessly each time. Zerg players have a much harder time either busting his base early or conceiling their tech, which forces them to opt for a macro build more often than against weaker protoss players. But the thing is Snow is SOOO good at pvt that it carries his win rate and elo points while mini is not that good at pvt. So when you see it like that mini's pvz kinda makes up for his weak pvt so that hes still in top 5~7. Snow is VERY weak to soma (Snow is 60-130 vs soma or something like that btw) and you may know soma is probably one of the most important and top tier zerg left and for snow to do not good vs him kinda shows you what snow's pvz is like. I.E soma still ahead vs best,snow but their records are not like snow's at least. | ||
XenOsky
Chile2219 Posts
after mid game, protoss losses a ton of value armywise. | ||
ox.tQ
794 Posts
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Scarlett`
Canada2377 Posts
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vOdToasT
Sweden2870 Posts
On May 25 2023 08:03 XenOsky wrote: there is no toss bonjwa because protoss needs to attack in order to create an advantage, meanwhile zergs and terran can just sit there and take things slowly. after mid game, protoss losses a ton of value armywise. Terran must always attack vs Zerg, must often attack vs Protoss, and carriers exist. | ||
Magic Powers
Austria3709 Posts
On May 25 2023 07:18 Shinokuki wrote: But the thing is Snow is SOOO good at pvt that it carries his win rate and elo points while mini is not that good at pvt. So when you see it like that mini's pvz kinda makes up for his weak pvt so that hes still in top 5~7. Snow is VERY weak to soma (Snow is 60-130 vs soma or something like that btw) and you may know soma is probably one of the most important and top tier zerg left and for snow to do not good vs him kinda shows you what snow's pvz is like. I.E soma still ahead vs best,snow but their records are not like snow's at least. What you're saying about Soma makes very little sense. Mini also has a negative record against Soma and is only a few % better against him than Snow is. Meanwhile Snow has a positive record against Soulkey while Mini has a negative record (about the same as Snow vs Soma). By the by Snow is the better PvZ player with an overall winrate of significantly >50% while Mini is around 50% or below. I really don't mean to shade Mini, because 50% in PvZ at the highest level is a huge accomplishment. But the numbers don't lie, only Bisu surpasses Snow's strength in PvZ at the moment, and it's only a minor difference. | ||
JClave
8 Posts
He's been performing consistently well in PvZ lately at least in online matches. 1. In the last KCM season finals, Snow has beaten all four Zerg's in a row (including Soma) to carry his team to victory. 2. San Pao Championship - he beat hero in the finals in Bo5. 3. Consistently good performance against Zergs in Bo9 Ultimate battles I also watch Snow's Youtube membership lectures on PvZ. He has a really deep understanding of PvZ matchups and know how to "paint a broad picture" when it comes to gameplan, by taking into account things like at which point it will be most difficult for the zerg to repel his attack due to supply block early game, etc. Anyway, regarding why PvZ is so hard to win in a high prize pool tournaments like ASL, there are just so many ways in which Zerg can trick toss. As toss, you need to watch out for so many things going wrong suddenly like Ling all in, Hydra bust, fast Hydra drop inside main, fast Lurker rush, Muta rush, especially in the first 10 mins of the game. Because corsair can't always scout early enough on time, toss has to rely a lot on intuition to make the correct decision on whether the opponent is going all in any of these or whether they are going economy management mode with lots of drones instead. Also, Zerg can always get one free win in Best of X matchups by going ling all in off toss because it's just so hard to predict and prepare for amongst a number of other variables. So that's why I say PvZ requires luck for Toss since Zerg can always hide their intention and do crazy aggro openers that are impossible to predict unless you are a psychic. | ||
TMNT
2529 Posts
On May 25 2023 15:59 vOdToasT wrote: Terran must always attack vs Zerg, must often attack vs Protoss, and carriers exist. But that's where the disparity lies. T and P both have to attack Z to prevent their outrageous late game power. But T only have to attack P 33% of the time (Carrier build). And even in that case, P don't really sit and defend in their base like what T usually do against P. It's more like P trying to stall T to survive before the Carriers are out in sufficient number, much like Z trying to stall T to get Defilers out. On top of that, the disparity in army power is probably most significant in TvP. Late game TvZ and PvZ there are differences in army power, but not to the degree that one army totally decimates the other like TvP. Once again, you can see why we have T>Z and Z>P, but P are not really > T (due to that late game army power disparity) to complete the symmetry. As G5 said, the imbalance is only slightly, but enough to create a trend over significant amount of time. | ||
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MeSaber
Sweden1235 Posts
On May 25 2023 20:44 TMNT wrote: But that's where the disparity lies. T and P both have to attack Z to prevent their outrageous late game power. But T only have to attack P 33% of the time (Carrier build). And even in that case, P don't really sit and defend in their base like what T usually do against P. It's more like P trying to stall T to survive before the Carriers are out in sufficient number, much like Z trying to stall T to get Defilers out. On top of that, the disparity in army power is probably most significant in TvP. Late game TvZ and PvZ there are differences in army power, but not to the degree that one army totally decimates the other like TvP. Once again, you can see why we have T>Z and Z>P, but P are not really > T (due to that late game army power disparity) to complete the symmetry. As G5 said, the imbalance is only slightly, but enough to create a trend over significant amount of time. Not sure what you mean here. If you let P expand all map as T you will have a severe disadvantage. P can rebuild its base anywhere on the map and still be capable. In TvP you need to block expansions just as much as a PvZ or TvZ. In that sense TvP is 100% attack or you lose the game. You cant camp forever which you seem to imply unless there are carriers. | ||
vOdToasT
Sweden2870 Posts
On May 25 2023 20:44 TMNT wrote: But that's where the disparity lies. T and P both have to attack Z to prevent their outrageous late game power. But T only have to attack P 33% of the time (Carrier build). And even in that case, P don't really sit and defend in their base like what T usually do against P. It's more like P trying to stall T to survive before the Carriers are out in sufficient number, much like Z trying to stall T to get Defilers out. On top of that, the disparity in army power is probably most significant in TvP. Late game TvZ and PvZ there are differences in army power, but not to the degree that one army totally decimates the other like TvP. Once again, you can see why we have T>Z and Z>P, but P are not really > T (due to that late game army power disparity) to complete the symmetry. As G5 said, the imbalance is only slightly, but enough to create a trend over significant amount of time. Terran must attack in many more situations than against carriers, but yeah, you can play a more defensive style if you want to. It's not the most common style though, and it's better on some maps than on others. On most maps, you can't just immediately go to defensive split map play without doing some big push first. Having to attack or not having to attack doesn't matter for balance though. Terran had to attack Zerg since ancient times, and the matchup was still Terran favoured. If you have to attack but your attack is overpowered, then your race is advantaged. | ||
TMNT
2529 Posts
On May 25 2023 22:14 MeSaber wrote: Not sure what you mean here. If you let P expand all map as T you will have a severe disadvantage. P can rebuild its base anywhere on the map and still be capable. In TvP you need to block expansions just as much as a PvZ or TvZ. In that sense TvP is 100% attack or you lose the game. You cant camp forever which you seem to imply unless there are carriers. In that "sense" all races have to attack because to win the game you have to destroy all buildings of your enemy. But we're not taking it literally like that are we? In TvP, excluding Carrier build, when you have 2 bases, P are supposed to have 3. Likewise, 3 for 4-5, 4 for 6-7, 5 for 8-9 etc. In some cases when T are on 5 bases P can take rest of the map and T are still able to win. When we talk about "P have to attack" it almost exclusively means during the mid game (mentioned already by Xenosky) until T have 4 bases. No one means T can camp forever on 3-4 bases and let P take all the 12 remaining bases. Here's another way to put it: If you let T and P both grow freely but in a sustainable manner (not taking extra bases which are out of your capability to protect, for example P having 6 bases at 10th minute on 100 supplies is not sustainable, T taking the 3rd base off 1 Tank is not sustainable), no fights, no harassments, etc. T will kill P later on out of sheer force from their mech army. Therefore, P have to do some sorts of attack to disrupt T's rate of growth. It's a must for Protoss. But it's only an option for Terran. If the game did not have a 200 supply cap for both races then it could be another story, but Protoss always max first so there's always the need for them to attack first, otherwise they can't grow bigger (in terms of army power) but their enemies can. And we all know at 200/200 Protoss is the worst. | ||
TMNT
2529 Posts
On May 25 2023 22:56 vOdToasT wrote: Terran must attack in many more situations than against carriers, but yeah, you can play a more defensive style if you want to. It's not the most common style though, and it's better on some maps than on others. On most maps, you can't just immediately go to defensive split map play without doing some big push first. Having to attack or not having to attack doesn't matter for balance though. Terran had to attack Zerg since ancient times, and the matchup was still Terran favoured. If you have to attack but your attack is overpowered, then your race is advantaged. In TvZ, T have to attack but still are favored, because it's related to my second point there: Terran's late game army is not significantly underpowered compared to Zerg (but we dont have that in the case of P vs T). Late game TvZ is kinda back and forth fighting, not one army running away from the other because they will get totally decimated if they try to clash head-on like PvT. Also disagree that T must attack in many situations in TvP. There are two must-attack situations: 12 Nexus and Carrier. The rest (FD, 3 Tanks, 5 Tanks, 4-6 Fac. etc.) are just options/styles. Vulture drop is also an option. And Vulture map control doesn't count as attack. Light had 2 games recently in Proleagues against Best and Mini, 45 minutes each, in which he was both on 4 bases while the two Protosses already took all 3 corners of the map and on 8-9 bases. Light eventually won both. | ||
vOdToasT
Sweden2870 Posts
I don't agree that Protoss has the weakest 200/200 either. They can, depending on the game state, but they can also have the strongest. It is feasible and practical to max out on lots of reavers, archons, and HT, which is not inferior to the Zerg equivalent at all. Carriers + arbiters + HT make an ultimate army in PvT as well, if you can make it to it, and even without carriers, if you have enough arbiters, it is possible to actually beat a maxed Terran army if you win the micro battle, especially if you attack him when he's moving so that he doesn't have a perfect entrenched position. You can provoke movement from him by expanding. What we can't argue over is the winrate. PvT is a balanced matchup based on winrates, if we play on the right maps. There are many maps that are very close to 50% in PvT, such as Butter, Sylphid, Retro, and Eclipse. In the previous ASL map pool, PvT wasn't a problem. The most T favoured TvP map was Vermeer, but Protoss had 76 which was even more P favoured in PvT. | ||
TMNT
2529 Posts
On May 26 2023 00:04 vOdToasT wrote: The reasons why X race is favoured is ultimately just speculation as no explanation can be proven or disproven, and I can argue with you over why I think things are how they are. I think that Protoss and Terran can both play offensively or defensively, but that certain situations force the other side to attack. I think that in this regard, they are quite even. T can't play passive split map on a map with too many expansions, and a Protoss, even one who's going carriers, has to make a move against a split mapping Terran on some cramped two player map. What we can't argue over is the winrate. PvT is a balanced matchup based on winrates, if we play on the right maps. There are many maps that are very close to 50% in PvT, such as Butter, Sylphid, Retro, and Eclipse. In the previous ASL map pool, PvT wasn't a problem. The most T favoured TvP map was Vermeer, but Protoss had 76 which was even more P favoured in PvT. No, I never said PvT was not balanced. I always stress it's something like T>Z>P=T. What I tried to explain in the above posts is that it should be T>Z>P>T (perfect symmetry), but because P has to attack T first (midgame) to get advantage (in most cases) AND late game army P < late game army T, so we don't have P>T but we have P=T instead. | ||
vOdToasT
Sweden2870 Posts
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TMNT
2529 Posts
On May 26 2023 00:04 vOdToasT wrote: I don't agree that Protoss has the weakest 200/200 either. They can, depending on the game state, but they can also have the strongest. It is feasible and practical to max out on lots of reavers, archons, and HT, which is not inferior to the Zerg equivalent at all. Carriers + arbiters + HT make an ultimate army in PvT as well, if you can make it to it, and even without carriers, if you have enough arbiters, it is possible to actually beat a maxed Terran army if you win the micro battle, especially if you attack him when he's moving so that he doesn't have a perfect entrenched position. You can provoke movement from him by expanding. But this is pure theoretical stuff, as if you type "show me the money" and build all those units at will. In reality, P almost never get to that kind of 200/200 army (200/200 Reaver Archon HT or 200/200 Carrier Arbiter HT). And if they ever do, it probably means they are so far ahead that they can kill the enemy long before they get to that composition. It's like Snow getting to 200/200 Scouts to massacre Artosis. He can never build 200/200 Scouts against Light can he? You can say the same for Terran and Zerg. 200 Ultralisks or 200 BCs probably kill everything as well. But it's not realistic. The weakest 200/200 I mentioned obviously mean a probable 200/200 in the current meta. For example, Gateway tier 1 units + Shuttle HT + maybe an Arbiter. | ||
vOdToasT
Sweden2870 Posts
On May 26 2023 00:29 TMNT wrote: But this is pure theoretical stuff, as if you type "show me the money" and build all those units at will. In reality, P almost never get to that kind of 200/200 army (200/200 Reaver Archon HT or 200/200 Carrier Arbiter HT). And if they ever do, it probably means they are so far ahead that they can kill the enemy long before they get to that composition. It's like Snow getting to 200/200 Scouts to massacre Artosis. He can't never build 200/200 Scouts against Light can he? The weakest 200/200 I mentioned obviously mean a probable 200/200 in the current meta. For example, Gateway tier 1 units + Shuttle HT + maybe an Arbiter. I can show you a VOD of Free getting a reaver archon army against Jaedong, and I did it myself often. It was my way to capitalise on being ahead due to a better midgame. I did a lategame reaver transition. It is true that in a currently popular style, the maxed out army that you will get is weak, because that style is to attack with gateway units, eventually supported by a few templar, and to rely on having more psi than T has supply. However, this is not the only way to play. When massed arbiters were popular, what I described more commonly occurred. You could see how far ahead each side was ahead by counting the number of arbiters and comparing it to the number of vessels. | ||
TMNT
2529 Posts
On May 26 2023 00:30 vOdToasT wrote: I can show you a VOD of Free getting a reaver archon army against Jaedong, and I did it myself often. It was my way to capitalise on being ahead due to a better midgame. I did a lategame reaver transition. But (a) was he on 200/200?, (b) was he already ahead in the mid game, and (c) how many games like that do you often see? Maybe we need to set some ground rule first: 200/200 in the first max out. No way P can get to that composition in the first max out. | ||
vOdToasT
Sweden2870 Posts
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NotJumperer
United States1371 Posts
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Heartland
Sweden24579 Posts
Sorry, I actually misread your post. | ||
HOLYBATS
Turkey710 Posts
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Piste
6167 Posts
On May 23 2023 17:24 TMNT wrote: Bonjwa doesn't even mean the best player of all time. But for sure each has been a goat during the time they were called bonjwa ![]() | ||
Magic Powers
Austria3709 Posts
+ Show Spoiler + Snow handily wins the games where Jaedong tries an all-in (with zerglings or hydras), but loses most of the other games. I think this shows that protoss players don't have to be afraid of all-in builds. The challenge comes mostly from safe openings with or without early game pressure. The transition into a playable mid game from a standard opening is what protoss players are struggling with. The final game is an example of a successful transition for protoss with good winning chances. At around 1h 32m Snow loses his main army but still manages to win the game (without ever harassing Jaedong's drone lines). This one game doesn't prove that protoss is equally matched against zerg in the late game, but it does show that there's no need to lose hope during that phase. Reavers are really powerful. | ||
PhilGood2DaY
Germany7424 Posts
At this point it is pretty clear that considering the professional map pool (OSL,MSL,Pro League, ASL, ect..) Terran is overall slightly a more powerful race than Zerg or Protoss. It is completely insane too assume, that by a sheer coincidence in a game with millions of players "the most gifted players all chose to be Terran".. whoever believes that really needs a reality check.. | ||
Magic Powers
Austria3709 Posts
On May 27 2023 05:07 MaGic~PhiL wrote: I mean.. not to crush down on you too hard but one game (same with series btw) does not prove anything at all. At this point it is pretty clear that considering the professional map pool (OSL,MSL,Pro League, ASL, ect..) Terran is overall slightly a more powerful race than Zerg or Protoss. It is completely insane too assume, that by a sheer coincidence in a game with millions of players "the most gifted players all chose to be Terran".. whoever believes that really needs a reality check.. I literally said the same thing that it doesn't prove anything. I'm not here to debate protoss balance, the arguments go nowhere. I'm offering ideas and solutions to those who are interested in that instead of complaining. | ||
ZFcrush
1 Post
Maybe it wouldn't work, I don't know, I just thought of it...I just thought a tiny increase in 3rd distance would make a much more significant impact on Terran getting their 3rd than it would affect anything in ZvP. In reading this thread I see a lot of people saying that the problem with the match up hierarchy is that PvT is close to equal which messes up the balance since it's supposed to be Protoss's strong match up. | ||
Piste
6167 Posts
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Timebon3s
Norway643 Posts
Random will always have a leg up when playing vs a spesific race. Then everyone would pick Random to not be at a disadvantage. Then all games would be RvR and nobody could complain about anything. | ||
vOdToasT
Sweden2870 Posts
On May 27 2023 08:12 ZFcrush wrote: I wonder if you could boost Protoss's results by making maps such that the 3rd base is ever so slightly further away than they are in your standard tournament map. My thinking is that it would make PvT slightly more Protoss favored without affecting ZvP very much. It would make Protoss defending their 3rd a little harder PvZ, but perhaps a tiny increase in 3rd distance might not affect PvZ a whole lot since by the time Protoss gets their 3rd they usually have a pretty big army and a lot of PvZ has Protoss fighting for a long time on 2 base anyway. Maybe it wouldn't work, I don't know, I just thought of it...I just thought a tiny increase in 3rd distance would make a much more significant impact on Terran getting their 3rd than it would affect anything in ZvP. In reading this thread I see a lot of people saying that the problem with the match up hierarchy is that PvT is close to equal which messes up the balance since it's supposed to be Protoss's strong match up. Eclipse is right down the middle at 50% PvT and has a far away third | ||
vOdToasT
Sweden2870 Posts
On May 27 2023 14:52 Piste wrote: How bout having match up specific maps? Would propably result in a lot of complaining from the losing race even when the results were determined by skill rather than map imba. Instead, just strive for an even map pool overall. If one map has 55% in one matchup, then another map in the same pool should have 55% for the other race, so that every matchup in total is at 50%. | ||
PhilGood2DaY
Germany7424 Posts
On May 27 2023 17:46 Timebon3s wrote: The natural evolution of SC:BW is for everyone to realise that Random is the best race. Random will always have a leg up when playing vs a spesific race. Then everyone would pick Random to not be at a disadvantage. Then all games would be RvR and nobody could complain about anything. Of course the best race is Random by A LOT.. but it is downright impossible to play Random as well as one race.. I mean just count how many match ups you need to be able to play at top pro level.. So basically we can ignore this one entirely.. rofl | ||
XenOsky
Chile2219 Posts
On May 27 2023 17:46 Timebon3s wrote: The natural evolution of SC:BW is for everyone to realise that Random is the best race. Random will always have a leg up when playing vs a spesific race. Then everyone would pick Random to not be at a disadvantage. Then all games would be RvR and nobody could complain about anything. ppl would complain about RNG, "you won cause of ZvP, lucky roll" kind of argument. | ||
TMNT
2529 Posts
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Timebon3s
Norway643 Posts
Only way to find out is to make a big RvR tournament with a big prize pool. You’re all wrong, this would be amazing. You’re just stuck in an old mindset:D | ||
bovienchien
Vietnam1152 Posts
Game 1: Main race vs main race Next games: winner plays main race, loser plays off race. Or it's opposite. This thing reduces important of race. We have so many ways to players play more than 1 race. They will practice more and we have more amazing/fun matchup/game. Example: Players have to choose their race (main race is only maximum 2 times) for each round before tournament starts. I play Terran, I will choose Ro24 (T), 16 (P), 8(P), 4(P), Final (T) | ||
darktreb
United States3016 Posts
Both Flash and Jaedong achieved the comparable level for TvX and ZvX respectively, combined with the drive to be and stay #1, at least for some period of time. And Jaedong's period of that was partly if not largely cut short by Flash achieving that.
No Protoss has ever checked all of the above boxes at the same time. The closest player is Bisu, who was dominant at PvZ and PvP at times, and at the same time for at least a brief moment in history. Bisu also achieved a very high PvT ELO from executing the right game plans and being more skilled than a large number of proleague opponents. But Bisu never really understood PvT the way Stork did, or had the final level of battle execution Jangbi did. So he was never able to reach the PvT level needed to rise to that final level.
Is the lack of Protoss player checking all those boxes due to Protoss being worse? Given that different Protoss players have been able to achieve the bonjwa-esque PvX level for different matchups, it seems like the issue is the challenge of combining all these skills at the same time. That said, it's possible that it's simply "harder" for Protoss to reach this level simultaneously for its matchups, than other races. The discussion should at least involve this question. | ||
TMNT
2529 Posts
Here's his Kespa record from TLPD: vT: 128-75 (63.05%) vZ: 133-53 (71.51%) vP: 110-62 (63.95%) Flash is out of this world, so here's Jaedong: vT: 172-101 (63.00%) vZ: 164-61 (72.89%) vP: 126-61 (67.38%) Here's Stork PvT: 151-78 (65.94%) You can see that Bisu's PvT was not that different to Stork's. And Jaedong's level in different matchups was not that equal too. But to be honest, here we are only talking about the absolute no.1 of each race so it could be totally by chance that Bisu is not as all-rounded as Flash and Jaedong. If we expand to the top 5/10 of each race, the story for Terran and Zerg players are not that different to Protoss. Let's just get back to the table I made earlier: ![]() You can see all top Terran players are better at TvZ than TvP. And likewise, all Zergs are better at ZvP than ZvT. So apart from a few selected players, no one in this game can be that all-rounded in all matchups. | ||
stambe
Bulgaria492 Posts
On May 29 2023 01:17 bovienchien wrote: We can use 2 race (main race and off race) for every players. Game 1: Main race vs main race Next games: winner plays main race, loser plays off race. Or it's opposite. This thing reduces important of race. We have so many ways to players play more than 1 race. They will practice more and we have more amazing/fun matchup/game. Example: Players have to choose their race (main race is only maximum 2 times) for each round before tournament starts. I play Terran, I will choose Ro24 (T), 16 (P), 8(P), 4(P), Final (T) Sounds fun, but since you are restricting everyone's main race playtime to such a degree, at what point your off race becomes your main and vice versa ? After 2 years of doing this im not sure the player himself will be able to point out which of the 2 races he plays is his main at that point ![]() | ||
A.Alm
Sweden508 Posts
On May 25 2023 04:19 TMNT wrote: The numbers (2023): ![]() Snow has improved his PvZ a lot since... I don't know exactly, but PvZ used to be his weakness for sure. In ASL14 the Terrans tried to kill him (again) by putting him in the same group with Soma Qiueen Soulkey (disgusting lol) but he ended up top of the group. Mini is so inconsistent it almost feels like anything anyone says about him would be true if you pick the right period to examine. He can lose to Shuttle in Set 1 then does an all kill in Set 2 of Proleague. nice table! what data are you using? | ||
NoobSkills
United States1597 Posts
Sort of reminds me when zergs don't get burrow. 100/100 to stop expansions, invisible scouts, ambush, worker/unit saver. Ambush is probably the weakest of these versions, but the rest are great, but so very few zergs add it into their play. You would be hard pressed to find many games where that 100/100 upgrade would not have saved them 100/100. But also I do think that protoss has so many styles and moves it is hard to be good at all of them. Carrier operates differently than gatewayman than arbriter than storm than reaver than corsair. And then there is stylistic versions of all of those like rushing them out or just adding them into your play. Some do rushed reaver plays meanwhile snow can get them whenever and seriously delay your movement. But when it comes down to it and a protoss is stuck, they always go for the hammer, no matter how stupid it is. Attack into 10 sunkens + lurkers + defilier with 1 obs? Good idea! Straight 1a2a3a4a5a6a7a right into a entrenched T position? Lets hope we get good mine drags. Blind recall 6 times vs light in one match where the past 5 times he had mines+turrets+presieged tanks+vessel? Hope he forgot to replace the mines and turrets! Not sure why exactly they're not the best dealing with the change in matchups and adapting to scenarios, but the reason why a bonjwa toss doesn't exist has nothing to do with balance. | ||
claire_thu
5 Posts
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A.Alm
Sweden508 Posts
On June 15 2023 16:55 claire_thu wrote: crypto scammer, who cares crypto, who cares | ||
TMNT
2529 Posts
From eloboard.com | ||
TMNT
2529 Posts
On June 15 2023 10:38 NoobSkills wrote: But when it comes down to it and a protoss is stuck, they always go for the hammer, no matter how stupid it is. Attack into 10 sunkens + lurkers + defilier with 1 obs? Good idea! Straight 1a2a3a4a5a6a7a right into a entrenched T position? Lets hope we get good mine drags. Blind recall 6 times vs light in one match where the past 5 times he had mines+turrets+presieged tanks+vessel? Hope he forgot to replace the mines and turrets! Not sure why exactly they're not the best dealing with the change in matchups and adapting to scenarios, but the reason why a bonjwa toss doesn't exist has nothing to do with balance. It has everything to do with balance, as evidenced by 25 years of data. What you just described are just isolated incidents or sub-A rank strategy. Zerg and Terran can have stupid moves too (like throwing your entire Zerg army into a cannon reaver templar well defended position, for example), but have you ever stopped for a moment to think and realize that the gameplay kind of forces Protoss to make that kind of move more often than the other races? Think about it, in a PvT if the Protoss is ahead, what does he do? Keep attacking and wear down the tank count, while expanding yourself. In that case the 1a2a3a looks amazing.No problem. But what if he's behind? There's no options for Protoss to retreat and turtle and come out later. He has to force the issue by another attack, some sorts of harassment, or even a hail mary recall, etc. On the other hand, what if the Terran's behind? Keep calm, defend well, and expand when you can. Once you have 4 bases everything is possible because your army is far stronger than their army. Terran always gives the impression of a calm, composed, calculated race while Protoss and Zerg will always give the vibe of apes and orges. That's just the gameplay. I'm not saying the Terran has a better chance to win when he's behind than the Protoss, but the gameplay itself doesn't encourage Terran to make agressive moves to even it out when he's behind. As a rule of thumb in video games or just in real life, you need less to defend than attack, so the race who is forced to attack more will make more "stupid" moves. In that sense, the order once again is P>Z>T. | ||
Postaljester_
27 Posts
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NoobSkills
United States1597 Posts
On June 15 2023 18:06 TMNT wrote: It has everything to do with balance, as evidenced by 25 years of data. What you just described are just isolated incidents or sub-A rank strategy. Zerg and Terran can have stupid moves too (like throwing your entire Zerg army into a cannon reaver templar well defended position, for example), but have you ever stopped for a moment to think and realize that the gameplay kind of forces Protoss to make that kind of move more often than the other races? Think about it, in a PvT if the Protoss is ahead, what does he do? Keep attacking and wear down the tank count, while expanding yourself. In that case the 1a2a3a looks amazing.No problem. But what if he's behind? There's no options for Protoss to retreat and turtle and come out later. He has to force the issue by another attack, some sorts of harassment, or even a hail mary recall, etc. On the other hand, what if the Terran's behind? Keep calm, defend well, and expand when you can. Once you have 4 bases everything is possible because your army is far stronger than their army. Terran always gives the impression of a calm, composed, calculated race while Protoss and Zerg will always give the vibe of apes and orges. That's just the gameplay. I'm not saying the Terran has a better chance to win when he's behind than the Protoss, but the gameplay itself doesn't encourage Terran to make agressive moves to even it out when he's behind. As a rule of thumb in video games or just in real life, you need less to defend than attack, so the race who is forced to attack more will make more "stupid" moves. In that sense, the order once again is P>Z>T. Zergs don't throw their entire army into cannon+reaver+storm though. Long ago when protoss would defend far expansions by putting up that style of defense even then zergs didn't throw into it. They pressured it with dark swarm and some lings over and over to catch the reaver off guard or templar out of energy. The situation where you see zergs attacking into a well fortified position nowadays is getting rid of the forge OR an attempt to bust a protoss who has lacking defense not overwhelming, becuse the protoss made too few cannons or not enough units. A terran attempted bust doesn't normally happen in the mid game. There was the pressure after a nexus first build that fell off becuse protosses adapted to defend it better. A terran may attempt a bust on a zerg's position who didn't make enough sunkens or lurkers or doesn't have defilers or a nydus yet, but they're not straight running 200/200 into 170/200 worth of lurkers darkswarm defiler sunken. I do get your point on if protoss is behind what do you want to do, and sure you don't want to be sitting 200/200 while terran lays back and cruises to 200/200. If however you take the other 2 mains or start making carriers or even fake making carriers they're forced to move out. When terran is on the move storm/arbriters work better period. Beyond even that your 1a2a3a4a works a whole lot better when their position is away from their preset mines, turrets, depot walls etc. Your recalls are further away from their core, your storms do better because their units are clumped together. And while I don't know the most effective way to play PvZ in the least bit there are pros that have their own version of the razorwire strats to break a zerg. Corsairs that supply block zerg from remaking. Brute force zealot attacks that attempt to focus on one area and busting up the drones, force unit production, while attacking hatches. Some also tax the multitasking ability of their opponent by running stuff everywhere, hoping that in just one area they're sucessful. Late game though they attempt to keep the same things up but it never seems to work very well. They lose expansions to a few units consistently, but never drop the reaver+templar+cannon down like games long ago to defend them. They never arbriter past the defenses. They get stalled repeatedly from losing their one observer which does happen, but it prevents them from being successful in that attack because by the time you get another one there, more static defense is made, more scourge for obs, more lurkers and defilers as well. Throughout all time while not using the full extent of their ability as a race there have still always been sucessful PvT and PvZ players, but never on the same player. Then you're relying on tournament bracket AND that a PvP sniper doesn't stop you from progressing at the same time. | ||
NoobSkills
United States1597 Posts
On May 29 2023 04:25 darktreb wrote: Is the lack of Protoss player checking all those boxes due to Protoss being worse? Given that different Protoss players have been able to achieve the bonjwa-esque PvX level for different matchups, it seems like the issue is the challenge of combining all these skills at the same time. That said, it's possible that it's simply "harder" for Protoss to reach this level simultaneously for its matchups, than other races. The discussion should at least involve this question. 1a2a3a4a Reaver Bulldog or mass shuttle Storm drop Carrier Corsair Arbriter Same core of units in all matchups, but all that specialty stuff that greatly changes the effectiveness of what you do and are able to do and even those things don't work the same way in all the matchups. A reaver in PvT isn't the same as one in PvZ. Corsairs and Carriers both great in one matchup, operate differently, and usually operate outside the main army. All needing to be babysat or risk losing them with fairly large investments into them. If you want to be great at one matchup, it kind of takes you away from the other even though you're still mass producing zealots and dragoons. There is also a tipping point of how many types of specialty you can use at once. If you're using reavers in PvT you might eventually get storm and even drops for the storm, but can you micromanage carriers at the same time? And then you get so focused on using that reaver, that you don't realize that the T is approaching 200/200 and it simply isn't nearly as effective as it once was and perhaps switching to storm carrier or storm arbriter would have been a much better transition until it was too late. | ||
M3t4PhYzX
Poland4165 Posts
On June 16 2023 02:40 NoobSkills wrote: Zergs don't throw their entire army into cannon+reaver+storm though. Long ago when protoss would defend far expansions by putting up that style of defense even then zergs didn't throw into it. They pressured it with dark swarm and some lings over and over to catch the reaver off guard or templar out of energy. The situation where you see zergs attacking into a well fortified position nowadays is getting rid of the forge OR an attempt to bust a protoss who has lacking defense not overwhelming, becuse the protoss made too few cannons or not enough units. A terran attempted bust doesn't normally happen in the mid game. There was the pressure after a nexus first build that fell off becuse protosses adapted to defend it better. A terran may attempt a bust on a zerg's position who didn't make enough sunkens or lurkers or doesn't have defilers or a nydus yet, but they're not straight running 200/200 into 170/200 worth of lurkers darkswarm defiler sunken. I do get your point on if protoss is behind what do you want to do, and sure you don't want to be sitting 200/200 while terran lays back and cruises to 200/200. If however you take the other 2 mains or start making carriers or even fake making carriers they're forced to move out. When terran is on the move storm/arbriters work better period. Beyond even that your 1a2a3a4a works a whole lot better when their position is away from their preset mines, turrets, depot walls etc. Your recalls are further away from their core, your storms do better because their units are clumped together. And while I don't know the most effective way to play PvZ in the least bit there are pros that have their own version of the razorwire strats to break a zerg. Corsairs that supply block zerg from remaking. Brute force zealot attacks that attempt to focus on one area and busting up the drones, force unit production, while attacking hatches. Some also tax the multitasking ability of their opponent by running stuff everywhere, hoping that in just one area they're sucessful. Late game though they attempt to keep the same things up but it never seems to work very well. They lose expansions to a few units consistently, but never drop the reaver+templar+cannon down like games long ago to defend them. They never arbriter past the defenses. They get stalled repeatedly from losing their one observer which does happen, but it prevents them from being successful in that attack because by the time you get another one there, more static defense is made, more scourge for obs, more lurkers and defilers as well. Throughout all time while not using the full extent of their ability as a race there have still always been sucessful PvT and PvZ players, but never on the same player. Then you're relying on tournament bracket AND that a PvP sniper doesn't stop you from progressing at the same time. ![]() ![]() ![]() | ||
NoobSkills
United States1597 Posts
Solid contribution. Found the protoss player ![]() | ||
Nirli
Bulgaria358 Posts
Of course, there wasn't even cable TV, let alone a PC, near us. We were just using our imagination and a notebook, writing down our elaborate battles. | ||
M3t4PhYzX
Poland4165 Posts
On June 16 2023 11:35 NoobSkills wrote: Solid contribution. Found the protoss player ![]() Anything else would be too good of a response to that silly post ![]() | ||
TMNT
2529 Posts
On June 16 2023 02:40 NoobSkills wrote: Zergs don't throw their entire army into cannon+reaver+storm though. Long ago when protoss would defend far expansions by putting up that style of defense even then zergs didn't throw into it. They pressured it with dark swarm and some lings over and over to catch the reaver off guard or templar out of energy. The situation where you see zergs attacking into a well fortified position nowadays is getting rid of the forge OR an attempt to bust a protoss who has lacking defense not overwhelming, becuse the protoss made too few cannons or not enough units. A terran attempted bust doesn't normally happen in the mid game. There was the pressure after a nexus first build that fell off becuse protosses adapted to defend it better. A terran may attempt a bust on a zerg's position who didn't make enough sunkens or lurkers or doesn't have defilers or a nydus yet, but they're not straight running 200/200 into 170/200 worth of lurkers darkswarm defiler sunken. I do get your point on if protoss is behind what do you want to do, and sure you don't want to be sitting 200/200 while terran lays back and cruises to 200/200. If however you take the other 2 mains or start making carriers or even fake making carriers they're forced to move out. When terran is on the move storm/arbriters work better period. Beyond even that your 1a2a3a4a works a whole lot better when their position is away from their preset mines, turrets, depot walls etc. Your recalls are further away from their core, your storms do better because their units are clumped together. And while I don't know the most effective way to play PvZ in the least bit there are pros that have their own version of the razorwire strats to break a zerg. Corsairs that supply block zerg from remaking. Brute force zealot attacks that attempt to focus on one area and busting up the drones, force unit production, while attacking hatches. Some also tax the multitasking ability of their opponent by running stuff everywhere, hoping that in just one area they're sucessful. Late game though they attempt to keep the same things up but it never seems to work very well. They lose expansions to a few units consistently, but never drop the reaver+templar+cannon down like games long ago to defend them. They never arbriter past the defenses. They get stalled repeatedly from losing their one observer which does happen, but it prevents them from being successful in that attack because by the time you get another one there, more static defense is made, more scourge for obs, more lurkers and defilers as well. Throughout all time while not using the full extent of their ability as a race there have still always been sucessful PvT and PvZ players, but never on the same player. Then you're relying on tournament bracket AND that a PvP sniper doesn't stop you from progressing at the same time. You haven't seen last ASL Quarterfinals Best vs Action? Action on 200/200 with 5k in the bank kept attacking Best who was on 120/200, until Zerg run out of money and left. Funnily, earlier in that game Best did attack into a sea of sunkens and lurkers, and even earlier than that, it was Action who dived on a bunch of cannons for almost nothing. Earlier in that series, Action who was on the verge of winning somehow threw the game by repeating the equivalent of of a Protoss recall on mines. But they are just isolated incidents. You can't accuse a whole race of something based on your tunnel vision. There were a proleague recently where Light played Best and Mini in 2 consecutive games of 45 min each. In both games, both the Protoss players took all 3 corners of the map when Light was only on 4 bases, one using storms and Arbiters while the other transitioning into Carriers. They both lost to Light though. But the winning or losing is not important here. The point is it's not like those players don't know how to play the game is it? If me and you and the average C rank players know it, the pros know it. It's so easy for the viewers, who always watch games with full vision and supply count, to put the blame on the players. So let's say the problem is not balance, but the players then. Then do you think if all Terran or Zerg players played Protoss instead, all those mistakes, stupid moves, wrongful strategy would just magically disappear? Like, in an alternate timeline where Light, Royal, Rush, Mind, JYJ,..... are Protoss players, we would never see 1a2a3a and suicide recall and whatnot? Nah ah. Some would be better and some would be worse players, but we would see the same kind of games we're seeing now, because it's just how the races are designed. Case in point: during this off-season, Best played a lot of offrace TvP versus Rush, Royal, Light, JYJ, Sharp,.... and he held a record of ~80% win. Yep. Best - the god of gatewayman, the master of 1a2a3a. He won his TvPs by expanding and defending resiliently, not by 1a2a3a his tanks into Protoss. Meanwhile the Terran players offracing Protoss kept throwing zealot shuttle and templars into a sea of mines and tanks until they couldn't. Go watch Best's stream in May and find out. | ||
PhilGood2DaY
Germany7424 Posts
you cant take that game as a example in general.. nemesis is a very non standard map lol | ||
NoobSkills
United States1597 Posts
On June 17 2023 04:53 TMNT wrote: You haven't seen last ASL Quarterfinals Best vs Action? Action on 200/200 with 5k in the bank kept attacking Best who was on 120/200, until Zerg run out of money and left. Funnily, earlier in that game Best did attack into a sea of sunkens and lurkers, and even earlier than that, it was Action who dived on a bunch of cannons for almost nothing. Earlier in that series, Action who was on the verge of winning somehow threw the game by repeating the equivalent of of a Protoss recall on mines. But they are just isolated incidents. You can't accuse a whole race of something based on your tunnel vision. There were a proleague recently where Light played Best and Mini in 2 consecutive games of 45 min each. In both games, both the Protoss players took all 3 corners of the map when Light was only on 4 bases, one using storms and Arbiters while the other transitioning into Carriers. They both lost to Light though. But the winning or losing is not important here. The point is it's not like those players don't know how to play the game is it? If me and you and the average C rank players know it, the pros know it. It's so easy for the viewers, who always watch games with full vision and supply count, to put the blame on the players. So let's say the problem is not balance, but the players then. Then do you think if all Terran or Zerg players played Protoss instead, all those mistakes, stupid moves, wrongful strategy would just magically disappear? Like, in an alternate timeline where Light, Royal, Rush, Mind, JYJ,..... are Protoss players, we would never see 1a2a3a and suicide recall and whatnot? Nah ah. Some would be better and some would be worse players, but we would see the same kind of games we're seeing now, because it's just how the races are designed. Case in point: during this off-season, Best played a lot of offrace TvP versus Rush, Royal, Light, JYJ, Sharp,.... and he held a record of ~80% win. Yep. Best - the god of gatewayman, the master of 1a2a3a. He won his TvPs by expanding and defending resiliently, not by 1a2a3a his tanks into Protoss. Meanwhile the Terran players offracing Protoss kept throwing zealot shuttle and templars into a sea of mines and tanks until they couldn't. Go watch Best's stream in May and find out. We're getting far into specific matches. Action had to fight for that last base because of economy and didn't shove his army either he was tactical, best was just more tactical and had economy backing. And again Action didn't shove into the defense on the other match, he avoided it sucesfully once, and it got hard countered the next time, didn't adapt after the first, didn't take the expos available. Also best was playing pretty insane in that series. But in his next match vs mind what happened? Largely brute force, which worked twice, but didn't work out overall. Zero use of carriers, or arbriters. One reaver. Meanwhile mind never once defended his base vs an arb. Would love the name of the proleague you're talking about to watch the VODs. Regardless of their losses, I still find that them attempting to take the map or using carriers to be a solid play. Would brute force have worked? Would a better PvT player have done better? During every era of a bojwa there have been protosses who were really good at vT and vZ. Killed by either their weaker matchup or a PvP snipe. Combined would they have 100% been on par with a bonjwa status who knows? But consistently you see when they're playing their weaker matchup they are predictable, cheesey, aggro, and lack variety. And btw I get it, if you're very good at using carriers or crazy macro off gateway man that doesn't translate directly to the other matchups. Meanwhile your corsair and observer control are totally different and again not as useful elsewhere. So my question to you is, if protoss players were able to make an archon at any point in SCBW out of any 2 pros would/could there have been a bonjwa out of them? I think statistically speaking yes. And if that is true, then imbalance had nothing to do with why there wasn't one. On June 17 2023 06:55 MaGic~PhiL wrote: iirc that particular game ur referring to between best and action was on nemesis.. you cant take that game as a example in general.. nemesis is a very non standard map lol Doesn't matter, he didn't yeet into defense in the first place and it was forced due to economy. Not a blind attempt to to brute force his way into a base for no reason. Even if there was another expansion on the map he was still obligated to attempt to break him, can't just sit while he has double your mining at that point. You'd economically be forced to attempt to break one of those so he couldn't have it or even better if you could. Btw that series was pretty awesome. Dark archon went super ham. That match specifically might have been one of the most versatile unit selections in a game lol. | ||
TMNT
2529 Posts
On June 17 2023 06:55 MaGic~PhiL wrote: iirc that particular game ur referring to between best and action was on nemesis.. you cant take that game as a example in general.. nemesis is a very non standard map lol Yep but I did say they are isolated incidents, not a representation of the how the race should be played. Sometimes due to what happens earlier in the game, players just back themselves into a corner where they are tempted to do something that looks "stupid" to the viewers watching in observer mode. My point is, Protoss gets that reputation the most not because their players are less smart or strategical than Terran or Zerg. It's just how the races and matchups are designed. Terran makes that kind of move the least because... well, they are Terran. Their units are all ranged. The closest thing to 1a2a3a for Terran is MM charging into sunkens and lurkers (before dark swarm is out), but because Terran has a map hack tool they are less likely to over-extend. Zerg is the second in that matter. Tbf Zerg is just as much of a brute force race as Protoss but they're kind of allowed to do it because of (a) dark swarm and (b) the outrageous size of their army and (c) their units are expendable anyway. Protoss suffers the most from that bad reputation mainly because of PvT. Good Terrans will deny your vision + Zealots are melee units = you are more likely tempted to run into a trap with no going back (this is also true in PvZ as well where Zealots run into a Lurker field). The best engagements Protoss have in PvT are the ones where they have an unspotted Observer parked on top of the Terran army. Plus, Protoss is the only race without an invisible "trap" (mines for Terran and lurkers for Zerg) AND they have to attack the most, so that just add up the chances for Protoss to do something "stupid" against T and Z and reduce the chances for the opposite to happen. | ||
TMNT
2529 Posts
On June 17 2023 07:53 NoobSkills wrote: Would love the name of the proleague you're talking about to watch the VODs. Regardless of their losses, I still find that them attempting to take the map or using carriers to be a solid play. Would brute force have worked? Would a better PvT player have done better? Here it is: https://tl.net/forum/bw-tournaments/605325-megathread-daily-proleagues?page=19#369 (game 4 and 6 of Set 1). I don't mean to argue over winning or losing because Light obviously did something right and Mini and Best obviously did something wrong to get that outcome. What I mean is their overall approach was right. The wrong is probably execution. But in his next match vs mind what happened? Largely brute force, which worked twice, but didn't work out overall. Zero use of carriers, or arbriters. One reaver. Meanwhile mind never once defended his base vs an arb. You remember it wrong. Best did use Arbiters and recall in the Sylphid game. The first one was kind of meh and the second one was useless and lost him the game. He didn't even recall on mines but tbf, Arbiter is kind of a hit or miss tool itself in the modern meta and that's why we don't see it as often these days. Snow - without a doubt the best PvT player in history - rarely uses Arbiter. So does Mini. The ones who use Arbiter the most are old school players like Bisu and Best. So my question to you is, if protoss players were able to make an archon at any point in SCBW out of any 2 pros would/could there have been a bonjwa out of them? I think statistically speaking yes. And if that is true, then imbalance had nothing to do with why there wasn't one. I did address this point in the previous page (the post with the win rate table): in fact, Terran and Zerg players are not exactly Archon either. Most Terrans these days are better at TvZ than TvP and most Zergs are better at ZvP than ZvT. I assume if you look at the win rates during KEspa you'd get the same story. What kills Protoss is (1) PvP is more coin-flippy than TvT and ZvZ and (2) PvT is not as P-favored as T in TvZ or Z in ZvP. | ||
WGT-Baal
France3342 Posts
On June 17 2023 12:58 TMNT wrote: Here it is: https://tl.net/forum/bw-tournaments/605325-megathread-daily-proleagues?page=19#369 (game 4 and 6 of Set 1). I don't mean to argue over winning or losing because Light obviously did something right and Mini and Best obviously did something wrong to get that outcome. What I mean is their overall approach was right. The wrong is probably execution. You remember it wrong. Best did use Arbiters and recall in the Sylphid game. The first one was kind of meh and the second one was useless and lost him the game. He didn't even recall on mines but tbf, Arbiter is kind of a hit or miss tool itself in the modern meta and that's why we don't see it as often these days. Snow - without a doubt the best PvT player in history - rarely uses Arbiter. So does Mini. The ones who use Arbiter the most are old school players like Bisu and Best. I did address this point in the previous page (the post with the win rate table): in fact, Terran and Zerg players are not exactly Archon either. Most Terrans these days are better at TvZ than TvP and most Zergs are better at ZvP than ZvT. I assume if you look at the win rates during KEspa you'd get the same story. What kills Protoss is (1) PvP is more coin-flippy than TvT and ZvZ and (2) PvT is not as P-favored as T in TvZ or Z in ZvP. Since when is Snow the best PvT player in history? And i say that as a CJ fan. Snow is decent in an era with a much lower skill level. Kespa-era Jangbi/bisu/best should be in contention for that title | ||
TMNT
2529 Posts
On June 17 2023 13:51 WGT-Baal wrote: Since when is Snow the best PvT player in history? And i say that as a CJ fan. Snow is decent in an era with a much lower skill level. Kespa-era Jangbi/bisu/best should be in contention for that title Come to think of it, maybe the wording is wrong. I mean his level right now can be considered peak PvT in history. I don't think Jangbi ever dominated in PvT like that. | ||
Nirli
Bulgaria358 Posts
On June 17 2023 13:51 WGT-Baal wrote: Since when is Snow the best PvT player in history? And i say that as a CJ fan. Snow is decent in an era with a much lower skill level. Kespa-era Jangbi/bisu/best should be in contention for that title You're on the verge of opening Pandora's box while simultaneously playing with fire. Tread carefully. | ||
NoobSkills
United States1597 Posts
On June 17 2023 12:58 TMNT wrote: Here it is: https://tl.net/forum/bw-tournaments/605325-megathread-daily-proleagues?page=19#369 (game 4 and 6 of Set 1). I don't mean to argue over winning or losing because Light obviously did something right and Mini and Best obviously did something wrong to get that outcome. What I mean is their overall approach was right. The wrong is probably execution. You remember it wrong. Best did use Arbiters and recall in the Sylphid game. The first one was kind of meh and the second one was useless and lost him the game. He didn't even recall on mines but tbf, Arbiter is kind of a hit or miss tool itself in the modern meta and that's why we don't see it as often these days. Snow - without a doubt the best PvT player in history - rarely uses Arbiter. So does Mini. The ones who use Arbiter the most are old school players like Bisu and Best. I did address this point in the previous page (the post with the win rate table): in fact, Terran and Zerg players are not exactly Archon either. Most Terrans these days are better at TvZ than TvP and most Zergs are better at ZvP than ZvT. I assume if you look at the win rates during KEspa you'd get the same story. What kills Protoss is (1) PvP is more coin-flippy than TvT and ZvZ and (2) PvT is not as P-favored as T in TvZ or Z in ZvP. Thank you very much for the link. Gonna watch those games later on. Not sure why I cannot recall the arbriter game. Perhaps it was underwhelming? Regardless his overall strategy was ape, and we know he is a great capable player. But the reliance of that specifically makes the decision to hard counter it easy right? If you're ever in doubt, more mines, more turrets, a bit more speard cuz he does make a few templar, more building blocks and wait for him to destroy himself. On the subject of snow who is no doubt one of the best PvT players, and I would disagree with whoever pointed out the other PvT superstars of the past. Snow is now facing the hardest PvT meta ever in existence and doing well. And yes while I still contend that protoss players get suck in their path far too often, this is indeed the hardest time to play vs a T. And even snow could use some more arbriter or carrier play, laying off the reaver play a bit sooner and making a transition. I get your statistic posting. For some reason I do understand that there is value, but there is so much other data being represented in those numbers that I don't think it is fair to post win rates. How far are the games going back? Which tourmanet/map pool was going on? Was there a new recent meta dominating? Flash alone has destroyed some peoples win rates across the board. I will agree with you on your overall analysis of the norm for what race does better vs what race. What kills protoss is definitly PvP, and that all 3 of the matchups are so far different in how you use your units you're playing 3 completely different versions of protoss and not only that even within those 3 different versions there are wide varations on tech. I don't describe PvP as coin flippy though, but that one player before the game starts out already has an advantage, and the person on the losing side of that advantage has to do something to throw that player off because if the game is normal or regular they will cement their losing position very shortly. | ||
NoobSkills
United States1597 Posts
On June 17 2023 13:51 WGT-Baal wrote: Since when is Snow the best PvT player in history? And i say that as a CJ fan. Snow is decent in an era with a much lower skill level. Kespa-era Jangbi/bisu/best should be in contention for that title Didn't they all have the benefit of playing before flash went god mode? Not to say terrans of the time back then didn't copy the best strats they could, but flash has routinely solved different metas that they could copy. | ||
[sc1f]eonzerg
Belgium6505 Posts
On June 17 2023 18:45 TMNT wrote: Come to think of it, maybe the wording is wrong. I mean his level right now can be considered peak PvT in history. I don't think Jangbi ever dominated in PvT like that. Huh. PvT peak in History is a very strong statement to the ashes of a one time great Pro scene that now dedicates most of the time to obs games and play few x day. Im not a protoss player tho. But i really have my doubts. But i can agree i never seen any protoss player doing what Snow does with shuttle and reavers. But PvT peak uff. | ||
WGT-Baal
France3342 Posts
On June 18 2023 07:48 NoobSkills wrote: Didn't they all have the benefit of playing before flash went god mode? Not to say terrans of the time back then didn't copy the best strats they could, but flash has routinely solved different metas that they could copy. Jangbi went to defeat Baby (aka Ty), Flash (after his starleague wins) and Fantasy in the final in the same run. Flash was already in god mode then. Meanwhile snow hasnt had amazing showing vs T in ASL. Is he doing amazing with his shuttle in daily proleagues? Absolutely. Best PvT-er currently? Also yes, but best in history, as eon said as well, that s a big stretch. Now we re talking about a bygone era so if you're somewhat new, i get why you d make that statement. As for the lack of protoss bonjwa i think we ll probably never know, the 6 dragons era was interesting, but there were a couple godlike players for Z and T at the same time. domination over a period requires also some sort of luck in that regard. I think as long as you have a somewhat healthy race balance in the ro16/ro8 you could say it s all very close, but this season with only 3 P (and previous seasons of P getting hammered all the time unless they got extremely favourable map pool/were named rain) it does paint a bleak picture. Now this is for the very top, lower rank ladder experience varies wildly of course. | ||
TMNT
2529 Posts
On June 18 2023 10:37 WGT-Baal wrote: Jangbi went to defeat Baby (aka Ty), Flash (after his starleague wins) and Fantasy in the final in the same run. Flash was already in god mode then. Meanwhile snow hasnt had amazing showing vs T in ASL. Is he doing amazing with his shuttle in daily proleagues? Absolutely. Best PvT-er currently? Also yes, but best in history, as eon said as well, that s a big stretch. Now we re talking about a bygone era so if you're somewhat new, i get why you d make that statement. . If we're shown PvT games from the Kespa era and games in 2023 without knowing which are which, we 'd surely think the games from 2023 are played at a higher skill level. The peak skill level associated with the 2010 period has some misunderstanding in it. It largely concerns the players' mechanics back then, as in their hands were all 10 years younger, their reactions miliseconds faster etc. But the game back then wasn't more difficult than it is now. The meta has developed so much for Terran that Arbiter play is considered outdated now, let alone pure Gatewayman. Go watch the PvT back then, you'd find players expanding much later. 2 Gates before Robo was the norm. Robo before Nexus was not unusual. Reaver was only used for early harassment. Juggling 2 Reavers to delay Terran's expansion, or even an entire army, wasn't a thing. Microing Reaver after 20+ minutes wasn't a thing. You see Snow doing every move Jangbi did back then, but you won't find something Snow's doing now in Jangbi's play in the 2010s. Even Best is playing the better PvT games now than he was around 2010s in basically the same style added some innovations of the modern era, despite being old af. Free and Stork are 2 of the dragons who are still stuck in 2010s and can't adapt to the modern play. One was the god of battle and the other god of carriers. Watch Free doing the 1a2a3a in 2023 and get destroyed and Stork dying before his Carriers come out because Terran's build is so optimized now. As for Bisu, he only started to try the new style after his return after coingate, to moderate success. He's always been one of the top PvT players, but how is he even in the conversation for the best PvT of all time, I'll never know. | ||
Magic Powers
Austria3709 Posts
Just this month he sits with a 78.6% winrate overall - of which 32 wins and 4 losses come from PvT, which is close to an 89% winrate. He destroys Light, Royal and Rush on the regular, and he just destroyed (out of form) Flash 5-0. No, this is not because players these days aren't as skilled as during the golden days. It's strictly because Snow understands PvT better than anyone in history. Even if we were to argue that protoss natural winrate vs terran should sit at around 55-60%, Snow would still be removed from that by another 20-30% (considering variance). That's just not achievable if you're not the literal best at something. No protoss player in history has come close to achieving such domination. | ||
Nirli
Bulgaria358 Posts
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TMNT
2529 Posts
On June 18 2023 18:11 Nirli wrote: My obligatory "you can't be considered the greatest at something if you haven't won a major tournament in any era" post. No. Your obligatory "I can't stop myself from spreading toxicity every time I hear Snow being mentioned on this board". Seriously, if you don't have something to say in the conversation, stay way from it. Half of your posts here are one-liners mainly for mocking people. Can the mods do something with this guy pls? | ||
Magic Powers
Austria3709 Posts
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oxKnu
1143 Posts
It's funny how people refuse this very fact since it has been proven again and again over many eras, many changes to the meta-game etc However, everyone gladly accepts that: "Broodwar is balanced through MAPS bro, stfu". The irony. | ||
Nirli
Bulgaria358 Posts
On June 18 2023 18:30 TMNT wrote: No. Your obligatory "I can't stop myself from spreading toxicity every time I hear Snow being mentioned on this board". Seriously, if you don't have something to say in the conversation, stay way from it. Half of your posts here are one-liners mainly for mocking people. Can the mods do something with this guy pls? I consider my statement objective. In reality, I have noticed your Snow fanboyism has increased tenfold since I've started posting, so it's a net loss for me, all things considered. As a simple user here, of course the mods are entitled to serve any punishment they see fit. | ||
Magic Powers
Austria3709 Posts
On June 18 2023 19:18 Nirli wrote: I consider my statement objective. In reality, I have noticed your Snow fanboyism has increased tenfold since I've started posting, so it's a net loss for me, all things considered. As a simple user here, of course the mods are entitled to serve any punishment they see fit. Objective? What part about denying a dominating 89% PvT winrate is objective? Snow has consistently destroyed the top terran players with relative ease throughout 2023, with his winrate rarely dipping below 70%. You're not arguing objectively, you're being just as subjective as you claim others to be. | ||
TMNT
2529 Posts
On June 18 2023 19:18 Nirli wrote: I consider my statement objective. In reality, I have noticed your Snow fanboyism has increased tenfold since I've started posting, so it's a net loss for me, all things considered. As a simple user here, of course the mods are entitled to serve any punishment they see fit. No, I'm not a fan of Snow in particular. It's just the time you started posting here coincides with the time Snow started to considerably rise his game, along with Light - the two best players in 2023 (by facts). I've complimented Light a lot of times in this forum too, but you obviously have no problems with him. The problem is every time someone mentions Snow you have to stick your nose in with some kind of digging. It's not the other way around is it? | ||
[sc1f]eonzerg
Belgium6505 Posts
I mean you cant deny Snow PvT is really good. someone said on my stream Royal is like 2-20 lately vs him ( im not sure how real is that ) and he is doing well vs other terrans too. How do you even get to that point ? Win % ? Micro perfomance / Macro . Strategy evolution ? Multitasking ? If someone ask me who i consider to be the guy that peaked the most in pvt is Jangbi for sure. | ||
TMNT
2529 Posts
On June 18 2023 19:44 [sc1f]eonzerg wrote: I mean you cant deny Snow PvT is really good. someone said on my stream Royal is like 2-20 lately vs him ( im not sure how real is that ) and he is doing well vs other terrans too. How do you even get to that point ? Win % ? Micro perfomance / Macro . Strategy evolution ? Multitasking ? If someone ask me who i consider to be the guy that peaked the most in pvt is Jangbi for sure. Looks right to me (record since april): ![]() 74% vs Rush and 65% vs Light in that period too: ![]() ![]() I doublt Jangbi was ever that dominant against the top 3 Terrans back then. That's how I formed my opinion that Snow has achieved peak PvT. | ||
[sc1f]eonzerg
Belgium6505 Posts
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TMNT
2529 Posts
On June 18 2023 20:24 [sc1f]eonzerg wrote: But that one has the problem of less competition this days. But the reality is that is not even worth comparing. Progamers now play from the comfort of home. Back then you needed to go to the studio and play in a different setup with public looking at you. U got the pressure of being benched or kicked from the team if u perform badly. It was a toyal different movie. imo this is not a convincing argument. If you look at the games being played in the Afreeca era how can you tell they are any worse than Kespa's? Every race has optimized their builds, cutting more corners, which mean the players are asked to do more. If anything, the level of play is higher than ever. The only thing worse is their mechanics compared to the golden era. Do you ever see Terran completing siege mode before landing the CC these days? No, pls juggle your tank and use repair. Two Gates before Robo to defend early pressue? No, you're supposed to micro now. Does being in a teamhouse and playing in a studio have anything to do with that? Do you think Jangbi also used Reaver as well as Snow when he practiced, but suddenly when he was on stage he just didn't try to do that anymore? Not to mention Jangbi also streamed a bit in the Afreeca era, but couldn't replicate his success in that comfortable environment. Plus, it's not like only one player is sitting in his comfortable chair at home and getting advantages. Both of them are. So the bar is raised for both which means no one has it any easier. | ||
Jae Zedong
407 Posts
The more relevant comparison imo is what would happen if you gave the Kespa guys a month or two to catch up with the current metagame. Then it’s not at all clear who would dominate, because the Kespa guys have an edge in both mechanics and practice regimens. | ||
Magic Powers
Austria3709 Posts
Even if we assume that the competition is now more lax, this would change little about the fact that Snow is dominating like we've never seen it before. The hype is completely justified, and a missing ASL title can be ascribed to the fact that Snow has only relatively recently become so dominant in every matchup. The top TvP players have winrates around 55-60% this year - and that's with Snow pushing their winrates down. | ||
TMNT
2529 Posts
On June 18 2023 22:23 Jae Zedong wrote: Asking whether a current pro would do better in the Kespa era if they were magically transported back is a dumb comparison to make, because they could just surprise everyone with 10+ years of meta advances. Flash himself said he would have a 99% winrate under those circumstances. The more relevant comparison imo is what would happen if you gave the Kespa guys a month or two to catch up with the current metagame. Then it’s not at all clear who would dominate, because the Kespa guys have an edge in both mechanics and practice regimens. But that doesn't solve the question of who is better because even if the Kespa guys travelled to the future and dominated, it'd be their hypothetical peak, not the real one. We can only compare what we have, which is their power relatively to their peers at the time of their peak. It's kind of like removing Federer/Nadal/Djokovic from their GOAT status because they eat better and have nicer racquets now compared to Borg/Laver. In this particular case, the only scenario where I'd say Jangbi peak is better than Snow peak is if somehow all the current Korean pros down their levels to somewhere around BSL. Then surely Snow beating Mihu and Gypsy 80% of the time is not as impressive. | ||
Comedy
453 Posts
With a lot of guys now being 30+ I really don't feel their mechanics are noticeably worse, but of course they are competing vs their peers and not vs 18 year old prodigy's like how many of them started out. It's hard to really understand it, unless a group of youngster would come up now like happend in sc2 w/ serral, reynor, clem. But that's unlikely to happen in BW, and even if it did, there are no teamhouses. Back when those guys came up and they were 18-20, they had been through years of intense practice in the teamhouse and amateur environment. | ||
Jae Zedong
407 Posts
On June 18 2023 23:10 TMNT wrote: But that doesn't solve the question of who is better because even if the Kespa guys travelled to the future and dominated, it'd be their hypothetical peak, not the real one. We can only compare what we have, which is their power relatively to their peers at the time of their peak. It's kind of like removing Federer/Nadal/Djokovic from their GOAT status because they eat better and have nicer racquets now compared to Borg/Laver. In this particular case, the only scenario where I'd say Jangbi peak is better than Snow peak is if somehow all the current Korean pros down their levels to somewhere around BSL. Then surely Snow beating Mihu and Gypsy 80% of the time is not as impressive. You can’t really compare BW to physical sports like tennis, because the main/only thing holding the Kespa guys back is information. They just need information on the current meta and then they’d be competitive or even dominant within weeks. There’s no information you could give to prime Rod Laver that would make him competitive with Djokovic with a few weeks notice. There is a massive gulf in physical execution that simply can’t be overcome. But there is no massive difference between the mechanical execution of Snow and prime Jangbi. If anything Jangbi’s might be better; he’s simply executing the wrong stuff. If the question is: ”is Snow better relative to his peers right now then Jangbi ever was” then well yes, the numbers make it self evident. But it’s not clear that his general level (however one wishes to define it) is higher. Because the scene as a whole was much more competitive back then. | ||
Magic Powers
Austria3709 Posts
On June 19 2023 00:20 Jae Zedong wrote: You can’t really compare BW to physical sports like tennis, because the main/only thing holding the Kespa guys back is information. They just need information on the current meta and then they’d be competitive or even dominant within weeks. There’s no information you could give to prime Rod Laver that would make him competitive with Djokovic with a few weeks notice. There is a massive gulf in physical execution that simply can’t be overcome. But there is no massive difference between the mechanical execution of Snow and prime Jangbi. If anything Jangbi’s might be better; he’s simply executing the wrong stuff. If the question is: ”is Snow better relative to his peers right now then Jangbi ever was” then well yes, the numbers make it self evident. But it’s not clear that his general level (however one wishes to define it) is higher. Because the scene as a whole was much more competitive back then. What's the difference in difficulty presenting itself from more skilled players as opposed to a more evolved meta? If your argument is that ten years ago players had to overcome more skilled players in a less evolved meta, and today players have to overcome less skilled players in a more evolved meta, then the totality of skill would be more or less equal. Furthermore, if players from ten years ago "only need information", then players today "only need more practice". I doubt we can quantify which one is more challenging: practicing a new meta or practicing better mechanics. Both requires extensive training. For example an ace pilot would have to retrain his reflexes on an aircraft that has a different set of abilities, and this could take years because he has to rewire his brain. This is why Flash and many other top BW pros weren't dominant in SC2, while young blood was dominating instead. | ||
Jae Zedong
407 Posts
On June 19 2023 00:39 Magic Powers wrote: What's the difference in difficulty presenting itself from more skilled players as opposed to a more evolved meta? If your argument is that ten years ago players had to overcome more skilled players in a less evolved meta, and today players have to overcome less skilled players in a more evolved meta, then the totality of skill would be more or less equal. Furthermore, if players from ten years ago "only need information", then players today "only need more practice". I doubt we can quantify which one is more challenging: practicing a new meta or practicing better mechanics. Both requires extensive training. For example an ace pilot would have to retrain his reflexes on an aircraft that has a different set of abilities, and this could take years because he has to rewire his brain. This is why Flash and many other top BW pros weren't dominant in SC2, while young blood was dominating instead. Well, BW now and then are not two different aircraft with ”different sets of abilities”. They’re the same aircraft used differently. So it’s not really comparable to BW vs SC2. If your argument is that ten years ago players had to overcome more skilled players in a less evolved meta, and today players have to overcome less skilled players in a more evolved meta, then the totality of skill would be more or less equal. I don’t think so at all. Shoulders of giants and all that. This is not meant to be a direct comparison, but all the current chess pros agree that Paul Morphy was an absolute genius at the game. But at the same time they say he might be equal to a 2200 today if he had no time to update his knowledge. But they’re usually quick to point out that he would smoke the 2200s if he just had time to learn modern openings and update his theory. Is a current 2200 showing equal skill to Paul Morphy, having benefitted from over a century of openings, chess theory and a few decades of computer analysis on top of that? If we forget about Jangbi and Snow for a bit, I think it’s clear that someone showing a 75% winrate during prime Kespa is more impressive than someone doing it now. Because the one doing it now is doing it against scattered 30+ year old fragments of the Kespa scene, missing many of its most noteworthy players and having received virtually no new blood for 10 years. So there’s no new generation putting the old guard to the test to see how good they really are. | ||
Puosu
6984 Posts
A live squirrel supposed to be clinging on one side of a tree-trunk; while over against the tree's opposite side a human being was imagined to stand. This human witness tries to get sight of the squirrel by moving rapidly round the tree, but no matter how fast he goes, the squirrel moves as fast in the opposite direction, and always keeps the tree between himself and the man, so that never a glimpse of him is caught. The resultant metaphysical problem now is this: Does the man go round the squirrel or not? | ||
NoobSkills
United States1597 Posts
There were in the past during all eras god's of PvT and god's of PvZ. They had not just very good winrates, but win rates that were great against players who dominated that specific matchup. They were never the same person and even if they were that would not guarantee someone reaching that level because it only takes one or two PvP snipes to discredit the run towards being a bonjwa. The only conclusion I draw from this is that imbalance is not the reason why one doesn't exist. Not only that, but other ones do exist in part due to bracket draw, map pool, meta shifts. | ||
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