
When a playerpool's skill level is but a hair's breadth, it can lead to a lot of awesome games and shocking results.
This ASL has already given us its fair share of shocking upsets but to have the previous season's finalists taken out in the Ro16 itself was not what most would have predicted, but on the other hand there will be a new champ this season. 4 players have managed to move to the bracket stage, time to see who will take the other 4 spots.
This ASL has already given us its fair share of shocking upsets but to have the previous season's finalists taken out in the Ro16 itself was not what most would have predicted, but on the other hand there will be a new champ this season. 4 players have managed to move to the bracket stage, time to see who will take the other 4 spots.

Group A - Royal Mess, or the Triumph of Action Man!



RoyaL joins the long and inglorious tradition of reigning champions getting rudely dumped out of competitions early. He is in excellent company. In three consecutive Football World Cups defending champions Italy, Spain and Germany all lost in the opening round in embarrassing fashion. Champ Mini got stuck in the next Ro16 and didn't even make it there this time.
After losing two TvZ's to Ling-Muta aggro, the ailing king finds himself with his back to the wall. He opens 9 Depot, 11 Rax. The challenger goes 12 Hatch, 11 Pool. Action gets lucky with his first scout, and then immediately sends the scouting Drone cross map to throw down a third Hatch at the 1 o'clock natural, before his Pool is even finished.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_A_Action_C.jpeg)
Counting with Action: 0 Lings, 1 Pool, 2 Overlords, 3 Hatcheries.
Meanwhile RoyaL completes his wall and starts a CC, and then immediately adds two more Rax.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_A_RoyaL_co.jpeg)
Counting with RoyaL: 0 Academies, 1 Marine, 2 CC's, 3 Rax.
Academy and Spire start. Action banks gas and gets a Den. At 5:36 Royal moves out with 13 Marines and 3 Medics. Action spots this and adds 3 Sunkens at his natural and starts 5(!) at his third. Lings buy a couple of seconds. When RoyaL stims the last few metres it looks like a bust. But, the Marines funnel in one at a time and when the Medics arrive a sliver too late 4 Sunkens are already finished. 6 Marines die, Zerg loses nothing.
![[image loading]](https://i.makeagif.com/media/3-25-2023/Ucz6zO.gif)
Perfect hold
From here, Actions goes Mutas and adds more Sunkens. Royal goes 4 Rax Starport and starts some turrets. The Mutas don't get anything done, so Action carries on up the tech tree and also adds a few Lurkers. RoyaL is getting ready for SK Terran midgame aggression, entirely appropriate on a map called Retro. Given the number of Sunkens, not adding any Tanks looks like a mistake. But RoyaL is confident in his macro, so he starts a third CC on location and also tries to take a 4th. But since Action is under zero pressure, both expansions get delayed by the still alive Mutas.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_ANot_so_fa.jpeg)
Not so fast young man.
Royal ambles across the map with a lot of bio, 2 Vessels and 2 Dropships, presumably intending to deny Action's 4th gas. But, after saving his Dropships twice, RoyaL lets them fly out in front of the ground army, right in vision of Action's fliers. This does not go well.
![[image loading]](https://i.makeagif.com/media/3-25-2023/ATVHah.gif)
Black Hawk Down
Royal finally gets both expansions up. Action drones like a herO. Given that Swarm and Plague are out, what's a Terran to do? Get some Tanks maybe? Nah, RoyaL opts for BC's! They end up doing almost nothing. Shortly after that a stampede of 4-1 Ultras enters the field and trample all over Terran dreams. Within two minutes, Royal's crown is shattered.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_AAction_co.jpeg)
Many cows.
After this Action swats Shine aside and goes on to join Jaedong in the Ro8.
Group B - Mission Improbable


It's fair to say that JyJ was not the favourite to make it out of Group B. But in his first game he really brought the fire. The whole game was a brilliant display of intense pressure. Have you ever seen 1 Marine / 1 SCV harrass? Actually doing anything? And the Marine survived?!
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_Somethin.jpeg)
You don't see this
JyJ's Muta defence is almost flawless. And after building and maneuvering his bio-ball carefully, he takes a successful engagement against 3 Sunkens and 11 Mutas. If Queen's Lurkers had been 5-10 seconds later, the game would've ended right there.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_This_att.jpeg)
This attack actually works. Are you watching this, RoyaL?
Queen played his part to make this game exciting, with excellent Defiler control. Many Vessels were plagued. And when a chain of Swarms reached JyJ's natural, with four Lurkers alive the game was was at a tipping point. Those Lurkers had about 50 kills between them (literally), but somehow JyJ managed to cut off reinforcement, keep up his supply and ultimately stabilise. Then he put the squeeze back on Queen.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_This_is_.jpeg)
Terran is completely fine here, trust me.
In the end JyJ's pressure meant Queen was only able to start mining his 4th gas at 22:41(!). And when that base got shut down less than two minutes later, Queen tapped out.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_Queen_GG.jpeg)
GG
JyJ vs Rush
Game 1
Despite his Finals loss, Rush is pretty decent at TvT, especially in Vulture battles. JyJ couldn't have cared less. All three matches had almost mirror openings: 3 Fact Vultures into Speed. In Game 1, Rush got an early advantage when JyJ got caught on one of the bridges. This cost JyJ 5 SCV's.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_Not_idea.jpeg)
This is not an ideal start.
Is JyJ bothered? No, he just channels his inner Ethan Hunt and goes on the offense. He cuts a few Vultures to squeeze out a very early Tank and heads over to his opponent's natural. Rush has the Vulture advantage, 13 against 10. His first Tank pops out just in time. Surely Rush is fine here. Surely?!
![[image loading]](https://i.makeagif.com/media/3-25-2023/p5eARX.gif)
"I'm still struggling to come to terms with this attack." - DA
When the dust settles Rush is down 20 supply. All SCV's at his natural are dead and JyJ's Vultures are ransacking the main. More Vultures rallied across the map kill more SCV's. Although Rush stabilises, he never recovers.
In Game 2
JyJ has another go at this early 1 Tank push pressure, but this time Rush holds.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_Mirror_m.jpeg)
Mirror, mirror
In a longer eco game Rush secures a win with superior drop decision-making.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_Winning_.jpeg)
Winning Move
Game 3
Rush wins the early Vulture engagement again. But JyJ has clearly sold his sould, because his weird SCV ritual miraculously saves the day.
![[image loading]](/staff/Simplistik/ASL15/ASL15_Ro16_Group_B_Weird_Ri.jpeg)
This weird SCV ritual should probably be banned.
The game goes on. SCV's are being trained. Vultures are being assembled. Mines are getting laid. Supplies are pretty even. Various vehicles drive/hover around the map. And then something strange happens. JyJ takes another improbable engagement. Vulture numbers are even-ish. Rush is on the ridge first, closer to his own base, with a tank in position. But, when the dust settles JyJ is up 15 supply. The SCV's in Rush's natural are once again lining up to be slaughtered.
![[image loading]](https://i.makeagif.com/media/3-25-2023/3U2GyI.gif)
The vultures are already circling.
The rest of the story is familiar. Rush stabilises but never recovers. JyJ moves into the Ro8 in first place. After the series, the audience reported hearing a faint crying sound. Later it transpired that Defender's Advantage had a complete breakdown and hasn't been seen since. Spare a thought.
In the Losers Match Rush plays a close couple of games against Queen. But he totally misreads the final game, missing the Zerg's third base, and gets crushed.

RoyaL's Death Rattle
With how things have been going this ASL it will have to be either


How about

He has likely taken a lesson from Action in the Ro16 Group A and I'm sure he also checked out his former teammate, ZerO's performance in Group B. That really only gives him an idea how to deal with Light though.. The style we saw Action use is very similar to how Soulkey loves to play vs Protoss: Take a 2nd natural as your 3rd. Defend any timing attack successfully. Take the 2nd main as your 4th and keep macroing. While doing this hold another attack or fend off a drop.Then once 4th gas finally kicks in, crawl out of your shell. Depending on how much his opponent wasted on trying to penetrate his shell, Soulkey will easily win from there or he will have still have a (very) tough fight ahead.



Like BeSt, for Soulkey it's time have another showing. It's been a while since we saw them do well. Soulkey never really seems affected by stage fright, but he hasn't ever shown dominance for more than a game or 2 either. Light and Snow are the favorites. One has to go. One is to stay. This has been the trend. I believe both of those players have similar chances this group. Their danger is BeSt rather than Soulkey. It comes down to Snow vs Light. I have to root for Snow here. And since BeSt is the danger...



Hard Counters
Group D was beautifully sculpted around every player’s weakness. This is what makes the group so compelling. Every single opponent will be facing a thorn no matter how the match-ups pan out. After writing previews for the past decade, this one will be based on the viewers perspective versus cold hard stats.
S:

Roadkill:



Owned by:




Tricked by:



A:

Roadkill:




Owns:






B:

Roadkill:






C:

How things will most likely pan out:







Winners' match



Losers' match



Final Match





Writers: BisuDagger, Peeano, Simplistik
Graphics: v1
Editors: BLinD-RawR
Graphics: v1
Editors: BLinD-RawR