• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:24
CEST 20:24
KST 03:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) (Spoiler) Interview ASL Ro4 Day 2 Winner
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1401 users

[Suggestion]Can we have special maps only for ZVZ?

Forum Index > BW General
Post a Reply
Rovant1c
Profile Joined October 2014
China72 Posts
Last Edited: 2022-06-15 07:52:20
June 15 2022 07:22 GMT
#1
Hello everyone,Starcraft is almost a perfect game,but we all know that zvz 's not perfect.

Mutalisk is cool,but we also want to see Hydralisk/Lurker/Defiler/Ultralisk…Also I want the game to be longer than 15 minutes~
If the ASL Final is bo7 zvz,I bet you'll shout out “Oh no,come on, no zvz 7 games !".

But,If we make some changes directly(like reduce Mutalisk's damage) ,it would affect zvt/zvp.

BW is a classic game more than 20 years.We can't do anything to disrupt the balance.


So,I think we could design a special version for each map,only for ZVZ(like Fighting Spirit zvz version/Circuit Breaker zvz version).

In this map,you can reduce Mutalisk's damage/speed,or remove the glaive wurm,or change it's type to big unit...etc.maybe let the pros decide how to balance.

The most importing thing is,this will not have any effect on zvt/zvp's balance and zvz of course.

I don't think there is much difficulty in map design technology~

now
If you play zvt/zvp,use “Fighting Spirit normal version”
If you play zvz,use “Fighting Spirit zvz version”

come to an end,yeah I'm so bored~
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6965 Posts
June 15 2022 17:31 GMT
#2
Imagine having Kerrigan as starting hero that shutdown any muta.
Volka
Profile Joined December 2010
Argentina411 Posts
June 15 2022 18:54 GMT
#3
If something like this were to be implemented, I would go for a more subtle change. Perhaps reduced gas main/natural.
http://www.starsite.com.ar
t2azor
Profile Joined April 2017
32 Posts
June 15 2022 21:08 GMT
#4
buff spores? make ensare more accessible?
ThunderJunk
Profile Joined December 2015
United States729 Posts
Last Edited: 2022-06-15 21:17:28
June 15 2022 21:17 GMT
#5
Same maps, but just have neutral aggressive valks patrolling all the cliffs
I am free because I know that I alone am morally responsible for everything I do.
Rovant1c
Profile Joined October 2014
China72 Posts
Last Edited: 2022-06-16 08:01:47
June 16 2022 07:47 GMT
#6
Thanks, valks,Kerrigan or Jim Raynor,really imaginative.

But,we dont like muta vs muta,it does not mean remove that unit.Ideally,Bo5,you could see muta/Hydra/defiler each time,that's great.

Just like PVP,first game drak,2nd Reaver,3rd Hightemplar.Wow,nobody likes a cookie cutter game, right?


What I'm emphasizing is a way to modify zvz without disrupting balance,not a specific solution to the problem.

Also in TVT,the game is too long.We can make a special TVT map, do something to reduce the game time.

Like adjust the 3rd/4th base minerals/gas 5000 to 4000,then “Battlecruiser vs Battlecruiser”30min+ games may be less.

And the most importing thing is,this will not have any effect on tvz/tvp.
Leonix
Profile Joined June 2019
161 Posts
June 20 2022 11:54 GMT
#7
i have a much better idea, put trasparent dark swarm at certain position like minerals and gas.
t2azor
Profile Joined April 2017
32 Posts
June 21 2022 08:49 GMT
#8
spores do air splash GG
PaxViaAtomi
Profile Joined November 2021
United States17 Posts
June 21 2022 09:46 GMT
#9
I like this idea. I've had similar thoughts about map design but my idea went further with separate maps for even more match-ups. We used to get a lot of strange and quirky maps earlier in the game's life but now maps are much more standardized. From my understanding, the biggest reason map makers are now more conservative in their experimentation is because of balance. After all, nobody wants to play on an imbalanced map. Once the novelty of a map gimmick wears off, people start to dislike the map and complain about how awful it is to play on.

Currently in Starcraft, a map must be (more or less) balanced for all 9 match-ups, meaning a map maker is hugely constrained in any changes they can make on a map. When a wacky map is scrapped for being too imbalanced, sometimes it is just one match-up that is blatantly unfair but it's not obvious whether the others are as well. It's easy to see (or at least convince oneself) that certain kinds of maps are impossible to balance for all three races. That doesn't mean these maps can't be balanced for some of the match-ups (or be tweaked to be balanced).

Mirror match-ups seem to be the logical place to start, since the worst that can happen is an imbalanced or degenerate strategy becomes dominant but overall race balance isn't affected (in terms of one race winning more than another). To get going, however, requires both competent map makers (which I am not) to experiment with these new ideas and a large enough community willing to play these maps and provide constructive feedback. Perhaps if enough people like the idea, it might spread and gain traction for others to start considering it at least for fun or something. We have, to my knowledge, never tried to balance a map for just one or a subset of the match-ups. This game is old - many people love it just the way it is - but I think this is something interesting that can be explored, fully community-driven, without making any changes to what already exists.
smilevideo1
Profile Joined May 2021
3 Posts
June 21 2022 10:34 GMT
#10
make a map that has no high ground or unpathable terrain and mutas will do much less
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines691 Posts
June 22 2022 23:32 GMT
#11
On June 16 2022 03:54 Volka wrote:
If something like this were to be implemented, I would go for a more subtle change. Perhaps reduced gas main/natural.


what if the map started off with depleted gas in main? or min-only main
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Please log in or register to reply.
Live Events Refresh
Next event in 5h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 175
UpATreeSC 105
JuggernautJason82
BRAT_OK 81
ProTech57
trigger 1
StarCraft: Brood War
Britney 28731
firebathero 377
Dewaltoss 112
ggaemo 30
Rock 23
soO 10
ajuk12(nOOB) 9
Dota 2
Gorgc7132
monkeys_forever278
Counter-Strike
fl0m6342
Fnx 1027
byalli453
Heroes of the Storm
Liquid`Hasu254
MindelVK13
Other Games
Grubby3851
summit1g3025
FrodaN1805
Liquid`RaSZi1601
Beastyqt1128
B2W.Neo487
Hui .202
ArmadaUGS165
C9.Mang0165
mouzStarbuck131
Mew2King95
ToD91
Livibee77
Trikslyr55
Organizations
Other Games
BasetradeTV285
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 80
• Hupsaiya 6
• Dystopia_ 1
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 23
• 80smullet 9
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie855
• Shiphtur233
Upcoming Events
Replay Cast
5h 36m
The PondCast
15h 36m
OSC
15h 36m
Replay Cast
1d 5h
RSL Revival
1d 15h
OSC
1d 18h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
3 days
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
BSL
4 days
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.