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Active: 2158 users

State of BW in Korea, sponsoring, crowdfunding etc - Page 2

Forum Index > BW General
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Prev 1 2 All
ChosimZerg
Profile Joined June 2021
China3 Posts
June 23 2021 10:24 GMT
#21
On June 23 2021 18:58 Cruiser0929 wrote:
Proscene promotes the game to people.
Korean teenagers no longer know about StarCraft.
When StarCraft is exposed to the media, it gets fans and players.
Also, young players try to become pros.
In the past, many young players wanted to become pros because Starcraft was fun. Now, young players want to earn a lot of money through games.
An overly pro-scene focus will lead to new "young" players.

Why Most People Who Watch Tournaments Don't Play
Their age should be taken into account.
Currently, the main audience watching the tournament is in their A few are in their 20s and many are in their 30s to 50s.
In Korean society, people in their late 30s to 50s live a very fierce life.
There is very little time to play.

I know that KartRider still has professional teams and leagues sponsored by big companies in Korea, and KartRider's PC ranking in Korea is far lower than that of BW. Is this also because of the Savior(IPXzerg) ?
masoka82
Profile Joined June 2020
Spain594 Posts
June 23 2021 10:29 GMT
#22
And the feeling is that now they play more SC, in recent months the starcraft in Gametrics had 2% - 2.3%, while in recent weeks it has risen to 3%

http://www.gametrics.com/
lost dedicated
Profile Joined June 2021
41 Posts
Last Edited: 2021-06-23 13:55:07
June 23 2021 13:46 GMT
#23
On June 23 2021 19:29 masoka82 wrote:
And the feeling is that now they play more SC, in recent months the starcraft in Gametrics had 2% - 2.3%, while in recent weeks it has risen to 3%

http://www.gametrics.com/

If you guys took the time to actually read the detailed data you'd see that's a normal fluctuation and overall popularity is actually trending downward. Not just with SC, but PC bangs in general. More people are playing from home these days as well. PC bangs don't have this cult following people make it out as. Take the leaderboard statistics with a grain of salt.

Ultimately, I'd say keep track of KR server's online user list at the server selection screen. That's the best way to see how things are. I think it's also worth mentioning that when Fish was facing closure the peak online player count on any given day was usually around ~30K, which it is still at. I'd say the game popularity has stagnated at best, and at worst slowly decreasing.

Even in KR new players say the game (and ladder) are intimidating. Again, this was also the case with Fish.

(edited for grammar, sorry)
Cruiser0929
Profile Joined December 2019
516 Posts
June 23 2021 21:18 GMT
#24
On June 23 2021 19:24 ChosimZerg wrote:
Show nested quote +
On June 23 2021 18:58 Cruiser0929 wrote:
Proscene promotes the game to people.
Korean teenagers no longer know about StarCraft.
When StarCraft is exposed to the media, it gets fans and players.
Also, young players try to become pros.
In the past, many young players wanted to become pros because Starcraft was fun. Now, young players want to earn a lot of money through games.
An overly pro-scene focus will lead to new "young" players.

Why Most People Who Watch Tournaments Don't Play
Their age should be taken into account.
Currently, the main audience watching the tournament is in their A few are in their 20s and many are in their 30s to 50s.
In Korean society, people in their late 30s to 50s live a very fierce life.
There is very little time to play.

I know that KartRider still has professional teams and leagues sponsored by big companies in Korea, and KartRider's PC ranking in Korea is far lower than that of BW. Is this also because of the Savior(IPXzerg) ?


yes
Cruiser0929
Profile Joined December 2019
516 Posts
June 23 2021 21:35 GMT
#25
On June 23 2021 22:46 lost dedicated wrote:
Show nested quote +
On June 23 2021 19:29 masoka82 wrote:
And the feeling is that now they play more SC, in recent months the starcraft in Gametrics had 2% - 2.3%, while in recent weeks it has risen to 3%

http://www.gametrics.com/

If you guys took the time to actually read the detailed data you'd see that's a normal fluctuation and overall popularity is actually trending downward. Not just with SC, but PC bangs in general. More people are playing from home these days as well. PC bangs don't have this cult following people make it out as. Take the leaderboard statistics with a grain of salt.

Ultimately, I'd say keep track of KR server's online user list at the server selection screen. That's the best way to see how things are. I think it's also worth mentioning that when Fish was facing closure the peak online player count on any given day was usually around ~30K, which it is still at. I'd say the game popularity has stagnated at best, and at worst slowly decreasing.

Even in KR new players say the game (and ladder) are intimidating. Again, this was also the case with Fish.

(edited for grammar, sorry)


In Korea, recently, streamers on various platforms are starting Starcraft.
LOL streamer, chat streamer, health streamer, etc.
In Korea, an unprecedented StarCraft boom is taking place.

Not all of the viewers who follow those big streamers will play Starcraft, but I think it's a very successful case if even a few people are interested in Starcraft.


We have to admit, League of Legends is a more fun game than Starcraft. Looking back, But, the reason was proportional to the company's passion. Consider Riot's dedication to League of Legends. But Blizzard lost its enthusiasm.

In Korea, games are sometimes like girlfriends.
No one plays two games equally at the same time.
It's true that if League of Legends is more fun, then Starcraft's popularity will decrease.
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