On May 26 2020 07:18 StarscreamG1 wrote: IMO, players are so much better nowadays, even "mechanically" there are units much better to micro thanks to the custom keys, even for pros they can multitask better.
i think they would beat olden day players by using superior meta but their mechanics are probably a bit worse. Jaedong and Flash have both said they were basically stronger players in their progaming days.
Edit: Also, watch Jaedong 2009 WCG finals fpvod against Stork. His mechanics were something else back then.
Jinjin made a translation video where Zero said players were way better mechanically back then but stronger now strategically. If present pro-gamers played their past selves, the present day would win for maybe 5-10 games before the past adapts to it and eventually come out ahead due to superior mechanics.
He also mentioned the practice schedules which were absolutely brutal back in the day. They would practice maybe 10-14 hours every day compared to not even half nowadays. So it's not much of a surprise that their mechanics have dropped off significantly since their progamer days.
On May 26 2020 07:18 StarscreamG1 wrote: IMO, players are so much better nowadays, even "mechanically" there are units much better to micro thanks to the custom keys, even for pros they can multitask better.
i think they would beat olden day players by using superior meta but their mechanics are probably a bit worse. Jaedong and Flash have both said they were basically stronger players in their progaming days.
Edit: Also, watch Jaedong 2009 WCG finals fpvod against Stork. His mechanics were something else back then.
Jinjin made a translation video where Zero said players were way better mechanically back then but stronger now strategically. If present pro-gamers played their past selves, the present day would win for maybe 5-10 games before the past adapts to it and eventually come out ahead due to superior mechanics.
He also mentioned the practice schedules which were absolutely brutal back in the day. They would practice maybe 10-14 hours every day compared to not even half nowadays. So it's not much of a surprise that their mechanics have dropped off significantly since their progamer days.
Saying current Afreeca pros are better than Kespa pros and would beat them in 2010 is like me saying I’m a better investor than Warren Buffett because I could pick better stocks than him in 1980 if I went back in a time machine with the benefit of hindsight.
On May 26 2020 07:18 StarscreamG1 wrote: IMO, players are so much better nowadays, even "mechanically" there are units much better to micro thanks to the custom keys, even for pros they can multitask better.
i think they would beat olden day players by using superior meta but their mechanics are probably a bit worse. Jaedong and Flash have both said they were basically stronger players in their progaming days.
Edit: Also, watch Jaedong 2009 WCG finals fpvod against Stork. His mechanics were something else back then.
Jinjin made a translation video where Zero said players were way better mechanically back then but stronger now strategically. If present pro-gamers played their past selves, the present day would win for maybe 5-10 games before the past adapts to it and eventually come out ahead due to superior mechanics.
He also mentioned the practice schedules which were absolutely brutal back in the day. They would practice maybe 10-14 hours every day compared to not even half nowadays. So it's not much of a surprise that their mechanics have dropped off significantly since their progamer days.
Saying current Afreeca pros are better than Kespa pros and would beat them in 2010 is like me saying I’m a better investor than Warren Buffett because I could pick better stocks than him in 1980 if I went back in a time machine with the benefit of hindsight.
What a great way to reduce Zero's 2 dimensional explanation to a 1 dimensional statement that you can easily ridicule with a barely fitting comparision of hindsight vs theoretical knowledge
On May 26 2020 07:18 StarscreamG1 wrote: IMO, players are so much better nowadays, even "mechanically" there are units much better to micro thanks to the custom keys, even for pros they can multitask better.
i think they would beat olden day players by using superior meta but their mechanics are probably a bit worse. Jaedong and Flash have both said they were basically stronger players in their progaming days.
Edit: Also, watch Jaedong 2009 WCG finals fpvod against Stork. His mechanics were something else back then.
Jinjin made a translation video where Zero said players were way better mechanically back then but stronger now strategically. If present pro-gamers played their past selves, the present day would win for maybe 5-10 games before the past adapts to it and eventually come out ahead due to superior mechanics.
He also mentioned the practice schedules which were absolutely brutal back in the day. They would practice maybe 10-14 hours every day compared to not even half nowadays. So it's not much of a surprise that their mechanics have dropped off significantly since their progamer days.
Saying current Afreeca pros are better than Kespa pros and would beat them in 2010 is like me saying I’m a better investor than Warren Buffett because I could pick better stocks than him in 1980 if I went back in a time machine with the benefit of hindsight.
The first and last random ASL to compete! Only 3rd and 4th place matches are left now! Will Lee Young-ho be able to win the 3rd and 4th place against Lim Hong-gyu?
Why Lee Young-ho should watch ASL games on YouTube today!
#1 A record of ASL's official broadcast will be uploaded because it cannot be broadcast today. Let's see the official video broadcast by Park Sang-hyun, Lee Seung-won, and Lim Seong-chun!
#2 Even if it ends in 3:0, even if it ends in 3:1, it is a spoiler prevention video and you do not know the match result! We upload a spoiler prevention video to prevent spoiling from the number of game videos! p.s Please refrain from dislike of spoiler prevention video (ㅠ_ㅠ)
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ASL Season 10 3rd Place Match 2020.11.07 19:00(KST) Youngho Lee (R) VS Hongkyu Lim (Z) Match 1: Eclipse Match 2: Plasma Match 3: Polypoid Match 4: Benzene Match 5: Optimizer
I guess this is it! Next ASL Flash will go with his main race, most certainly
hope so, either main race or to take a challenge with another race, but random just doesnt produce fun and competitive games, its mostly about BO, scouting advantages and sloppy decisions and plays
p.s. additionally I always thought that they should have made random show what race it gave and they should have done it 15 years ago when BW became competitive. Otherwise its just for gimmicks.
On November 09 2020 19:51 M2 wrote: hope so, either main race or to take a challenge with another race, but random just doesnt produce fun and competitive games, its mostly about BO, scouting advantages and sloppy decisions and plays
p.s. additionally I always thought that they should have made random show what race it gave and they should have done it 15 years ago when BW became competitive. Otherwise its just for gimmicks.
Going third place in highest caliber tournament is just sloppy plays and sloppy decisions? Random is way harder than sticking with just one race. Why do you think that random player should give out the only advantage when the disadvantage of having to practice three times more match ups heavily outweights it? Every other random player have failed to achieve what Flash achieved and saying it's all about builds and gimmicks is definitely an understatement.
any way to hate on flash basically and put down his accomplishments
"he just got lucky!" "random is sooo uncompetitive" bla bla. imagine preparing so much as a random player, getting to an unprecedented 3rd in a lan event and still seeing this sort of shit comments online to discredit your effort lolll
On November 09 2020 19:51 M2 wrote: hope so, either main race or to take a challenge with another race, but random just doesnt produce fun and competitive games, its mostly about BO, scouting advantages and sloppy decisions and plays
p.s. additionally I always thought that they should have made random show what race it gave and they should have done it 15 years ago when BW became competitive. Otherwise its just for gimmicks.
Going third place in highest caliber tournament is just sloppy plays and sloppy decisions? Random is way harder than sticking with just one race. Why do you think that random player should give out the only advantage when the disadvantage of having to practice three times more match ups heavily outweights it? Every other random player have failed to achieve what Flash achieved and saying it's all about builds and gimmicks is definitely an understatement.
I actually did not mean Flash at all, but the whole dynamic when there is random. The sloppy decisions and plays can come on both sides, mostly affecting the non random player if we have to go into the details. Additionally, I dont think picking random should provide any kind of advantages especially the one that it provides right now - making the other player going sub optimal build orders and guessing for no competitive reasons. You wanna go random and make the other person prepare vs 3 different possible races - be my guest, but it should not stay hidden and rely on imbalanced distribution of critical information imo
p.s. Random being hidden was/is especially dumb for the ladder games where every vs random player was some kind of gimmick that brought nothing meaningful to the table.
On November 09 2020 19:51 M2 wrote: hope so, either main race or to take a challenge with another race, but random just doesnt produce fun and competitive games, its mostly about BO, scouting advantages and sloppy decisions and plays
p.s. additionally I always thought that they should have made random show what race it gave and they should have done it 15 years ago when BW became competitive. Otherwise its just for gimmicks.
Going third place in highest caliber tournament is just sloppy plays and sloppy decisions? Random is way harder than sticking with just one race. Why do you think that random player should give out the only advantage when the disadvantage of having to practice three times more match ups heavily outweights it? Every other random player have failed to achieve what Flash achieved and saying it's all about builds and gimmicks is definitely an understatement.
I actually did not mean Flash at all, but the whole dynamic when there is random. The sloppy decisions and plays can come on both sides, mostly affecting the non random player if we have to go into the details. Additionally, I dont think picking random should provide any kind of advantages especially the one that it provides right now - making the other player going sub optimal build orders and guessing for no competitive reasons. You wanna go random and make the other person prepare vs 3 different possible races - be my guest, but it should not stay hidden and rely on imbalanced distribution of critical information imo
p.s. Random being hidden was/is especially dumb for the ladder games where every vs random player was some kind of gimmick that brought nothing meaningful to the table.
exactly my thoughts... in the end, random player gets huge advantage in curtain situations and it's just not fun to watch. If the race was shown to other player in the beginning of the game, then it would be quite alright.