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Patch 1.23 - Ladder Season 4 & StarCraft: Cartooned - Page 4

Forum Index > BW General
92 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
avanhokie
Profile Joined May 2017
50 Posts
July 10 2019 18:07 GMT
#61
If we stuck with maps forever because they were the "standard" at the time we would still be playing LT, Luna, Python,etc. There are plenty of good maps that are do not have crazy features and lend themselves to macro play. FS/CB are stale and particularly boring at higher levels.

I don't particularly have a problem with Gladiator other than PvP on the map...
M3t4PhYzX
Profile Joined March 2019
Poland4258 Posts
July 10 2019 19:28 GMT
#62
On July 10 2019 19:35 A.Alm wrote:
Like Tres Pass & Power Bond, but i wished Block Chain was replaced by Whiteout

My thoughts exactly
art_of_turtle
Profile Blog Joined September 2012
United States1206 Posts
July 10 2019 19:33 GMT
#63
On July 11 2019 02:40 Dazed. wrote:
Show nested quote +
On July 11 2019 01:18 art_of_turtle wrote:
On July 11 2019 00:00 Dazed. wrote:
2) Overwatch >> honestly this isnt a very good map
(2) Tres Pass >> looks pretty interesting, excited to try it out
(3) Power Bond >> looks pretty average, reminds me of a lot of space maps from the 2006-2008 era
(4) BlockChainSE 2.1 >> was shitty for pros but it could be interesting for lower ranked players. might be interesting for f or e players but unlike a lot of maps i suspect it gets worse the better you are
(4) Fighting Spirit 1.3 >> holy shit fucking get rid of this map already
(4) Circuit Breakers 1.0 >> holy shit fucking get rid of this map already
(4) Gladiator 1.1 >> holy shit fucking get rid of this map already
On July 10 2019 21:30 Dante08 wrote:
On July 10 2019 06:35 HaN- wrote:
Ok that's enough of FS and CB.
Next season we need them out.


What's wrong? I feel it's great they are keeping these 2 maps as people are the most familiar with them and won't have to learn 7 new maps every season. You can always ban them if you don't like them.
I only get three vetos, thats the problem. CB and FS eat them all up and then were at the mercy of any other bad maps they put in. If they were free vetos [and more maps] id never complain about them again. lol

you seem to hate 4 player maps so give us your insight into what you think are the good ones.
What are your 3 favorite 4 player maps that isn't FS/CB/Gladiator?
I'll help you out by sharing mine.
+ Show Spoiler +

1.Electric Circuit
2.la mancha
3.Dante's peak

the problem isnt 4 player maps its what the community does with them. lt/luna/python/fs+cb all got spammed to death.

If were talking all time 4 player...

hall of valhalla
815
jungle story
blade storm
forbidden zone

if were talking just modern 4 player, yeah, andromeda, la mancha and dante are pretty good.



What set's these 5 particular maps apart compared to what our modern community has done now?

I'm personally not a big fan of Andromeda, but thats because Corsair Reaver is difficult for me to handle.
Flash should fear Sacsri
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
July 10 2019 19:57 GMT
#64
I'm actually enjoying the new maps so far except block chain, and that is because I don't really like how those partial island maps play out. But tres pass and power bond are actually super fun to me. Power bond reminds me of a more modern rush hour.
I want to fuck Soulkey with a Zelderan.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-07-10 20:38:31
July 10 2019 20:37 GMT
#65
On July 11 2019 04:33 art_of_turtle wrote:
Show nested quote +
On July 11 2019 02:40 Dazed. wrote:
On July 11 2019 01:18 art_of_turtle wrote:
On July 11 2019 00:00 Dazed. wrote:
2) Overwatch >> honestly this isnt a very good map
(2) Tres Pass >> looks pretty interesting, excited to try it out
(3) Power Bond >> looks pretty average, reminds me of a lot of space maps from the 2006-2008 era
(4) BlockChainSE 2.1 >> was shitty for pros but it could be interesting for lower ranked players. might be interesting for f or e players but unlike a lot of maps i suspect it gets worse the better you are
(4) Fighting Spirit 1.3 >> holy shit fucking get rid of this map already
(4) Circuit Breakers 1.0 >> holy shit fucking get rid of this map already
(4) Gladiator 1.1 >> holy shit fucking get rid of this map already
On July 10 2019 21:30 Dante08 wrote:
On July 10 2019 06:35 HaN- wrote:
Ok that's enough of FS and CB.
Next season we need them out.


What's wrong? I feel it's great they are keeping these 2 maps as people are the most familiar with them and won't have to learn 7 new maps every season. You can always ban them if you don't like them.
I only get three vetos, thats the problem. CB and FS eat them all up and then were at the mercy of any other bad maps they put in. If they were free vetos [and more maps] id never complain about them again. lol

you seem to hate 4 player maps so give us your insight into what you think are the good ones.
What are your 3 favorite 4 player maps that isn't FS/CB/Gladiator?
I'll help you out by sharing mine.
+ Show Spoiler +

1.Electric Circuit
2.la mancha
3.Dante's peak

the problem isnt 4 player maps its what the community does with them. lt/luna/python/fs+cb all got spammed to death.

If were talking all time 4 player...

hall of valhalla
815
jungle story
blade storm
forbidden zone

if were talking just modern 4 player, yeah, andromeda, la mancha and dante are pretty good.



What set's these 5 particular maps apart compared to what our modern community has done now?
They all play out quite distinctly from one another, and I havent played the meta to death for over ten years. Id rather play a map with a mineral only expansion over fs too--- literally just for the novelty. I always had good games on those maps, it was always fresh and felt truer to the intended experience of broodwar-- strategy. A lot of that came down to the mutual ignorance of me and my opponents, as I said, not maps I gutted for years on end in tandem with vods etc..

I'm personally not a big fan of Andromeda, but thats because Corsair Reaver is difficult for me to handle.
haha, thats sort of the dream scenario of andromeda for me. gaurdian devourer vs late game sair reaver/dark archon, its pretty crazy. Same thing for andromeda as the older maps, games on andromeda tend to be a bit more unique than the average. Its also just a really solid map for macro which is fun in itself.
Never say Die! ||| Fight you? No, I want to kill you.
user80269
Profile Joined November 2018
20 Posts
July 10 2019 20:41 GMT
#66
how does the carbot skin look on 640x480?

also for players on wine, any thoughts about the future and a 64 bit release?
WolFix
Profile Joined December 2009
Poland43 Posts
Last Edited: 2019-07-11 22:22:38
July 11 2019 14:51 GMT
#67
Tres pass walls for terran:

Top lingproof:
[image loading]

Bottom lingproof:
[image loading]

Top zetproof:
[image loading]

Bottom zetproof:
[image loading]
QuadroX
Profile Joined August 2017
386 Posts
July 11 2019 15:07 GMT
#68
On July 11 2019 05:41 user80269 wrote:
how does the carbot skin look on 640x480?

also for players on wine, any thoughts about the future and a 64 bit release?


Are you still playing on the old VGA CRT from 1990s? It should look fine, HD graphics look fine in 640x480 (window mode) and they are also down-scaled from 4K resolution.
user80269
Profile Joined November 2018
20 Posts
Last Edited: 2019-07-11 19:20:35
July 11 2019 19:17 GMT
#69
thanks for the reply quadrox. it's from 2003 :D nothing can beat good electron guns! with the deepest black (off), the 150 or 200 hz render, the block and schematic diagrams and wave forms to study if you so desire... what is not to love? they can not contain and do not depend on nonsense non-free firmware; can produce x rays (the likely cause of superhuman level bw)


would add that although vibrant, remastered graphics are fuzzy and indistinct at low res compared to the original.
dM-White
Profile Joined February 2007
Chile341 Posts
July 11 2019 19:45 GMT
#70
Theres a bug creating new accounts, you only can use one symbol " _ " ... instead of - . ( ) [ ] please support this thread: https://us.forums.blizzard.com/en/starcraft/t/bug-creating-new-account/351
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
Incomplete..ReV
Profile Joined August 2017
Norway646 Posts
July 11 2019 20:01 GMT
#71
On July 12 2019 04:45 dM-White wrote:
Theres a bug creating new accounts, you only can use one symbol " _ " ... instead of - . ( ) [ ] please support this thread: https://us.forums.blizzard.com/en/starcraft/t/bug-creating-new-account/351


Hear, hear! Really frustrating if we lose all those signs too.
It's ok. I still love you <3
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-07-11 20:07:22
July 11 2019 20:06 GMT
#72
tres pass hosted in UMS results in neither player starting with money. Zerg anyway.
Never say Die! ||| Fight you? No, I want to kill you.
Freakling
Profile Joined October 2012
Germany1533 Posts
July 11 2019 20:24 GMT
#73
On July 12 2019 05:06 Dazed. wrote:
tres pass hosted in UMS results in neither player starting with money. Zerg anyway.

That is because the map currently contains no standard triggers.
Is there any good reason to run it on UMS?
WolFix
Profile Joined December 2009
Poland43 Posts
Last Edited: 2019-07-11 22:21:20
July 11 2019 22:20 GMT
#74
Tres pass has a bug where u can't mine 2 minerals in top natural

[image loading]
razorsuKe
Profile Blog Joined July 2008
Canada2006 Posts
Last Edited: 2019-07-11 23:12:13
July 11 2019 23:10 GMT
#75
This is the most optimal ling-proof wall for the bottom base of Tres:

[image loading]

edit: In case there is any confusion, the scv does NOT need to be there, factory to the right of barracks is impassable by lings and zealots.

EntusGalleries.com - CJ Uniform Sale
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
July 11 2019 23:37 GMT
#76
I absolutely love the idea of both of these new maps, tres pass for its layout and power bond for its use of the neutral CC in the middle, I've been wondering whether you could have a map that's balanced ZvP-wise, where Zerg gets an infested CC and Protoss gets to have an easy 3rd or 3rd and 4th gas. You guys think that could work?

Also Freakling what do those billboards do on the highground bases on tres pass? Are they the key to fix unit pathfinding on maps, where players start closer to the center of the map away from the edges? Would be absolutely awesome if that can fix that.
WolFix
Profile Joined December 2009
Poland43 Posts
July 11 2019 23:57 GMT
#77
On July 12 2019 08:10 razorsuKe wrote:
This is the most optimal ling-proof wall for the bottom base of Tres:

[image loading]

edit: In case there is any confusion, the scv does NOT need to be there, factory to the right of barracks is impassable by lings and zealots.




This is only optimal if u don't need to put an add-on
lamarine
Profile Joined January 2003
587 Posts
July 12 2019 05:38 GMT
#78
On July 11 2019 05:41 user80269 wrote:
also for players on wine, any thoughts about the future and a 64 bit release?


seems to work fine for me (wine-staging on Opensuse, no additional configurations done, just unchecked 32bit option) which is surprisingly nice =)
So... BW is back
Jealous
Profile Blog Joined December 2011
10316 Posts
July 12 2019 06:24 GMT
#79
On July 11 2019 00:00 Dazed. wrote:
2) Overwatch >> honestly this isnt a very good map
(2) Tres Pass >> looks pretty interesting, excited to try it out
(3) Power Bond >> looks pretty average, reminds me of a lot of space maps from the 2006-2008 era
(4) BlockChainSE 2.1 >> was shitty for pros but it could be interesting for lower ranked players. might be interesting for f or e players but unlike a lot of maps i suspect it gets worse the better you are
(4) Fighting Spirit 1.3 >> holy shit fucking get rid of this map already
(4) Circuit Breakers 1.0 >> holy shit fucking get rid of this map already
(4) Gladiator 1.1 >> holy shit fucking get rid of this map already
Show nested quote +
On July 10 2019 21:30 Dante08 wrote:
On July 10 2019 06:35 HaN- wrote:
Ok that's enough of FS and CB.
Next season we need them out.


What's wrong? I feel it's great they are keeping these 2 maps as people are the most familiar with them and won't have to learn 7 new maps every season. You can always ban them if you don't like them.
I only get three vetos, thats the problem. CB and FS eat them all up and then were at the mercy of any other bad maps they put in. If they were free vetos [and more maps] id never complain about them again. lol

So every map is garbage then? Ok.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
A.Alm
Profile Joined September 2012
Sweden536 Posts
July 12 2019 10:34 GMT
#80
I think we are lucky with a lot of new maps in SC:BW, compared to for example CS:GO...
If you hate all the ladder maps, find friends and play One-on-One and choose whatever map you want.
Removing FS/CB and adding to complex ASL maps will not be fun for lower rank players.
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