Note on Multiverse: Apart from the obvious in-your-face weirdness mechanics, the triple whammy of close air spawns, mains and nats completely surrounded by cliffs and drop cliffs above the nats (very positionally imbalanced, by the way, as the minimal shooting distance to the minerals is so different) will probably make anything air-based pretty unbearable…
ASL 8 maps - Page 2
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Freakling
Germany1526 Posts
Note on Multiverse: Apart from the obvious in-your-face weirdness mechanics, the triple whammy of close air spawns, mains and nats completely surrounded by cliffs and drop cliffs above the nats (very positionally imbalanced, by the way, as the minimal shooting distance to the minerals is so different) will probably make anything air-based pretty unbearable… | ||
castleeMg
Canada757 Posts
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kogeT
Poland2030 Posts
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Qikz
United Kingdom12022 Posts
On May 03 2019 02:10 kogeT wrote: Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps. MSL always had the more crazy maps though. ^^ | ||
Deimos
Mexico134 Posts
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M3t4PhYzX
Poland4128 Posts
I agree, but OSL also had some pretty crazy ones, for sure. | ||
Trozz
Canada3454 Posts
Gotta love those mutant maps. Multiverse looks great. | ||
Dazed.
Canada3301 Posts
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JakePlissken
55 Posts
I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general. | ||
onlystar
United States971 Posts
On May 03 2019 08:26 JakePlissken wrote: It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies). I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general. there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me.... | ||
Wonk
546 Posts
On May 03 2019 01:2 1 Freakling wrote: Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod… Ahh, I see it now. My brain couldn't work it out. | ||
LaStScan
Korea (South)1289 Posts
Adding: python was a good map also. Air unit distance advantage or rush distance advantage like 2 oc vs 6 oc for rush, 8 oc vs 6 oc drop and air unit rush advantage. I can see that on multiverse map. | ||
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FlaShFTW
United States10078 Posts
Elysion is gonna be a race to see who can spawn in the FS position for the easy 3rd gas vs the other positions without an easy 3rd gas. Semi island map is cute, but that's just it. Cute. It's basically a modern python that is more gimpy. Ugh, don't even talk to me about the 3 player map. | ||
Turbovolver
Australia2384 Posts
On May 03 2019 09:15 onlystar wrote: there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me.... I'll take sponmatch stats over Flash fanboy whining anyday, though. | ||
razorsuKe
Canada1995 Posts
I'm super pumped to see these maps in action now, feels like ProLeague again | ||
M3t4PhYzX
Poland4128 Posts
On May 03 2019 14:24 Turbovolver wrote: I'll take sponmatch stats over Flash fanboy whining anyday, though. same here this guy still whining about Third World is actually hilarious. | ||
Jealous
10100 Posts
I'm honestly souped to watch progamers struggle and suffer on these maps, should be entertaining. | ||
JakePlissken
55 Posts
But that's not what the map is going to be used for, so it looks like same side positions will feature rushes (look at how close those naturals are, a 28 second rush distance is crazy short) and cross spawns will be stalemate mass drop games, with Terran having a big edge by virtue of the droppable cliffs and the overabundance of skinny wall structures. Siege tanks on those center cliffs literally control the entire center of the map, including all movement across the assimilators, the center base, AND the most obvious third base locations. Seriously? Also what's with so many of the bases only having 6 mineral patches? Multiverse has these sorry excuses for expansions all over the place, Tripod has them at those questionable middle bases. Are they trying to do the Starcraft 2 thing? Games are too long so make the bases mine out instantly? | ||
M2
Bulgaria4098 Posts
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Alpha-NP-
United States1242 Posts
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