• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:25
CEST 11:25
KST 18:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War975.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released Kan I anbefale en vintersport? ASL22 General Discussion Bot on ladder
Tourneys
[Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12162 users

ASL 8 maps - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-05-02 16:27:16
May 02 2019 16:21 GMT
#21
Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod…

Note on Multiverse: Apart from the obvious in-your-face weirdness mechanics, the triple whammy of close air spawns, mains and nats completely surrounded by cliffs and drop cliffs above the nats (very positionally imbalanced, by the way, as the minimal shooting distance to the minerals is so different) will probably make anything air-based pretty unbearable…
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
May 02 2019 17:04 GMT
#22
Have any pros made comments on the maps yet? I’m curious to see what their opinions are
AKA: castle[eMg]@USEast/ iCCup
kogeT
Profile Joined September 2013
Poland2042 Posts
May 02 2019 17:10 GMT
#23
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.
https://www.twitch.tv/kogetbw
Qikz
Profile Blog Joined November 2009
United Kingdom12064 Posts
May 02 2019 17:48 GMT
#24
On May 03 2019 02:10 kogeT wrote:
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.


MSL always had the more crazy maps though. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deimos
Profile Joined June 2009
Mexico134 Posts
May 02 2019 18:06 GMT
#25
No worries, They always adjust the maps a little bit before them use in ASL XD
M3t4PhYzX
Profile Joined March 2019
Poland4296 Posts
May 02 2019 19:03 GMT
#26
On May 03 2019 02:48 Qikz wrote:
Show nested quote +
On May 03 2019 02:10 kogeT wrote:
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.


MSL always had the more crazy maps though. ^^

I agree, but OSL also had some pretty crazy ones, for sure.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
May 02 2019 20:52 GMT
#27
It's Fantasy III!
Gotta love those mutant maps.
Multiverse looks great.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 02 2019 22:16 GMT
#28
awful every single one.
Never say Die! ||| Fight you? No, I want to kill you.
JakePlissken
Profile Joined August 2018
55 Posts
May 02 2019 23:26 GMT
#29
It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies).

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-05-03 00:22:10
May 03 2019 00:15 GMT
#30
On May 03 2019 08:26 JakePlissken wrote:
It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies).

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general.


there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....
Wonk
Profile Joined March 2017
546 Posts
May 03 2019 00:19 GMT
#31
On May 03 2019 01:2
1 Freakling wrote:

Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod…


Ahh, I see it now. My brain couldn't work it out.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2019-05-03 00:44:25
May 03 2019 00:41 GMT
#32
First two maps looking good to me. Last map is just a terrible design. 4 players map should be either symmetrical or rotating looking design(idk how to describe) like CB, ground zero are a symmetrical design map top and bottom. FS, sniper ridge, colosseum 2, lost temple, holy world SE are a rotating looking design map.

Adding: python was a good map also. Air unit distance advantage or rush distance advantage like 2 oc vs 6 oc for rush, 8 oc vs 6 oc drop and air unit rush advantage. I can see that on multiverse map.
Trying my best for ASL, ASTL
FlaShFTW
Profile Blog Joined February 2010
United States10569 Posts
May 03 2019 00:47 GMT
#33
.... these maps are terrible.

Elysion is gonna be a race to see who can spawn in the FS position for the easy 3rd gas vs the other positions without an easy 3rd gas.

Semi island map is cute, but that's just it. Cute. It's basically a modern python that is more gimpy.

Ugh, don't even talk to me about the 3 player map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Turbovolver
Profile Blog Joined January 2009
Australia2453 Posts
May 03 2019 05:24 GMT
#34
On May 03 2019 09:15 onlystar wrote:
there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....

I'll take sponmatch stats over Flash fanboy whining anyday, though.
The original Bogus fan.
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
May 03 2019 06:32 GMT
#35
FUCKING RIGHTSSSSS!!!!! Some real variety up in here!!

I'm super pumped to see these maps in action now, feels like ProLeague again
EntusGalleries.com - CJ Uniform Sale
M3t4PhYzX
Profile Joined March 2019
Poland4296 Posts
May 03 2019 07:07 GMT
#36
On May 03 2019 14:24 Turbovolver wrote:
Show nested quote +
On May 03 2019 09:15 onlystar wrote:
there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....

I'll take sponmatch stats over Flash fanboy whining anyday, though.

same here

this guy still whining about Third World is actually hilarious.
Jealous
Profile Blog Joined December 2011
10401 Posts
Last Edited: 2019-05-03 07:17:02
May 03 2019 07:16 GMT
#37
How to PvZ on Tripod?

I'm honestly souped to watch progamers struggle and suffer on these maps, should be entertaining.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JakePlissken
Profile Joined August 2018
55 Posts
Last Edited: 2019-05-03 07:41:31
May 03 2019 07:32 GMT
#38
I will admit that Multiverse looks like it would be a great 2v2 map, and I have a hard time believing it wasn't designed as such. It's sort of like Iron Curtain where the game would play out dramatically different if teammates spawn on the opposite sides of the wall, but potentially even more interesting than that map. In an opposite spawns situation, you could do early attacks either across the assimilators or on your own side, but once the assimilators get closed down you'd have two scrappy 1v1's until someone risks going air or drops. In same-side spawns you could still go all-in, or just rush to kill off the assimilators and take all the bases and go into a later air game.

But that's not what the map is going to be used for, so it looks like same side positions will feature rushes (look at how close those naturals are, a 28 second rush distance is crazy short) and cross spawns will be stalemate mass drop games, with Terran having a big edge by virtue of the droppable cliffs and the overabundance of skinny wall structures. Siege tanks on those center cliffs literally control the entire center of the map, including all movement across the assimilators, the center base, AND the most obvious third base locations. Seriously?

Also what's with so many of the bases only having 6 mineral patches? Multiverse has these sorry excuses for expansions all over the place, Tripod has them at those questionable middle bases. Are they trying to do the Starcraft 2 thing? Games are too long so make the bases mine out instantly?
M2
Profile Joined December 2002
Bulgaria4181 Posts
May 03 2019 08:58 GMT
#39
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 03 2019 14:07 GMT
#40
I hate the maps ASL picks so I am thinking KSL might be the new premier SCBW league to follow at least in my own opinion.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 5070
Shuttle 2577
firebathero 498
Soma 236
Horang2 145
EffOrt 134
Hyuk 125
Pusan 99
Hyun 74
ToSsGirL 59
[ Show more ]
Noble 53
Shinee 43
sSak 33
ZergMaN 22
NaDa 21
Bale 17
yabsab 17
Sacsri 14
ggaemo 7
ajuk12(nOOB) 6
Creator 2
Britney 0
Dota 2
Fuzer 102
League of Legends
JimRising 485
Counter-Strike
olofmeister1002
Other Games
summit1g6858
singsing1193
ceh9656
crisheroes206
Sick200
Mew2King119
Organizations
Other Games
gamesdonequick447
StarCraft: Brood War
UltimateBattle 47
[ Show 10 non-featured ]
StarCraft 2
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2199
Upcoming Events
The PondCast
35m
WardiTV Qualifier
1h 35m
OSC
13h 35m
Online Event
1d 1h
Korean StarCraft League
1d 17h
Afreeca Starleague
1d 20h
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
OSC
3 days
IPSL
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.