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ASL 8 maps - Page 2

Forum Index > BW General
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Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2019-05-02 16:27:16
May 02 2019 16:21 GMT
#21
Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod…

Note on Multiverse: Apart from the obvious in-your-face weirdness mechanics, the triple whammy of close air spawns, mains and nats completely surrounded by cliffs and drop cliffs above the nats (very positionally imbalanced, by the way, as the minimal shooting distance to the minerals is so different) will probably make anything air-based pretty unbearable…
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
May 02 2019 17:04 GMT
#22
Have any pros made comments on the maps yet? I’m curious to see what their opinions are
AKA: castle[eMg]@USEast/ iCCup
kogeT
Profile Joined September 2013
Poland2042 Posts
May 02 2019 17:10 GMT
#23
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.
https://www.twitch.tv/kogetbw
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
May 02 2019 17:48 GMT
#24
On May 03 2019 02:10 kogeT wrote:
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.


MSL always had the more crazy maps though. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deimos
Profile Joined June 2009
Mexico134 Posts
May 02 2019 18:06 GMT
#25
No worries, They always adjust the maps a little bit before them use in ASL XD
M3t4PhYzX
Profile Joined March 2019
Poland4244 Posts
May 02 2019 19:03 GMT
#26
On May 03 2019 02:48 Qikz wrote:
Show nested quote +
On May 03 2019 02:10 kogeT wrote:
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.


MSL always had the more crazy maps though. ^^

I agree, but OSL also had some pretty crazy ones, for sure.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
May 02 2019 20:52 GMT
#27
It's Fantasy III!
Gotta love those mutant maps.
Multiverse looks great.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 02 2019 22:16 GMT
#28
awful every single one.
Never say Die! ||| Fight you? No, I want to kill you.
JakePlissken
Profile Joined August 2018
55 Posts
May 02 2019 23:26 GMT
#29
It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies).

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-05-03 00:22:10
May 03 2019 00:15 GMT
#30
On May 03 2019 08:26 JakePlissken wrote:
It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies).

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general.


there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....
Wonk
Profile Joined March 2017
546 Posts
May 03 2019 00:19 GMT
#31
On May 03 2019 01:2
1 Freakling wrote:

Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod…


Ahh, I see it now. My brain couldn't work it out.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2019-05-03 00:44:25
May 03 2019 00:41 GMT
#32
First two maps looking good to me. Last map is just a terrible design. 4 players map should be either symmetrical or rotating looking design(idk how to describe) like CB, ground zero are a symmetrical design map top and bottom. FS, sniper ridge, colosseum 2, lost temple, holy world SE are a rotating looking design map.

Adding: python was a good map also. Air unit distance advantage or rush distance advantage like 2 oc vs 6 oc for rush, 8 oc vs 6 oc drop and air unit rush advantage. I can see that on multiverse map.
Trying my best for ASL, ASTL
FlaShFTW
Profile Blog Joined February 2010
United States10353 Posts
May 03 2019 00:47 GMT
#33
.... these maps are terrible.

Elysion is gonna be a race to see who can spawn in the FS position for the easy 3rd gas vs the other positions without an easy 3rd gas.

Semi island map is cute, but that's just it. Cute. It's basically a modern python that is more gimpy.

Ugh, don't even talk to me about the 3 player map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Turbovolver
Profile Blog Joined January 2009
Australia2396 Posts
May 03 2019 05:24 GMT
#34
On May 03 2019 09:15 onlystar wrote:
there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....

I'll take sponmatch stats over Flash fanboy whining anyday, though.
The original Bogus fan.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
May 03 2019 06:32 GMT
#35
FUCKING RIGHTSSSSS!!!!! Some real variety up in here!!

I'm super pumped to see these maps in action now, feels like ProLeague again
EntusGalleries.com - CJ Uniform Sale
M3t4PhYzX
Profile Joined March 2019
Poland4244 Posts
May 03 2019 07:07 GMT
#36
On May 03 2019 14:24 Turbovolver wrote:
Show nested quote +
On May 03 2019 09:15 onlystar wrote:
there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....

I'll take sponmatch stats over Flash fanboy whining anyday, though.

same here

this guy still whining about Third World is actually hilarious.
Jealous
Profile Blog Joined December 2011
10308 Posts
Last Edited: 2019-05-03 07:17:02
May 03 2019 07:16 GMT
#37
How to PvZ on Tripod?

I'm honestly souped to watch progamers struggle and suffer on these maps, should be entertaining.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JakePlissken
Profile Joined August 2018
55 Posts
Last Edited: 2019-05-03 07:41:31
May 03 2019 07:32 GMT
#38
I will admit that Multiverse looks like it would be a great 2v2 map, and I have a hard time believing it wasn't designed as such. It's sort of like Iron Curtain where the game would play out dramatically different if teammates spawn on the opposite sides of the wall, but potentially even more interesting than that map. In an opposite spawns situation, you could do early attacks either across the assimilators or on your own side, but once the assimilators get closed down you'd have two scrappy 1v1's until someone risks going air or drops. In same-side spawns you could still go all-in, or just rush to kill off the assimilators and take all the bases and go into a later air game.

But that's not what the map is going to be used for, so it looks like same side positions will feature rushes (look at how close those naturals are, a 28 second rush distance is crazy short) and cross spawns will be stalemate mass drop games, with Terran having a big edge by virtue of the droppable cliffs and the overabundance of skinny wall structures. Siege tanks on those center cliffs literally control the entire center of the map, including all movement across the assimilators, the center base, AND the most obvious third base locations. Seriously?

Also what's with so many of the bases only having 6 mineral patches? Multiverse has these sorry excuses for expansions all over the place, Tripod has them at those questionable middle bases. Are they trying to do the Starcraft 2 thing? Games are too long so make the bases mine out instantly?
M2
Profile Joined December 2002
Bulgaria4144 Posts
May 03 2019 08:58 GMT
#39
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 03 2019 14:07 GMT
#40
I hate the maps ASL picks so I am thinking KSL might be the new premier SCBW league to follow at least in my own opinion.
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