On May 03 2019 17:58 M2 wrote: I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.
4p maps are a lot more interesting and often better balanced than 2p maps. 4p maps should definitely stay around.
On May 03 2019 17:58 M2 wrote: I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.
wtf are you even on about? You must be joking, surely..
On May 03 2019 17:58 M2 wrote: I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.
It's not the map makers but the players who chose which maps become "standard".
On May 04 2019 03:23 keit wrote: Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
It's a completely different game. BW with the same maps all the time would be super stale.
On May 04 2019 03:23 keit wrote: Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
csgo has been completely fucking ruined by its lack of maps...
Did the old korean leagues always have this many new maps compared to ASL? Surely they kept about half the maps in the map pool as old established maps right?
On May 04 2019 12:09 Alpha-NP- wrote: Did the old korean leagues always have this many new maps compared to ASL? Surely they kept about half the maps in the map pool as old established maps right?
It's probably an issue worthy of debate. The MSL usually held on to at least one map they knew was balanced. They almost always had at least 2 maps that had been in a prior MSL and therefore had statistics backing up their balance. The first MSL in 2003 had Dark Sauron and they brought that map back occasionally well into 2006. Later on there was usually a staple Fighting Spirit, Circuit Breakers, Match Point, Benzene, or Odd Eye, sometimes two.
The OSL was crazier, there was one OSL where both Hitchhiker and Neo Arkanoid were in the map pool. It also featured maps like Plasma, Fantasy, and Monty Hall. Towards the end there was usually a vanilla map like Fighting Spirit, but even the crazy seasons usually had a Python, Andromeda, or Reverse Temple.
In ASL, normally the "standard" or tested map, usually FS, CB or Match Point, is reserved for the decider game in the Ro24 and a veto-dependent option in the Ro8 onward. So basically, the most normal and balanced maps are a sideshow and the emphasis is on the new maps. It showcases the new maps in a greater number of games, which is the idea, but the standard maps don't make much of an impact.
On May 04 2019 03:23 keit wrote: Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
What a silly comparison. Without bringing up DotA and LoL, the real comparison would be WarCraft 3 and its 10(?) competitive maps in 20 years, but you have to understand why that works there and not in BW. WC3 has random item drops AND neutral heroes so every game same opponent same race match-up same map is different, while they both play around what both of them got.
Right now, with a gun to me head, I could recite every beat every ZvT Fightning Spirit game goes through. And every time I see lurker eggs on the ramp to take 3rd I am not able to be interested, because I feel I've seen it thousand times before.
On May 04 2019 03:23 keit wrote: Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
csgo has been completely fucking ruined by its lack of maps...
I totally agree. glad that they are trying something new finally.. Vertigo is a good idea. I remember playing that map in early 2000's on a 1.5 version of CS, hah..
On May 04 2019 03:23 keit wrote: Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
What a silly comparison. Without bringing up DotA and LoL, the real comparison would be WarCraft 3 and its 10(?) competitive maps in 20 years, but you have to understand why that works there and not in BW. WC3 has random item drops AND neutral heroes so every game same opponent same race match-up same map is different, while they both play around what both of them got.
Right now, with a gun to me head, I could recite every beat every ZvT Fightning Spirit game goes through. And every time I see lurker eggs on the ramp to take 3rd I am not able to be interested, because I feel I've seen it thousand times before.
I would say that WC3 has about 20 competitive maps now, but I agree with your analysis overall.
And I agree with your views on maps such as FS or CB, too. I'm ALL FOR crazier maps, we had a lot of them in BW. But these ones are just super ugly and it looks like they were trying waaayy too much to make them "positively crazy"..
anyways, I really hope that we will see Whiteout again this season. That is a very good and fresh map indeed.
Aesthetically these maps look super doll compared previous seasons but that's not big deal. Tripod kinda reminds me Transistor. I also agree that they could've used some maps from previous seasons (I want Sparkle back so bad, also Skull Desert, Camelot, Demian, Crossing Field). They got rid from Sylphid (if they won't add it as 4th) that's OK, it was average map but not that great, Toss Chain was bad, personally I would give Whiteout a 2nd chance.
Also what you think about having 5 instead of 4 maps which means no 2 repetetive maps on bo5? Sometimes it helps some races so it's good but in other hand having 5 maps makes all games more diverse and unique.