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ASL 8 maps - Page 3

Forum Index > BW General
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Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 03 2019 15:31 GMT
#41
On May 03 2019 17:58 M2 wrote:
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.


4p maps are a lot more interesting and often better balanced than 2p maps. 4p maps should definitely stay around.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 03 2019 16:16 GMT
#42
Siege tanks imba
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
M3t4PhYzX
Profile Joined March 2019
Poland4187 Posts
May 03 2019 16:31 GMT
#43
On May 03 2019 17:58 M2 wrote:
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.

wtf are you even on about? You must be joking, surely..
odi profanum vulgus et arceo
Freakling
Profile Joined October 2012
Germany1529 Posts
May 03 2019 16:32 GMT
#44
On May 03 2019 17:58 M2 wrote:
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.

It's not the map makers but the players who chose which maps become "standard".
superjoppe
Profile Joined December 2004
Sweden3683 Posts
May 03 2019 17:08 GMT
#45
Multiverse looks funky and awesome. I’m so tired of “normal” maps which generate the same exact games I’ve watched for 20 years.
keit
Profile Blog Joined May 2008
1584 Posts
May 03 2019 18:23 GMT
#46
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
Graphics
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
May 03 2019 18:27 GMT
#47
On May 04 2019 01:16 ne4aJIb wrote:
Siege tanks imba


Someone who gets it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 03 2019 20:24 GMT
#48
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.


It's a completely different game. BW with the same maps all the time would be super stale.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 03 2019 22:19 GMT
#49
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
csgo has been completely fucking ruined by its lack of maps...
Never say Die! ||| Fight you? No, I want to kill you.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 04 2019 03:09 GMT
#50
Did the old korean leagues always have this many new maps compared to ASL? Surely they kept about half the maps in the map pool as old established maps right?
JakePlissken
Profile Joined August 2018
55 Posts
Last Edited: 2019-05-04 03:34:12
May 04 2019 03:33 GMT
#51
On May 04 2019 12:09 Alpha-NP- wrote:
Did the old korean leagues always have this many new maps compared to ASL? Surely they kept about half the maps in the map pool as old established maps right?


It's probably an issue worthy of debate. The MSL usually held on to at least one map they knew was balanced. They almost always had at least 2 maps that had been in a prior MSL and therefore had statistics backing up their balance. The first MSL in 2003 had Dark Sauron and they brought that map back occasionally well into 2006. Later on there was usually a staple Fighting Spirit, Circuit Breakers, Match Point, Benzene, or Odd Eye, sometimes two.

The OSL was crazier, there was one OSL where both Hitchhiker and Neo Arkanoid were in the map pool. It also featured maps like Plasma, Fantasy, and Monty Hall. Towards the end there was usually a vanilla map like Fighting Spirit, but even the crazy seasons usually had a Python, Andromeda, or Reverse Temple.

In ASL, normally the "standard" or tested map, usually FS, CB or Match Point, is reserved for the decider game in the Ro24 and a veto-dependent option in the Ro8 onward. So basically, the most normal and balanced maps are a sideshow and the emphasis is on the new maps. It showcases the new maps in a greater number of games, which is the idea, but the standard maps don't make much of an impact.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2019-05-04 05:48:36
May 04 2019 05:46 GMT
#52
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.

What a silly comparison. Without bringing up DotA and LoL, the real comparison would be WarCraft 3 and its 10(?) competitive maps in 20 years, but you have to understand why that works there and not in BW.
WC3 has random item drops AND neutral heroes so every game same opponent same race match-up same map is different, while they both play around what both of them got.

Right now, with a gun to me head, I could recite every beat every ZvT Fightning Spirit game goes through. And every time I see lurker eggs on the ramp to take 3rd I am not able to be interested, because I feel I've seen it thousand times before.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
M3t4PhYzX
Profile Joined March 2019
Poland4187 Posts
May 04 2019 07:38 GMT
#53
On May 04 2019 07:19 Dazed. wrote:
Show nested quote +
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
csgo has been completely fucking ruined by its lack of maps...

I totally agree. glad that they are trying something new finally.. Vertigo is a good idea. I remember playing that map in early 2000's on a 1.5 version of CS, hah..
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4187 Posts
May 04 2019 07:41 GMT
#54
On May 04 2019 14:46 chuDr3t4 wrote:
Show nested quote +
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.

What a silly comparison. Without bringing up DotA and LoL, the real comparison would be WarCraft 3 and its 10(?) competitive maps in 20 years, but you have to understand why that works there and not in BW.
WC3 has random item drops AND neutral heroes so every game same opponent same race match-up same map is different, while they both play around what both of them got.

Right now, with a gun to me head, I could recite every beat every ZvT Fightning Spirit game goes through. And every time I see lurker eggs on the ramp to take 3rd I am not able to be interested, because I feel I've seen it thousand times before.

I would say that WC3 has about 20 competitive maps now, but I agree with your analysis overall.

And I agree with your views on maps such as FS or CB, too. I'm ALL FOR crazier maps, we had a lot of them in BW. But these ones are just super ugly and it looks like they were trying waaayy too much to make them "positively crazy"..

anyways, I really hope that we will see Whiteout again this season. That is a very good and fresh map indeed.
odi profanum vulgus et arceo
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-05-04 08:52:17
May 04 2019 08:47 GMT
#55
The maps look interesting but Multiverse looks so weird. I kind of like Elysion but that might be because it looks the most normal lol.

Edit: I kind of wish ASL would use old maps like Destination and Tau Cross kind of like in ASL season 3
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-05-05 21:14:37
May 05 2019 21:13 GMT
#56
Aesthetically these maps look super doll compared previous seasons but that's not big deal. Tripod kinda reminds me Transistor. I also agree that they could've used some maps from previous seasons (I want Sparkle back so bad, also Skull Desert, Camelot, Demian, Crossing Field). They got rid from Sylphid (if they won't add it as 4th) that's OK, it was average map but not that great, Toss Chain was bad, personally I would give Whiteout a 2nd chance.

Also what you think about having 5 instead of 4 maps which means no 2 repetetive maps on bo5? Sometimes it helps some races so it's good but in other hand having 5 maps makes all games more diverse and unique.
sunbeams are never made like me...
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
May 06 2019 04:37 GMT
#57
are there any vods of the koreans playing on the maps?
A.Alm
Profile Joined September 2012
Sweden515 Posts
May 06 2019 06:14 GMT
#58
Nice
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
May 06 2019 06:29 GMT
#59
On May 06 2019 13:37 Bakuryu wrote:
are there any vods of the koreans playing on the maps?


I can't find any at the moment

but heres the vod of Last checking them out

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
May 06 2019 09:51 GMT
#60
multiverse looks insanely fun?????

imagine scouting cross positions early so you instantly close off all the troy gates and mass expand safely.. zerg's wet dream
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