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Can we talk about Broodwar's underused units? - Page 3

Forum Index > BW General
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Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2019-03-19 22:09:56
March 19 2019 22:07 GMT
#41
Scout was used in the map Sparkle was it not? So all it takes is a map that makes it so making a scout can be useful. As it is Scout doesn't see much play because the situations to use them rarely exists. Nukes are are rare, but it isn't something that should be common and doesn't really fulfil a specific design case anyways. Though I agree that 8 supply for a nuke is too much. Ensnare was used a few times in ASL, by some Zerg whose name I have already forgotten. Queens are seen in ZvT anyways if the T goes mech and the game drags on long enough. Infested terrans are rare becuase Infested CC are rare and the T player will probably try to snipe it once it has been infested if he can.. Honestly speaking the one thing that reduces the usage of infested terran is that you will only really ever get one infested CC and it takes so long to build an infested terran that it's not really worth the bother to remember to build one.

In any case, poll question is nonsense and pointless as "we" cannot "fix" starcraft units, and most of your example units are used not "unused".
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2019-03-19 22:38:35
March 19 2019 22:28 GMT
#42
We have seen ghosts and queens at least see some use. It would be possible to make them easier to integrate into games, but I don't necessarily see it as a good thing. When the game has units like this, any game where they are used is more fun for fans, and is more likely to be shared. You would just sort of be making them like every other unit if you improved them.

Scouts truly don't see use except in the way that building a manner command centre in your opponent's natural is done. They implicitly make certain strategies the opponent will never do unwise. If you make the scout better, though, all you do is make the corsair useless. With wraiths and valkaries, the units are different enough that they kind of have their own niches. With scouts and corsairs it's like... both are good at attacking air, one is cheaper and (I think) builds faster and one has a crappy ground attack.

Adding detection ability to the scout is interesting, I guess, but changes the game completely because now protoss have a choice to skip observer. No more costly robotics facility and observatory and observers that don't do anything and are super weak. Even if the ability costs energy I think protoss would be unlikely to get observers ever again unless they wanted reavers and shuttles. Zerg strategems like shooting down observers to maintain lurker positions fall out the window against the tankier scout. Frankly, any very good reason like detection to get the scout makes the damage output it has feel unreasonable.

I would say if we wanted the scout to have a new role, it would have to be related to the main PvZ problem protoss have, which is dealing with the hydralisk all-in. I elect to give it the ability to land on a photon cannon to make it a super cannon which does the scout's air to air attack, but now to ground units only. Once fused with a photon cannon, it cannot be lifted, but the cannon can putter around as long as it remains in pylon power range.

One thing this thread makes me think of is that we don't really have super-late-game units anymore. There was a time arbiters or defilers or stuff like this would only see play in very drawn out games. Queens are still like that, so are Battle Cruisers and ghosts. I think StarCraft needs units like that. The ghost's tech path is the perfect execution of that. Arbiters are so immediately useful that it's not really weird to rush for them, same with science vessels. Dark Archons see more use in the ultra late game than they do as the maelstrom counter to mutalisks though. It's an interesting aspect of StarCraft that makes ultra late game scenarios interesting, usually because these units are costly, but have very cost efficient abilities or can break stalemates (in the case of Dark Archons, they kind of create the stalemates and even tie-game scenarios). It's easy to forget about those roles when almost all games, particularly in recent years, end long before these scenarios ever occur.
LEGEND!! LEGEND!!
FlaShFTW
Profile Blog Joined February 2010
United States10158 Posts
March 19 2019 22:32 GMT
#43
I'm only here to vote to keep brood war the same as I do with every thread. Carry on.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
KAGA100MAN
Profile Joined October 2017
12 Posts
March 19 2019 22:39 GMT
#44
On March 20 2019 05:44 Luddite wrote:
Has anyone ever made any UMS maps with small balance changes, and gotten pros to play on them? I don't think there should be any official balance changes, but I admit I'd be curious to see what that would look like.


Flash played on the map where scouts have strong buffs and some other units have little bit adjustments.
KAGA100MAN
Profile Joined October 2017
12 Posts
Last Edited: 2019-03-19 22:42:22
March 19 2019 22:41 GMT
#45
sM.Zik
Profile Joined June 2011
Canada2547 Posts
March 19 2019 22:43 GMT
#46
On March 20 2019 07:07 Dangermousecatdog wrote:
Ensnare was used a few times in ASL, by some Zerg whose name I have already forgotten.


Modesty is the player you are looking for.
Jaedong Fighting! | youtube.com/ZikGaming
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 19 2019 23:24 GMT
#47
I want to see more infested terran but the problem is that it almost die instantly.. the unit is too weak. HP points should be increased to 250 hp and armor increased too. So it could dive into an army without dying instantly. Maybe it could even be increased to 325 hp and worth more supply.. something like 2 or 3. It is too risky to use it right now and the benefits are not high enough
Freakling
Profile Joined October 2012
Germany1529 Posts
March 19 2019 23:32 GMT
#48
Just load them up into an Ovi and drop them right on top of the enemies @_@
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
March 20 2019 00:28 GMT
#49
I just want to be able to scout harass the way zerg does with muta and terran does with wraiths.
The one and only change i'd make to the game would be to make scout upgrades available via the cybernetics core instead of the fleet beacon. The cost and build time of the scout is fine. It would basically only change the PvZ meta anyways.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-20 01:10:10
March 20 2019 00:59 GMT
#50
On March 20 2019 09:28 EndingLife wrote:
I just want to be able to scout harass the way zerg does with muta and terran does with wraiths.
The one and only change i'd make to the game would be to make scout upgrades available via the cybernetics core instead of the fleet beacon. The cost and build time of the scout is fine. It would basically only change the PvZ meta anyways.


I have just the video for you, sir. Enjoy it!

If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
errol1001
Profile Joined April 2008
454 Posts
March 20 2019 01:21 GMT
#51
Giving scouts detection is such a wildly game changing idea. That would completely ruin the PvZ lurker contain/observer snipe situation that we have now. It would also entirely remove the idea of using wraiths to kill carriers.

I'm not going to use this is as a straw man to say all changes would be terrible.. just keep this in mind.

I disagree with the idea of changes to make unused units used. This is a pointless goal. Some units will always be underused. What's more important is the game dynamic - Does brood war generate good games? Yes.

I do not entirely disagree with the idea of changes to shift balance slightly. But it'd have to be with a super light touch. Something like reducing build time on cannons by 3 seconds.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 20 2019 01:33 GMT
#52
On March 20 2019 07:39 KAGA100MAN wrote:
Show nested quote +
On March 20 2019 05:44 Luddite wrote:
Has anyone ever made any UMS maps with small balance changes, and gotten pros to play on them? I don't think there should be any official balance changes, but I admit I'd be curious to see what that would look like.


Flash played on the map where scouts have strong buffs and some other units have little bit adjustments.
https://www.youtube.com/watch?v=_ofNb5MjcoM


Thanks, this is just what I was looking for! So from what I can understand (could be wrong):
Hydra HP decreased 80->75
photon cannon build time decreased 50->40
corsair build time increased 40->50
scout build time decreased 80->60
scout HP decreased 150->125
scout attack increased 8->10
scout mineral cost decreased 275->225

Overall I tend to agree with drone, buffing the scout like this just makes the corsair obsolete. But it's still cool to see the experiment.
Can't believe I'm still here playing this same game
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1688 Posts
March 20 2019 02:44 GMT
#53
I'm one of the few who believe buffs to units like the Scout would be beneficial for the game.

But I know y'alll are traditionalists
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
March 20 2019 03:48 GMT
#54
On March 20 2019 11:44 ShowTheLights wrote:
I'm one of the few who believe buffs to units like the Scout would be beneficial for the game.

But I know y'alll are traditionalists


I wonder how the korean community feels about the idea of a balance patch. I know FBH has comically asked for one.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Starecat
Profile Joined August 2014
937 Posts
March 20 2019 04:33 GMT
#55
The UMS idea is cool it's always about what is fun at the end of the day.

Btw Ensnare is really good as it is, the skill is terrifying as it cancels stim DPS and make the Marines sitting ducks for Lurkers.

Heh I still remember why I need to practice more before heading into the multiplayer some things on the early game went awful to a point the Protoss I faced killed me with a bunch os Scouts.
:3
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 20 2019 06:05 GMT
#56
Meh. Just stove them to death. Every unit is used !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
NoS-Craig
Profile Joined July 2011
Australia3103 Posts
Last Edited: 2019-03-20 06:48:54
March 20 2019 06:47 GMT
#57
The Scout is generally used for BM/crazy play when we see it. I kinda like it that way at the moment. So if we do see it again it will be more special/shocking when it happens.
Artosis loves Starcraft
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
March 20 2019 08:18 GMT
#58
Stork vs Kolll WCG 2009 game 2 had some good scout usage, compounded by both the skill difference and the map was very suited to scout play due to expo mineral layouts.
https://www.youtube.com/watch?v=e7PvoI6gvQs
hitthat
Profile Joined January 2010
Poland2267 Posts
Last Edited: 2019-03-20 08:51:49
March 20 2019 08:50 GMT
#59
On March 20 2019 02:09 Liquid`Drone wrote:
infested terrans however do suck


Not against Protoss. I remmember one map that allowed those to be produced and Protoss was absolutely helpless against it. Dark swarm them and than protoss goes into panic mode unless they catch them in storm.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
ggsimida
Profile Joined August 2015
1148 Posts
March 20 2019 09:49 GMT
#60
On March 20 2019 17:50 hitthat wrote:
Show nested quote +
On March 20 2019 02:09 Liquid`Drone wrote:
infested terrans however do suck


Not against Protoss. I remmember one map that allowed those to be produced and Protoss was absolutely helpless against it. Dark swarm them and than protoss goes into panic mode unless they catch them in storm.


because they didnt know how to make DA and use maelstrom or even mind control to nullify it even under dark swarm.
but don't quote me on it since its just theoretical stuff like almost all the posts in this thread
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