• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:17
CET 22:17
KST 06:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2554 users

[ASL7] Map Analysis: Block Chain and Whiteout - Page 2

Forum Index > BW General
31 CommentsPost a Reply
Prev 1 2 All
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-01-15 17:56:12
January 15 2019 17:46 GMT
#21
On January 15 2019 21:35 jjmmtt wrote:
Block Chain is a really poorly designed map with glaringly obvious issues. I actually think it's on the same level of imbalance as Sparkle was (and that was an island map!). I can forgive Sparkle because it was intended as an experiment and was meant to bring out new strategies. They also knew about the likely imbalances and tried to fix them (it didn't work, but they tried).

Block Chain is just bad and doesn't do that, instead it forces Terran into 1 or 2 base all-ins or lose by default. Zerg and Protoss just need to abuse the strength of flying units on this map (which shuts down drops anyway) and defend until late-game takes over, Zerg simply overpowers the Terran and Protoss can easily roam with carriers and deny expansions. Terran just dies. The heavy choke points and corridors make it very easy to defend. Don't know how they allow maps like Block Chain into high level tournament play. It's especially bad being the first map they play on in the series.

I think Whiteout is pretty reasonable and looks interesting.
I think it might well be worse than Sparkle, if only for the reason that Sparkle's balance is still unknown to the same degree that there actually still is no established/fully developed/stable meta for modern day island maps.


Too much of the terrain of Blockchain is just there to artificially increase distances between bases. But even that leaves the stabbing zoo as an oddity. If there is any intended purpose (I have my doubts) I am at a complete loss trying to guess it @_@.

On January 16 2019 02:27 jello_biafra wrote:
Show nested quote +
On January 16 2019 01:01 Ideas wrote:
Have there ever been any "official" BW maps that use the gates from UMS games? Not like in fortress where they just stay up, but like using a trigger to open/close them? I'm guessing it's not possible unless the match is played as an UMS otherwise we'd have seen it by now.

I don't think so, I've considered this before, it would be really cool but I think it needs to be UMS.

What I would also like to see is a map that makes use of those auto-turrets and missile launchers, I don't think that's possible either though.
So Protoss can mind control them 4 teh lulz? Not that it would be worth it by any stretch of imagination.

But they actually have some uses in melee maps. You can use them in the same way you can use Spider mines to block buildings (for example to selectively block expansions on an island map so only Zerg can take them). Unlike spider mines players can see (but not target them) without detection, which makes it easier on first-time players.
ortseam
Profile Joined April 2015
996 Posts
January 15 2019 20:31 GMT
#22
Very nice work and analysis, I think the balance on BlockChain is probably T<Z>P>T though
Gorgonoth
Profile Joined August 2017
United States468 Posts
January 15 2019 21:20 GMT
#23
White out looks like such a fun map, really hope it comes to ladder
prosatan
Profile Joined September 2009
Romania8495 Posts
January 16 2019 13:50 GMT
#24
I don't agree that Sparkle was a poor map! Where else can you see a sair vs sair battle in a pvp?
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 17 2019 19:53 GMT
#25
Blockchain seemed like it was ok at best, whereas I really liked how the first couple of ASL games looked on Whiteout with the vision blocks, Snow was utilizing it especially well.
Mine gas, build tanks.
ChiefSC
Profile Joined April 2013
Germany29 Posts
January 17 2019 20:48 GMT
#26
I just love articles like these!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
January 24 2019 02:10 GMT
#27
After reading about AS7 maps and watching games on the map pool, I think these maps will produce some of the most exciting games of any ASL yet. That is just my opinion.
MrMischelito
Profile Joined February 2014
347 Posts
February 06 2019 13:40 GMT
#28
On January 16 2019 02:46 Freakling wrote:
Show nested quote +
On January 15 2019 21:35 jjmmtt wrote:
Block Chain is a really poorly designed map with glaringly obvious issues. I actually think it's on the same level of imbalance as Sparkle was (and that was an island map!). I can forgive Sparkle because it was intended as an experiment and was meant to bring out new strategies. They also knew about the likely imbalances and tried to fix them (it didn't work, but they tried).

Block Chain is just bad and doesn't do that, instead it forces Terran into 1 or 2 base all-ins or lose by default. Zerg and Protoss just need to abuse the strength of flying units on this map (which shuts down drops anyway) and defend until late-game takes over, Zerg simply overpowers the Terran and Protoss can easily roam with carriers and deny expansions. Terran just dies. The heavy choke points and corridors make it very easy to defend. Don't know how they allow maps like Block Chain into high level tournament play. It's especially bad being the first map they play on in the series.

I think Whiteout is pretty reasonable and looks interesting.
I think it might well be worse than Sparkle, if only for the reason that Sparkle's balance is still unknown to the same degree that there actually still is no established/fully developed/stable meta for modern day island maps.


Too much of the terrain of Blockchain is just there to artificially increase distances between bases. But even that leaves the stabbing zoo as an oddity. If there is any intended purpose (I have my doubts) I am at a complete loss trying to guess it @_@.

Show nested quote +
On January 16 2019 02:27 jello_biafra wrote:
On January 16 2019 01:01 Ideas wrote:
Have there ever been any "official" BW maps that use the gates from UMS games? Not like in fortress where they just stay up, but like using a trigger to open/close them? I'm guessing it's not possible unless the match is played as an UMS otherwise we'd have seen it by now.

I don't think so, I've considered this before, it would be really cool but I think it needs to be UMS.

What I would also like to see is a map that makes use of those auto-turrets and missile launchers, I don't think that's possible either though.
So Protoss can mind control them 4 teh lulz? Not that it would be worth it by any stretch of imagination.

But they actually have some uses in melee maps. You can use them in the same way you can use Spider mines to block buildings (for example to selectively block expansions on an island map so only Zerg can take them). Unlike spider mines players can see (but not target them) without detection, which makes it easier on first-time players.

even if they are destroyed you can't build on an auto-turret.
Freakling
Profile Joined October 2012
Germany1529 Posts
February 07 2019 17:40 GMT
#29
And you tested that with doodads placed on an Installation map, I can only presume?

If you only place the unit (as a p12 neutral unit sprite, so it shows up in melee mode) in buiuldable ground it is but a unit and killing it will allow you to build in its place. I even gratuitously linked an example map that you could have had a look at…
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
September 24 2022 14:47 GMT
#30
Sorry for bumping up this thread but I need the latest version of Whiteout and can't figure out where to find it.
Can anyone help please?
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
MineraIs
Profile Joined September 2020
United States846 Posts
September 25 2022 00:37 GMT
#31
Broodwarmaps.net
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
September 25 2022 11:46 GMT
#32
On September 25 2022 09:37 MineraIs wrote:
Broodwarmaps.net


Thanks for chiming in. Unfortunately the version of whiteout there is 0.91 - the latest one is 1.2.

However, yesterday i was able to find the map after a few days of browsing and searching. Here it is:
- https://910map.tistory.com/28

I checked several times this same website - the search function doesn't work properly, so i had to browse through all the pages and find it...

Thanks nevertheless!
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
RO16 SWISS - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 542
IndyStarCraft 179
UpATreeSC 113
JuggernautJason51
Railgan 45
StarCraft: Brood War
Britney 22011
Rain 2469
Calm 2096
Leta 93
ZZZero.O 57
yabsab 15
NaDa 11
Counter-Strike
pashabiceps954
ScreaM719
shoxiejesuss644
allub268
Heroes of the Storm
Liquid`Hasu430
Other Games
Grubby4158
FrodaN3208
fl0m588
C9.Mang0108
Trikslyr55
Chillindude16
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hinosc 23
• Reevou 7
• Dystopia_ 6
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 43
• Azhi_Dahaki19
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV613
League of Legends
• TFBlade1122
Other Games
• imaqtpie959
• Shiphtur290
Upcoming Events
PiGosaur Cup
3h 43m
The PondCast
12h 43m
Replay Cast
1d 1h
RSL Revival
1d 10h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 23h
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
[ Show More ]
RSL Revival
4 days
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.