On January 15 2019 21:35 jjmmtt wrote:
Block Chain is a really poorly designed map with glaringly obvious issues. I actually think it's on the same level of imbalance as Sparkle was (and that was an island map!). I can forgive Sparkle because it was intended as an experiment and was meant to bring out new strategies. They also knew about the likely imbalances and tried to fix them (it didn't work, but they tried).
Block Chain is just bad and doesn't do that, instead it forces Terran into 1 or 2 base all-ins or lose by default. Zerg and Protoss just need to abuse the strength of flying units on this map (which shuts down drops anyway) and defend until late-game takes over, Zerg simply overpowers the Terran and Protoss can easily roam with carriers and deny expansions. Terran just dies. The heavy choke points and corridors make it very easy to defend. Don't know how they allow maps like Block Chain into high level tournament play. It's especially bad being the first map they play on in the series.
I think Whiteout is pretty reasonable and looks interesting.
I think it might well be worse than Sparkle, if only for the reason that Sparkle's balance is still unknown to the same degree that there actually still is no established/fully developed/stable meta for modern day island maps.Block Chain is a really poorly designed map with glaringly obvious issues. I actually think it's on the same level of imbalance as Sparkle was (and that was an island map!). I can forgive Sparkle because it was intended as an experiment and was meant to bring out new strategies. They also knew about the likely imbalances and tried to fix them (it didn't work, but they tried).
Block Chain is just bad and doesn't do that, instead it forces Terran into 1 or 2 base all-ins or lose by default. Zerg and Protoss just need to abuse the strength of flying units on this map (which shuts down drops anyway) and defend until late-game takes over, Zerg simply overpowers the Terran and Protoss can easily roam with carriers and deny expansions. Terran just dies. The heavy choke points and corridors make it very easy to defend. Don't know how they allow maps like Block Chain into high level tournament play. It's especially bad being the first map they play on in the series.
I think Whiteout is pretty reasonable and looks interesting.
Too much of the terrain of Blockchain is just there to artificially increase distances between bases. But even that leaves the stabbing zoo as an oddity. If there is any intended purpose (I have my doubts) I am at a complete loss trying to guess it @_@.
On January 16 2019 02:27 jello_biafra wrote:
I don't think so, I've considered this before, it would be really cool but I think it needs to be UMS.
What I would also like to see is a map that makes use of those auto-turrets and missile launchers, I don't think that's possible either though.
So Protoss can mind control them 4 teh lulz? Not that it would be worth it by any stretch of imagination.I don't think so, I've considered this before, it would be really cool but I think it needs to be UMS.
What I would also like to see is a map that makes use of those auto-turrets and missile launchers, I don't think that's possible either though.
But they actually have some uses in melee maps. You can use them in the same way you can use Spider mines to block buildings (for example to selectively block expansions on an island map so only Zerg can take them). Unlike spider mines players can see (but not target them) without detection, which makes it easier on first-time players.