• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:25
CEST 08:25
KST 15:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
[Personal Project Share] Terran Defense v0.60 August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5631 users

Melee map making – tips, tricks and snippets

Forum Index > BW General
Post a Reply
Freakling
Profile Joined October 2012
Germany1534 Posts
April 25 2018 00:05 GMT
#1
[reserved post]
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-04-25 00:16:55
April 25 2018 00:05 GMT
#2
So to start this off, some proof of concept for something that most map makers, including me, probably never thought possible before. But once you understand how unpassability flags determine pathfinding regions, many things become doable. It actually is feasible to create Scarab gaps (walkable gaps in otherwise unpassable terrain that are only a single minitile wide and thus block all units, including lings, but except Scarabs, from passing through) using terrain tiles only (no units of any kind involved to tighten the gap!).
As with all obstacles you can throw a Reaver's way there is a certain tendency for Scarabs to dud out and these gaps are considered passable by the game engine, so autopathfinding will try to move units through and make them "bug out", but still the prospect of having Reavers dropped on actual unreachable cliffs is scary.

Download proof of concept map, play with UMS settings and enjoy the show!
funnybananaman
Profile Joined April 2009
United States830 Posts
April 25 2018 01:22 GMT
#3
In a polite of a way as is possible i must ask wtf is the point of this map?
zerglingling
Profile Joined April 2018
131 Posts
April 25 2018 08:48 GMT
#4
Is this the optimal inverted space ramp, or is there a better version possible?
[image loading]

wtf is the point of this map?

Animal abuse, of course.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2018-04-25 14:44:38
April 25 2018 14:39 GMT
#5
There is no “optimal” inverted space ramp. As a mapmaker you have the choice to use one or another ramp but it comes down to whatever works and is your preference. Ideally you want a ramp that symmetrically matches normal angled ramps and their in-game characteristics (height, width, hit/miss %, and elevation) such as the doodad ones in space tileset or custom made ones.

Edit: that picture above would be more informative to your question if you were to look at the ramp in-editor with mini tile height overlay turned on and then compared with a ramp facing down.

On another note, looking forward to more of these snippets Freakling!
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1534 Posts
April 27 2018 21:42 GMT
#6
Broodwar pathfinding is this fantastic thing where every time you think you finally understand how it works something even weirder comes around and happens.

I'll try and give the explanation tomorrow (well, the best I currently have, at least). Until then feel free to come up with your own though.
I should probably also write some more useful stuff (mechanics, how to?, what is it good for?) for the last snipped and add a proper OP… Maybe tomorrow.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
April 29 2018 08:32 GMT
#7
btw, JD tried to push lings on Third World through the gates using drones, but he did not manage it. Is it theoretically possible?
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-05-17 14:35:42
April 29 2018 15:03 GMT
#8
Theoretically, yes, of course. An Installation gate is but a unit, and it's rather easy to push units through other units in principle. In practice, however, there's more that one limitation to the feasibility and trying it without having tested it before is prone to set you up for failure or worse. It's never an issue of if though, just an issue of how to best (most reliably and APM-efficiently) achieve it. Giving an exhaustive rundown of that issue, or even just the special cases on 3rd World, would be worth a rather lengthy article of its own, though.

At this point I have pretty much switched from in-game testing to in-editor analysis with only occasional, very specific in-game testing of pathfinding to confirm specific cases and thus further deepen my general understanding of its workings.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-05-18 14:53:12
May 18 2018 14:52 GMT
#9
Sorry, I am not really keeping my promisses to explain anything, but among other things, a certain topic got in the way…
So instead here's another little thing I have lying around: my demo for the Ultra vortex bug, a variant of the infamous vortex bug (please don't ever call it "ramp vortex" or, even worse, "Goon vortex", as neither ramps nor Goons have anything to do with it in particular. These things can happen anywhere near impassable ground and affect all ground units) that only affects Ultraisks because of their oversize collision boxes. Just unburrow the Lurkers and wait a few seconds, then reburrow the Lurkers (kill the Eggs, if you like) ; note how all the Ultralisks get stuck against the unwalkable cliff to the right but none of the Lurkers are.
Freakling
Profile Joined October 2012
Germany1534 Posts
July 30 2018 20:09 GMT
#10
This one's just for fun.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-08-13 23:39:22
August 13 2018 23:37 GMT
#11
For all who, like me, like to sketch out maps on paper in some detail: BW mapping graph paper, including both a tile grid and an isometric grid.

+ Show Spoiler [show sample] +
[image loading]


128×128 grid (for your typical melee map formats)
256×256 grid (in case you plan for something bigger)

Just download the size you need and print it out.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
August 14 2018 17:59 GMT
#12
are people making 256x256 maps at all? I haven't played one in ages
https://www.twitch.tv/argsabbath/
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-09-14 23:34:54
September 14 2018 23:27 GMT
#13
The Lurker catapult and how a vortex can actually be a useful and clean way to prevent it

So we all know these pesky vortices as game-destroying bugs by now. But sometimes they can and should actually be put in a map on purpose – to prevent adventurous players from being able to exploit the BroodWar's terrain collision handling for even greater effect.

This map demonstrates an exploit that can actually be done on many melee maps (if you know the right drop holes), the Lurker Catapult (although it can get any other unit over unpassable terrain too, as long as you can burrow stack them ; or place them on top of a burrow stack). It also demonstrates how a vortex in the right spot can act as a very effective and clean means to prevent this from happening.

Notes to players:
  • Learn this exploit and find some spots to use it!
  • Seriously, I want to actually see this happen in a real game!


Notes to map makers:
  • Fix your drop holes!
  • If you can't, have a vortex nearby.
  • Seriously, just fix dem darn drop holes!

Leonix
Profile Joined June 2019
161 Posts
June 22 2019 20:21 GMT
#14
Well, the scarab wall is good and all, but is still kind of passable by ground ...
Freakling
Profile Joined October 2012
Germany1534 Posts
June 22 2019 23:43 GMT
#15
Go eat some Scarabs, cheater.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2021-01-10 00:10:45
January 10 2021 00:09 GMT
#16
This is actually really cool and useful:
Miss Creep spawners that Blizzard took away from us?
Well, forget about those clunky, impractical Creep spawners then.
Permanent Creep Beacons is the new deal!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1550 Posts
Last Edited: 2021-01-10 13:19:27
January 10 2021 13:16 GMT
#17
On June 23 2019 08:43 Freakling wrote:
Go eat some Scarabs, cheater.


hahaha

Praise the Freakling! \o/

I agree map exploits and funky hops and stuff should be encouraged and possible on ALL maps.

ko-fi.com/luckynoob
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2022-12-23 22:43:38
December 23 2022 22:41 GMT
#18
On May 18 2018 23:52 Freakling wrote:
Sorry, I am not really keeping my promisses to explain anything, but among other things, a certain topic got in the way…
So instead here's another little thing I have lying around: my demo for the Ultra vortex bug, a variant of the infamous vortex bug (please don't ever call it "ramp vortex" or, even worse, "Goon vortex", as neither ramps nor Goons have anything to do with it in particular. These things can happen anywhere near impassable ground and affect all ground units) that only affects Ultraisks because of their oversize collision boxes. Just unburrow the Lurkers and wait a few seconds, then reburrow the Lurkers (kill the Eggs, if you like) ; note how all the Ultralisks get stuck against the unwalkable cliff to the right but none of the Lurkers are.


There's a variation that only affects ultralisks?

What should we call the variation that works on other units if not the ramp vortex? I've had ultraling get stuck on the infamous FS ramp on 12, and also seen Bisu's protoss units gets stuck there. I think even Terran mech has gotten stuck there once or twice.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freakling
Profile Joined October 2012
Germany1534 Posts
December 27 2022 20:17 GMT
#19
On December 24 2022 07:41 vOdToasT wrote:
Show nested quote +
On May 18 2018 23:52 Freakling wrote:
Sorry, I am not really keeping my promisses to explain anything, but among other things, a certain topic got in the way…
So instead here's another little thing I have lying around: my demo for the Ultra vortex bug, a variant of the infamous vortex bug (please don't ever call it "ramp vortex" or, even worse, "Goon vortex", as neither ramps nor Goons have anything to do with it in particular. These things can happen anywhere near impassable ground and affect all ground units) that only affects Ultraisks because of their oversize collision boxes. Just unburrow the Lurkers and wait a few seconds, then reburrow the Lurkers (kill the Eggs, if you like) ; note how all the Ultralisks get stuck against the unwalkable cliff to the right but none of the Lurkers are.


There's a variation that only affects ultralisks?

What should we call the variation that works on other units if not the ramp vortex? I've had ultraling get stuck on the infamous FS ramp on 12, and also seen Bisu's protoss units gets stuck there. I think even Terran mech has gotten stuck there once or twice.

You can group vortices by unit size steps, if you like, depending on how many minitiles their bounding boxes cover:
- Zergling vortices (anything can get stuck)
- Ghost vortices (only Lings can escape) → this is the majority of cases
- [basically whatever else] vortices (only Lings and Ghosts can escape)
- Ultra vortices (only Ultralisks get stuck)

However, it's probably not useful to make these distinctions…
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1550 Posts
December 28 2022 16:55 GMT
#20
Any tips on how to find spots where Lurker Catapult would work? (besides the map you made kek which is disgustingly beautiful I must say and I appreciate the murder of the protoss haha).

ko-fi.com/luckynoob
Please log in or register to reply.
Live Events Refresh
Next event in 4h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 172
Nina 149
StarCraft: Brood War
Rain 3533
GuemChi 2380
Tasteless 314
sSak 59
Bale 58
Nal_rA 50
ZergMaN 37
Noble 32
Icarus 7
Dota 2
canceldota70
League of Legends
JimRising 691
Counter-Strike
summit1g9748
Other Games
Sick174
Mew2King133
Livibee122
Organizations
Other Games
gamesdonequick728
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2181
League of Legends
• Rush1471
• Lourlo1162
• Stunt467
• HappyZerGling87
Upcoming Events
WardiTV Weekly
4h 35m
Patches Events
9h 35m
Sparkling Tuna Cup
1d 3h
INu's Battles
1d 4h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
1d 17h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
INu's Battles
3 days
[ Show More ]
Replay Cast
3 days
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.