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SC:R - list of features to be added/fixed - Page 8

Forum Index > BW General
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Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2018-03-25 18:13:00
March 25 2018 18:08 GMT
#141
On March 25 2018 19:40 HaN- wrote:
New ASL maps such as Sparkle, are showing how these new crazy maps can revitalize the game.

So I'm thinking there is potential here to explore new ideas for features to be implemented allowing new mechanisms for map makers.

Just to give you an idea of what I'm talking about in SC2 they have destructible rocks, xel'naga towers, gold minerals, ..
I'm not saying copy SC2 but it's worth to experiment with similar concepts.


Destructible rocks is just a fancy name for what we have in BW already. Place a neutral building, boom there's your destructible area. Literally no difference.

And the other two things actually make an RTS worse. Why? Because they are "win more" and/or increase the volatility.

If you're ahead, you're more likely to control a Xel'Naga tower. Now you're even more ahead. This is bad game design. The last thing a game should do is artificially help the winning player win more. The core mechanics of the game such as gaining extra bases is more than enough reward for being ahead.

Same thing with gold bases, with added volatility which means more randomness at the expense of skill. High volatility is one of the biggest weaknesses of SC2 and the reason you never see any one player dominate for too long.

Powerups, red shells and banana peels belong in Mario Kart, not in a competitive RTS.
Tyrant.
asel
Profile Blog Joined June 2006
Germany1599 Posts
March 25 2018 18:11 GMT
#142
Hotkey profiles would be so nice. So people with different hotkey settings can play on one pc and they can easily set um their hotkeys on another pc.
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Poixyois
Profile Joined March 2018
16 Posts
Last Edited: 2018-03-25 19:13:21
March 25 2018 18:28 GMT
#143
On March 26 2018 03:08 Jae Zedong wrote:
Show nested quote +
On March 25 2018 19:40 HaN- wrote:
New ASL maps such as Sparkle, are showing how these new crazy maps can revitalize the game.

So I'm thinking there is potential here to explore new ideas for features to be implemented allowing new mechanisms for map makers.

Just to give you an idea of what I'm talking about in SC2 they have destructible rocks, xel'naga towers, gold minerals, ..
I'm not saying copy SC2 but it's worth to experiment with similar concepts.


Destructible rocks is just a fancy name for what we have in BW already. Place a neutral building, boom there's your destructible area. Literally no difference.

And the other two things actually make an RTS worse. Why? Because they are "win more" and/or increase the volatility.

If you're ahead, you're more likely to control a Xel'Naga tower. Now you're even more ahead. This is bad game design. The last thing a game should do is artificially help the winning player win more. The core mechanics of the game such as gaining extra bases is more than enough reward for being ahead.

Same thing with gold bases, with added volatility which means more randomness at the expense of skill. High volatility is one of the biggest weaknesses of SC2 and the reason you never see any one player dominate for too long.

Powerups, red shells and banana peels belong in Mario Kart, not in a competitive RTS.

Yeah, you are right. Games are won by Xel'Naga tower. Basically a 10% damage buff. Its much better to have maps like Sparkles. What did Artosis say? 100% winrate for the favored race? Thats the way to go! Real compeition
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 25 2018 18:49 GMT
#144
Chat bug is still a thing apparently.
Calendaraka Foxhan
dM-White
Profile Joined February 2007
Chile340 Posts
March 26 2018 06:59 GMT
#145
iccup staff is working on the server code to work with remastered
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
Mandugi1
Profile Joined October 2017
7 Posts
March 26 2018 07:10 GMT
#146
iccup!! fantastic! cant wait
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 26 2018 07:41 GMT
#147
Ability to change colour to whatever you want to play as (instead of Teal) on the shift tab option would be amazing!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Poixyois
Profile Joined March 2018
16 Posts
March 26 2018 16:45 GMT
#148
On March 26 2018 15:59 dM-White wrote:
iccup staff is working on the server code to work with remastered

That would be a good reason to close them down
jinjin5000
Profile Joined May 2010
United States1425 Posts
March 26 2018 17:19 GMT
#149
man, this region-limited matchmaking really isn't working out for foreign base.

Its really too hard to get games for people in less populated locations or in odd hours. Then you only run into same 1-2 people for games to end if you do get games.

Lowering TR range to 12-14 would be better at this rate for foreign players.
dM-White
Profile Joined February 2007
Chile340 Posts
March 26 2018 18:12 GMT
#150
On March 27 2018 01:45 Poixyois wrote:
Show nested quote +
On March 26 2018 15:59 dM-White wrote:
iccup staff is working on the server code to work with remastered

That would be a good reason to close them down


They're russians 8D
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-03-27 21:48:33
March 27 2018 20:16 GMT
#151
Just installed SC:R on my desktop on which I used to play 1.16. It's got a screen resolution of 1280x1024 -- and the first thing I noticed is that SC:R cuts off a sliver of the lower part of the screen. I believe this was reported on the official forums a looong time ago, but looks like they never got around to fixing it. That's pretty silly.

Second, I went into single player to test out stuff, and saw a popular maps folder. Cool, I thought! And started a melee game on CB. Now, the the opponent apparently placed in the middle in an observer spot (but actually there wasn't an option to set the map to UMS mode only melee and free for all). That's pretty silly as well. Imagine a first time newbie trying to play a melee 1v1 or something, and this happens to his pour soul

Third, I noticed that the game is still on 'fast' speed by default. Again, a first timer might not realize they should set this to 'fastest', so I think this should potentially be changed for user friendliness.

Fourth, I noticed that now you have to click on the slots once to open the action menu in the game lobby, and second to actually do something (change race, etc). I guess this change was done for user-friendliness and convergence with regular dropdown behavior, however, it is a step backwards in terms of usability. Most people would figure this out after the first awkward try, and then it actually works faster-better. Change it back! [edit Okay, I realized the click-and-drag still works, but it's missing one thing: it used to be that the higlighted item would be selected, even if you released whilst not actually hovering over the text label. Makes it more user friendly in the old version, but I guess it's a pretty small thing. Should strive for maximalism though!

I also dislike the fact that the user data and stuff gets dumped into C:/Users/Starcraft/[...]. Not sure if this can be changed or not. But I used to have Starcraft installed on my D:/ drive (installed 1.21 on C:\ though to keep 'em seperate, again, not sure if this configurable or not).

I'll update if I find more stuff!

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fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-03-27 21:48:53
March 27 2018 20:36 GMT
#152
Not a bug, but it's a little bit unintuitive and annoying -- clicking the show / hide icons bar on the right in the replay interface sometimes only shows stuff and doesn't hide them, like the diplomacy tab, as well as the settings tab.

Also, it feels like the replay inteface is a bit... fat? Couldn't we make it narrower or sleeker on non wide-screen monitors? I've seen many people request having the old interface back as an option -- would be nice to have that as possibility / throw-back if it's not too much trouble.

Also, there is no 'current units' display counter in the replay viewer. That was a given with mca -- and very nice to know the amount of workers especially, but also amount of army units (like sometimes you'd find out you have 5 tanks and all he has 1 goon and you should have attacked or something).

One cool new feature is showing the fpview boxes moving when obsing a map -- why doesn't the replay watching mode have that?

Also, the APM counter doesn't seem to ignore the first 2 minutes or whatever was standard before? Should probably add that back in.

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fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-03-27 22:39:45
March 27 2018 20:59 GMT
#153
Moving on to the multiplayer, I suddenly had the BW music playing, even though I had it muted in the single player. Also no way for me to open options there and mute it... F10 should probably open that as well. Or at least have some sound settings available., it's annoying to have BW start playing music when I'm already listening to some other music.

Also, it looks like there are no public channels, only the pre-defined one? On iccup if someone opened a channel, you could see it. This way it feels kind of dead and empty, would be nice to see the channels list sorted by most active channel.

Also, the multiple colours on text and stuff make it look kind of... Not as sexy as I rember 1.16 battle.net? I dunno, battlenet overall feels kind of... cheap and not very fancily designed?

Also, is there a hotkey for joining private games? Alt + j used to give you a quick way to type game name hit tab, type password, hit enter, and you'd be in game already. Do you really have to manually use the filter and then join and stuff now?

Also, you cannot create a public replay. You were not able to do so in 1.16 either, but it let you know in a more graceful way, whilst currently battle net tries and then gives you an undescript error. Not the nicest way to handle it.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-03-27 21:56:14
March 27 2018 21:02 GMT
#154
On March 28 2018 05:59 fazek42 wrote:
Moving on to the multiplayer, I suddenly had the BW music playing, even though I had it muted in the single player. Also no way for me to open options there and mute it... F10 should probably open that as well. Or at least have some sound settings available., it's annoying to have BW start playing music when I'm already listening to some other music.

Also, it looks like there are no public channels, only the pre-defined one? On iccup if someone opened a channel, you could see it. This way it feels kind of dead and empty, would be nice to see the channels list sorted by most active channel.

Also, the multiple colours on text and stuff make it look kind of... Not as sexy as I rember 1.16 battle.net? I dunno, battlenet overall feels kind of... cheap and not very fancily designed?

Also, is there a hotkey for joining private games? Alt + j used to give you a quick way to type game name hit tab, type password, hit enter, and you'd be in game already. Do you really have to manually use the filter and then join and stuff now?


I created a 1v1 game on US West, but nobody is joining. Would there be a notification sound whilst I'm tabbed? Also, wanted to see how many people are online, but /motd is not working. /help commands gives only a limited number of commands, would be nice to see current ladder maps, number of people online with a motd / motw command.

Seems like the text description label for Europe server is cut off... (1280*1024:

When buying the game from the battle.net banner, the blue window keeps flickering between a blank blue state, and actually displaying stuff. Windows 7 Prof 64-bit, i3-3225 (and its integrated graphic).

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BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 27 2018 21:05 GMT
#155
Fazek, please use the edit button and add content to your posts that way. We action for double and triple posting and you've already quadruple posted! lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 27 2018 21:29 GMT
#156
I'm thinking now , for the first time, that they'll never actually implement 2v2 matchmaking.
blizzard pulled off a scam
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
Last Edited: 2018-03-27 21:32:30
March 27 2018 21:31 GMT
#157
On March 28 2018 06:29 niteReloaded wrote:
I'm thinking now , for the first time, that they'll never actually implement 2v2 matchmaking.
blizzard pulled off a scam

they said is happening this year.

Mar 20
03/17/2018 01:28 PMPosted by Odin
03/16/2018 10:07 AMPosted by Matt Sherman
Group matchmaking is also on the docket but farther out.
Could you please be more specific and at least tell us if it's gonna be in 2018 or not?


We are targeting this year yes.
https://us.battle.net/forums/en/starcraft/topic/20762007661?page=2
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
March 27 2018 21:38 GMT
#158
On March 28 2018 06:31 [sc1f]eonzerg wrote:

Group matchmaking is also on the docket but farther out.


AKA 2020
AKA: TelecoM[WHITE] Protoss fighting
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-03-27 21:39:25
March 27 2018 21:38 GMT
#159
On March 28 2018 06:05 BigFan wrote:
Fazek, please use the edit button and add content to your posts that way. We action for double and triple posting and you've already quadruple posted! lol.


Oh shit, my bad... I've been doing some edits as well, but put single player / replay / multiplayer into different posts. Did not realize I've been quadruple posting, haha. Apologies.

Yeah, that fourth one was supposed to be an edit... :D
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 29 2018 13:34 GMT
#160
Flying drone bug is still there, not sure I want it fixed tho.

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Calendaraka Foxhan
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