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SC:R - list of features to be added/fixed - Page 5

Forum Index > BW General
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Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 09 2018 19:45 GMT
#81
option to use classic style replay interface
God i want this so badly. The new interface is garbage. Hell, even the UI for it is too big and blocks certain parts of the map from being visible...when you make a 1998 interface worse, your incompetent.
Never say Die! ||| Fight you? No, I want to kill you.
kogeT
Profile Joined September 2013
Poland2037 Posts
March 09 2018 20:15 GMT
#82
On March 10 2018 01:50 hyfrehyfre wrote:
Honestly?? thank you so much for this thread... you are one of the few people that actually care about Remastered in my humble opinion. By no mean i am saying people don't love this game, but you and me share the same "interest" for the game, and we really want to see it working and having the standards that this game deserves.

I share with your a thread i made several months ago when i was really hyped about this, today i cant rally play that much and i think they won, meaning i am 100% sure non of the things posted above will be addressed...maybe some like login or internet stability:

http://www.teamliquid.net/forum/brood-war/527613-features-missing-in-remastered MY THREAD ABOUT MISSING FEATURES

I want you to know that i have like a MILLION threads on the official forums, and even official answers on this regards, i wish i could compile some of them... for example i asked for a way to remember the "login" in the annoying window that appears every time we get disconnected as you said above, Grant answered "you already have that option in the Blizzard APP"...so as you can see they are trying to "dodge" responsibilities if you will on things that are sincerely very simple... so don't expect much from them im afraid.

So keep up with the good attitude, sometimes i fell like making a professional YouTube video about what Remastered was, and what it should have, but i just don't have the time or energy. Do you?, i fell we could share some ideas about it and we can do it step by step.






Most of them has either been already addressed by blizz or were mentioned in other posts, but I really like this one and added to op:

- Working League system, similar to ICCUP, with badges nice colors etc.

https://www.twitch.tv/kogetbw
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 09 2018 20:22 GMT
#83
So ive made two threads now on battle.net bringing up match making. Both times i was polite, didnt swear, simply brought up established facts on how the match maker worked. Both times they were deleted by blizzard within five minutes of posting.

Anyone else try?
Never say Die! ||| Fight you? No, I want to kill you.
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 09 2018 21:42 GMT
#84
On March 10 2018 05:22 Dazed. wrote:
So ive made two threads now on battle.net bringing up match making. Both times i was polite, didnt swear, simply brought up established facts on how the match maker worked. Both times they were deleted by blizzard within five minutes of posting.

Anyone else try?


There is a bug on the Bnet forums if you edit too many times your thread gets deleted, maybe that's it?
Calendaraka Foxhan
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-03-09 22:37:33
March 09 2018 22:37 GMT
#85
On March 10 2018 06:42 HaN- wrote:
Show nested quote +
On March 10 2018 05:22 Dazed. wrote:
So ive made two threads now on battle.net bringing up match making. Both times i was polite, didnt swear, simply brought up established facts on how the match maker worked. Both times they were deleted by blizzard within five minutes of posting.

Anyone else try?


There is a bug on the Bnet forums if you edit too many times your thread gets deleted, maybe that's it?
I didnt know that! Strange. Probably what happened, I did edit it a few times for typographical errors...
Never say Die! ||| Fight you? No, I want to kill you.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2018-03-10 18:58:10
March 10 2018 18:34 GMT
#86
BUG:
- is it just me, or are 2x and 4x speeds the same in replays? If so, that should be a major bug that needs fixing, as the most used replay speeds are those two.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
kogeT
Profile Joined September 2013
Poland2037 Posts
March 11 2018 11:22 GMT
#87
Does anyone else have problems kicking/banning people from games? Often it takes over a minute before it works.. probably lag related but very annoying.
https://www.twitch.tv/kogetbw
angrypofke
Profile Joined March 2017
Lithuania174 Posts
March 11 2018 16:49 GMT
#88
I would love a button "watch replay" after a game on the score screen.
Just a little QOL feature that would make me watch more replays after my loses lol
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
March 11 2018 17:23 GMT
#89
On March 12 2018 01:49 angrypofke wrote:
I would love a button "watch replay" after a game on the score screen.
Just a little QOL feature that would make me watch more replays after my loses lol


these are such little small things that would add so much
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 12 2018 15:03 GMT
#90
Probably the least important thing but,

The 2500 points Mutalisk and the 5000 points Guardian portraits are wrongly placed, they should be switched.

https://imgur.com/a/5iC92
Calendaraka Foxhan
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2018-03-12 19:28:47
March 12 2018 19:28 GMT
#91
On March 12 2018 01:49 angrypofke wrote:
I would love a button "watch replay" after a game on the score screen.
Just a little QOL feature that would make me watch more replays after my loses lol


Fastest way I found is click your profile, recent matches, click that match and theres a "watch replay" button.

Not saying your idea isn't best, but i didn't know about this feature and kept hosting games and clicking around like mad. I'd love an instant "watch replay" button during score screen.
twitch.tv/schamtoo | twitter.com/schamtoo
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
March 12 2018 19:58 GMT
#92
Biggest problem for the last month is the matchmaking algorithm... By region locking Korea from the rest of the world, queue times are way too long and rematches way too frequent. Ladder was working great before their changes.
TL+ Member
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 12 2018 20:18 GMT
#93
Yo Koget please put random map select feature in your list. Simple reauest for Blizzard.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2018-03-12 22:45:04
March 12 2018 22:43 GMT
#94
Preload the in game menu. It takes a second to load for me, after i press F10.

Fix the lag when opening profiles or choosing server/username. It's not really rocket science.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 12 2018 23:01 GMT
#95
Give back the Kerrigan's face screen when loading the game.
Calendaraka Foxhan
crbox
Profile Joined August 2010
Canada1180 Posts
March 12 2018 23:27 GMT
#96
Can you mute someone in game? I dunno if any of you matched against "40yrsoldvirgin" (I'm on the east coast), but every time I make a smurf I match up against him a couple of times and he literally spams nonsense all game.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
March 12 2018 23:43 GMT
#97
I have a serious question, I feel like it is almost impossible to get the same mouse accuracy I had before Remastered...

-Does Verticle Sync effect your mouse accuracy / speed?
-Does HD Graphics affect mouse speed? ( In FULL Screen)
-Does RealTime lighting OR Environmental effects, effect mouse speed or potentially the game speed if your computer isn't running it fast enough?
-Shadow Stacking?
-Enable Color cycling does seem like it effects my mouse speed, not sure though...

I am perplexed by all of these settings, I am not even really sure what they all do really, as they are not all well explained, and how they effect the performance of the game.

Anyone have any input on this?
AKA: TelecoM[WHITE] Protoss fighting
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2018-03-13 00:02:53
March 13 2018 00:01 GMT
#98
On March 13 2018 08:43 GGzerG wrote:
I have a serious question, I feel like it is almost impossible to get the same mouse accuracy I had before Remastered...

-Does Verticle Sync effect your mouse accuracy / speed?
-Does HD Graphics affect mouse speed? ( In FULL Screen)
-Does RealTime lighting OR Environmental effects, effect mouse speed or potentially the game speed if your computer isn't running it fast enough?
-Shadow Stacking?
-Enable Color cycling does seem like it effects my mouse speed, not sure though...

I am perplexed by all of these settings, I am not even really sure what they all do really, as they are not all well explained, and how they effect the performance of the game.

Anyone have any input on this?


I am not an SC:R Dev, but:

VSync should be purely graphical. It stops frames from being counted such that they hit only 60fps. If your mouse was in a spot between frames that would happen vsync or not. If anything, having tearing (where your monitor renders frames between frames and causes two pictures to load in contest) would probably cause more inaccuracy.

The rest of these should purely be after calculation graphical. Meaning, your mouse movements should be prioritized/paralleled to the processing of your graphics. Everything can be slowed down if the whole entire computer's systems are 100% utilized, and less strain on processing will always allow for more cycles to process other things. I'm curious about how often a mouse is calculated in processor, given a refresh rate of x and connection y, how often does a mouse's position/vel/accel get calculated.


My best guess here is that SC:R is finally being counted at 16 : 9 & higher resolution even if pillarbox is there or not, which should create a different interaction of mouse -> location. Even iCCUP i think created a "magnified" hitbox situation where if you played windowed + magnification, a pixel in BW would be like 4x4 pixels on your monitor. In SC:R I think it's more directly 1 to 1 now.
twitch.tv/schamtoo | twitter.com/schamtoo
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
March 13 2018 00:27 GMT
#99
Personally the lack of unit count and first person replays have been the most annoying part about SC:R. We had these in 1.16 (mcalauncher for unit count, canrep for first person view) and they were instrumental in analyzing your own games. The production tab is cool but I'd easily trade it for either of these older features.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-03-13 01:43:49
March 13 2018 01:40 GMT
#100
Vsync normally induces input lag, this is because Vsync causes your graphics card to wait before your screen has completed drawing the previous frame before sending it the next https://www.reddit.com/r/Games/comments/1doh5l/vsync_and_input_lag/
basically the tearing is because the screen will start drawing the next frame while it is drawing a full frame, instead of continue drawing 1 frame and wait to start drawing next game frame until it is done drawing the display frame so you have that input lag should depend on your screen refresh rate, idk how accurate the game is at doing this but I would turn it off always

regarding performance, if your FPS is above 60fps constantly you should have good mouse accuracy, however there may be something with SC:R where you'd prefer to have higher fps or it would miss inputs (?)
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