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SC:R - list of features to be added/fixed - Page 11

Forum Index > BW General
Post a Reply
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ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-04-06 20:30:27
April 06 2018 20:29 GMT
#201
On April 07 2018 04:52 10dla wrote:
Show nested quote +
On April 06 2018 21:56 ProMeTheus112 wrote:
On April 06 2018 16:15 Golgotha wrote:
I have a suggestion that might turn brood war balance upside down: make gateways light up when producing units like the Stargate and barracks. It always bothered me that gates don't have an animation when warping in units.

Am I missing something? Why didn't the creators of bw add this?

imo deliberate choice by the original devs, you cannot tell whether P is making something out of a gate, just like for some other buildings. So, you can hide whether you are producing or not. If a T is sieging into your base and you are making DTs, there is no tell. If at the start of a game you have gates but skip some cycle to make something else, there is no tell. A balance/design choice. If a Z is making stuff out of larvas, it won't tell you what it is, all eggs are the same. Etc. It matters, you can use it.

So seeing that Zerg and Terran are producing is OK. Seeing that Protoss is producing is not OK. Makes perfect sense

you can see that P upgrades but you can't see that Z upgrades, its different things like that, you must have noticed the game is assymetrical design^^
for example interestingly, it costs more resources for Z to upgrade ground units
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
April 06 2018 21:03 GMT
#202
some relevant information
Grant Davies
Senior Software Engineer
90 posts
1 day ago
I reached out to the OP a few days ago, we're in contact about the issues.

https://us.battle.net/forums/en/starcraft/topic/20761977669?page=2#post-22

lets hope koget doesnt convince grant with his crazy balance ideas
10dla
Profile Joined March 2018
127 Posts
April 06 2018 21:15 GMT
#203
On April 07 2018 05:29 ProMeTheus112 wrote:
Show nested quote +
On April 07 2018 04:52 10dla wrote:
On April 06 2018 21:56 ProMeTheus112 wrote:
On April 06 2018 16:15 Golgotha wrote:
I have a suggestion that might turn brood war balance upside down: make gateways light up when producing units like the Stargate and barracks. It always bothered me that gates don't have an animation when warping in units.

Am I missing something? Why didn't the creators of bw add this?

imo deliberate choice by the original devs, you cannot tell whether P is making something out of a gate, just like for some other buildings. So, you can hide whether you are producing or not. If a T is sieging into your base and you are making DTs, there is no tell. If at the start of a game you have gates but skip some cycle to make something else, there is no tell. A balance/design choice. If a Z is making stuff out of larvas, it won't tell you what it is, all eggs are the same. Etc. It matters, you can use it.

So seeing that Zerg and Terran are producing is OK. Seeing that Protoss is producing is not OK. Makes perfect sense

you can see that P upgrades but you can't see that Z upgrades, its different things like that, you must have noticed the game is assymetrical design^^
for example interestingly, it costs more resources for Z to upgrade ground units

So you simply compare things that are not visible with things that are visible^^while ignoring that Terran upgrades are visible ;D and calling it assymetrical design XD. Life is so easy that way
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-04-06 22:37:01
April 06 2018 22:35 GMT
#204
On April 07 2018 06:15 10dla wrote:
Show nested quote +
On April 07 2018 05:29 ProMeTheus112 wrote:
On April 07 2018 04:52 10dla wrote:
On April 06 2018 21:56 ProMeTheus112 wrote:
On April 06 2018 16:15 Golgotha wrote:
I have a suggestion that might turn brood war balance upside down: make gateways light up when producing units like the Stargate and barracks. It always bothered me that gates don't have an animation when warping in units.

Am I missing something? Why didn't the creators of bw add this?

imo deliberate choice by the original devs, you cannot tell whether P is making something out of a gate, just like for some other buildings. So, you can hide whether you are producing or not. If a T is sieging into your base and you are making DTs, there is no tell. If at the start of a game you have gates but skip some cycle to make something else, there is no tell. A balance/design choice. If a Z is making stuff out of larvas, it won't tell you what it is, all eggs are the same. Etc. It matters, you can use it.

So seeing that Zerg and Terran are producing is OK. Seeing that Protoss is producing is not OK. Makes perfect sense

you can see that P upgrades but you can't see that Z upgrades, its different things like that, you must have noticed the game is assymetrical design^^
for example interestingly, it costs more resources for Z to upgrade ground units

So you simply compare things that are not visible with things that are visible^^while ignoring that Terran upgrades are visible ;D and calling it assymetrical design XD. Life is so easy that way

trying to annoy? whatever dude^^
Lazare1969
Profile Joined September 2014
United States318 Posts
April 07 2018 19:20 GMT
#205
Mr. kogeT please add -dx9 command-line option to force the game to run in DirectX9 in the wishlist. Literally every other game out there that has both an OpenGL and Direct3D renderer lets you manually choose between them, either in game options or as command-line launch option (or both), for compatibility and performance reasons.
6 trillion
HaN-
Profile Blog Joined June 2009
France1919 Posts
April 07 2018 19:56 GMT
#206
Not sure if it has been mentioned, but it really takes a long time to show the profiles. Pretty annoying.
Calendaraka Foxhan
dM-White
Profile Joined February 2007
Chile340 Posts
April 13 2018 08:04 GMT
#207
- Cannot view ladder game stats when using "View Profile" ? (it always seems to show 0-0 for other players, you can only see your own statistics) // UPDATE: /stats <nick> work better now, but doesn't display MMR.

This is fixed, only missing /stats nick to show MMR
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
HaN-
Profile Blog Joined June 2009
France1919 Posts
April 13 2018 08:12 GMT
#208
Every time I start the Battlenet launcher I get that little alert saying I have new messages when in fact it's just my friends messaging their friend list with the /f m command. It shouldn't work that way.
Calendaraka Foxhan
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
April 14 2018 04:51 GMT
#209
if they do ... half of list, i am going to change sex
HaN-
Profile Blog Joined June 2009
France1919 Posts
April 14 2018 17:28 GMT
#210
To fix the color drama that happened with 1.21.5 make it so shift tab cycle through,
mode 1: red vs blue
mode 2: random color vs random color
Calendaraka Foxhan
SuGo
Profile Joined March 2013
United States681 Posts
April 14 2018 19:27 GMT
#211
On April 07 2018 06:03 [sc1f]eonzerg wrote:
some relevant information
Grant Davies
Senior Software Engineer
90 posts
1 day ago
I reached out to the OP a few days ago, we're in contact about the issues.

https://us.battle.net/forums/en/starcraft/topic/20761977669?page=2#post-22

lets hope koget doesnt convince grant with his crazy balance ideas


Koget, can you share the back and forth dialogue you've had so far with Blizzard?
wimpwimpwimp
Profile Joined May 2012
168 Posts
Last Edited: 2018-04-15 15:08:25
April 15 2018 07:44 GMT
#212
On April 05 2018 17:58 TT1 wrote:
SCR classic graphics look diff/worse than the old BW graphics because the resolution of the game changed. Remember how we needed to screen capture BW in order to stream the game with XSplit (because classic BW was 4:3)? Now you can just stream SCR by running OBS because the game is 16: 9, i'm pretty sure the reason why the game is more pixelated is due to the res change.. i doubt there's much they can do about it.


I don't believe this can be the issue.

Why should the old way of having my 1920 * 1200 pixel monitor interpolate a 640 * 480 input to its native resolution (at least vertically) look much better than the new way of having the game do more or less the same thing?

Edit: But the new way of things really doesn't look bad at all. When you turn off the SD graphics filter.
HaN-
Profile Blog Joined June 2009
France1919 Posts
April 15 2018 11:39 GMT
#213
The brightness of a ball of corsairs with dynamic lightning is pretty ridiculous, should be toned down.
Calendaraka Foxhan
HaN-
Profile Blog Joined June 2009
France1919 Posts
April 22 2018 11:38 GMT
#214
On the colors topic, yellow vs orange PvP on Sparkle, fun times.
Calendaraka Foxhan
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2018-04-22 11:54:12
April 22 2018 11:53 GMT
#215
On April 15 2018 04:27 ProtossGG wrote:
Show nested quote +
On April 07 2018 06:03 [sc1f]eonzerg wrote:
some relevant information
Grant Davies
Senior Software Engineer
90 posts
1 day ago
I reached out to the OP a few days ago, we're in contact about the issues.

https://us.battle.net/forums/en/starcraft/topic/20761977669?page=2#post-22

lets hope koget doesnt convince grant with his crazy balance ideas


Koget, can you share the back and forth dialogue you've had so far with Blizzard?


Hey, nothing specific. I received some general questions to elaborate on few points. But what is more important is that we have some attention.
https://www.twitch.tv/kogetbw
HaN-
Profile Blog Joined June 2009
France1919 Posts
Last Edited: 2018-04-24 06:16:16
April 24 2018 06:15 GMT
#216
[image loading]

The screen showing the MMR changes after a game still bugs sometimes and doesn't show anything.

Blizzard asked for informations when reporting bugs so,
perhocks vs HaN#2261
game ended at 8:00 AM CET tuesday april 24th



Calendaraka Foxhan
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
Last Edited: 2018-04-24 07:47:47
April 24 2018 07:30 GMT
#217
Racepicking on ladder is a terrible idea, it would make it worse for someone who wants to play mirror matchups on ladder.
The waiting time for a mirror game would increase and the total amount of mirror games would decrease in comparison to not being able to racepick.
asdasdasdasdasd123123123
Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
April 24 2018 08:30 GMT
#218
mirror matchups would only decrease significantly if a lot of people want to racepick.. to me that sounds like an argument for racepicking - a lot of people want it - not one against.
Moderator
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-04-24 08:32:48
April 24 2018 08:32 GMT
#219
On April 24 2018 16:30 ICanFlyLow wrote:
Racepicking on ladder is a terrible idea, it would make it worse for someone who wants to play mirror matchups on ladder.
The waiting time for a mirror game would increase and the total amount of mirror games would decrease in comparison to not being able to racepick.


Yeah, but who is the majority in this question? Would most users be happy about this and the ability to practice any specific matchup, or would they be sad? I presume quite the overwhelming majority of people would support racepicking. Sometimes the que gives you like 7 tvps in a row. What if I wanna play a tvz next? Or a tvt? Nothing you can do now.

also, this:

On April 24 2018 17:30 Liquid`Drone wrote:
mirror matchups would only decrease significantly if a lot of people want to racepick.. to me that sounds like an argument for racepicking - a lot of people want it - not one against.

wimpwimpwimp
Profile Joined May 2012
168 Posts
Last Edited: 2018-04-24 15:03:28
April 24 2018 14:59 GMT
#220
I'd like open game lobbies to be timed out and closed after a while.

And a sound alert when a game starts and your are tabbed out - as an option.

If you could set the game to run in another resolution than your maximum screen resolution that would be useful as well.

And they should fix the second mission in the zerg campaign for brood war, the one where the mission ends if you use both your drones for hatcheries :p
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