• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:34
CEST 22:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes211BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 BSL 2025 Warsaw LAN + Legends Showmatch [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2198 users

Starcraft Fantasy Proleague? - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 13 2007 11:06 GMT
#21
Hmm I think this could work. The trick would be to think up a creative scoring system, so it's not just a matter of predicting who will win and who will lose, because liquibet has that covered.

I was thinking of something along the lines of this site:http://www.fantasycongress.com/fc/ has anyone tried it? If they can make that work surely we can make fantasy starcraft work.

Here's what I have in mind. At the beginning of the proleague season, you pick a team of 6. 2 players for each race, and for each race, you pick one veteran who's been playing a long time and one rookie that hasn't. That would help make sure that people don't all pick the same players.

Then, as the season goes on, you get points like:
1 point for every win in proleague
1 point if that player's team wins a match
1 extra point for winning an ace match
1 extra point if their team wins proleague
5 extra points if they win the match that wins proleague
1/2 point if that player is part of a winning 2v2 team
1/2 point if they win a showmatch like superfight or whatever

and maybe some stupid points like
1 point for using a really cheesy rush
1 point if they win a game by complete luck
1 point if they win a really one sided game
1/4 point for playing, even if they lose

Thoughts?


Can't believe I'm still here playing this same game
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 13 2007 11:11 GMT
#22
On May 13 2007 19:17 fusionsdf wrote:
...I went child until he stopped winning (I stopped voting for him on his last win...


FUCKER i was up 1-0 on bisu too T_T
What fun is it being cool if you can’t wear a sombrero?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2007 11:12 GMT
#23
On May 13 2007 20:06 Luddite wrote:
Hmm I think this could work. The trick would be to think up a creative scoring system, so it's not just a matter of predicting who will win and who will lose, because liquibet has that covered.

I was thinking of something along the lines of this site:http://www.fantasycongress.com/fc/ has anyone tried it? If they can make that work surely we can make fantasy starcraft work.

Here's what I have in mind. At the beginning of the proleague season, you pick a team of 6. 2 players for each race, and for each race, you pick one veteran who's been playing a long time and one rookie that hasn't. That would help make sure that people don't all pick the same players.

Then, as the season goes on, you get points like:
1 point for every win in proleague
1 point if that player's team wins a match
1 extra point for winning an ace match
1 extra point if their team wins proleague
5 extra points if they win the match that wins proleague
1/2 point if that player is part of a winning 2v2 team
1/2 point if they win a showmatch like superfight or whatever

and maybe some stupid points like
1 point for using a really cheesy rush
1 point if they win a game by complete luck
1 point if they win a really one sided game
1/4 point for playing, even if they lose

Thoughts?




I like the idea of basing points on how they win a game, but that would get really complicated if we most quantify every aspect of a game. Should we award points for really close games? What if one player wins an upset? Do we factor in map imbalances?
.kaz
Profile Blog Joined January 2007
1963 Posts
May 13 2007 11:13 GMT
#24
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
siro)
Profile Joined January 2006
Australia848 Posts
May 13 2007 11:15 GMT
#25
On May 13 2007 20:13 .kaz wrote:
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.


generally speaking;

-you get a salary cap
-pick X players
-players get points based on stats
-you get ranked by total points

The problem with starcraft is there aren't stats to generate points for, only win/loss. Whereas, say basketball you have points/assists/rebounds etc etc.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
May 13 2007 11:16 GMT
#26
Don't people here fantasize about Progamers enough already?
Administrator
.kaz
Profile Blog Joined January 2007
1963 Posts
May 13 2007 11:18 GMT
#27
Ok but how do you decide when players play, who they play, who wins..?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
siro)
Profile Joined January 2006
Australia848 Posts
May 13 2007 11:21 GMT
#28
On May 13 2007 20:18 .kaz wrote:
Ok but how do you decide when players play, who they play, who wins..?


just do a weekly random fixture, player with more points from their players during that week wins.

have a ladder etc.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2007 11:22 GMT
#29
On May 13 2007 20:18 .kaz wrote:
Ok but how do you decide when players play, who they play, who wins..?


MBC, OGN, and Kespa would decide that. =P
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 13 2007 11:22 GMT
#30
On May 13 2007 20:12 Jyvblamo wrote:
Show nested quote +
On May 13 2007 20:06 Luddite wrote:
Hmm I think this could work. The trick would be to think up a creative scoring system, so it's not just a matter of predicting who will win and who will lose, because liquibet has that covered.

I was thinking of something along the lines of this site:http://www.fantasycongress.com/fc/ has anyone tried it? If they can make that work surely we can make fantasy starcraft work.

Here's what I have in mind. At the beginning of the proleague season, you pick a team of 6. 2 players for each race, and for each race, you pick one veteran who's been playing a long time and one rookie that hasn't. That would help make sure that people don't all pick the same players.

Then, as the season goes on, you get points like:
1 point for every win in proleague
1 point if that player's team wins a match
1 extra point for winning an ace match
1 extra point if their team wins proleague
5 extra points if they win the match that wins proleague
1/2 point if that player is part of a winning 2v2 team
1/2 point if they win a showmatch like superfight or whatever

and maybe some stupid points like
1 point for using a really cheesy rush
1 point if they win a game by complete luck
1 point if they win a really one sided game
1/4 point for playing, even if they lose

Thoughts?




I like the idea of basing points on how they win a game, but that would get really complicated if we most quantify every aspect of a game. Should we award points for really close games? What if one player wins an upset? Do we factor in map imbalances?


Well you'd wanna keep it kinda simple, so I guess the only question is could you judge the issue pretty easily and would it be fun? So, some of the ones I suggested might not be possible, and I don't know how you could fairly judge whether a game was an upset. You could do "really close games" though, with an extra point if they go over, say, and hour.

For map imbalance, you could also give an extra point if at least 100 matches have been played on the map and that players matchup was won less than 40% (meaning, if your player is Z and they win against a P on a map where has only won 38% of ZvP, you get an extra point).
Can't believe I'm still here playing this same game
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 13 2007 11:23 GMT
#31
On May 13 2007 20:15 siro) wrote:
Show nested quote +
On May 13 2007 20:13 .kaz wrote:
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.


generally speaking;

-you get a salary cap
-pick X players
-players get points based on stats
-you get ranked by total points

The problem with starcraft is there aren't stats to generate points for, only win/loss. Whereas, say basketball you have points/assists/rebounds etc etc.

Do we know how much all the proleague players earn (in salary)?
Can't believe I'm still here playing this same game
.kaz
Profile Blog Joined January 2007
1963 Posts
May 13 2007 11:24 GMT
#32
I see...

Maybe a team could be set up to rate people, on a scale of like 1-10 in each matchup based on the last two or three games they played and that could be included too?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
siro)
Profile Joined January 2006
Australia848 Posts
May 13 2007 11:28 GMT
#33
On May 13 2007 20:23 Luddite wrote:
Show nested quote +
On May 13 2007 20:15 siro) wrote:
On May 13 2007 20:13 .kaz wrote:
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.


generally speaking;

-you get a salary cap
-pick X players
-players get points based on stats
-you get ranked by total points

The problem with starcraft is there aren't stats to generate points for, only win/loss. Whereas, say basketball you have points/assists/rebounds etc etc.

Do we know how much all the proleague players earn (in salary)?


of the common pro's, yes.

but it can just be an ambigious amount, much like in the way sandlot had X points to distribute amongst X players.

Usually in fantasy games people just turn that into a dollar value, no difference really though.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
May 13 2007 12:11 GMT
#34
On May 13 2007 20:16 SonuvBob wrote:
Don't people here fantasize about Progamers enough already?


LOL
Hermes | Bisu[Shield] Fighting~!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
May 13 2007 12:37 GMT
#35
basically, the more people that choose a player, the more expensive he is, the fewer the cheaper... so it's kinda like the stock market in that sense.
ofclean
Profile Joined April 2007
United States100 Posts
May 13 2007 12:43 GMT
#36
points for expos, etc.

wow this would be easier with FUCKIN REPS
RowdierBob
Profile Blog Joined May 2003
Australia13126 Posts
May 13 2007 13:32 GMT
#37
I think this would be pretty cool.
"Terrans are pretty much space-Australians" - H
GTR
Profile Blog Joined September 2004
51480 Posts
May 13 2007 15:54 GMT
#38
I remember there was a simulator DoubleStormIII (OH I MISS YOU!!!!) posted where a Korean made a Teamleague (by Teamleague, I mean oldschool MBC) simulator, where you can pick your team, pick your players, and see if they win or not. I believe this was calculated by map statistics and general skill level (which was hidden).

If you search it up, then web.archive.org it, I'm sure you can try to use it.
Commentator
Pressure
Profile Blog Joined October 2006
7326 Posts
May 14 2007 06:18 GMT
#39
3 93 fusionsdf
4 92 Pressure

Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#24 PTR Edition
RotterdaM1248
IndyStarCraft 342
TKL 288
SteadfastSC256
ZombieGrub158
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1248
IndyStarCraft 342
TKL 288
SteadfastSC 256
ZombieGrub158
MaxPax 157
UpATreeSC 96
JuggernautJason69
StarCraft: Brood War
Britney 24345
firebathero 104
Backho 72
Aegong 32
NaDa 9
Dota 2
Fuzer 257
Counter-Strike
apEX8063
ScreaM2325
shoxiejesuss1286
Stewie2K379
Foxcn180
Super Smash Bros
PPMD35
Heroes of the Storm
Khaldor194
Other Games
Grubby4001
FrodaN1616
B2W.Neo363
ToD285
C9.Mang0137
XaKoH 105
NeuroSwarm64
Trikslyr54
Organizations
Other Games
BasetradeTV69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 34
• StrangeGG 26
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix18
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21710
League of Legends
• TFBlade953
Other Games
• imaqtpie953
• Shiphtur279
• WagamamaTV266
Upcoming Events
Sparkling Tuna Cup
13h 26m
Afreeca Starleague
13h 26m
Snow vs EffOrt
Wardi Open
14h 26m
PiGosaur Monday
1d 3h
LiuLi Cup
1d 14h
OSC
1d 18h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.