• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20258Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 EWC 2025 - Replay Pack Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Afreeca app available on Samsung smart TV [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 619 users

Starcraft Fantasy Proleague? - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 13 2007 11:06 GMT
#21
Hmm I think this could work. The trick would be to think up a creative scoring system, so it's not just a matter of predicting who will win and who will lose, because liquibet has that covered.

I was thinking of something along the lines of this site:http://www.fantasycongress.com/fc/ has anyone tried it? If they can make that work surely we can make fantasy starcraft work.

Here's what I have in mind. At the beginning of the proleague season, you pick a team of 6. 2 players for each race, and for each race, you pick one veteran who's been playing a long time and one rookie that hasn't. That would help make sure that people don't all pick the same players.

Then, as the season goes on, you get points like:
1 point for every win in proleague
1 point if that player's team wins a match
1 extra point for winning an ace match
1 extra point if their team wins proleague
5 extra points if they win the match that wins proleague
1/2 point if that player is part of a winning 2v2 team
1/2 point if they win a showmatch like superfight or whatever

and maybe some stupid points like
1 point for using a really cheesy rush
1 point if they win a game by complete luck
1 point if they win a really one sided game
1/4 point for playing, even if they lose

Thoughts?


Can't believe I'm still here playing this same game
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 13 2007 11:11 GMT
#22
On May 13 2007 19:17 fusionsdf wrote:
...I went child until he stopped winning (I stopped voting for him on his last win...


FUCKER i was up 1-0 on bisu too T_T
What fun is it being cool if you can’t wear a sombrero?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2007 11:12 GMT
#23
On May 13 2007 20:06 Luddite wrote:
Hmm I think this could work. The trick would be to think up a creative scoring system, so it's not just a matter of predicting who will win and who will lose, because liquibet has that covered.

I was thinking of something along the lines of this site:http://www.fantasycongress.com/fc/ has anyone tried it? If they can make that work surely we can make fantasy starcraft work.

Here's what I have in mind. At the beginning of the proleague season, you pick a team of 6. 2 players for each race, and for each race, you pick one veteran who's been playing a long time and one rookie that hasn't. That would help make sure that people don't all pick the same players.

Then, as the season goes on, you get points like:
1 point for every win in proleague
1 point if that player's team wins a match
1 extra point for winning an ace match
1 extra point if their team wins proleague
5 extra points if they win the match that wins proleague
1/2 point if that player is part of a winning 2v2 team
1/2 point if they win a showmatch like superfight or whatever

and maybe some stupid points like
1 point for using a really cheesy rush
1 point if they win a game by complete luck
1 point if they win a really one sided game
1/4 point for playing, even if they lose

Thoughts?




I like the idea of basing points on how they win a game, but that would get really complicated if we most quantify every aspect of a game. Should we award points for really close games? What if one player wins an upset? Do we factor in map imbalances?
.kaz
Profile Blog Joined January 2007
1963 Posts
May 13 2007 11:13 GMT
#24
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
siro)
Profile Joined January 2006
Australia848 Posts
May 13 2007 11:15 GMT
#25
On May 13 2007 20:13 .kaz wrote:
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.


generally speaking;

-you get a salary cap
-pick X players
-players get points based on stats
-you get ranked by total points

The problem with starcraft is there aren't stats to generate points for, only win/loss. Whereas, say basketball you have points/assists/rebounds etc etc.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
May 13 2007 11:16 GMT
#26
Don't people here fantasize about Progamers enough already?
Administrator
.kaz
Profile Blog Joined January 2007
1963 Posts
May 13 2007 11:18 GMT
#27
Ok but how do you decide when players play, who they play, who wins..?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
siro)
Profile Joined January 2006
Australia848 Posts
May 13 2007 11:21 GMT
#28
On May 13 2007 20:18 .kaz wrote:
Ok but how do you decide when players play, who they play, who wins..?


just do a weekly random fixture, player with more points from their players during that week wins.

have a ladder etc.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2007 11:22 GMT
#29
On May 13 2007 20:18 .kaz wrote:
Ok but how do you decide when players play, who they play, who wins..?


MBC, OGN, and Kespa would decide that. =P
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 13 2007 11:22 GMT
#30
On May 13 2007 20:12 Jyvblamo wrote:
Show nested quote +
On May 13 2007 20:06 Luddite wrote:
Hmm I think this could work. The trick would be to think up a creative scoring system, so it's not just a matter of predicting who will win and who will lose, because liquibet has that covered.

I was thinking of something along the lines of this site:http://www.fantasycongress.com/fc/ has anyone tried it? If they can make that work surely we can make fantasy starcraft work.

Here's what I have in mind. At the beginning of the proleague season, you pick a team of 6. 2 players for each race, and for each race, you pick one veteran who's been playing a long time and one rookie that hasn't. That would help make sure that people don't all pick the same players.

Then, as the season goes on, you get points like:
1 point for every win in proleague
1 point if that player's team wins a match
1 extra point for winning an ace match
1 extra point if their team wins proleague
5 extra points if they win the match that wins proleague
1/2 point if that player is part of a winning 2v2 team
1/2 point if they win a showmatch like superfight or whatever

and maybe some stupid points like
1 point for using a really cheesy rush
1 point if they win a game by complete luck
1 point if they win a really one sided game
1/4 point for playing, even if they lose

Thoughts?




I like the idea of basing points on how they win a game, but that would get really complicated if we most quantify every aspect of a game. Should we award points for really close games? What if one player wins an upset? Do we factor in map imbalances?


Well you'd wanna keep it kinda simple, so I guess the only question is could you judge the issue pretty easily and would it be fun? So, some of the ones I suggested might not be possible, and I don't know how you could fairly judge whether a game was an upset. You could do "really close games" though, with an extra point if they go over, say, and hour.

For map imbalance, you could also give an extra point if at least 100 matches have been played on the map and that players matchup was won less than 40% (meaning, if your player is Z and they win against a P on a map where has only won 38% of ZvP, you get an extra point).
Can't believe I'm still here playing this same game
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 13 2007 11:23 GMT
#31
On May 13 2007 20:15 siro) wrote:
Show nested quote +
On May 13 2007 20:13 .kaz wrote:
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.


generally speaking;

-you get a salary cap
-pick X players
-players get points based on stats
-you get ranked by total points

The problem with starcraft is there aren't stats to generate points for, only win/loss. Whereas, say basketball you have points/assists/rebounds etc etc.

Do we know how much all the proleague players earn (in salary)?
Can't believe I'm still here playing this same game
.kaz
Profile Blog Joined January 2007
1963 Posts
May 13 2007 11:24 GMT
#32
I see...

Maybe a team could be set up to rate people, on a scale of like 1-10 in each matchup based on the last two or three games they played and that could be included too?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
siro)
Profile Joined January 2006
Australia848 Posts
May 13 2007 11:28 GMT
#33
On May 13 2007 20:23 Luddite wrote:
Show nested quote +
On May 13 2007 20:15 siro) wrote:
On May 13 2007 20:13 .kaz wrote:
Can someone please explain to all of us how fantasy sports work? Or link me to a page that can tell me? . I've always wanted to get in on these things.


generally speaking;

-you get a salary cap
-pick X players
-players get points based on stats
-you get ranked by total points

The problem with starcraft is there aren't stats to generate points for, only win/loss. Whereas, say basketball you have points/assists/rebounds etc etc.

Do we know how much all the proleague players earn (in salary)?


of the common pro's, yes.

but it can just be an ambigious amount, much like in the way sandlot had X points to distribute amongst X players.

Usually in fantasy games people just turn that into a dollar value, no difference really though.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
May 13 2007 12:11 GMT
#34
On May 13 2007 20:16 SonuvBob wrote:
Don't people here fantasize about Progamers enough already?


LOL
Hermes | Bisu[Shield] Fighting~!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
May 13 2007 12:37 GMT
#35
basically, the more people that choose a player, the more expensive he is, the fewer the cheaper... so it's kinda like the stock market in that sense.
ofclean
Profile Joined April 2007
United States100 Posts
May 13 2007 12:43 GMT
#36
points for expos, etc.

wow this would be easier with FUCKIN REPS
RowdierBob
Profile Blog Joined May 2003
Australia13005 Posts
May 13 2007 13:32 GMT
#37
I think this would be pretty cool.
"Terrans are pretty much space-Australians" - H
GTR
Profile Blog Joined September 2004
51448 Posts
May 13 2007 15:54 GMT
#38
I remember there was a simulator DoubleStormIII (OH I MISS YOU!!!!) posted where a Korean made a Teamleague (by Teamleague, I mean oldschool MBC) simulator, where you can pick your team, pick your players, and see if they win or not. I believe this was calculated by map statistics and general skill level (which was hidden).

If you search it up, then web.archive.org it, I'm sure you can try to use it.
Commentator
Pressure
Profile Blog Joined October 2006
7326 Posts
May 14 2007 06:18 GMT
#39
3 93 fusionsdf
4 92 Pressure

Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #45
WardiTV955
Rex163
CranKy Ducklings117
IntoTheiNu 12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 477
Lowko388
Rex 163
mcanning 4
mouzHeroMarine 1
StarCraft: Brood War
Shuttle 1596
Bisu 1490
Mini 1245
Barracks 1184
EffOrt 1036
Soma 705
Stork 613
Larva 599
Nal_rA 504
Hyun 423
[ Show more ]
ZerO 328
Snow 287
Killer 227
Mind 189
ToSsGirL 183
Rush 143
Dewaltoss 95
Sharp 74
Movie 57
soO 48
sSak 47
Backho 47
sorry 40
sas.Sziky 36
[sc1f]eonzerg 36
Noble 32
Free 32
Icarus 30
scan(afreeca) 28
JulyZerg 17
yabsab 17
Shinee 16
ajuk12(nOOB) 12
Terrorterran 6
ivOry 5
eros_byul 0
Dota 2
Gorgc5380
qojqva2815
Dendi1437
KheZu584
XcaliburYe298
Counter-Strike
ScreaM2073
olofmeister1011
sgares292
flusha117
markeloff41
edward8
Other Games
singsing2137
hiko969
B2W.Neo543
crisheroes440
XaKoH 197
oskar162
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH158
• StrangeGG 73
• davetesta47
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4189
• WagamamaTV517
League of Legends
• Nemesis5430
• Jankos1015
Upcoming Events
Sparkling Tuna Cup
20h 19m
WardiTV European League
1d 2h
PiGosaur Monday
1d 10h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Online Event
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.