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Shinhan Proleague Maps - Page 2

Forum Index > BW General
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Prev 1 2 3 4 Next All
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
April 12 2007 14:00 GMT
#21
Wow I'm excited, good balance of map types in there and I think they will give interesting games.
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2007-04-12 14:04:52
April 12 2007 14:04 GMT
#22
Chameleon:

[image loading]


Python:

[image loading]




o.O they remind me of each other too, but i'm not that sure why
What fun is it being cool if you can’t wear a sombrero?
intelinside
Profile Joined February 2007
United States982 Posts
April 12 2007 19:08 GMT
#23
i really really like python. nice!! nice that baekdu is still in use. love that map also
hihihihihi
Wonders
Profile Blog Joined September 2006
Australia753 Posts
April 12 2007 19:24 GMT
#24
Good thing that they brought back the old maps tau cross and peaks. I guess they wanted at least 2 maps that would be guaranteed balance. I was hoping that they'd take out nemesis, but I can't have it all. I really, really can't wait to see some progamer 2v2s on DMZ.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2007 19:49 GMT
#25
ahhh me wantee

not on mapdori yet so i must wait..
Administrator~ Spirit will set you free ~
born-to-porn
Profile Joined January 2004
Denmark400 Posts
April 12 2007 20:11 GMT
#26
Python looks awesome. Finally a map where you have to truly fight to hang on to your expansions and where strategies will vary wildly depending on starting position. Exciting!
Nobody beats the Beater
0z
Profile Joined August 2006
Luxembourg877 Posts
April 12 2007 20:27 GMT
#27
On April 12 2007 23:04 GrandInquisitor wrote:
Chameleon:

[image loading]


Python:

[image loading]




o.O they remind me of each other too, but i'm not that sure why

both end on on
Musli
Profile Blog Joined February 2004
Poland5130 Posts
April 12 2007 20:34 GMT
#28
Python reminds me LT a little ;]
close spots will be hell of harras xD

Chariots of fire looks nice.
DMZ will suck on close spots too :D
Nemesis, heh i hate 'forte like' maps ;-)

And I'm very very curious about strats on Geometry and Monty Hall xD
Geometry reminds me Rivalry very much :D
Gogo H.O.T and mass hydras ! xD
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
April 12 2007 21:03 GMT
#29
map look really nice.

I personally dont really like geometry but probably have some gg on it.

2v2 map are awesome !
n_n
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 12 2007 22:08 GMT
#30
where can you download these? pythons pretty cool
Only communists disconnect.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 12 2007 22:27 GMT
#31
LOL

python's middle has a snake picture.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 12 2007 22:42 GMT
#32
On April 13 2007 07:27 thedeadhaji wrote:
LOL

python's middle has a snake picture.


Yeah i just noticed it

DMZ is going to be teh sex O_O
^-^
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
April 12 2007 22:52 GMT
#33
DMZ Looks amazing where can you dl the maps?
If you want to make God laugh, tell Him your plans.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 12 2007 23:13 GMT
#34
I really look forward to the 2v2 island map acutally. Iron curtain was so fucking sexy.
sweatpants
Profile Joined April 2006
United States940 Posts
April 12 2007 23:13 GMT
#35
I'm looking forward to the coming 2v2's this season. I'm really interested to see how tech patterns develop for different races on DMZ, particularly Terran. I think they could've allowed some kind of land route (be it very long or slow to open up) for Chariots, though. I really like that desert semi-island map they were using in 2005 with the mineral walls in the center. I'm not sure how pure islands will work out. But, despite the questionable new 1v1 maps, I'm still pretty excited for PL. Maybe one of these maps will turn out to be a hit!
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
sweatpants
Profile Joined April 2006
United States940 Posts
April 12 2007 23:18 GMT
#36
Iron Curtain! That's what it's called! Please excuse my ignorance -_-V
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2007-04-13 02:16:15
April 13 2007 01:45 GMT
#37
python is a good map for newer players to learn. i think thats good. i like the maps but im not crazy about them. nothing really that new from my stand point but cool for the community.
Treatin' fools since '87
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 13 2007 02:00 GMT
#38
ROFL these new maps blow so hard.
I guess I sorta like the edits to geometry, but it's still a bad map. With all those ramps, few expos, and there being absolutely no need to use the middle, it's obviously t>p p>z and with no expos to hide in, I'm guessing t>z, but I could be wrong there, those ramps will make lurks strong.
MontyHall is nice. I can't really point out balance because I have no idea how it will play, I think on that map it's up to the players.
Python. ROFL. Someone want to finish the map? Korean mappers aren't stupid, so what idiot made this a pro map? Very little building room, very few expos, and wider than a french prostitute's legs. The island can't be landed on, so I'm assuming t gets raped everytime. z will have a hard time with so few expos, even with the map being so open. I'm sure atleast in same corner positions protoss rapes zerg, and maybe in other pos too.
Nemesis is another shithole of a map. It is zerg hell. few expos and easily landonable islands will favour terran, especially since the large unbuildable t unfriendly middle is fucking useless.
DMZ looks just unplayable. For one, it has no positional balance with those dwebs, and with the multiple entrances really hurts zerg, who can't even enjoy a free nat. On the other hand, early game protoss will have a hard time, until he can defend both entrances. Seems like terran map to me, but I don't know 2v2 balance that well so I could be wrong.
Chariot is just stupid. Someone said hey let's take requiem and make bases in the corners, and then let's leave it empty. Terran will be strong since he can take every single expo, but all three races can easily harass the expos. Terran might have trouble defending an expo with there being 0 chokes. So it's probably another protoss map. What's with the starleague and picking maps they hope protoss to be strong on? Someone who really likes protoss bought the starleague? Mapdori should be ashamed to have these maps representing them.

Broodwarmaps.net's noobs make better maps than these...
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 13 2007 02:06 GMT
#39
On April 13 2007 11:00 Nightmarjoo wrote:
ROFL these new maps blow so hard.
I guess I sorta like the edits to geometry, but it's still a bad map. With all those ramps, few expos, and there being absolutely no need to use the middle, it's obviously t>p p>z and with no expos to hide in, I'm guessing t>z, but I could be wrong there, those ramps will make lurks strong.
MontyHall is nice. I can't really point out balance because I have no idea how it will play, I think on that map it's up to the players.
Python. ROFL. Someone want to finish the map? Korean mappers aren't stupid, so what idiot made this a pro map? Very little building room, very few expos, and wider than a french prostitute's legs. The island can't be landed on, so I'm assuming t gets raped everytime. z will have a hard time with so few expos, even with the map being so open. I'm sure atleast in same corner positions protoss rapes zerg, and maybe in other pos too.
Nemesis is another shithole of a map. It is zerg hell. few expos and easily landonable islands will favour terran, especially since the large unbuildable t unfriendly middle is fucking useless.
DMZ looks just unplayable. For one, it has no positional balance with those dwebs, and with the multiple entrances really hurts zerg, who can't even enjoy a free nat. On the other hand, early game protoss will have a hard time, until he can defend both entrances. Seems like terran map to me, but I don't know 2v2 balance that well so I could be wrong.
Chariot is just stupid. Someone said hey let's take requiem and make bases in the corners, and then let's leave it empty. Terran will be strong since he can take every single expo, but all three races can easily harass the expos. Terran might have trouble defending an expo with there being 0 chokes. So it's probably another protoss map. What's with the starleague and picking maps they hope protoss to be strong on? Someone who really likes protoss bought the starleague? Mapdori should be ashamed to have these maps representing them.

Broodwarmaps.net's noobs make better maps than these...


Chariot is the same thing as River of Flames, and nobody whined about it.

And if Python is wider than a French prostitute's legs, then wouldn't that contradict your idea of there being "little building space"?

Mapdori is trying to add some flavor to such an old game - give them some credit, FFS. Why don't you make a pro-caliber map? I'm not saying these maps have flaws (all maps do), but you seem to know so much that you can make a PERFECTLY balanced map.
^-^
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 13 2007 02:15 GMT
#40
he meant the middle is open like a prostitutes legs the mains are a different story. Look how small those mains are!

broodwarmaps.net makes just as good maps.. possibly better thats all hes saying :/
Treatin' fools since '87
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