Shinhan Proleague Maps - Page 2
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Chill
Calgary25950 Posts
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GrandInquisitor
New York City13113 Posts
Python: o.O they remind me of each other too, but i'm not that sure why | ||
intelinside
United States982 Posts
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Wonders
Australia753 Posts
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Plexa
Aotearoa39261 Posts
not on mapdori yet so i must wait.. | ||
born-to-porn
Denmark400 Posts
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0z
Luxembourg877 Posts
On April 12 2007 23:04 GrandInquisitor wrote: Chameleon: Python: o.O they remind me of each other too, but i'm not that sure why both end on on | ||
Musli
Poland5130 Posts
close spots will be hell of harras xD Chariots of fire looks nice. DMZ will suck on close spots too :D Nemesis, heh i hate 'forte like' maps ;-) And I'm very very curious about strats on Geometry and Monty Hall xD Geometry reminds me Rivalry very much :D Gogo H.O.T and mass hydras ! xD | ||
FaCE_1
Canada6133 Posts
I personally dont really like geometry but probably have some gg on it. 2v2 map are awesome ! | ||
j0ehoe
United States2705 Posts
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thedeadhaji
39487 Posts
python's middle has a snake picture. | ||
Equinox_kr
United States7395 Posts
On April 13 2007 07:27 thedeadhaji wrote: LOL python's middle has a snake picture. Yeah i just noticed it DMZ is going to be teh sex O_O | ||
BuGzlToOnl
United States5918 Posts
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thedeadhaji
39487 Posts
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sweatpants
United States940 Posts
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sweatpants
United States940 Posts
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NastyMarine
United States1252 Posts
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Nightmarjoo
United States3359 Posts
I guess I sorta like the edits to geometry, but it's still a bad map. With all those ramps, few expos, and there being absolutely no need to use the middle, it's obviously t>p p>z and with no expos to hide in, I'm guessing t>z, but I could be wrong there, those ramps will make lurks strong. MontyHall is nice. I can't really point out balance because I have no idea how it will play, I think on that map it's up to the players. Python. ROFL. Someone want to finish the map? Korean mappers aren't stupid, so what idiot made this a pro map? Very little building room, very few expos, and wider than a french prostitute's legs. The island can't be landed on, so I'm assuming t gets raped everytime. z will have a hard time with so few expos, even with the map being so open. I'm sure atleast in same corner positions protoss rapes zerg, and maybe in other pos too. Nemesis is another shithole of a map. It is zerg hell. few expos and easily landonable islands will favour terran, especially since the large unbuildable t unfriendly middle is fucking useless. DMZ looks just unplayable. For one, it has no positional balance with those dwebs, and with the multiple entrances really hurts zerg, who can't even enjoy a free nat. On the other hand, early game protoss will have a hard time, until he can defend both entrances. Seems like terran map to me, but I don't know 2v2 balance that well so I could be wrong. Chariot is just stupid. Someone said hey let's take requiem and make bases in the corners, and then let's leave it empty. Terran will be strong since he can take every single expo, but all three races can easily harass the expos. Terran might have trouble defending an expo with there being 0 chokes. So it's probably another protoss map. What's with the starleague and picking maps they hope protoss to be strong on? Someone who really likes protoss bought the starleague? Mapdori should be ashamed to have these maps representing them. Broodwarmaps.net's noobs make better maps than these... | ||
Equinox_kr
United States7395 Posts
On April 13 2007 11:00 Nightmarjoo wrote: ROFL these new maps blow so hard. I guess I sorta like the edits to geometry, but it's still a bad map. With all those ramps, few expos, and there being absolutely no need to use the middle, it's obviously t>p p>z and with no expos to hide in, I'm guessing t>z, but I could be wrong there, those ramps will make lurks strong. MontyHall is nice. I can't really point out balance because I have no idea how it will play, I think on that map it's up to the players. Python. ROFL. Someone want to finish the map? Korean mappers aren't stupid, so what idiot made this a pro map? Very little building room, very few expos, and wider than a french prostitute's legs. The island can't be landed on, so I'm assuming t gets raped everytime. z will have a hard time with so few expos, even with the map being so open. I'm sure atleast in same corner positions protoss rapes zerg, and maybe in other pos too. Nemesis is another shithole of a map. It is zerg hell. few expos and easily landonable islands will favour terran, especially since the large unbuildable t unfriendly middle is fucking useless. DMZ looks just unplayable. For one, it has no positional balance with those dwebs, and with the multiple entrances really hurts zerg, who can't even enjoy a free nat. On the other hand, early game protoss will have a hard time, until he can defend both entrances. Seems like terran map to me, but I don't know 2v2 balance that well so I could be wrong. Chariot is just stupid. Someone said hey let's take requiem and make bases in the corners, and then let's leave it empty. Terran will be strong since he can take every single expo, but all three races can easily harass the expos. Terran might have trouble defending an expo with there being 0 chokes. So it's probably another protoss map. What's with the starleague and picking maps they hope protoss to be strong on? Someone who really likes protoss bought the starleague? Mapdori should be ashamed to have these maps representing them. Broodwarmaps.net's noobs make better maps than these... Chariot is the same thing as River of Flames, and nobody whined about it. And if Python is wider than a French prostitute's legs, then wouldn't that contradict your idea of there being "little building space"? Mapdori is trying to add some flavor to such an old game - give them some credit, FFS. Why don't you make a pro-caliber map? I'm not saying these maps have flaws (all maps do), but you seem to know so much that you can make a PERFECTLY balanced map. | ||
NastyMarine
United States1252 Posts
broodwarmaps.net makes just as good maps.. possibly better thats all hes saying :/ | ||
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