• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:36
CEST 16:36
KST 23:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Battle.net abbreviations list Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Bot on ladder Do we even care about balance?
Tourneys
[BSL23] RO24 Group C [$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9202 users

Shinhan Proleague Maps - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 All
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 13 2007 09:07 GMT
#61
Thanks Carnac for the mappack.

Why do you say we're whining? Those comments he pulled from that map's thread were mostly joking, how were we to expect them to come true?
Only reason I brought up bwm maps here is because equinox questioned my mapping balance background, and because I wanted to know why these silly imbalanced maps were getting in when bwm has some better maps. Of course mapdori has better maps than these too =/

And as for doing nothing but whining, nah we're doing noting but making great maps

Why are you whining about us saying these maps suck? Not like you have any background in mapping, unless I am mistaken =/
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 13 2007 09:11 GMT
#62
On April 13 2007 18:04 niceplayer wrote:
I like Jericho's honeycomb design, but I'd hardly call placing dweb (even less for swarms) on a map an innovation.

What's wrong with DMZ's dweb placement except for the fact that you don't like it? It's all on lower ground vs. some of these maps where placement doesn't even make sense. Osiris WTF? The 2 raised platforms in the middle have nothing there, why all the hubbubs?


thank god you're not making maps, I would hate to see them...

Well as for DMZ, they just massed dwebs. You know the consequence of this? Most of the map ground units cannot attack, but can be cliffed. Doesn't that sound boring? As for Jericho, I'm not a fan of the dweb use there, but it's not bad. And in Osiris, the dweb is used very strategically and subtly. Just because you know nothign about mapping doesn't mean he doesn't either oO
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
niceplayer
Profile Joined March 2007
United States238 Posts
Last Edited: 2007-04-13 09:17:27
April 13 2007 09:16 GMT
#63

thank god you're not making maps, I would hate to see them...

Well as for DMZ, they just massed dwebs. You know the consequence of this? Most of the map ground units cannot attack, but can be cliffed. Doesn't that sound boring? As for Jericho, I'm not a fan of the dweb use there, but it's not bad. And in Osiris, the dweb is used very strategically and subtly. Just because you know nothign about mapping doesn't mean he doesn't either oO


I was mapping way waaaay before bwmn/se sites, son.

So what if they mass dweb? What idiot would shoot from low ground onto high ground? And strategic and subtle on Osiris? You gotta have your eyes checked if you don't see swarm right after dweb.
free[gm] - redeemer toss fighting!
epidion
Profile Joined November 2004
United States316 Posts
April 13 2007 09:19 GMT
#64
In my opinion, spells on maps are more of an innovation than the placement of neutral buildings. Having a small place on a map where a unit simply cannot attack could potentially lead to fantastic displays of micro. But, that's just me.

You're right, I should explain why I'm not a big fan of DMZ's webs. Most of it is the fact that Korean maps generally steal a concept and just go completely crazy with it, but apparently I'm not supposed to talk about that. I think that in early game, that dweb placement is going to be intense and will lead to great micro battles. Great. But into middle game, big units will be completely screwed in the webs because they won't be able to shoot at all. Also, once it hits middle game, those passages won't really be used at all anyways.
I do have to disagree that the webs on the maps I posted above don't make sense.
Avatar - check out the dweb in the choke to each base. Leads to cool strategies like putting a pylon there and putting cannons behind it. The lings can't attack the pylon or the cannons if you put the cannons right on the edge of the web. Not balanced, but interesting at least. The webs at the top of the ramps are there because the top of ramps is generally very strategically important terrain. People will be moving their units to the top of the ramp so that their opponents have a 70% hit ratio, and will then have to micro their units around the webs. Osiris has the same deal with webs at the top of ramps.
Last Conflict - the dark swarms right behind the natural. Since this map is semi-island, there will be a lot of fast expansions. But this makes it so the fast expansions are a bit more vulnerable because a unit can land there and deal a lot of damage. Note that a unit can only hit half of your minerals, since the other group of minerals is on the other side of the CC. It's just another strategic possibility.

I guess I can't pinpoint exactly why I dislike DMZ's webs. Good point.
http://www.proxiteam.net
niceplayer
Profile Joined March 2007
United States238 Posts
April 13 2007 09:32 GMT
#65
There's a very good point about these spells being racially-specific and having a set duration, especially for zerg/swarm where their melee units are typically the key to winning the game.

Now a mapper takes these spells and makes it available for any race, and all of a sudden there's imbalance to exploit. The one good way to mitigate this is to make the spell placements non-strategic, or at least not very advantageous, hence the low-ground placements.
free[gm] - redeemer toss fighting!
Fobbish
Profile Blog Joined May 2004
Korea (South)1071 Posts
April 13 2007 09:33 GMT
#66
well i say those passages can be used as short cuts in middle of game.
강함은 타고나는 것이 아니라 만들어 지는 것이다! - 외인구단
epidion
Profile Joined November 2004
United States316 Posts
April 13 2007 09:58 GMT
#67
On April 13 2007 18:32 niceplayer wrote:
There's a very good point about these spells being racially-specific and having a set duration, especially for zerg/swarm where their melee units are typically the key to winning the game.

Now a mapper takes these spells and makes it available for any race, and all of a sudden there's imbalance to exploit. The one good way to mitigate this is to make the spell placements non-strategic, or at least not very advantageous, hence the low-ground placements.


Or don't use them in excess. :D
http://www.proxiteam.net
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 13 2007 10:41 GMT
#68
hmm well with spells, I think you have to be subtle with them. You want to effect the game strategically with them, not racially. So if you use a dark swarm, keep it in an open place. A dweb at a choke can make all the difference in the world, and not particularly to any race; just as epidion said it can make micro necessary. On a map with dwebs near an expo or in the middle of a possible battlefield, terran could quick siege and could lose several tanks under a dweb, or terran could siege behind dwebs limiting a protoss attack. That's not racially unfair to any race.
But I'm getting off topic

With DMZ, on the ground no race can do much with dwebs everywhere. This leaves large portions of the map impossible to really fight in. Races like terran, who can exploit the cliffs very well are at an advantage. With few expos on the map, turtling in your main doesn't seem like too bad of an idea, it will be hard to defend any expo anyway.

FoBBish above me is probably right about the paths being shortcuts, but there really is no battlefield area, no strategic place to fight in =/
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 13 2007 11:43 GMT
#69
btw for those who downloaded these maps and are wondering what the (TR) versions of maps are, it means if you set it to UMS setting you can choose which player starts at which location. so the name of each team in the screen before starting the game says things like '5 시' which is korean for 5 oclock i believe..but unless you have korean font set you cannot read it
ModeratorBlame yourself or God
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
April 13 2007 13:13 GMT
#70
DMZ looks like a hard but fun map to play on. That terrain's unbuildable, right? I love the snake image on Python!

o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Alumni
Profile Joined April 2007
Canada5 Posts
Last Edited: 2007-04-14 08:03:50
April 14 2007 02:48 GMT
#71
DMZ uses dwebs on the map for a different purpose which still changes gameplay but I'd prefer any permanent dark swarm or dweb to be subtle and not overdone. In DMZ I feel that they overdid the usage of dwebs to make it serve as unattackable low ground almost like it's a terrain feature. FYI for all who haven't fully understood the usage of permanent spells, the swarms and dwebs can be used by any race to it's advantage or disadvantage and the spells don't only affect melee units but air units as well. Try and bring an air unit into the dweb and you'll see that it even covers air units, but air units can still shoot so it's advantageous. You can hide or bring air units with your melee army if you decide to take the path of dwebs to help make the journey somewhat safer. (but how much safer is it really if there's sieged tanks on the ledges?)

Read this resourceful article on spells in maps.

I am by no means hating on the map because DMZ will give interesting games nonetheless but you might/will see a bit of racial imbalance by keeping track of the win/loss record of certain races on that particular map... or possibly not since it's only used as a 2v2 map.

Python, I agree looks unfinished. if there was more building space inside the main it'd be better, who would want to build tons of production buildings right in the open? The middle is supposed to be the battlefield, not the base. Since it's a 1v1 map, I guess this problem won't be addressed as players will just have to expand to the other vacant mains or the top left/bottom right exps which are the same sizes of the main bases which i find a little odd but this still affects gameplay. I don't really like it since it makes expanding more important to have the building space for everything so expect alot of macro games on this as the middle is open wide enough for full scale mid-late game epic battles.

... At least they didn't pick Python to be a 2v2 map... then it'd be really bad :S

I've seen submissions on bwmn sometimes from a claimed mapdori mapper so the people at bwmn ARE getting exposure but not the kind they want. The Korean pro gaming community seems to have their own thing going on so it's very hard for top notch mappers (which I believe bwmn also have) from around the world to get their map known or to get the recognition for it (concept or design wise). Bwmn have successfully gotten some maps on other tournies/leagues around the world but not Korea (to the best of my knowledge) because that market is hard to break into for mapping in particular.

I for one am NOT a top notch mapper so even though I frequent bwmn, I am not being biased.
Who says models/actors cant play?
InfectedMind
Profile Joined December 2005
Bulgaria78 Posts
April 15 2007 21:41 GMT
#72
Is there going to be a newspost whit more info about this?
•_°
pOOwarrior-
Profile Joined January 2007
United States518 Posts
April 16 2007 17:48 GMT
#73
I think the BWMN community as a whole is too harsh on the pro maps. That's probably because they know maps firsthand and can more easily see imperfections in it, so it's a little understandable, I suppose.

Even imperfect as they are, though, they're still loads better than many of the VERY imbalanced maps in the past (Mercury, etc.). At most the advantage is say 60-40 as opposed to say 80-20. Also, when the minimap images are released we all get our own ideas of how the map will play out and theorycraft what matchups will be imbalanced etc. but the only proof we have is what happens when the pros play their games; that's when our theories about map imbalance are proven right or wrong. When Reverse Temple was released, every man and his dog thought that it would be T > P, but it turned out that P > T on that map (still not balanced, of course, but the point is that the actual play on the maps doesn't always come out the way we expected it to).

On most of the games that I have seen on this season's maps, the player who had better control/strategy won the game. These players are the best in the world, and if they are determined enough then they can overcome the map imbalance and win. That's the fun part of professional SC; seeing pros overcome map imbalances, early game setbacks, and their own flaws to pull out a victory. Just look at sAviOr in Shinhan 3 OSL: in a map pool where all four maps were T > Z (though claims of imbalance on Longinus II and HitchHiker are a bit sketchy IMO) he still won.

At the very least, give the maps some time to be played in proleague, and then we will have more concrete evidence.

(Also, it is difficult to prove that your community was the first to release a map with a new innovation [neutral buildings/dwebs/wide ramps/reverse ramps/mineral blocks on islands/whatever], and almost impossible to prove that your community was the first to come up with the idea of a map with such elements.)
ShoutAbout
Profile Joined April 2007
Brazil177 Posts
April 16 2007 23:38 GMT
#74
A 3x3 match on DMZ would be insane!
Get off my plane!
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
April 17 2007 05:27 GMT
#75
in a map pool where all four maps were T > Z (though claims of imbalance on Longinus II and HitchHiker are a bit sketchy IMO) he still won.


I'm pretty sure most pro's acknowledged that hitchhiker was Z>T, because of the narrow pathways being absolute hell for Z once filers were in the game


Cool maps anyway, I look forward to seeing games on DMZ
Graphics
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
April 17 2007 06:52 GMT
#76
thanks for the maps! i really like Python.
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
April 17 2007 07:07 GMT
#77
On April 17 2007 14:27 Xeofreestyler wrote:
Show nested quote +
in a map pool where all four maps were T > Z (though claims of imbalance on Longinus II and HitchHiker are a bit sketchy IMO) he still won.


I'm pretty sure most pro's acknowledged that hitchhiker was Z>T, because of the narrow pathways being absolute hell for Z once filers were in the game


Cool maps anyway, I look forward to seeing games on DMZ


Once you get defilers hitchhiker is fine but its really hard to stop the Terran hanbang before defiler tech kicks in..
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
April 17 2007 07:08 GMT
#78
On April 13 2007 18:16 niceplayer wrote:
Show nested quote +

thank god you're not making maps, I would hate to see them...

Well as for DMZ, they just massed dwebs. You know the consequence of this? Most of the map ground units cannot attack, but can be cliffed. Doesn't that sound boring? As for Jericho, I'm not a fan of the dweb use there, but it's not bad. And in Osiris, the dweb is used very strategically and subtly. Just because you know nothign about mapping doesn't mean he doesn't either oO


I was mapping way waaaay before bwmn/se sites, son.

So what if they mass dweb? What idiot would shoot from low ground onto high ground? And strategic and subtle on Osiris? You gotta have your eyes checked if you don't see swarm right after dweb.


Making maps and making good maps are different things.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:00
Patch Clash S1: Bonus Cup #1
RotterdaM767
Liquipedia
FEL
18:00
ScienceCraft - Day 1
IndyStarCraft 355
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 767
IndyStarCraft 355
Hui .168
Classic 35
StarCraft: Brood War
Britney 60908
Bisu 2476
Shuttle 2222
Hyuk 1018
BeSt 830
EffOrt 600
Stork 392
firebathero 384
ggaemo 257
Rush 234
[ Show more ]
hero 180
Barracks 155
Hyun 142
Last 122
Pusan 71
Shinee 60
Sexy 47
Mong 46
Bishop 29
ToSsGirL 28
Aegong 23
Sacsri 21
zelot 19
yabsab 16
Rock 13
Terrorterran 9
Noble 7
Dota 2
Gorgc12579
syndereN418
LuMiX0
League of Legends
Reynor33
Counter-Strike
fl0m3812
Heroes of the Storm
Lowko386
Other Games
singsing2131
B2W.Neo1312
Beastyqt645
Liquid`RaSZi409
crisheroes339
DeMusliM182
KnowMe99
Organizations
Counter-Strike
PGL33848
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• Hinosc 25
• Adnapsc2 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2790
• Jankos1133
Upcoming Events
AI Arena Tournament
2h 24m
FEL
19h 24m
Sparkling Tuna Cup
19h 24m
Replay Cast
1d 8h
WardiTV Weekly
1d 20h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
[ Show More ]
WardiTV Invitational
5 days
Epic.LAN
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.