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Vaylu Tileset Public Domain

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-12-12 16:23:10
December 12 2016 12:12 GMT
#1
This is a 16bit tileset designed specifically for Brood War like gameplay and for esports. It is versatile though and could be used for other things. And its public domain meaning you can use it however you wish.

Ofcourse its heavily inspired by Zelda and other existing tilesets. However it uses only a 12 colour palette and many tiles have been heavily modified. For example all the corner cliff tiles in the original zelda minish cap set are simply mirrored and this leads to repeating patterns which is a bit ugly. This tileset fixes that and adds extra cliff transition tiles so you can make more intricate shapes.
The colours are quite dark and also low contrast and saturation so eye strain is at a minimum.
This was posted at 12 minutes past 12 on the 12th of the 12th.

Demo Pic
[image loading]

The tileset is divided into 3 sheets:

Vaylu Tileset Version 001 Sheet 1 of 3 Low Ground
Vaylu Tileset Version 001 Sheet 2 of 3 High Ground
Vaylu Tileset Version 001 Sheet 3 of 3 Very High Ground


http://www.teamliquid.net/forum/brood-war/517127-openbw-introduction
http://www.openbw.com/
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2016-12-12 13:29:36
December 12 2016 13:13 GMT
#2
Nice..

If someone makes a map with this, come get me on iCCup --> iiN.thirdeYe !

-edit: Wrote this waking up, didn't read 100% of it at first.... not sure if this playable, haha.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
thezanursic
Profile Blog Joined July 2011
5500 Posts
December 12 2016 14:17 GMT
#3
Ehmm, what the fuck?


How exactly does this look in action?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 12 2016 14:58 GMT
#4
Looks terrible, I don't see why OpenBW would use it since they're going with a faithful style.

http://www.openbw.com/wp-content/uploads/2016/12/valkyrie_rotating.gif
imp42
Profile Blog Joined November 2010
398 Posts
December 12 2016 17:57 GMT
#5
you really should take it to the next level and look into MPQ and Tileset editors, to make this playable
Note: including it in the original BW (as opposed to OpenBW, which isn't ready for custom tilesets yet) will require you to use 8bit colors.

I suggest using MPQEditor to modify StarDat.mpq. Be sure to make a backup copy of your original StarDat.mpq first.
Note: to be able to view real file and directory names, you will need a listfile.
See http://www.zezula.net/en/mpq/download.html

Assuming you base your set on "jungle":
Go to the tileset directory and extract all jungle-based files to a local directory.
The jungle folder
jungle.cv5
jungle.grp
jungle.vf4
jungle.vr4
jungle.vx4
jungle.wpe

Now you can use the Tileset editor to open jungle.cv5 and browse through the entire tileset.
Try exporting a tile group, replace it with one of yours, import it and re-build the MPQ file with the new set.

I will be happy to help via chat at IRC #BWAPI

50 pts Copper League
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
December 12 2016 18:16 GMT
#6
On December 12 2016 23:58 BossPurple wrote:
Looks terrible, I don't see why OpenBW would use it since they're going with a faithful style.

http://www.openbw.com/wp-content/uploads/2016/12/valkyrie_rotating.gif


What's wrong with having "fun" tilesets for fun maps? Why does everything have to be made to be competitive?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 12 2016 18:24 GMT
#7
On December 13 2016 03:16 Qikz wrote:
Show nested quote +
On December 12 2016 23:58 BossPurple wrote:
Looks terrible, I don't see why OpenBW would use it since they're going with a faithful style.

http://www.openbw.com/wp-content/uploads/2016/12/valkyrie_rotating.gif


What's wrong with having "fun" tilesets for fun maps? Why does everything have to be made to be competitive?

Who said anything about competition?
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-12-12 19:42:01
December 12 2016 19:40 GMT
#8
On December 13 2016 03:24 BossPurple wrote:
Show nested quote +
On December 13 2016 03:16 Qikz wrote:
On December 12 2016 23:58 BossPurple wrote:
Looks terrible, I don't see why OpenBW would use it since they're going with a faithful style.

http://www.openbw.com/wp-content/uploads/2016/12/valkyrie_rotating.gif


What's wrong with having "fun" tilesets for fun maps? Why does everything have to be made to be competitive?

Who said anything about competition?

Point is, a comment such as "looks terrible" by itself is not very constructive. The only thing it achieves is to discourage and disappoint somebody who just put a lot of hours into his work.

If that actually is the only thing you wanted to achieve, then you could use PM.
If it is important to you to let the rest of the world know of your dismissive stance on the subject, then yes, announce it publicly via a reply in the thread. I just fear it won't add much value overall. That is, people won't change their behavior based on whether they do or do not know that you think it's terrible.

If you decide you want to create value, then you could for example point out what exactly bothers you. To take it one step further you add suggestions on how to improve.

Personally, I thought the demo image was way too dark. But after examining some original tilesets I think I might be wrong.
After all, tilesets like "ice" are really never played because it hurts the eyes.
50 pts Copper League
Puosu
Profile Blog Joined April 2007
7033 Posts
December 12 2016 19:58 GMT
#9
There's prolly ~countless~ zelda ums maps as is. If OpenBW + things like this come to fruition we might well have revived interest in ums etc. on our hands. Really cool.
imp42
Profile Blog Joined November 2010
398 Posts
December 12 2016 20:21 GMT
#10
On December 13 2016 04:58 Puosu wrote:
There's prolly ~countless~ zelda ums maps as is. If OpenBW + things like this come to fruition we might well have revived interest in ums etc. on our hands. Really cool.


Wow, you're right, I didn't even think of it! All zelda-related UMS maps using the zelda-themed tileset.
Probably not too hard, but also not trivial to pull off - we need a way to dynamically change the tileset of a map.
50 pts Copper League
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-12-12 22:08:35
December 12 2016 22:07 GMT
#11
Nice experimentation. I don't think it can be implemented by any means to BW but SC2 allows you to make custom textures, doesn't it? If you want you can give a shot to Galaxy Editor.

EDIT:
In other hand do you remember that Mario UMS for BW with custom textures? http://i.imgur.com/WW8sf1e.jpg
sunbeams are never made like me...
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 12 2016 22:50 GMT
#12
guys there's no way this would actually work with BW since it's not isometric
vibeo gane,
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2016 23:34 GMT
#13
On December 13 2016 07:07 outscar wrote:
Nice experimentation. I don't think it can be implemented by any means to BW but SC2 allows you to make custom textures, doesn't it? If you want you can give a shot to Galaxy Editor.

EDIT:
In other hand do you remember that Mario UMS for BW with custom textures? http://i.imgur.com/WW8sf1e.jpg

I believe that Mario UMS was done through a fairly intense memory hack
http://www.teamliquid.net/forum/brood-war/512489-lets-play-mario-tomorrow#3
ㅇㅅㅌㅅ
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 13 2016 10:02 GMT
#14
On December 13 2016 04:40 imp42 wrote:
Show nested quote +
On December 13 2016 03:24 BossPurple wrote:
On December 13 2016 03:16 Qikz wrote:
On December 12 2016 23:58 BossPurple wrote:
Looks terrible, I don't see why OpenBW would use it since they're going with a faithful style.

http://www.openbw.com/wp-content/uploads/2016/12/valkyrie_rotating.gif


What's wrong with having "fun" tilesets for fun maps? Why does everything have to be made to be competitive?

Who said anything about competition?

Point is, a comment such as "looks terrible" by itself is not very constructive. The only thing it achieves is to discourage and disappoint somebody who just put a lot of hours into his work.

If that actually is the only thing you wanted to achieve, then you could use PM.
If it is important to you to let the rest of the world know of your dismissive stance on the subject, then yes, announce it publicly via a reply in the thread. I just fear it won't add much value overall. That is, people won't change their behavior based on whether they do or do not know that you think it's terrible.

If you decide you want to create value, then you could for example point out what exactly bothers you. To take it one step further you add suggestions on how to improve.

Personally, I thought the demo image was way too dark. But after examining some original tilesets I think I might be wrong.
After all, tilesets like "ice" are really never played because it hurts the eyes.


I meant it looked terrible in the context of it being a replacement for vanilla art when you don't have those assets available, which the OP seemed to imply on first reading. Hence my mention of the OpenBW HD module art and how that contrasts what was presented.

On its own merits it looks good for what it is.
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