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On February 20 2016 17:22 chrisolo wrote: I prefer the original. It is just a lot better than this 3D crap. I don't know why people think BW graphics are bad. You can see everything and can distinguish between every unit and spell. Unlike WC3 or SC2 (at least for me).
Probably because you've barely played them and didn't let yourself get used to it. Going from 2D only to the 3D can take some time for some people.
Personally I definitely prefer the 3D (as do most people I would say), but I also don't mind BW's graphics either. The only thing I really want for BW is so that I can play it at a higher resolution. I would be extremely happy if Blizzard were to ever make an HD remake of BW, same graphics and no changes gameplay, but with a higher resolution .
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On February 20 2016 14:13 HyralGambit wrote: It's like painting over the Mona Lisa. Haha, pretty much.
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I think those mods are cursed by all the "the past is better" kind of people that would reject any kind of change and who are probably the majority of people still playing Broodwar. They are Tolkien elves from Valinor and whatever game/mod came after it is from the human era to them (or even orcish).
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On February 20 2016 19:42 RoomOfMush wrote:Show nested quote +On February 20 2016 17:56 TaShadan wrote: Yeah thats the WC3 mod. It was ok but unfortunately it was not possilble to recreate most abilities in wc3. It should be possible to recreate *most* abilities in WC3, but things like Carriers can not be recreated faithfully. Other then that I can not think of any ability that would be impossible. (Just maybe really really difficult) unit interaction/pathing/ and all the intricate bugs that have been incorporated into gameplay is impossible to do in wc3, as probably an HD remake as well.
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Someone should make a Legacy of the Void mod for Brood War and 1998 all the SCII units and buildings :p. Maybe it would actually be watchable.
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On February 21 2016 05:12 Antisocialmunky wrote: Someone should make a Legacy of the Void mod for Brood War and 1998 all the SCII units and buildings :p. Maybe it would actually be watchable.
It exists. But it's kind of buggy (maybe it's was from HotS) I played it in WoL for sure.
But lots o stuff can't be recreated cause of SC2 engine So original is still the best way
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On February 21 2016 05:31 FFW_Rude wrote:Show nested quote +On February 21 2016 05:12 Antisocialmunky wrote: Someone should make a Legacy of the Void mod for Brood War and 1998 all the SCII units and buildings :p. Maybe it would actually be watchable. It exists. But it's kind of buggy (maybe it's was from HotS) I played it in WoL for sure. But lots o stuff can't be recreated cause of SC2 engine So original is still the best way Yeah, SC2:BW I think they call it. It's not true to bw in a few ways. Such as if you right click your 10 dragons up a ramp, go for a coffee and come back, most of them will actually be up the ramp. That kind of things. but still pretty close I'd say. In the sense that if you got really good on that mod, it'd be a small step to be almost as good in bw.
They played on it a few times in the SC2 iteration of TL attack, and it was hilarious to see the non-ex-bw players trying to understand what was going on.
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On February 21 2016 13:06 Cascade wrote:Show nested quote +On February 21 2016 05:31 FFW_Rude wrote:On February 21 2016 05:12 Antisocialmunky wrote: Someone should make a Legacy of the Void mod for Brood War and 1998 all the SCII units and buildings :p. Maybe it would actually be watchable. It exists. But it's kind of buggy (maybe it's was from HotS) I played it in WoL for sure. But lots o stuff can't be recreated cause of SC2 engine So original is still the best way Yeah, SC2:BW I think they call it. It's not true to bw in a few ways. Such as if you right click your 10 dragons up a ramp, go for a coffee and come back, most of them will actually be up the ramp. That kind of things. but still pretty close I'd say. In the sense that if you got really good on that mod, it'd be a small step to be almost as good in bw. They played on it a few times in the SC2 iteration of TL attack, and it was hilarious to see the non-ex-bw players trying to understand what was going on.
I think what Antisocialmunky meant was for someone to re-create SC2 LOTV as a Brood War mod, hence having all the sc2 stuff in 2d and thus making sc2 watchable.
Edit: Though to add, I don't think that would be remotely possible. Off the top of my head phoenix's with their graviton beam + attacking while moving backwards being one thing I don't think can be created in BW due to the engine limitations. Collossus maybe? but I doubt that one as well.
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On February 21 2016 13:58 cha0 wrote:Show nested quote +On February 21 2016 13:06 Cascade wrote:On February 21 2016 05:31 FFW_Rude wrote:On February 21 2016 05:12 Antisocialmunky wrote: Someone should make a Legacy of the Void mod for Brood War and 1998 all the SCII units and buildings :p. Maybe it would actually be watchable. It exists. But it's kind of buggy (maybe it's was from HotS) I played it in WoL for sure. But lots o stuff can't be recreated cause of SC2 engine So original is still the best way Yeah, SC2:BW I think they call it. It's not true to bw in a few ways. Such as if you right click your 10 dragons up a ramp, go for a coffee and come back, most of them will actually be up the ramp. That kind of things. but still pretty close I'd say. In the sense that if you got really good on that mod, it'd be a small step to be almost as good in bw. They played on it a few times in the SC2 iteration of TL attack, and it was hilarious to see the non-ex-bw players trying to understand what was going on. I think what Antisocialmunky meant was for someone to re-create SC2 LOTV as a Brood War mod, hence having all the sc2 stuff in 2d and thus making sc2 watchable. Edit: Though to add, I don't think that would be remotely possible. Off the top of my head phoenix's with their graviton beam + attacking while moving backwards being one thing I don't think can be created in BW due to the engine limitations. Collossus maybe? but I doubt that one as well.
no need to further split up the community. If they want to play BW, play BW instead of a bad substitute SC2:BW.
You don't play BW for the graphics. You play it for the gameplay
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Original graphics are far better.
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On February 20 2016 14:13 HyralGambit wrote: It's like painting over the Mona Lisa. You are quite right. BW has its part in gaming history and i believe that for generations to come there will be a steady increase in attention even for that historicity factor alone - strategical and competetive history within BW and the broader context of the history of RTS games in general.
People have been coming back to the great paintings of Rafael and Michelangelo. The architecture of Brunelleschi. The music of composers like Mozart and Beethoven. We all need to recognise that Starcraft Broodwar is a great work of art particular to its time. That time won't come around again. I dont think it will ever be popular again in the same way that it is not popular to go to conserts of Classical music today. Even look at rock shows and rock groups and how they are in decline. The times are changing and we cant do anything about it. But there will always be that special type of person that will take an interest in the past and find a community of others who do the same. TL is already that community, because that is how fast technology changes in our time. I think the interest for BW can and will continue. Why? Because the golden period of RTS is behind us. Its already a part of history. And thank god that many people will always care about history. There are a new generation of people devoting their interest in rock groups of the 60s through the 90s and they are seen as retros! Why should not that phenomenon exist for PC games?
What need to happen is that Blizzard and us as a community need to acknowledge this fact and act as preservers of this PC game and Esport history and continue to create accessible portals to invite in the history minded person. The person that want to experience something different than only what their own time has to offer. Just like there are still people that want to learn old instruments and be a part of an orchestra, but they will never be in the majority. Changing the graphics of BW will ruin the historicity factor. It's like painting over the Mona Lisa.
Did i also forget to mention how fun the game is?
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Guys do you think community will be divided by a wc3 or sc2 mod? Seriously, relax this is ment to be for fun, not for competition. I like this "new" look of bw and would possibly give it a try. Will that make me not play original? ofcourse not, i love bw and trying something new and different for a while will just add to the experience.
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On February 21 2016 03:18 lestye wrote:Show nested quote +On February 20 2016 19:42 RoomOfMush wrote:On February 20 2016 17:56 TaShadan wrote: Yeah thats the WC3 mod. It was ok but unfortunately it was not possilble to recreate most abilities in wc3. It should be possible to recreate *most* abilities in WC3, but things like Carriers can not be recreated faithfully. Other then that I can not think of any ability that would be impossible. (Just maybe really really difficult) unit interaction/pathing/ and all the intricate bugs that have been incorporated into gameplay is impossible to do in wc3, as probably an HD remake as well.
The fundamental code in the game's very engine would have to change to get the behaviour of air units. That behaviour, by the way, is not an error. It is a logical effect of the rules as they were set up.
In StarCraft, units attempt to stay in formation, unless they are too far away from each other. This is because if they always tried to stay in formation, then two units at the opposite sides of the map would stay near the map's edges when ordered to move to the middle.
So, when units are far away from each other, they all try to move to the same point. If they are close to each other, they maintain relative position to each other while moving around; in other words, they stay in formation.
This can be used by having one unit in the control group that is far away, while all of the air units are close to each other. It's that simple. It's not an error, it is units acting as they were intended to act.
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On February 25 2016 07:29 _Animus_ wrote: Guys do you think community will be divided by a wc3 or sc2 mod? Seriously, relax this is ment to be for fun, not for competition. I like this "new" look of bw and would possibly give it a try. Will that make me not play original? ofcourse not, i love bw and trying something new and different for a while will just add to the experience. I can't say about war3, but there is a fair amount of mods for sc2 that strives to emulate sc:bw to various degrees. From SC2BW that tries to recreate sc:bw as closely as possible (and doing a decent job at it imo), to mods that tries to take the best from sc1 and sc2 and merge them into their own game. Some are closer to sc:bw in spirit, some closer to sc2, some go a bit more their own direction.
None has really gained a large enough following so that the community can be said to be split. The most played one is probably starbow (it has a huge thread in the sc2 general forum) that is it's own game, and pretty close to sc:bw in feel some say, but still 3D and as afar as I know multiple building selection, worker-rally and smart-cast that you don't have in sc:bw. But units (and builds as I understand) are mainly sc:bw units, and while there are some macro mechincs (I think? Or did they remove them?), they have a much smaller impact than in sc2.
One of the big reason why people play normal sc2 has been quoted to be the ladder, which is very convenient in sc2, just press the button, and you get thrown into a game with an opponent of similar level. While in starbow (and the other mods), you have to put in a bit more work to find good games as I understand. Some starbow people say that blizzard doesn't support ladders for arcade (sc2-speech for UMS) because they are afraid that arcade games will overtake the standard 1on1 ladder, while others say that's paranoia.
So well, that's what's going on in the sc2 modding scene as far as I know. I'm not really into it myself though, so I may have some incorrect information above.
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Yeah that's Project Revolution. It wasn't ever finished to my knowledge but Terran at least was close to 100% completed I recall. It needs war3 to be patched to 1.21 though, so you'd need the version switcher to try it out.
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I don't see what you guys are complaining about. I remember desperately wanting there to be an SC2, searching for it in 2007, and this was all that game up, masquerading as SC2. Kinda like shitty fan-videos right after Halo3 came out, calling themselves 'Halo4 Pre-Alpha E3' or whatever. I think it looks pretty cool, especially the Nexus's corner structures rising up.
In terms of BW mods, I really think adding MBS, mineral rallying, and unlimited selection to the BW ResolutionExpander Mod would bring SO many people in.
Go look at OpenRa, where they've re-done the engine to include features like that. Same precise sprite graphics, but if you're looking for throwback glory rather than competitive play, the macro mods help a lot. It's absurd to expect people to still play at 800x600, when they can easily QUADRUPLE that resolution nowadays!
Seriously, FUCK having to use 4-5 control groups to control a zerg army when you could just do it with 1-2. Where's the benefit in that? It's like saying "Pizzas MUST be cut in 8 pieces, because that was how they were initially cut due to mechanical limitations in the olden days." OK for competitive play it's good to have consistent settings, but if people want to enjoy easier mechanics, higher resolutions, or 3D graphics like this, let them enjoy it!
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Yeah let everyone be able to play like July sauronzerg style with 50 apm
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TIL people still think that 12 unit selection limit or no mbs is a limit of technology back in those times. Yet even warcraft 2 could have those features.
It was a choice to limit the player, not a tech limit.
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I'm pretty sure that was a technical limit because the pathfinding AI is so bad in BW.
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3D personnally I would never like for BW, it has too big drawbacks in legibility of field, need a really clear view for such a fast + large scale + accurate game.
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