Most significant BW third-party program? - Page 2
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wptlzkwjd
Canada1240 Posts
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TelecoM
United States10671 Posts
EDIT : not in game Lobby I mean but in chat room after game. | ||
Hesmyrr
Canada5776 Posts
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Saturnize
United States2473 Posts
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Probemicro
3708 Posts
On February 06 2015 10:01 Hesmyrr wrote: For me, SCMDraft is the most prominent because I was primarily usemap maker & player. There was some massive communities purely dedicated to map-making & UMS back then. yeah actually, i think a mapmaking tool should be on the top3 of third party programs, without it it wouldn't have been possible to make some of the fine competitive maps we see today, which are a vital part of BW's balance efforts. And also team/UMS games are still the biggest aspect of BW gaming today which is also in large part thanks to mapping tools. so basically unlike BWchart (which only applies for competitive BW players), mapping tools permeates all aspects of BW, which imo deserve significant recognition. | ||
jinyung2
Luxembourg1455 Posts
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neobowman
Canada3324 Posts
Does everyone remember the days of no inverted ramps? That's right, Lost Temple 9 o clock. Weird as fuck ramps on Bifrost. Without third party map editors, no map in the rotation for the past 5+ years (Just a guess. Probably even longer) would've been possible. Fighting spirit would have awkward downward pointing ramps and long thin crappy bridges. Python 11 o clock and 5 o clock would probably be lowground with the ramps, again being fucked. Blue Storm's maw wouldn't exist, nor would any of its high-ground elements nor its small-unit paths. Remember RoV and its huge hill in the center of the map? Boom, doesn't exist. There were a bunch of these third-party editors but probably the most used (at least in the foreign scene, I don't know if the koreans used the same one) was SCMDraft 2. The functionality it provided was amazing in comparison to the blizz editor. Remember neutral dark swarm and disruption webs? They were SCMDraft 2. Same with La Mancha's really cool 60 degree wide ramps in the middle. Avalon's neutral xel-naga temples and mineral fields placed on unbuildable locations. You might not notice it but it also has some really cool unbuildable cliff design, again, using a third party editor. Demian's special bridges and sex-ramps are all products of the third-party editor. Edit: Ninja'd but yeah, SCMDraft and other third party mapping tools are by far and away the most influential third-party program. | ||
Deleted User 3420
24492 Posts
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[[Starlight]]
United States1578 Posts
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art_of_turtle
United States1183 Posts
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castleeMg
Canada760 Posts
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Grobyc
Canada18410 Posts
But overall BWChart would probably still get my vote. | ||
Sero
United States692 Posts
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Bwenjarin Raffrack
United States322 Posts
On February 06 2015 11:50 [[Starlight]] wrote: Any Build Order Calculators out there for BW? There was Evolution Forge, but it didn't really work very well and nobody used it. It's probably possible to use SCFusion (which works very well for SC2) because you can change game rulesets via XML files, but I don't think anyone has tried adapting it for BW. As for other software, I don't know about ranking any of it by significance, but probably the coolest is Replay++, which uses BWAPI to take watching replays to the next level. | ||
puppykiller
United States3126 Posts
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JieXian
Malaysia4677 Posts
I always different values for resources from scbw vs bwchart. Can anyone tell me why? | ||
myminerals
560 Posts
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jekku
Canada1640 Posts
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SolaR-
United States2685 Posts
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TwiggyWan
France329 Posts
I always have been amazed seeing korean VODs at how funky some maps could be and I believe this program has a big responsibility in it. | ||
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