BW AI Project gosu Update - Page 2
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FalliNinLove
Slovakia865 Posts
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KrAzYfoOL
Australia3037 Posts
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Mickey
United States2606 Posts
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Asta
Germany3491 Posts
On November 13 2006 04:24 DeathBlow wrote: I just tested a little Random vs Terran . You can still break the Terran AI . When i arrived in his base , a SCV was building a supply . After i kill the SCV the AI died . Another thing. Computer's workers still chase your worker all over the map , if you attack a building with him. Please don't take this as a critic , but more like a "beta-tester observation" . dude those things are almost impossible to fix. you would need a whole company of programmers to eliminate all those flaws. just try to think of a list of all the stuff that the computer has to do and you will see that there is no end. ok, the ai should replace building scvs (although i don't even know if you can use the death of your units as a trigger) but try to imagine how much work it would be just to make a script that pulls back workers, repairs them, defends against harassing workers (without falling for the trick you mentioned also) etc. etc. as i said, you either need a whole company behind it or you need someone who has experience with neural networks. =) | ||
nite2
182 Posts
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Eatme
Switzerland3919 Posts
EDIT: The replays bug, but thats no huge problem. | ||
Physician
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United States4146 Posts
In general all scripts work better if you don't rush or abuse this trick (the follow me comp worker). One day will manage to change the individual unit AI code.. and then.. all shit will break lose. comps will truly start owning. None of these codes or the original are real Artificial Intelligence. They are a set of specific commands and order tree - if you know this tree of orders you then know what the comp will do every time. Racine's AI tries to pick from a series of different trees so it takes a while to know them all and for a while the comp will appear to be changing strats. But none of the codes adapt to what you are doing much. In the future Racine promises they will. "does the comp cheat?" ya it does, when you see insane the AI script uses a give money command, and the comps gets an injection of 2000 minerals several times in the game. It is the only way to compensate for its atrocious crapola micro and give it a chance versus real humans. By the way for different players to play together v comps you all need to have the specific AI installed. | ||
One Page Memory
Bulgaria2145 Posts
![]() Thanks to all involved | ||
Physician
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United States4146 Posts
btw if anyone has interest in participating but has no clue about how to start AI scripting ~ here is where u can start: http://www.entropyzero.org/broodwar_scripting_index.html | ||
asel
Germany1597 Posts
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Bajadulce
United States322 Posts
Some info that might help. Problems w/ replays? Replays involving computers play out according to the ai that is "currently" running. If you record a replay w/ Racine 3.0 for instance and then watch in normal mode, you will be watching a normal replay not Racine's. in short; Make sure you watch the replay w/ the Ai you recorded it with. Still too easy? The computer doesn't "think" differently w/ this program. It's the SAME game only different build orders... that's it. Will it take down Midas or Nada with eye popping play? Not even close. Will it catch you offguard in a 3v5 battlenet comp stomp? Maybe! UMS? This version does not affect UMS play! Blizzhard? Only non-rpg missions (i.e. ones w/ build orders) are affected. Some may be extremely tuff. Have not "tested" the story all the way thru. good luck. The Starcraft story is still probably the best campaign! Battlenet? Play vs human opponents not affected. i.e. you can play w/friends with upgraded Ai and also vs general Bnet 1v1, 2v2 etc without exiting program. note: Raynor Ai is meant to be played 1v2,3,4 etc. 1v1 for obvious reasons will not be much of a challenge. Terran prob strongest race here. This program was most designed for Battlenet 2v4, 3v5 etc type games. Random (entropy ai info ![]() 30/256 Zbath ...watch out! 60/256 mk ...could be tuff depending on map 90/256 rama ... not an easy foe! else racine ... now you're in trouble! Thnx for the interest again. Hope to play/watch some good games! | ||
Bajadulce
United States322 Posts
On November 13 2006 03:37 Garnet wrote: lol how to play with no CD ? Ohh forgot to answer the "no cd" question. Yes, you can play this mod without a cd if you use a hacked storm.dll. For legal reasons, I have nothing to do with this or in directing you to a source, but they're out there. A no cd-launcher bypasses the cwads and hence won't work. Only a hacked storm.dll or starcraft.exe. If you do use one, make sure you place your original storm.dll in a safe place. You will need to swap/reswap everytime you log on to Battlenet. Battlenet won't recognize your hacked version... This is a GOOD thing! | ||
evanthebouncy!
United States12796 Posts
Comp ai is alrite that it pulls the hurt drones away to a next mineral patch :p But yeah just don't abuse it and play normally it'll be alrite. O and computer still chases your tank all over the map trying to reach it, even if its on a cliff. Comp never know how to use shuttles neither, and it makes units very slowly, no continuous probe production and no macro what so ever. Cannon doesn't protect the worker line neither, wtf... | ||
Myxomatosis
United States2392 Posts
edit. wow this is hard | ||
crazie-penguin
United States1253 Posts
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Mickey
United States2606 Posts
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jtan
Sweden5891 Posts
Goodwork!...when the first version was of ht AI was realeased I remember using this a lot. Me+Friend also made an own AI at that time that actually beat another friend in a straight up game. He was so embarassed~~~ Good times! | ||
Night[Mare
Mexico4793 Posts
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HeadBangaa
United States6512 Posts
I'm getting the "Can't find Starcraft.exe" message. | ||
infinity21
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Canada6683 Posts
I'm not that good of a player, but this AI is ridiculous... I swear it hacks.. | ||
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