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On October 26 2006 16:31 Manifesto7 wrote: I forwarded the ports on my router, but still the public games I make are unjoinable. With private games, it is hit or miss, with some people able and some people getting the latency. It sucks, I miss the good old days where everything just worked.
Slightly off topic, but when you guys join battlenet and then join the first game, does it freeze for 5 or 10 seconds before showing the game lobby? I always get a huge delay when I join my first game, but then after that it is no problem. Wierd.
Mani I just played with you a few days ago and you were able to create games and I to join them.
Kind of noob question but what is the difference between public game and private game ?
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On October 26 2006 16:31 Manifesto7 wrote: I forwarded the ports on my router, but still the public games I make are unjoinable. With private games, it is hit or miss, with some people able and some people getting the latency. It sucks, I miss the good old days where everything just worked.
Slightly off topic, but when you guys join battlenet and then join the first game, does it freeze for 5 or 10 seconds before showing the game lobby? I always get a huge delay when I join my first game, but then after that it is no problem. Wierd.
Yes, i think the 10 seconds happens to everyone. also if you join a game then leave, then try to re-enter another game it sometimes gives you the delay as well.
as for the main problem i don't know maybe the patches are too big to and your isps are unable to read them resulting in too much lag. well i don't know hope things work out for you though.
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On October 26 2006 16:31 Manifesto7 wrote: I forwarded the ports on my router, but still the public games I make are unjoinable. With private games, it is hit or miss, with some people able and some people getting the latency. It sucks, I miss the good old days where everything just worked.
Slightly off topic, but when you guys join battlenet and then join the first game, does it freeze for 5 or 10 seconds before showing the game lobby? I always get a huge delay when I join my first game, but then after that it is no problem. Wierd. Sounds familiar. Usually when this happens someone else is dropping due to yourself joining, at least in my case.
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public game is without a password ex: 1:1 luna go private is with password (you tell them the game name in the channel or something) ex: 1a2a//1
edit-holy shit 2 people replied while i was typing this @_______@
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On October 26 2006 16:44 lawl mart wrote: public game is without a password ex: 1:1 luna go private is with password (you tell them the game name in the channel or something) ex: 1a2a//1
Thanks
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On October 26 2006 16:34 lawl mart wrote: can some korean please tell me how to say "you make" or something like that in korean?
its fucking hard to get games on Fish lol
wtf, that's so random and funny, well maybe not random because your unable to create due to your connection.
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i have the same problem. i miss the good days when i could host.
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So, let's do a recap: - my connection is PPPoE (DSL ?) with username and password provided from ISP. - I don't have a router in my house (cable connects directly to my netcard) - ipconfig says 192.168.0.1 for Default Gateway. I go http://192.168.0.1/ but I find only a PHP page from my ISP where it describes the steps to make in order to connect to internet. - WinXP firewall disabled - I have a ZoneAlarm firewall but I even completely shut it down and still got the problem so it's not because ZoneALarm - I tried www.portforward.com to forward ports from the router (cause it has to be a router somewhere). The application is easy to use, but in order to make the changes permanent (in the router) you have to buy the application and I don't feel like spending 30$ on some thing that will not guarantee the solving of the problem. Cause I saw posts from a quite a few guys (including Manifesto7) who were saying that they tried everything possible and still got the problem. - When I am on BNet chat room, a netstat command shows a connection ESTABLISHED on remote port 6112. - When I create a game, a netstat command shows 3-4 connections WAITING on remote port 6112. - So is my 6112 port open or not ? - When I'm on BNet I don't have lag. When someone tries to join the game I created, that someone does not receive a message that I would have lag as the reason for not being able to join. It just says "Unable to join..." .
I just want to play 6-7 games/day with mannered players close to my skill level (which is noob with 110 average APM no spam). The public games are just full of "2vs2 Fastest Zero Clutter BGH no rush for 20 min" shit. So I think that as long as I can join other people's games, I'll search for some good clan channels where I can have some fun games.
Thanks for all your answers.
Florin
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Well you have a LAN connection through PPPoE with username and pass and obviously your ISP has closed all the ports, so you can do nothing except calling them asking them to forward ports 6112 TCP/UDP for you.
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On October 27 2006 01:17 Manaldski wrote: Well you have a LAN connection through PPPoE with username and pass and obviously your ISP has closed all the ports, so you can do nothing except calling them asking them to forward ports 6112 TCP/UDP for you.
yep, i'm afraid this is the answer... go harrass you ISP (muta harrass maybe! er.. yeah......) and portforward.com is jsut for if you have a router in your house... that program they are trying to push is jsut a gimick to get them money, the real use of that site is the info under 'routers'.
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On October 26 2006 16:31 Manifesto7 wrote: Slightly off topic, but when you guys join battlenet and then join the first game, does it freeze for 5 or 10 seconds before showing the game lobby? I always get a huge delay when I join my first game, but then after that it is no problem. Wierd. this happens because you have too many files in your map folder try move all your old replays, maps or whatever to another folder outside of the map folder and problem solved
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Osaka27151 Posts
Yeah i thought of that, but it still happens after I moved them. Perhaps less though.
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On October 27 2006 00:43 KovacsFlorian wrote: - When I am on BNet chat room, a netstat command shows a connection ESTABLISHED on remote port 6112. - When I create a game, a netstat command shows 3-4 connections WAITING on remote port 6112. - So is my 6112 port open or not ? - When I'm on BNet I don't have lag. When someone tries to join the game I created, that someone does not receive a message that I would have lag as the reason for not being able to join. It just says "Unable to join..." .
Other users cannot connect to you unless you recently made a connection with them, which is why the battlenet connection works; because you voluntarily initiated a connection with bnet. People who try to join your games are "unknown" users so their connections get blocked.
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might be firewall or router :/
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i had a problem like that once. i email blizzard about it and it told out it was my fire wall. the told me to open the port which i think is 6112 but i am not sure. i did that and it worked.
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I'm having the same problem the OP had and read all the replies.
-I forwarded ports 6112 TCP and 6112 UDP in Windows Firewall. -I contacted my ISP because they gave me the router. They told me to contact the router manufacturer. -I followed the instructions on the support page for the router as best as I could: http://www.smc.com/index.cfm?event=promotion&localeCode=EN_USA&pageNum=12#wiredr-a12 but it didn't work--I say as best as I could because the layout in the FAQ is slightly different from the actual router user setup page.
There's an option for UDP, TCP and UDP/TCP so I tried this:
![[image loading]](http://img291.imageshack.us/img291/8380/portforward.png) and this:
![[image loading]](http://img30.imageshack.us/img30/1422/portforward2.png) but neither worked; I hosted games on ICCup and BNet and waited for 5-10 minutes.
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On July 21 2010 12:14 reincremate wrote:I'm having the same problem the OP had and read all the replies. -I forwarded ports 6112 TCP and 6112 UDP in Windows Firewall. -I contacted my ISP because they gave me the router. They told me to contact the router manufacturer. -I followed the instructions on the support page for the router as best as I could: http://www.smc.com/index.cfm?event=promotion&localeCode=EN_USA&pageNum=12#wiredr-a12but it didn't work--I say as best as I could because the layout in the FAQ is slightly different from the actual router user setup page. There's an option for UDP, TCP and UDP/TCP so I tried this: ![[image loading]](http://img291.imageshack.us/img291/8380/portforward.png) and this: ![[image loading]](http://img30.imageshack.us/img30/1422/portforward2.png) but neither worked.
http://portforward.com/ is better for portforwarding than anything else out there. Just click on what router u have and go from there
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http://portforward.com/ is better for portforwarding than anything else out there. Just click on what router u have and go from there It asks me to pay for their program when I click on my router name. I downloaded their free port checker, but it always says "could not connect to portforward.com servers".
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10387 Posts
I have the lag problem, but that's only if I join a game. I can host games tho and suffer no lag. After searching through many many lag problem threads, I read about port forwarding ports 7777 and 4000, also ports 6113-6119 along w/ 6112. Didn't fix the joining lag, but at least it allowed me to host games with no lag, which is a huge boon
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go to run -> cmd -> ipconfig -> read it, and see what ip address your computer has -> then change the ipaddress on the LAN Server IP to match the machine you want to open the port 6112.
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