maybe with a translator it would become understandable. that could be really nice.
strategy/tactics korean
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proefkonijntje
Netherlands92 Posts
maybe with a translator it would become understandable. that could be really nice. | ||
rOm
Latvia1208 Posts
On June 05 2003 17:31 proefkonijntje wrote: or doesnt that exist? Why ask question which you already know the answer? | ||
Zzang
1303 Posts
Some wisdom here | ||
LuckyCharm
United Kingdom228 Posts
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GuMMiBeAR
Sweden564 Posts
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TerranDynamics
United States14 Posts
Not all Koreans are good, I'd bet 50% of them play just like any newbie from any other country. The "Koreans" that you refer to, that do it as a profession, are of course better than you, but their "strategies and tactics" aren't all that different, they just do it a lot more effectively. This game has perimeters, you can only do so many "new" things before everything has already been done. How Pros play isn't really that secret, you just need to understand the concepts and practice. | ||
Yarertz
Djibouti1891 Posts
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Kobayashi
Portugal1970 Posts
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n8f8
United Kingdom222 Posts
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Sky101
United States1758 Posts
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Casper...
Liberia4948 Posts
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Casper...
Liberia4948 Posts
if what you think is best proves incorrect, correct the mental error. | ||
x[ReaPeR]x
United States3447 Posts
On June 06 2003 03:46 Casper... wrote: the concept of "style" is ridiculous. How so? Many different players play their own way in some respects. Take BoxeR, he is a good micro manager and uses micro-management intensive tactics to win. Nada, on the other hand, uses more solid tactics that have a greater chance of working without as much micro (but alas, all Terran is micro). | ||
Casper...
Liberia4948 Posts
nada is not trying to play in some special way. | ||
brandon
Turkmenistan103 Posts
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nullmind
1303 Posts
this is ygclan strategy board. they have some good stuffs. b/o, strats, ideas, etc.. | ||
Klogon
MURICA15980 Posts
On June 06 2003 05:10 Casper... wrote: boxer is not trying to play in some special way. nada is not trying to play in some special way. they dont' try, but they do. That's style. | ||
proefkonijntje
Netherlands92 Posts
On June 05 2003 18:31 LuckyCharm wrote: There's nothing quite like the self-satisfaction of mindlessly emulating builds and strategies that have been carefully thought out by other people, eh proefkonijntje? i guess you find it more fun to play 1800 game to then find out that starting positions/distance are very relevant to the game you play then to read about it game 1 and take it into your game from there. why would i want to invent the wheel myself luckycharm? build orders are only relevant untill the workers scouts find eachother bases from there the game becomes quite dynamic. what im interested in is how semi progamers interpret information and how they maximize their chances of gaining a material advantage by using certain units after receiving certain information. by expanding at places x instead of y after gaining information and how that maximizes their chances. and all that before i even start microing i have gained an advantage on you | ||
proefkonijntje
Netherlands92 Posts
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LuckyCharm
United Kingdom228 Posts
On June 06 2003 10:20 proefkonijntje wrote: i guess you find it more fun to play 1800 game to then find out that starting positions/distance are very relevant to the game you play then to read about it game 1 and take it into your game from there. Yep. But it wouldn't take quite so many games before I realise a concept as simple as "starting position/distance being relevant to the game I play". This is perhaps because I like to think for myself. You obviously prefer to have the thinking pre-done for you. why would i want to invent the wheel myself luckycharm? Self-satisfaction maybe? I'm not saying you have to completely invent the wheel yourself, but reading articles by progamers who have "invented the wheel" is the opposite extreme to working everything out yourself, as the only challenge would be knowing how to read. At least people who successfully learn exclusively from watching many replays of good players still actually engage their brain in some way to try and work out for themselves why a player is doing various things in various situations. But to have it all spoonfed to you greatly impairs the challenge, and therefore fun, of the game. You have indeed just emulated someone else's game, and the only reason you understand why you do what you do is because it's all been explained to you in a handy article. build orders are only relevant untill the workers scouts find eachother bases from there the game becomes quite dynamic. Thanks for telling me something I already know On June 06 2003 10:20 proefkonijntje wrote: what im interested in is how semi progamers interpret information and how they maximize their chances of gaining a material advantage by using certain units after receiving certain information. by expanding at places x instead of y after gaining information and how that maximizes their chances. Can't you work all that out yourself, not even with the help of replays, both of good players and of yourself losing? It really isn't that hard. All you need is a knowledge of starcraft units and a brain that you're prepared to put to constructive use. and all that before i even start microing i have gained an advantage on you Yeah, assuming I don't scout at all, and even if I did I'd be too stupid to adapt to anything I see in your base. After all, I haven't read any "korean tactics".... Oh by the way, nobody responded in a "positive way" to you (except Zzang :D). The thread has just transformed into a different discussion from TerranDynamicS' post... | ||
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