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Active: 625 users

SC SUM - StarCraft Super Unit Mod goes online

Forum Index > BW General
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1 2 Next All
Sahasrahla
Profile Joined February 2012
Germany22 Posts
Last Edited: 2013-11-09 12:10:44
November 08 2013 17:02 GMT
#1
Hi guys,

you might remember the initial thread regarding SC SUM about one year ago.

I would like to anounce that the StarCraft Super Unit Mod has an own dedicated server now that allows you to play the mod online. There is no need to use VPN software anymore and it will become a lot easier to find other people to play with.
Check out the SC SUM homepage and have a look at the new Server section and the updated FAQs. If you became interested, join the community now.

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Siege Destroyer screenshots:
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Eradicator screenshots:
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Mothership screenshots:
+ Show Spoiler +
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Buildings and other snapshots:
+ Show Spoiler +
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The new version 1.36 also contains some new gameplay features including burrowed movement for the Eradicator.
Check out the SC SUM video section on ModDB to see it in action.

Have fun!
Best regards,
Sahasrahla
SC SUM - Starcraft Super Unit Mod: www.scpnt.de/SC_SUM
Capresis
Profile Joined September 2008
United States518 Posts
November 08 2013 18:23 GMT
#2
I LOGGED IN!!! But I can't play at the moment. Looks cool (=
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
November 08 2013 19:55 GMT
#3
If you hosted a tournament on your server it would lead to some interesting and hillarious games :-P
AKA: TelecoM[WHITE] Protoss fighting
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 08 2013 20:10 GMT
#4
Wow this look like FUN! gotta try this!
Forever Vulture.. :(
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2013-11-11 10:28:58
November 10 2013 21:24 GMT
#5
So the Zerg Super Unit can now move while burrowed, and it can spit out 'mutant Spider Mines'. Sounds good to me.
Also, all the super units are cheaper now but they are still 16 pop.
And the Zerg and Protoss special Building both have a spell now too to match the Terrans jammersweep.
EDIT
The Protoss building can power up the shields of a nearby unit to twice its normal amount for a period. So an archon could be boosted up to 700 hit points before heading into battle.
And the Zerg building can be used to speed up the creation time of 'things'. So it can boost the creation time of a hatchery or some ultralisks etc.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 10 2013 23:07 GMT
#6
13 persons online but couldn't see anybody in a game or in channel

Anyhow tried it in single player and it's fun! I think I like Terran still the best.
Forever Vulture.. :(
Sahasrahla
Profile Joined February 2012
Germany22 Posts
November 11 2013 08:56 GMT
#7
On November 11 2013 06:24 CardinalAllin wrote:
So the Zerg Super Unit can now move while burrowed, and it can spit out 'mutant Spider Mines'. Sounds good to me.
Also, all the super units are cheaper now but they are still 16 pop.
And the Zerg and Protoss special Building both have a spell now too to match the Terrans jammersweep.
The Protoss building can power up the shields of nearby units to twice their normal amount for a period. So basically archons can be boosted up to 700 hit points before heading into battle.
And the Zerg building can be used to speed up the creation time of 'things'. So it can boost the creation time of a hatchery or some ultralisks etc.

How many archons can be powered up by the Protoss special building in one go?

The skill costs 150 energy and is single target. You should choose the unit wisely.
Archons? Well, you can do that... Actually I had another potential target in my mind:
+ Show Spoiler +
[image loading]


On November 11 2013 08:07 IceCube wrote:
13 persons online but couldn't see anybody in a game or in channel

Anyhow tried it in single player and it's fun! I think I like Terran still the best.


The 13 persons were actually the number of registered accounts, not the players being online. Thats why you haven´t seen them.
SC SUM - Starcraft Super Unit Mod: www.scpnt.de/SC_SUM
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 11 2013 10:28 GMT
#8
damn that is impressive how you created your own server. can anyone host? or do we need to port forward?
Sahasrahla
Profile Joined February 2012
Germany22 Posts
Last Edited: 2013-11-11 11:18:02
November 11 2013 11:12 GMT
#9
On November 11 2013 19:28 Golgotha wrote:
damn that is impressive how you created your own server. can anyone host? or do we need to port forward?

Actually the credits for the own server are not going to me.
It is hosted on my private virtual server, but I am using the PvPGN server software which is used by all other free battle.net emulation servers (e.g.: iCCup) as well.

Regarding port forwarding:
There should be no need to setup any network related stuff. PvPGN uses the same ports as original battle.net.
You just need to connect to the new gateway "SC SUM" which will be added by the mod on startup. When you are logged in it behaves like original battle.net. Anyone can host and join games.
SC SUM - Starcraft Super Unit Mod: www.scpnt.de/SC_SUM
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 11 2013 11:54 GMT
#10
Firstly thank you Sahasrahla for this awesome mod. But I think what Golgotha meant to say was that people have trouble hosting not related to server but to their router being behind firewall and stuff like that.

It can't be easily fixed on the server side to best of my knowledge, and I think Sahasrahla didn't setup anything on his server to remedy this, so no people can't host unless they already could host on regular b.net server or iccup.
Forever Vulture.. :(
likeasu
Profile Joined February 2012
Russian Federation88 Posts
November 11 2013 12:33 GMT
#11
[image loading]
russian text says: "starcrafter, beware unknown fucking crap"
reps)Largo
Profile Joined October 2011
Russian Federation192 Posts
November 11 2013 14:25 GMT
#12
[image loading][image loading][image loading]
Sahasrahla
Profile Joined February 2012
Germany22 Posts
November 12 2013 08:35 GMT
#13
On November 11 2013 20:54 IceCube wrote:
I think what Golgotha meant to say was that people have trouble hosting not related to server but to their router being behind firewall and stuff like that.

It can't be easily fixed on the server side to best of my knowledge, and I think Sahasrahla didn't setup anything on his server to remedy this, so no people can't host unless they already could host on regular b.net server or iccup.


Ooh... I am sorry to hear about that. Well, if someone cannot connect properly to battle.net and iCCup, it will not work on the SC SUM server either.
I did some tests with friends of mine where we testet 4 player games connecting from two different continents and even one player without port forwarding configured. The games ran smoothly all the.

Nevertheless port forwarding was always essential for battle.net connections, as we all know. I am sorry to say that players without access to their router might not be able to play on the SC SUM server.
SC SUM - Starcraft Super Unit Mod: www.scpnt.de/SC_SUM
UmberBane
Profile Joined March 2013
Germany5450 Posts
November 12 2013 09:05 GMT
#14
Oh damn isn't the Eradicator model from Diablo 2? Looks so familiar. Amazing stuff.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 12 2013 09:40 GMT
#15
I think that one unused zerg skin in sc2 of the flying spellcaster looks much better than the diablo 2 worm, but that would obviously have been a flying unit and not a ground unit. Burrow movement is nice though. :D
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
November 12 2013 10:11 GMT
#16
what is this madness!?
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 13 2013 11:04 GMT
#17
Lawl on that Russian image.

Also bump for this thread! It deserves more love.
Forever Vulture.. :(
pheer
Profile Blog Joined July 2004
5390 Posts
November 15 2013 15:39 GMT
#18
I just played this last night in a bo5 with a friend -- very fun games, excellent job making the mod have its own EXE and server. Very painless to get working. The Siege Destroyer is amazingly overpowered in large numbers, it pissed me off really good
Moderator
Sahasrahla
Profile Joined February 2012
Germany22 Posts
Last Edited: 2013-12-02 06:46:25
December 01 2013 12:57 GMT
#19
On November 09 2013 04:55 GGzerG wrote:
If you hosted a tournament on your server it would lead to some interesting and hillarious games :-P

Actually that´s a pretty cool idea! I have never hosted a tournament and I am therefore not familiar with the rules and usual practices.

If someone wants to host an SC SUM tournament, feel free to use my server (or Fish/iCCup if that is more suitable). Feel free to stream, cast it. Whatever you want. I will try to give any technical help I can.

I would be truly honored to see people playing SC SUM who can actually really play StarCraft.
(I am a Modder not a Player ;-) )
SC SUM - Starcraft Super Unit Mod: www.scpnt.de/SC_SUM
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
December 01 2013 13:17 GMT
#20
On November 16 2013 00:39 pheer wrote:
I just played this last night in a bo5 with a friend -- very fun games, excellent job making the mod have its own EXE and server. Very painless to get working. The Siege Destroyer is amazingly overpowered in large numbers, it pissed me off really good


to be fair flying seige tanks that hit air are pretty much the most OP thing in starcraft ever.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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