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[D] New BW Server - Page 35

Forum Index > BW General
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Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
July 13 2013 11:52 GMT
#681
Oh god. I hope it's going to be as awesome as you are telling it Birdie. It'd be great if some sc2 players would also switch over so there would be a lot of new players and the world would be beautiful.

Also I'd like to ask that how we should imagine the auto-matchmaking. I mean I'm sure that you guys don't have the resources to create something like sc2's with all those fancy algorithms so I'd like to imagine that it'd put ppl who have the same points right? I don't know if you are going to use the Iccup system but this way a 1050ish D player would play against a similarly skilled player right? But what happens if on the higher skill levels C (and onwards) it'd take people 10 minutes to get a game, did you guys consider making it so that if it searches for a long period of time it'd just make you play against a lower level players?
CrystalDrag
Profile Joined July 2010
173 Posts
July 13 2013 12:48 GMT
#682
I would think there would be a range on the rank (say ???) so that a player who is 1050 can play (1050-??? To 1050+???) which would allow d+ and c-, etc to happen..
and the ranks will be more like fish, for this server you will not drop in rank as easily
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
July 13 2013 17:34 GMT
#683
On July 13 2013 19:26 Birdie wrote:
Show nested quote +
On July 13 2013 10:25 LegalLord wrote:
I see no reason for Koreans to want to switch anyways. Why would they waste time with walk-over foreigners when they can play only people at their level?

Auto matchmaking would mean they would be playing vs players of their level. There's no inherent "if you're korean you're better", just the average Korean is better than the average foreigner. Ideally all the Koreans would switch from Fish and Asia, all the Chinese from their server, all the foreigners from iCCup and US East, and everyone would be on one server. Might not be possible to achieve that but that's one of my goals for the server.

We're not using wLauncher, we're coding our own launcher which is not chaoslauncher. It's better ;D

WOA, can't wait for that, is your own or mca's?
The harder it becomes, the more you should focus on the basics.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 13 2013 20:38 GMT
#684
On July 14 2013 02:34 sabas123 wrote:
Show nested quote +
On July 13 2013 19:26 Birdie wrote:
On July 13 2013 10:25 LegalLord wrote:
I see no reason for Koreans to want to switch anyways. Why would they waste time with walk-over foreigners when they can play only people at their level?

Auto matchmaking would mean they would be playing vs players of their level. There's no inherent "if you're korean you're better", just the average Korean is better than the average foreigner. Ideally all the Koreans would switch from Fish and Asia, all the Chinese from their server, all the foreigners from iCCup and US East, and everyone would be on one server. Might not be possible to achieve that but that's one of my goals for the server.

We're not using wLauncher, we're coding our own launcher which is not chaoslauncher. It's better ;D

WOA, can't wait for that, is your own or mca's?


MCA's launcher

[image loading]
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Game
Profile Blog Joined February 2009
3191 Posts
July 13 2013 20:39 GMT
#685
On July 14 2013 05:38 amazingxkcd wrote:
Show nested quote +
On July 14 2013 02:34 sabas123 wrote:
On July 13 2013 19:26 Birdie wrote:
On July 13 2013 10:25 LegalLord wrote:
I see no reason for Koreans to want to switch anyways. Why would they waste time with walk-over foreigners when they can play only people at their level?

Auto matchmaking would mean they would be playing vs players of their level. There's no inherent "if you're korean you're better", just the average Korean is better than the average foreigner. Ideally all the Koreans would switch from Fish and Asia, all the Chinese from their server, all the foreigners from iCCup and US East, and everyone would be on one server. Might not be possible to achieve that but that's one of my goals for the server.

We're not using wLauncher, we're coding our own launcher which is not chaoslauncher. It's better ;D

WOA, can't wait for that, is your own or mca's?


MCA's launcher

[image loading]

hahaha
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 13 2013 20:57 GMT
#686
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
July 13 2013 22:17 GMT
#687
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.

thank god its not mca's launcher rofl
The harder it becomes, the more you should focus on the basics.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 14 2013 01:16 GMT
#688
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.


What if say, there's someone I don't want to play because they're very bad-mannered, and I just want to avoid them altogether? Can I pick a different opponent?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 14 2013 01:24 GMT
#689
On July 14 2013 10:16 ninazerg wrote:
Show nested quote +
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.


What if say, there's someone I don't want to play because they're very bad-mannered, and I just want to avoid them altogether? Can I pick a different opponent?

While policy on dodging opponents isn't 100% determined yet, what we're considering doing is having a small points penalty for leaving a lobby once auto match-making places you into it. Like I said though, we haven't decided for sure on this yet, so if you have some convincing argument for not having any penalty for dodging then I'd listen to it. Of course, you might very well be placed against them the next time you hit Find Match anyway xD
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 14 2013 07:05 GMT
#690
On July 14 2013 10:16 ninazerg wrote:
Show nested quote +
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.


What if say, there's someone I don't want to play because they're very bad-mannered, and I just want to avoid them altogether? Can I pick a different opponent?

The /ignore command is very underused imo, people should realize that.
http://www.reddit.com/r/broodwar/
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
July 14 2013 08:50 GMT
#691
On July 14 2013 16:05 xboi209 wrote:
Show nested quote +
On July 14 2013 10:16 ninazerg wrote:
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.


What if say, there's someone I don't want to play because they're very bad-mannered, and I just want to avoid them altogether? Can I pick a different opponent?

The /ignore command is very underused imo, people should realize that.


I think that doesn't work in the lobby and the game?

But with the launcher, you could pretty much make it work in lobby and game.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2013-07-14 11:04:37
July 14 2013 11:00 GMT
#692
On July 14 2013 17:50 quirinus wrote:
Show nested quote +
On July 14 2013 16:05 xboi209 wrote:
On July 14 2013 10:16 ninazerg wrote:
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.


What if say, there's someone I don't want to play because they're very bad-mannered, and I just want to avoid them altogether? Can I pick a different opponent?

The /ignore command is very underused imo, people should realize that.


I think that doesn't work in the lobby and the game?

But with the launcher, you could pretty much make it work in lobby and game.

wouldn't it be an idea to make it that you can't be matched with the people you have ignored?

also i wonder how is this gonna be coped with race pickers?
The harder it becomes, the more you should focus on the basics.
uT)WhistleR
Profile Joined May 2006
Sweden95 Posts
July 14 2013 13:15 GMT
#693
racepickers simply just has to l2p!
KaiGreene
Profile Blog Joined October 2012
233 Posts
July 14 2013 13:58 GMT
#694
So when can we like expect a finished server? Great idea btw birdie.
Glioburd
Profile Joined April 2008
France1911 Posts
July 14 2013 14:15 GMT
#695
On July 14 2013 22:15 uT)WhistleR wrote:
racepickers simply just has to l2p!

Exactly
"You should hate loosing, but you should never fear defeat." NaDa.
CrystalDrag
Profile Joined July 2010
173 Posts
July 14 2013 14:30 GMT
#696
On July 14 2013 22:58 KaiGreene wrote:
So when can we like expect a finished server? Great idea btw birdie.


Earliest (beta) september, finished one most likely next year. I think.
KaiGreene
Profile Blog Joined October 2012
233 Posts
July 14 2013 15:45 GMT
#697
On July 14 2013 23:30 CrystalDrag wrote:
Show nested quote +
On July 14 2013 22:58 KaiGreene wrote:
So when can we like expect a finished server? Great idea btw birdie.


Earliest (beta) september, finished one most likely next year. I think.


Ah thanks! Should be great, but would there be more people on the birdie server than on iccup? and what about iccu.com etc and the admins etcetera
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-07-14 15:50:19
July 14 2013 15:49 GMT
#698
Oh man i gifted the BW savior TL+ and i didnt know.

Should have made it 1 lifetime not 1 month..brb sorting bank account.

Brush with e-fame without even realising it :<

+ Show Spoiler +
No flame ty
Useless wet fish.
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2013-07-14 21:50:53
July 14 2013 21:50 GMT
#699
On July 14 2013 07:17 sabas123 wrote:
Show nested quote +
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.

thank god its not mca's launcher rofl

Lol, what are you talking about? Did you even use one of his recent builds? It's still not ready, and has dozens of features, including streaming to twitch.tv, chating with twitch, Fish with working wDetector and iCCup with couple of addons, which iCCup stuff couldn't put into orginal iCCup launcher for 3 years. And he is working alone on coding it. He had even to make his own autoreplays and entering chat room sound, because he couldn't get response from MasterOfChaos, when he asked him for help in injecting his chaoslauncher plugin. There wasn't starcraft launcher with such as many possibilities. Give him time to repair all problems (most of them are done), because you are most probably qualifying it by old versions, which he realeased only for testing and info purposes.
TL+ Member
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
July 14 2013 21:55 GMT
#700
On July 15 2013 06:50 radley wrote:
Show nested quote +
On July 14 2013 07:17 sabas123 wrote:
On July 14 2013 05:57 Birdie wrote:
There will (probably) be two numbers each user has: ladder points, and a matchmaking/skill rating. The points define where you are on the ladder but the skill rating is used to represent what the server thinks your skill is, and is used for matchmaking. It is a somewhat fancy algorithm Basically, first the system will search for people in the queue of the same skill rating as you, and over time it will expand the search, so high level players will still be able to find games, but against a wider skill range than low level players.

The launcher is not mca64's launcher.

thank god its not mca's launcher rofl

Lol, what are you talking about? Did you even use one of his recent builds? It's still not ready, and has dozens of features, including streaming to twitch.tv, chating with twitch, Fish with working wDetector and iCCup with couple of addons, which iCCup stuff couldn't put into orginal iCCup launcher for 3 years. And he is working alone on coding it. He had even to make his own autoreplays and entering chat room sound, because he couldn't get response from MasterOfChaos, when he asked him for help in injecting his chaoslauncher plugin. There wasn't starcraft launcher with such as many possibilities. Give him time to repair all problems (most of them are done), because you are most probably qualifying it by old versions, which he realeased only for testing and info purposes.

in it current state it still has soooo many problems lol.

it has potential but wouldn't use it ever above chaos.
The harder it becomes, the more you should focus on the basics.
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