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intrigue
Washington, D.C9933 Posts
oh come on gi give us some credit our use of those spells were sick, we planned it out and timed it - invincibility to mass retreat as soon as we saw you choose a hero (meaning you wouldn't be able to stop it)
if intentionally planned out (my microers chose units that could deal damage quickly in invincibility) and coupled with luck (your base layout, you not expecting it at all) i think it can be 'imbalanced,' but by themselves i doubt they can do that much damage (or at least not more than a pair of hero dark archons, danimoth, kerrigan, etc)
you're just complaining about losing that one game. i doubt you'll see someone pick those spells over the standard hero very often. if you had watched too, your microers wasted their own heroes that could have also done a lot more damage.
(and you weren't doing 10x better. i never pvp and so we were behind but not as badly as you'd like to think. both at one base, were we?)
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United States37500 Posts
Rep of TMM game
AELLYN = intrigue Zlot10Million = Locked
Early on, the game was definitely not in favor of either team. The two macro'er (intrigue and GI) were roughly on equal playing field. GI's team had more of an advantage in terms of Zlot10Million being constantly in first place for points than GI's macro compared to AELLYN's macro. In the end, I think most of us got tired and intrigue's team made better use of the level bonuses.
But more importantly, it's one game... totally not worth complaining about. TMM acts two fold: to help improve micro and more importantly, to be a fun UMS. TMM is not a tool to measure skill, so try not to say we played 10 times worse than you.
If anything, I can comfortably say intrigue, geometry, and I lucked out in the end. GI and his team had blocked intrigue's attempts to expand and we realized that selecting to get a few heroes would not turn the game in our favor. So we settled to do invincibility at the end, attack, and hope for the best in our micro ability. But in my dumb, yet serendipitous choice, my civilian landed on the "mass retreat" ability and we actually won as a result.
Most TMM games don't even last that long for people to get "mass attack", "mass retreat", "invincibility". I would say Bill has done a very good job balancing the earlier bonuses. These late game bonuses, most people don't even reach (this game was my first time), so say less about the balance and just have fun with the abilities and the game itself.
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GrandInquisitor
New York City13113 Posts
i didn't say i was doing 10x better (i said you COULD beat someone doing 10x better), and we were definitely even going into the final battle
i just don't think those bonuses are fun cause it's hella annoying to try and click all your units out of your base =(
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is awesome32269 Posts
BY.TESTIE YOU LEFT THE SERVER
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Ahem, common guys.
Really hard to play TMM by myself over here.
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neoillusions this rep is bigger then 2 megabytes :D alltime sc record
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could someone explain the rules of this ums to me? i see that there are two players who play an almost normal melee game against each other then there are only micro players? or what
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is awesome32269 Posts
On December 26 2006 15:14 freelander wrote: could someone explain the rules of this ums to me? i see that there are two players who play an almost normal melee game against each other then there are only micro players? or what
Yeah the other micro and get points so they get better units.
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United States37500 Posts
On December 26 2006 14:58 freelander wrote: neoillusions this rep is bigger then 2 megabytes :D alltime sc record
Yah, I have all the PenguinPlug features turned on and the game was over an hour long I think. T_T;
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intrigue
Washington, D.C9933 Posts
aw crap neo now everyone can see how shitty my macro is =((( i just watched it, i think we actually were up going into the last battle
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GrandInquisitor
New York City13113 Posts
On December 26 2006 18:43 NeoIllusions wrote:Show nested quote +On December 26 2006 14:58 freelander wrote: neoillusions this rep is bigger then 2 megabytes :D alltime sc record Yah, I have all the PenguinPlug features turned on and the game was over an hour long I think. T_T;
Best part was how this was after the 1:30 game that ended when our side picked pure goon in a ZvZ and just took out the hatchery immediately. No dancing around, no maneuvering - just moving straight across the map and attacking the buildings.
On December 26 2006 19:51 intrigue wrote: aw crap neo now everyone can see how shitty my macro is =((( i just watched it, i think we actually were up going into the last battle
What about everyone seeing me and my even worse macro? =(
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So is this channel for 1;1 gaming too o_O
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is awesome32269 Posts
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We're TMMing right now.
Just letting anyone interested know.
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Do any pgt olympic players want to game? You don't have to be olympic but close to that would be nice
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I've just gotten Starcraft back after few years of absence, who wants to get WRECKED.
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I'm comming, give me a minute.
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