West Channel: Op TL-West - Page 42
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Carnac
Germany / USA16648 Posts
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Vin{MBL}
5185 Posts
im not sure tho | ||
Cpt Obvious
Germany3073 Posts
On December 20 2006 06:39 vinsc wrote: i think tl time is CET im not sure tho if CET means Central European Time, you are wrong ^^ TL-net time: 06:50 PM time in germany (CET +1 i think): 15:50 PM | ||
Vin{MBL}
5185 Posts
what IS tl time anyway? -_- | ||
Cpt Obvious
Germany3073 Posts
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Nazarene
Denmark996 Posts
On December 20 2006 07:57 vinsc wrote: my mistake then >_> what IS tl time anyway? -_- i think its pacific time? like us west coast pacific time. | ||
Aphelion
United States2720 Posts
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GrandInquisitor
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New York City13113 Posts
god. with no skill at all you can instantly cripple an opponent doing 10x better than you | ||
SuperJongMan
Jamaica11586 Posts
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[reality]Gamer
3 Posts
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Bill307
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Canada9103 Posts
On December 21 2006 23:58 GrandInquisitor wrote: I refuse to play TMM EVER AGAIN until those fucking dumbass mass attack/retreat/invincibility things are removed god. with no skill at all you can instantly cripple an opponent doing 10x better than you lol what happened? no none of those will cripple an opponent doing 10x better. mass attack = he kills you asap. mass retreat = he has to spend some time putting his workers back. invincibility = I have never seen anyone cripple the winning opponent with this, but it would be really cool if they did ![]() and considering some of the other things they can get instead, I don't think it's overpowered. but if you can show us people abusing it then I'll reconsider ![]() | ||
ChoboCop
United States954 Posts
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DeadVessel
United States6269 Posts
On December 23 2006 03:22 ChoboCop wrote: \TMM is incredible. I hope to play with you guys. When is a good time? A bunch of people get on around 7pm - 11pm Est. ![]() | ||
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GrandInquisitor
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New York City13113 Posts
On December 22 2006 19:47 Bill307 wrote: lol what happened? no none of those will cripple an opponent doing 10x better. mass attack = he kills you asap. mass retreat = he has to spend some time putting his workers back. invincibility = I have never seen anyone cripple the winning opponent with this, but it would be really cool if they did ![]() and considering some of the other things they can get instead, I don't think it's overpowered. but if you can show us people abusing it then I'll reconsider ![]() start an attack => invincibility for so long (it lasts a while beyond the counter) => half our troops dying. it's like casting a 20second stasis on half the troops while the other half just dies in the last attack, choosing mass retreat caused a huge pileup at our nexus. my base design that made for awesomezorz unit production efficiency just led to everything being trapped around my nexus unable to get out. suffice to say they was fighting our units one by one and destroying the whole infrastructure, while simultaneously having fun raping our expoes i just think they're dumb things that would be considered ludicrous if blizzard included them in melee. TMM is a good skill-based game otherwise, but including those just makes it cheesy like so many other lame UMS | ||
Cloud
Sexico5880 Posts
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Bill307
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Canada9103 Posts
![]() Also, we need to give the other team props for using those rarely-used bonuses so effectively ![]() | ||
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GrandInquisitor
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New York City13113 Posts
i don't think i have a rep. but my base looked something like this (i was on the right) gate, pylon, nexus, assim ....G P G P.......A G P G P.......N G P G P ....G P units going back got back fine, but units coming out either had to attack-move (which meant they were stalled by my units in my choke stopping to fire) or manually move (which got them raped anyway) | ||
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Insane
United States4991 Posts
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GrandInquisitor
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New York City13113 Posts
besides, units would have caught up on each other anyway. bw pathfinding ftl =( w/e | ||
ToT)Testie(
Canada723 Posts
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