Although since bill refuses to make certain changes to the map, the first time is autoloss against expert tmm'ers such as ourselves.
West Channel: Op TL-West - Page 18
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Aileon
United States299 Posts
Although since bill refuses to make certain changes to the map, the first time is autoloss against expert tmm'ers such as ourselves. | ||
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Bill307
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Canada9103 Posts
New (but otherwise skilled) players lose for 2 reasons: 1. They do not know and fail to anticipate many of the strategies and tactics that we use. 2. Both teams are vulnerable right from the start (versus "no rush 5 minutes"). To make the map easier for newcomers, I would have to cut back in both of these areas which would make the game much less fun for experienced players. Actually, new TMM players *do* have an option to keep themselves from being annihilated in the beginning: play defensively until the builder can defend himself. Additionally, before starting the game we can try to set up fair teams and dodge this issue altogether. StarCraft is 100x worse than TMM when newbies play experts, and I think we are all very happy that Blizzard kept it that way. Honestly, if a game is NOT an autoloss for a new player versus an expert, then that game sucks. | ||
dronebabo
10866 Posts
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Bill307
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Canada9103 Posts
Unfortunately TMM can't really be played in 1v1, so I guess that's a no-go. Grudge RPS? | ||
PuertoRican
United States5709 Posts
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Bill307
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Canada9103 Posts
On July 01 2006 14:37 IntoTheWow wrote: :3? Is that a buttface? | ||
Drowsy
United States4876 Posts
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Aileon
United States299 Posts
The BEST suggestion I gave, though, was to put a 4th cannon in the mineral line. That way you have a little more defense against lings or bats in the mineral line being sneaked, especially if builder shows some decent peon micro to protect the cannon (which in turn protects the peons). As it stands now, one of the microers spawns 2 cannons, while the other spawns one. Why not just make both players spawn 2 cannons? | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Arg.Iceman
Argentina213 Posts
edit: this was for Aileon | ||
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Bill307
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Canada9103 Posts
On July 02 2006 13:55 FakeSteve[TPR] wrote: ive played tons of TMM and the only problem developing is that its really difficult to level up the first time because the regulars are good enough now that the builder gets powerful fairly quickly I've noticed this happening in games where both builders fast expand. In games where one or both builders make units early on (e.g. to counter a fast expand) the level-ups come at a pretty good time. Actually, I've been playing as an offensive builder recently and it seems to beat fast-expanding builders (e.g. I stopped a forge expo strat with 2 gate zeal, although we lost that game in the end T_T). So maybe fast expand strats will die out in the end. Maybe I could lower level 2 from 10,000 pts to 9,000 pts to try to achieve a balance between the two? Thoughts? | ||
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Bill307
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Canada9103 Posts
On July 02 2006 13:51 Aileon wrote: The BEST suggestion I gave, though, was to put a 4th cannon in the mineral line. That way you have a little more defense against lings or bats in the mineral line being sneaked, especially if builder shows some decent peon micro to protect the cannon (which in turn protects the peons). As it stands now, one of the microers spawns 2 cannons, while the other spawns one. Why not just make both players spawn 2 cannons? Hmm... It would make lings, zeals, and firebats less effective, while ranged units would still be pretty much just as powerful. I think this seems fair, given that dragoons and hydras are worth an incredible number of points. I think I'll give it a shot and see what happens. If the games are less fun then I can always undo it later. | ||
EntertainMe
864 Posts
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IntoTheWow
is awesome32269 Posts
I know lings are coming and i try to block, but builders are dumb and i cant move them or stack them because they get stuck with each other. So my request is to change the front cannon to in between the mineral line (like you do with a sunk as Z in 2v2 or w/e). That would make harrasing funnier. And level 3 (wraith etc) is just too strong imho. Wraiths need to start with 50 energy, so its not a cloack fest but the microer actually selecting when to claock, and when to save energy. The rest is fine i think. | ||
Aileon
United States299 Posts
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decafchicken
United States19932 Posts
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IntoTheWow
is awesome32269 Posts
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Mr.Testie
973 Posts
Build goons. Defend me. --; Jack asses. ;p But, really nice come back last night. =] | ||
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Bill307
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Canada9103 Posts
It was definitely a team effort, though. It annoys me when people think they've lost and just stop trying, because then you miss out on some of the most satisfying (and surprising) SC games. And yeah, I think I'm going to keep the map as-is for now ![]() | ||
greatmeh
Canada1964 Posts
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