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West Channel: Op TL-West - Page 18

Forum Index > BW General
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Aileon
Profile Joined June 2006
United States299 Posts
July 01 2006 11:48 GMT
#341
Well, theres a first time for everything.

Although since bill refuses to make certain changes to the map, the first time is autoloss against expert tmm'ers such as ourselves.
Everyones Favorite Hick. aka Xeroth
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 01 2006 13:42 GMT
#342
Bill refuses to turn his map into a boring, no-rush-5-minutes, newbie-friendly map.

New (but otherwise skilled) players lose for 2 reasons:
1. They do not know and fail to anticipate many of the strategies and tactics that we use.
2. Both teams are vulnerable right from the start (versus "no rush 5 minutes").

To make the map easier for newcomers, I would have to cut back in both of these areas which would make the game much less fun for experienced players.

Actually, new TMM players *do* have an option to keep themselves from being annihilated in the beginning: play defensively until the builder can defend himself. Additionally, before starting the game we can try to set up fair teams and dodge this issue altogether.

StarCraft is 100x worse than TMM when newbies play experts, and I think we are all very happy that Blizzard kept it that way. Honestly, if a game is NOT an autoloss for a new player versus an expert, then that game sucks.
dronebabo
Profile Blog Joined December 2003
10866 Posts
July 01 2006 13:56 GMT
#343
--- Nuked ---
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 01 2006 14:48 GMT
#344
GRUDGE MATCH!!!!!

Unfortunately TMM can't really be played in 1v1, so I guess that's a no-go. Grudge RPS?
PuertoRican
Profile Joined April 2004
United States5709 Posts
July 01 2006 14:54 GMT
#345
someone logon, and play some 2:2 or 3:3 with me.
If anyone orders any merlot Im leaving. I am NOT drinking any fucking merlot.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 01 2006 16:05 GMT
#346
On July 01 2006 14:37 IntoTheWow wrote:
:3?


Is that a buttface?
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 01 2006 16:47 GMT
#347
It's a sac.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Aileon
Profile Joined June 2006
United States299 Posts
July 02 2006 04:51 GMT
#348
That was just one of the ideas I gave. It doesn't have to be nr5 mins (and I actually said make peons invincible for 5 mins, you can still attack the other teams units/cannons).

The BEST suggestion I gave, though, was to put a 4th cannon in the mineral line. That way you have a little more defense against lings or bats in the mineral line being sneaked, especially if builder shows some decent peon micro to protect the cannon (which in turn protects the peons).

As it stands now, one of the microers spawns 2 cannons, while the other spawns one. Why not just make both players spawn 2 cannons?
Everyones Favorite Hick. aka Xeroth
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 02 2006 04:55 GMT
#349
ive played tons of TMM and the only problem developing is that its really difficult to level up the first time because the regulars are good enough now that the builder gets powerful fairly quickly
Moderatormy tatsu loops r fuckin nice
Arg.Iceman
Profile Joined November 2003
Argentina213 Posts
Last Edited: 2006-07-02 04:58:01
July 02 2006 04:56 GMT
#350
TMM basics are fine the way they are now, don't try to screw it up, your gosuness.

edit: this was for Aileon
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 02 2006 12:42 GMT
#351
On July 02 2006 13:55 FakeSteve[TPR] wrote:
ive played tons of TMM and the only problem developing is that its really difficult to level up the first time because the regulars are good enough now that the builder gets powerful fairly quickly


I've noticed this happening in games where both builders fast expand.

In games where one or both builders make units early on (e.g. to counter a fast expand) the level-ups come at a pretty good time.

Actually, I've been playing as an offensive builder recently and it seems to beat fast-expanding builders (e.g. I stopped a forge expo strat with 2 gate zeal, although we lost that game in the end T_T). So maybe fast expand strats will die out in the end.

Maybe I could lower level 2 from 10,000 pts to 9,000 pts to try to achieve a balance between the two? Thoughts?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 02 2006 12:45 GMT
#352
On July 02 2006 13:51 Aileon wrote:
The BEST suggestion I gave, though, was to put a 4th cannon in the mineral line. That way you have a little more defense against lings or bats in the mineral line being sneaked, especially if builder shows some decent peon micro to protect the cannon (which in turn protects the peons).

As it stands now, one of the microers spawns 2 cannons, while the other spawns one. Why not just make both players spawn 2 cannons?


Hmm...

It would make lings, zeals, and firebats less effective, while ranged units would still be pretty much just as powerful. I think this seems fair, given that dragoons and hydras are worth an incredible number of points.

I think I'll give it a shot and see what happens. If the games are less fun then I can always undo it later.
EntertainMe
Profile Blog Joined April 2004
864 Posts
July 02 2006 12:46 GMT
#353
Remove the ledges! Once terran gets tanks and pushes out... theres not way of stopping it. >.<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
July 02 2006 12:49 GMT
#354
I think one good thing would be to change cannon placement. Stacking peons to defend cannons is really hard because they are out of mineral path.

I know lings are coming and i try to block, but builders are dumb and i cant move them or stack them because they get stuck with each other. So my request is to change the front cannon to in between the mineral line (like you do with a sunk as Z in 2v2 or w/e).

That would make harrasing funnier.

And level 3 (wraith etc) is just too strong imho. Wraiths need to start with 50 energy, so its not a cloack fest but the microer actually selecting when to claock, and when to save energy. The rest is fine i think.
Moderator<:3-/-<
Aileon
Profile Joined June 2006
United States299 Posts
July 02 2006 13:00 GMT
#355
He fixed the wraiths havign 250 nrg a few versions ago ;o
Everyones Favorite Hick. aka Xeroth
decafchicken
Profile Blog Joined January 2005
United States20019 Posts
July 02 2006 13:03 GMT
#356
wait, wtf is tmm
how reasonable is it to eat off wood instead of your tummy?
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
July 02 2006 13:15 GMT
#357
Team Micro Melee
Moderator<:3-/-<
Mr.Testie
Profile Joined February 2006
973 Posts
July 03 2006 00:39 GMT
#358
This is the only change that is needed to the map, Bill.

Build goons. Defend me. --;
Jack asses. ;p

But, really nice come back last night.
=]
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 03 2006 01:11 GMT
#359
That was insane O_O. Several times I was 95% sure we were going to lose: we had no defense, ~6 probes, and their builder was in perfect condition with a formidable zeal/goon army.

It was definitely a team effort, though. It annoys me when people think they've lost and just stop trying, because then you miss out on some of the most satisfying (and surprising) SC games.

And yeah, I think I'm going to keep the map as-is for now .
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
July 03 2006 02:11 GMT
#360
good decision im hooked!
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