Saturday tmm is fun
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IntoTheWow
is awesome32269 Posts
Saturday tmm is fun ![]() | ||
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Bill307
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Canada9103 Posts
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QuietIdiot
7004 Posts
I'm only going to play with argentinians and canadians from now on -_-; ..Sorry needed a place to vent -.- | ||
SuperJongMan
Jamaica11586 Posts
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QuietIdiot
7004 Posts
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b_unnies
3579 Posts
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EntertainMe
864 Posts
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Bill307
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Canada9103 Posts
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Night[Mare
Mexico4793 Posts
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Bill307
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Canada9103 Posts
On June 18 2006 07:54 Night[Mare] wrote: damn, i never found people on tl-west T_T I tend to be on every Friday and Saturday evening (like last night). These seem like the best times to be on for TMM ![]() | ||
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IntoTheWow
is awesome32269 Posts
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SuperJongMan
Jamaica11586 Posts
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Bill307
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Canada9103 Posts
Biggest Change: Levelling up. Your points are no longer reset after each level-up until you reach level 6. This weakens the level-up bonus. Example of what would previously happen: Normal levelling, you reach level 4 after 10,000 + 15,000 + 30,000 = 55,000 points With bonus level-up, you reach level 4 after 10,000 + 30,000 = 40,000 points So the bonus level-up was effectively giving you 15,000 free points! But in v2.9 it no longer has that effect: if you pick the bonus level-up at level 2 to jump to level 3, you will still have to earn the points to reach level 3 (at which point nothing happens because you're already level 3) before you can start earning points to reach level 4. Furthermore, the points you need to reach each level has mostly been reduced. I'll use cumulative numbers for comparison: v2.8 - v2.9 To get level 2: 10,000 - 10,000 To get level 3: 25,000 - 20,000 To get level 4: 55,000 - 50,000 To get level 5: 100,000 - 80,000 To get level 6: 160,000 - 140,000 To get level 7: 250,000 - 200,000 and then you get additional bonuses every: 100,000 - 75,000 Other Changes: - main has 9 minerals and both nats have 7 (previously 10 and 6) - the 1000 min/gas bonus now gives 12 workers as well - level-up sound effect now plays correctly (before there was no sound at all ![]() - level-up messages tell you to look for your bonus selector in the bottom-right ![]() - spawn point respawn moved a little farther away from the builder's hatch/CC/nexus, so that it is less likely to get stuck between buildings Lastly, I figure people might be curious about how many points each unit is worth. Note that I CANNOT change these values in the map! Using Arsenal III, here are the point values of each Tier 1 unit as well as a Tier 2 and a Tier 3 unit: Overlord: 200 pts (set of 1 = 200 pts) Zergling: 50 pts (set of 6 = 300 pts) Marine: 100 pts (set of 4 = 400 pts) Zealot: 200 pts (set of 2 = 400 pts) Firebat: 200 pts (set of 3 = 600 pts) Medic: 250 pts (set of 3 = 750 pts) Dragoon: 500 pts (set of 2 = 1000 pts) Hydralisk: 350 pts (set of 3 = 1050 pts) Notice: you need to kill 200 zerglings or 20 dragoons to go from level 1 to 2. That's why, if you pick goons or hydras, you had better make sure you don't lose too many! Vulture: 150 pts (set of 5 = 750 pts) Mutalisk: 600 pts (set of 4 = 2400 pts) Wraith: 800 pts (set of 4 = 3200 pts) Notice: you need to kill 12 wraiths (9600 pts) and a bit to go from level 1 or 2 to level 2 or 3. Reaver: 800 pts (set of 4 + 2 shuttles = 4000 pts) Carrier: 1900 pts (set of 3 = 5700 pts) Battlecruiser: 2400 pts (set of 3 = 7200 pts) | ||
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IntoTheWow
is awesome32269 Posts
btw, good work bill ![]() | ||
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Bill307
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Canada9103 Posts
On June 18 2006 12:41 IntoTheWow wrote: I still believe my opening is best : < btw, good work bill ![]() You mean getting 2 ovies and making it a 2v1 for 10 seconds? ![]() | ||
MuShu
United States3223 Posts
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funkie
Venezuela9374 Posts
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IntoTheWow
is awesome32269 Posts
On June 18 2006 13:16 Bill307 wrote: Show nested quote + On June 18 2006 12:41 IntoTheWow wrote: I still believe my opening is best : < btw, good work bill ![]() You mean getting 2 ovies and making it a 2v1 for 10 seconds? ![]() nono ![]() | ||
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IntoTheWow
is awesome32269 Posts
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Bill307
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Canada9103 Posts
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