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My replays are broken

Forum Index > BW General
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thezanursic
Profile Blog Joined July 2011
5497 Posts
July 13 2012 17:06 GMT
#1
Soo I've played a few games and I would like to analyze what I did wrong, but I can't because the replays are broken. I can't even explain it weird things happen in the replay that didn't happen in the game. The most obvious being the fact that my probes are all sitting and aren't sent to the minerals.

Any idea what might be causing this and how I can fix this?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 13 2012 17:15 GMT
#2
this used to happen when you tried watching replays from a different version of the game. Also this is hearsay but people used to claim that someone in the game using specific hacks could cause this
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
July 13 2012 17:22 GMT
#3
UMS games and old replays always mess up in one way or another.
If you are not Bisu, chances are I hate you.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
July 13 2012 17:31 GMT
#4
Also if you do things like kill lurker eggs with storms as they hatch (like they just disappear in game) you can get a broken replay.. Other things that push the game engine can make it weird as well.

Is this happening to all your reps or just some of them? Also is it at the start of the game that things go weird or like mid / late game
Jaedong.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 13 2012 17:41 GMT
#5
Try keeping the speed at fastest. Don't change the speed.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 13 2012 17:47 GMT
#6
I don't know why, but they work now. All I did was restart BW
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
July 13 2012 18:22 GMT
#7
On July 14 2012 02:31 sGs.Kal_rA wrote:
Also if you do things like kill lurker eggs with storms as they hatch (like they just disappear in game) you can get a broken replay.. Other things that push the game engine can make it weird as well.

Is this happening to all your reps or just some of them? Also is it at the start of the game that things go weird or like mid / late game


Wow really? I never knew that ! Thanks for this information man, I can't believe I never knew that if the lurker disappears that the replay breaks, that is very interesting indeed.
AKA: TelecoM[WHITE] Protoss fighting
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
July 13 2012 18:56 GMT
#8
On July 14 2012 03:22 GGzerG wrote:
Show nested quote +
On July 14 2012 02:31 sGs.Kal_rA wrote:
Also if you do things like kill lurker eggs with storms as they hatch (like they just disappear in game) you can get a broken replay.. Other things that push the game engine can make it weird as well.

Is this happening to all your reps or just some of them? Also is it at the start of the game that things go weird or like mid / late game


Wow really? I never knew that ! Thanks for this information man, I can't believe I never knew that if the lurker disappears that the replay breaks, that is very interesting indeed.


Most commonly replays break when you pause the game and chat with the opponent. The replays usually start bugging around the time you paused. In 90+% of the cases you can fix this by using Chaoslauncher and the Plug-In Replayfix.

Download: http://winner.cspsx.de/Starcraft/

hf
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 13 2012 21:33 GMT
#9
On July 14 2012 02:31 sGs.Kal_rA wrote:
Also if you do things like kill lurker eggs with storms as they hatch (like they just disappear in game) you can get a broken replay.. Other things that push the game engine can make it weird as well.

Is this happening to all your reps or just some of them? Also is it at the start of the game that things go weird or like mid / late game

Is it just lurker eggs? Cause ive never had a replay bug when a unit disappears as soon as it hatches
Artillery spawned from the forges of Hell
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
July 13 2012 21:49 GMT
#10
On July 14 2012 06:33 arb wrote:
Show nested quote +
On July 14 2012 02:31 sGs.Kal_rA wrote:
Also if you do things like kill lurker eggs with storms as they hatch (like they just disappear in game) you can get a broken replay.. Other things that push the game engine can make it weird as well.

Is this happening to all your reps or just some of them? Also is it at the start of the game that things go weird or like mid / late game

Is it just lurker eggs? Cause ive never had a replay bug when a unit disappears as soon as it hatches

Not 100% sure.. Ive never tried to intentionally reproduce it, but I've had games when I've tried to swan lurks while a toss is attacking my nat or something and they storm the eggs as they finish morphing while attacking with goons and stuff and instead of getting a death animation of larva or death animation of the popped lurker it just disappears. Its happened to me at least 4-5 times and the last couple I remember watching the re and it broke at that point
Jaedong.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2012-07-13 22:55:06
July 13 2012 22:42 GMT
#11
I'm really surprised by that thing about the lurker eggs disappearing causing a replay crash ;p Eggs do that all the time and it has never ruined a replay for me. I've never had trouble running any replay as long as I was in the right version, except for the pause thing which there is a repfix for.

UMS replays work only if they are played at 1x speed if there are certain triggers in the game. However obs mode maps are pretty uniformly ok.

If you are giving impossible commands with hacks, that might be another reason the game gets confused.. A replay literally plays every action it recorded, so if you somehow made the game do something it shouldn't then that could screw it up.

Another thing that will screw up replays is Team Melee mode, because Blizzard never actually designed replays to work for them... I don't know about the other game modes. Melee and One on One and Team games should all be fine tho.

To really help you we need to know exactly the circumstanes... What 3rd party plug ins you're using, what mode you played in, when, etc...

edit: whoops, didn't read you already fixed it from restarting... lol ;p
LEGEND!! LEGEND!!
Moataz
Profile Joined January 2018
Egypt267 Posts
April 14 2018 06:33 GMT
#12
After long work and chasing many random/vague causes, I managed to spot what makes UMS actions not in sync when .rep is running @ Fastest x 16.

This is an example map.

What I did is:
- Replace all the waits with Death Counters.
- Replace all the ingame Transmissions (I still have them displayed before Defeat(), to give the player time to look at what causes that) with "Display Text Message", as the former acts as wait.

Hope this help UMS map makers or players facing this weirdness.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
April 15 2018 02:52 GMT
#13
On April 14 2018 15:33 Moataz wrote:
After long work and chasing many random/vague causes, I managed to spot what makes UMS actions not in sync when .rep is running @ Fastest x 16.

This is an example map.

What I did is:
- Replace all the waits with Death Counters.
- Replace all the ingame Transmissions (I still have them displayed before Defeat(), to give the player time to look at what causes that) with "Display Text Message", as the former acts as wait.

Hope this help UMS map makers or players facing this weirdness.

Woah, good job again Moataz
AKA: TelecoM[WHITE] Protoss fighting
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-04-15 06:11:24
April 15 2018 06:09 GMT
#14
On April 15 2018 11:52 GGzerG wrote:
Show nested quote +
On April 14 2018 15:33 Moataz wrote:
After long work and chasing many random/vague causes, I managed to spot what makes UMS actions not in sync when .rep is running @ Fastest x 16.

This is an example map.

What I did is:
- Replace all the waits with Death Counters.
- Replace all the ingame Transmissions (I still have them displayed before Defeat(), to give the player time to look at what causes that) with "Display Text Message", as the former acts as wait.

Hope this help UMS map makers or players facing this weirdness.

Woah, good job again Moataz

Did you test my conclusions, or reviewed the replay of the mentioned map ? and what was 1st compared to again ?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
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