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What makes StarCraft so good? Best/Worst Features - Page 3

Forum Index > BW General
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Echo
Profile Joined July 2005
United States435 Posts
September 14 2005 07:43 GMT
#41
thats just cause youre slow bill ^^
aka EchoOfRain/T.Sqd)RaiN on uswest
radar14
Profile Blog Joined December 2002
United States1437 Posts
September 14 2005 08:10 GMT
#42
I'd have to disagree with the notion that BW is entertaining to watch even if you don't play it. Most of my friends don't play starcraft, and no, I couldn't convince them to watch me play a 20 minute game to save my life. Before I learned to play, I hated it. Everything looked the same. It really is just sprites moving around, you know.

It would only be entertaining for non-players if they enjoy other RTS games, and yet for some reason have never played BW (which seems like an impossibility if ever there was one).
impatience is a virtue
tfeign
Profile Joined June 2004
United States2980 Posts
September 14 2005 08:12 GMT
#43
I think the capabilities of the map editor giving life to tons of entertaining UMS map games deserve much, MUCH more credits than anyone in this topic is giving it. Has it even been mentioned at all?

The UMS games account to a part of why the game is still alive.
tfeign
Profile Joined June 2004
United States2980 Posts
September 14 2005 08:14 GMT
#44
On September 14 2005 17:10 radar14 wrote:
I'd have to disagree with the notion that BW is entertaining to watch even if you don't play it. Most of my friends don't play starcraft, and no, I couldn't convince them to watch me play a 20 minute game to save my life. Before I learned to play, I hated it. Everything looked the same. It really is just sprites moving around, you know.

It would only be entertaining for non-players if they enjoy other RTS games, and yet for some reason have never played BW (which seems like an impossibility if ever there was one).


You ever watched a korean audience watching some major league games? A number of them are elderly people who I'd doubt ever touched an RTS game in their life.
ThePol002
Profile Joined July 2005
Canada90 Posts
September 14 2005 08:49 GMT
#45
the game is good because of the balance between the three races, and more importantly, the motto that blizzard followed when making the game - easy to learn, hard to master - which allows for almost endless replayability and learning: There's always something you can do better the next game.
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-14 09:02:43
September 14 2005 09:02 GMT
#46
In Korea, the announcers are suprisingly good, but without it people wouldn't know what's happening. However, Broodwar lends itself to being announced (slower games won't work, and some things in Broodwar just look so cool, like a push being broken PvT)
- pride and shame -
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 14 2005 09:09 GMT
#47
On September 14 2005 17:10 radar14 wrote:
I'd have to disagree with the notion that BW is entertaining to watch even if you don't play it. Most of my friends don't play starcraft, and no, I couldn't convince them to watch me play a 20 minute game to save my life. Before I learned to play, I hated it. Everything looked the same. It really is just sprites moving around, you know.

It would only be entertaining for non-players if they enjoy other RTS games, and yet for some reason have never played BW (which seems like an impossibility if ever there was one).


But how does BW compare to other games in terms of entertainment value?

And as tfeign said, it's clear that BW is a form of entertainment, at least in Korea. In contrast, Warcraft 3 is comparatively boring to watch, which would help to explain why it's not as popular as SC in Korea.
NettleS
Profile Joined April 2005
522 Posts
September 14 2005 09:23 GMT
#48
The only allies are enemies
We are too scared to go with you Bluto....WELL JUST KISS MY ASS FROM NOW ON
iCCup.Trent
Profile Joined May 2005
Argentina450 Posts
September 14 2005 10:15 GMT
#49
something vital was forgotten so far: CHAOS!!!
units do not move exacly where u tell them (though some are more precise), they also might fail to response immediately (for example drones being lazy for 2 secs when they are morphed), a large group of units separating randomly from each other when somehow some of them get above others. this tiny aspects of the game make it UNIQUE!
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
September 14 2005 10:19 GMT
#50
On September 14 2005 19:15 TrentLane wrote:
something vital was forgotten so far: CHAOS!!!
units do not move exacly where u tell them (though some are more precise), they also might fail to response immediately (for example drones being lazy for 2 secs when they are morphed), a large group of units separating randomly from each other when somehow some of them get above others. this tiny aspects of the game make it UNIQUE!


If your making a game in which there are battles of thousands of units then that feature could be cool and make the game more realistic. But in SC most of the battle are of 12-24 units and you really don't want it since those unit are abstracted and represent much larger army in real life, so chaos would ruin the game. However the current AI of the game is chao enough already so w/e
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Pro.NT_Knight
Profile Joined November 2004
Australia539 Posts
September 14 2005 10:19 GMT
#51
You can never be the best or undefeated.
Op Pro.NT Usa West
L!MP
Profile Joined March 2003
Australia2067 Posts
September 14 2005 10:26 GMT
#52
it's entertaining to observe
yare
Profile Blog Joined December 2002
507 Posts
September 14 2005 10:59 GMT
#53
umm... does nobody appreciate the community? I think that's one of the nicest things about BW and b.net. From the pubbie clans to the programmers giving us great utilities. Not only do you get to test your mind and body vs another person, you also get to feel welcome and a part of something. Maybe everything on line is like this?? any how I remember way back when nohunters was still busy, and boxer was pillaging wcg after wcg and god are his games on jungle story vs that protoss were amazing, but if it wasn't for the community I wouldnt' have seen them. I think that's the best feature is all these good people ^^
KH1031
Profile Blog Joined April 2003
United States862 Posts
September 14 2005 11:45 GMT
#54
On September 14 2005 19:59 yare wrote:
umm... does nobody appreciate the community? I think that's one of the nicest things about BW and b.net. From the pubbie clans to the programmers giving us great utilities. Not only do you get to test your mind and body vs another person, you also get to feel welcome and a part of something. Maybe everything on line is like this?? any how I remember way back when nohunters was still busy, and boxer was pillaging wcg after wcg and god are his games on jungle story vs that protoss were amazing, but if it wasn't for the community I wouldnt' have seen them. I think that's the best feature is all these good people ^^


sc community rocks!
tl.net rocks!
mnm
Profile Blog Joined August 2003
United States4493 Posts
September 14 2005 12:00 GMT
#55
ok how do you generate that kind of community though? what about the game brings people together like that? i do agree that the sc community rocks. =) it is what brought me to wcg.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
ToSsToRm
Profile Joined November 2004
Canada191 Posts
September 14 2005 12:03 GMT
#56
uhhh... only bad thing I can find is that goons are dumber then rocks; cause atleast rocks can move when you really need them to (throw them), but you can't even do that to a goon. Sometimes it just stands in one place or walks and doesnt't shoot when you tell it too! omfg I hate them
you cant fail if you never give up
Zeto
Profile Joined January 2005
United States2290 Posts
September 14 2005 12:23 GMT
#57
imo

best pro: Very competitive game with lots of action and different "plays" for every match-up, making it (for some) as exciting to watch a BW match as it is to watch an athletic sport. Also leading to communities such as this one.

worst con: Like many online video games, balance depends a lot on the map design, one flaw in the map design could make one or more match-ups really favor one race more than the other.
hay hay mayé, todos los negros tomamos maté!
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 14 2005 12:29 GMT
#58
Because it's a game about CRAFTING STARS!!!

Not to be confused with tombraider, STARRING CROFT!!!

Aight? Nuff said.

PS: Kerrigan vs Lara..?
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Death-Link
Profile Joined March 2004
Greece126 Posts
September 14 2005 12:47 GMT
#59
You could also mention some UMS maps that have been made so players can practice and improve their micro and stuff, like Team Micro Arena, or those other ones where u have to kill a archon with 5 mutas etc...

Also add some Pimpest Plays, that will pwn
I hate journalists...
araav
Profile Blog Joined September 2004
Armenia1590 Posts
September 14 2005 13:19 GMT
#60
On September 14 2005 10:46 Oxygen wrote:
It's like a chess player playing checkers.

exactly!
The flower that blooms in adversity is the most rare and beautiful of all.
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