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Unimpressed Flash Meme - Page 120

Forum Index > BW General
Post a Reply
Prev 1 118 119 120 121 122 259 Next
Please keep the memes in this thread and not have them leak out. Otherwise we'll have to close the thread!!!

This thread is not for arguing, it is for posting meme's.
AnYvia
Profile Joined November 2010
Bulgaria474 Posts
April 16 2012 13:51 GMT
#2381
Yeah I didnt get that one aswell...
Flash / MVP / Seed / Leenock / DRG / Life
Shinespark
Profile Joined June 2011
Chile843 Posts
April 16 2012 14:37 GMT
#2382
Is it because he's... greedy with his command centers?
"I, for one, welcome our new Korean overlords."
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-04-16 15:05:40
April 16 2012 14:55 GMT
#2383
Fantastic memes lately, been laughing my ass off, omg. ^^ The Ggaemo response made me watch it again + Show Spoiler +
http://www.youtube.com/watch?v=6pEQjv3afyQ

On April 16 2012 22:33 Vuk_91 wrote:
Can someone explain to me the one with Flash and mules?
In SC2 there's this unit MULE that's like an enhanced SCV and is produced from upgraded CCs with energy - it mines more minerals per trip and independently of the other workers. It's similar to the Goblin Shredder in Warcraft 3.

Flash in BW is known for opening directly with CC before rax and actually being able to defend it well. If he does that in SC2 and gets double the amount of MULEs from the start, now that would be really imba. (People are already often complaining that MULEs are imba; justified or not)
If you stand next to my head, you can hear the ocean. - Day[9]
Aunvilgod
Profile Joined December 2011
2653 Posts
April 16 2012 15:14 GMT
#2384
Yeah, Mules are, if not OP, ridicolously strong because Terrans do not rely on SCVs any more. 2 Mules = 10 SCVs afaik.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2012-04-16 16:59:00
April 16 2012 16:58 GMT
#2385
+ Show Spoiler +
[image loading]


by the way, here's the link for the Jaehoon one.

It was meant to wonder why other memes sprouted up in this thread
+ Show Spoiler +
[image loading]
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
Iway
Profile Joined December 2011
France163 Posts
April 16 2012 20:16 GMT
#2386
is the "can't recall" refers to a certain jaehoon's game ? or it's just... it
zlosynus
Profile Blog Joined February 2010
Czech Republic339 Posts
April 16 2012 20:29 GMT
#2387
On April 17 2012 00:14 Aunvilgod wrote:
Yeah, Mules are, if not OP, ridicolously strong because Terrans do not rely on SCVs any more. 2 Mules = 10 SCVs afaik.


Sorry for the offtopic, but wouldn't it be then optimal to build a 3rd CC inside your base just for mules (and also you can lift it later when you have map control and so)?? Anyway, I consider these SC2 macro mechanics completely stupid and ridiculous, it is like: "We made the game too easy for control. Ok, let's add these spamming spells so you can somehow use your APM." -- this is not a way of good design.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
April 16 2012 20:31 GMT
#2388
On April 17 2012 05:29 zlosynus wrote:
Show nested quote +
On April 17 2012 00:14 Aunvilgod wrote:
Yeah, Mules are, if not OP, ridicolously strong because Terrans do not rely on SCVs any more. 2 Mules = 10 SCVs afaik.


Sorry for the offtopic, but wouldn't it be then optimal to build a 3rd CC inside your base just for mules (and also you can lift it later when you have map control and so)?? Anyway, I consider these SC2 macro mechanics completely stupid and ridiculous, it is like: "We made the game too easy for control. Ok, let's add these spamming spells so you can somehow use your APM." -- this is not a way of good design.


Yes, a quick third CC is a common greedy build for extra Mules since it only takes 2 Mules to make up the cost of the CC + Orbital Command. It does leave a timing window open when you're vulnerable to all-ins because you spent the resources for extra economy early game before it had a chance to pay off, leaving you with a lot less units.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 16 2012 20:34 GMT
#2389
On April 17 2012 05:16 Iway wrote:
is the "can't recall" refers to a certain jaehoon's game ? or it's just... it


Wasn't Jaehoon the guy that did like a recall 5 hexxes away from where his actual army was standing? :p
bearbuddy
Profile Blog Joined February 2009
3442 Posts
April 16 2012 20:36 GMT
#2390
On April 17 2012 05:34 Fragile51 wrote:
Show nested quote +
On April 17 2012 05:16 Iway wrote:
is the "can't recall" refers to a certain jaehoon's game ? or it's just... it


Wasn't Jaehoon the guy that did like a recall 5 hexxes away from where his actual army was standing? :p


http://www.teamliquid.net/forum/viewmessage.php?topic_id=109931
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-04-16 21:45:53
April 16 2012 21:44 GMT
#2391
On April 17 2012 05:29 zlosynus wrote:
Show nested quote +
On April 17 2012 00:14 Aunvilgod wrote:
Yeah, Mules are, if not OP, ridicolously strong because Terrans do not rely on SCVs any more. 2 Mules = 10 SCVs afaik.


Sorry for the offtopic, but wouldn't it be then optimal to build a 3rd CC inside your base just for mules (and also you can lift it later when you have map control and so)?? Anyway, I consider these SC2 macro mechanics completely stupid and ridiculous, it is like: "We made the game too easy for control. Ok, let's add these spamming spells so you can somehow use your APM." -- this is not a way of good design.


1 MULE is 4 SCVs, and the orbital upgrade costs 150, so it costs as much as 3 SCVs. Each time you scan, the lifetime average yield of an orbital goes down, so it's not really 4 anyway. Protoss have chronoboost to keep ahead in workers and Zerg have the whole larva mechanic too, so it works out.

Having a terrible user interface is also not good design. I agree that these macro mechanics feel somewhat gimmicky, though.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
figq
Profile Blog Joined May 2010
12519 Posts
April 16 2012 23:59 GMT
#2392
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


On April 17 2012 05:34 Fragile51 wrote:
Show nested quote +
On April 17 2012 05:16 Iway wrote:
is the "can't recall" refers to a certain jaehoon's game ? or it's just... it


Wasn't Jaehoon the guy that did like a recall 5 hexxes away from where his actual army was standing? :p
i can't recall...
If you stand next to my head, you can hear the ocean. - Day[9]
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
April 17 2012 00:04 GMT
#2393
On April 16 2012 12:35 reG.neaZ wrote:
my contribution :D
+ Show Spoiler +
[image loading]



Oh fuck.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
April 17 2012 00:09 GMT
#2394
On April 17 2012 05:36 bearbuddy wrote:
Show nested quote +
On April 17 2012 05:34 Fragile51 wrote:
On April 17 2012 05:16 Iway wrote:
is the "can't recall" refers to a certain jaehoon's game ? or it's just... it


Wasn't Jaehoon the guy that did like a recall 5 hexxes away from where his actual army was standing? :p


http://www.teamliquid.net/forum/viewmessage.php?topic_id=109931


Wait so did he just recall an observer rather than his army? I don't play broodwar much so I have to deduce a ton of stuff from those pics that I am not used to looking at
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Shinespark
Profile Joined June 2011
Chile843 Posts
April 17 2012 01:22 GMT
#2395
On April 17 2012 09:09 Antimatterz wrote:
Show nested quote +
On April 17 2012 05:36 bearbuddy wrote:
On April 17 2012 05:34 Fragile51 wrote:
On April 17 2012 05:16 Iway wrote:
is the "can't recall" refers to a certain jaehoon's game ? or it's just... it


Wasn't Jaehoon the guy that did like a recall 5 hexxes away from where his actual army was standing? :p


http://www.teamliquid.net/forum/viewmessage.php?topic_id=109931


Wait so did he just recall an observer rather than his army? I don't play broodwar much so I have to deduce a ton of stuff from those pics that I am not used to looking at


What he did was recall on top of a map thingie, a solid wall, so his units didn't actually travel cause they couldn't stand where he clicked. The only thing that was recalled was the observer cause it flies, so it could be in that position.
"I, for one, welcome our new Korean overlords."
unknownGamer
Profile Joined April 2012
288 Posts
April 17 2012 01:47 GMT
#2396
On April 17 2012 05:31 Dodgin wrote:
Show nested quote +
On April 17 2012 05:29 zlosynus wrote:
On April 17 2012 00:14 Aunvilgod wrote:
Yeah, Mules are, if not OP, ridicolously strong because Terrans do not rely on SCVs any more. 2 Mules = 10 SCVs afaik.


Sorry for the offtopic, but wouldn't it be then optimal to build a 3rd CC inside your base just for mules (and also you can lift it later when you have map control and so)?? Anyway, I consider these SC2 macro mechanics completely stupid and ridiculous, it is like: "We made the game too easy for control. Ok, let's add these spamming spells so you can somehow use your APM." -- this is not a way of good design.


Yes, a quick third CC is a common greedy build for extra Mules since it only takes 2 Mules to make up the cost of the CC + Orbital Command. It does leave a timing window open when you're vulnerable to all-ins because you spent the resources for extra economy early game before it had a chance to pay off, leaving you with a lot less units.

Kinda stupid right? A build where you must all in or you will lose unless your opponents fuck up. Did they get the same team from broodwar to design sc2? Cause its ridiculously stupid how some designs are fundamentally flawed yet they still hasn't change it and that's not some mistakes a programmer who did bw would do.
Artline
Profile Joined September 2011
177 Posts
April 17 2012 02:00 GMT
#2397
On April 17 2012 10:47 unknownGamer wrote:
Show nested quote +
On April 17 2012 05:31 Dodgin wrote:
On April 17 2012 05:29 zlosynus wrote:
On April 17 2012 00:14 Aunvilgod wrote:
Yeah, Mules are, if not OP, ridicolously strong because Terrans do not rely on SCVs any more. 2 Mules = 10 SCVs afaik.


Sorry for the offtopic, but wouldn't it be then optimal to build a 3rd CC inside your base just for mules (and also you can lift it later when you have map control and so)?? Anyway, I consider these SC2 macro mechanics completely stupid and ridiculous, it is like: "We made the game too easy for control. Ok, let's add these spamming spells so you can somehow use your APM." -- this is not a way of good design.


Yes, a quick third CC is a common greedy build for extra Mules since it only takes 2 Mules to make up the cost of the CC + Orbital Command. It does leave a timing window open when you're vulnerable to all-ins because you spent the resources for extra economy early game before it had a chance to pay off, leaving you with a lot less units.

Kinda stupid right? A build where you must all in or you will lose unless your opponents fuck up. Did they get the same team from broodwar to design sc2? Cause its ridiculously stupid how some designs are fundamentally flawed yet they still hasn't change it and that's not some mistakes a programmer who did bw would do.


I don't think it's stupid. You're taking a risk for that extra economy. Also you're not guaranteed to lose if you don't do an all-in. I don't see progamers saying gg the moment they scout triple CC and they didn't go all-in.

By the way, this really is off topic.
Abort Retry Fail
Profile Joined December 2011
2636 Posts
April 17 2012 02:37 GMT
#2398
Seriously, this thread just got a bazillion times better!
BSOD
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2012-04-17 04:56:55
April 17 2012 04:55 GMT
#2399
[image loading]


Um... sure quickmeme, here's the original:
[image loading]
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 17 2012 05:42 GMT
#2400
On April 14 2012 23:33 TheRavensName wrote:
[image loading]

Hah, I love this one.
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