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SC2 maps in Broodwar? - Page 3

Forum Index > BW General
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Prev 1 2 3 All
LML
Profile Blog Joined March 2007
Germany1774 Posts
August 22 2011 18:16 GMT
#41
On August 23 2011 02:26 Gecko[Xp] wrote:
Show nested quote +
On August 23 2011 01:56 LML wrote:
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.


Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line.
Hence it's a standard;)


On August 23 2011 02:15 RebirthOfLeGenD wrote:
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.


Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;)

LML
Klaca
Profile Blog Joined August 2011
318 Posts
August 22 2011 18:16 GMT
#42
On August 23 2011 03:16 LML wrote:
Show nested quote +
On August 23 2011 02:26 Gecko[Xp] wrote:
On August 23 2011 01:56 LML wrote:
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.


Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line.
Hence it's a standard;)


Show nested quote +
On August 23 2011 02:15 RebirthOfLeGenD wrote:
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.


Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;)


Uhh lost temple is still pretty balanced.. just back in the day people didnt have the multitask for handling the drops so it was hard then.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
August 22 2011 18:41 GMT
#43
Any map is a good map as long is not complety imbalance...
Scrap Station looks awesome
Tekken ProGamer
Naparte
Profile Joined January 2011
Canada20 Posts
August 22 2011 19:38 GMT
#44
Watch tower triggers would be very cool
A young man who does not have what it takes to perform military service is not likely to have what it takes to make a living. Today's military rejects include tomorrow's hard-core unemployed. John F. Kennedy
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 22 2011 19:48 GMT
#45
On August 22 2011 13:42 eviltomahawk wrote:
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Yeah, they are pretty shitty, but I'm proud of my babies

Cool project man. The maps look so trash for bw though.
화이팅
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 22 2011 20:46 GMT
#46
On August 23 2011 04:48 XsebT wrote:
Show nested quote +
On August 22 2011 13:42 eviltomahawk wrote:
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Yeah, they are pretty shitty, but I'm proud of my babies

Cool project man. The maps look so trash for bw though.

The maps are trash in SC2 as well. The only one of those still being used is the second one, and even that is with close spawns disabled and it is slowly beign phased out.
Descolada in everything not TL/Starcraft
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 22 2011 21:01 GMT
#47
On August 22 2011 14:37 CaucasianAsian wrote:
Show nested quote +
On August 22 2011 13:42 eviltomahawk wrote:

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies


you could just use Paranoid Andriod

[image loading]


Jaw@Floor. I can't believe how similar those two maps are! Do not know how I had not see that before, can never unsee though :p
"What is this TeamSupportGroup?" - mahnini.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
August 22 2011 21:03 GMT
#48
Close positions are just as imbalanced on the BW versions as they are in SC2. Well done. You kept the maps true.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Falling
Profile Blog Joined June 2009
Canada11380 Posts
August 22 2011 21:06 GMT
#49
I sincerely doubt recreating SC2 maps would help at all in SC2 practice- lack of cliff walkers for one changes the entire map dynamics. As someone else said... just add stacked temples to all the expansions :S

But you might as well find the old BW equivalents that inspired their SC2 counterparts
Lost Temple/Python for Shattered Temple
Sin Peaks for Crossfire etc.

It might be fun to play, but I doubt there'd be much actual tournament value to the exercise.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 22 2011 21:12 GMT
#50
I think it would've been more efficient for me to just take one of the more balanced versions of Lost Temple from BW, then tweak it to look like the SC2 version, then tweak that to look like Shattered Temple. Instead, I eyeballed everything >_>.

Oh well. Onward to Xel'Naga Caverns.
ㅇㅅㅌㅅ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 22 2011 22:49 GMT
#51
On August 23 2011 02:00 blahman3344 wrote:
When I look at some maps in BW, I realize how silly some of them are in Brooswar Standards. Then I realize that the SC2 standards and BW standards are vastly different XD


Well, a lot of the early Blizzard maps are silly by SC2 standards as well. Scrap Station was one of the first maps kicked out of the GSL pool, and only MLG uses Shattered, to my knowledge. No one uses the original Lost Temple, as it was bad.

Xel'Naga Caverns is considered the best Blizzard SC2 map. My personal favorite SC2 map is quickly becoming Daybreak, though.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 22 2011 23:18 GMT
#52
Wow, Scrap Station and Paranoid Android/Dreamliner are so similar... kinda makes all that ZOMG BLIZZ MAPS whine really funny
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 22 2011 23:39 GMT
#53
Except those two maps are so much better than Scrap Station.
Daudr
Profile Joined November 2009
Sweden275 Posts
Last Edited: 2011-08-23 00:52:58
August 23 2011 00:50 GMT
#54
At least 3 of Blizzard's official maps are based off/are extremely similar to BW ones.

Scrap Station - Paranoid Android
+ Show Spoiler +
[image loading]
[image loading]


Crosfire - Sin Peaks of Baektu
+ Show Spoiler +
[image loading]
[image loading]


Nerazim Crypt - La Mancha
+ Show Spoiler +
[image loading]
[image loading]


Also current GSL map Daybreak is pretty much Tiamat flipped upside down.
+ Show Spoiler +
[image loading]
[image loading]
☜(゚ヮ゚☜)
Slakter
Profile Joined January 2010
Sweden1947 Posts
August 23 2011 05:10 GMT
#55
On August 23 2011 08:18 Catch]22 wrote:
Wow, Scrap Station and Paranoid Android/Dreamliner are so similar... kinda makes all that ZOMG BLIZZ MAPS whine really funny

Well, tbh, Scrap is a lot narrower (A LOT) while paranoid/dreamliner are pretty open. At least in comparison.
Protoss, can't live with em', can't kill em'.
Mindcrime
Profile Joined July 2004
United States6899 Posts
August 23 2011 05:41 GMT
#56
On August 23 2011 03:16 Klaca wrote:
Show nested quote +
On August 23 2011 03:16 LML wrote:
On August 23 2011 02:26 Gecko[Xp] wrote:
On August 23 2011 01:56 LML wrote:
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.


Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line.
Hence it's a standard;)


On August 23 2011 02:15 RebirthOfLeGenD wrote:
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.


Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;)


Uhh lost temple is still pretty balanced.. just back in the day people didnt have the multitask for handling the drops so it was hard then.


2.4 isn't bad. Blizzard's Lost Temple, especially after the 1.12 "rebalancing," however, is fucking terrible.
That wasn't any act of God. That was an act of pure human fuckery.
GTR
Profile Blog Joined September 2004
51507 Posts
August 23 2011 05:47 GMT
#57
[image loading]
Commentator
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 23 2011 05:53 GMT
#58
What is this supposed to be, GTR?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
August 23 2011 06:05 GMT
#59
On August 23 2011 14:53 Mortician wrote:
What is this supposed to be, GTR?

gaia
Nada's body is South Korea's greatest weapon.
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