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SC2 maps in Broodwar? - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
August 22 2011 06:29 GMT
#21
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 22 2011 07:08 GMT
#22
On August 22 2011 14:37 CaucasianAsian wrote:
Show nested quote +
On August 22 2011 13:42 eviltomahawk wrote:

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies


you could just use Paranoid Andriod

[image loading]


Or DreamLiner

[image loading]

IIRC its still in the iccup map pool.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 22 2011 08:47 GMT
#23
Good point actually, as long as you play them in UMS you could totally have Watchtowers in BW

...

location boxes are square ):
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Slakter
Profile Joined January 2010
Sweden1947 Posts
August 22 2011 08:47 GMT
#24
There was some BW version of Kulas iirc.
Protoss, can't live with em', can't kill em'.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 22 2011 09:18 GMT
#25
Actually, it's not a bad idea to port some sc2 maps to bw, same with bw maps to sc2.
I think what makes the map imbalanced towards a specific race is the same in both games, isn't it?
So if a map is balanced in sc2 or bw it should also be somewhat balanced in the other game.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 22 2011 09:25 GMT
#26
On August 22 2011 18:18 JustPassingBy wrote:
Actually, it's not a bad idea to port some sc2 maps to bw, same with bw maps to sc2.
I think what makes the map imbalanced towards a specific race is the same in both games, isn't it?
So if a map is balanced in sc2 or bw it should also be somewhat balanced in the other game.


This is not actually true. Heartbreak Ridge is a bit funky in SC2, and Destination is almost completely unplayable in SC2, according to the ICCUP Map Team (now the ESVision map team, I guess). On the flip side, Crossfire is almost a port of Sin Peaks of Beakdu, and has odd balance (it's the Zerg-favored map Zergs all hate).

Although, Daybreak is quickly becoming my favouritest SC2 map ever, and it's basically Match Point. I don't know how balanced it is, though, as it's still new. I guess it depends.
Klaca
Profile Blog Joined August 2011
318 Posts
August 22 2011 09:55 GMT
#27
On August 22 2011 15:29 Gecko[Xp] wrote:
Show nested quote +
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.

Agreed.. BW has pretty specific demands to keep it balanced these days. An open nat like on Scrap station pretty much means that Terran and Protoss are gonna get hammered hard by speedling allins.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 22 2011 10:14 GMT
#28
most of the better SC2 maps are based on BW maps.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
August 22 2011 10:44 GMT
#29
tons of maps like taldarim or xel naga isnt conducive to mech play(which is standard for 2 matchups) AT ALL lol. open naturals, open terrain. Mech would never win vs toss lol.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 22 2011 14:58 GMT
#30
+ Show Spoiler +
On August 22 2011 13:42 eviltomahawk wrote:
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
[image loading]

[image loading]

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies



Those, sir, are awesome. :D
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 22 2011 16:39 GMT
#31
Ah yes, I did miss a base on Scrap Station. Oh well, I was planning on remaking that map anyways.

I used Starcraft Picture Mapper to create a template on which to map the terrain, but the only way I could make the program work in Windows 7 was to create an uncompressed version of the map, which is unplayable in BW. Although the map was loadable in scmdraft, it was not loadable in-game or in Staredit. I tried copy and pasting the terrain onto a fresh map and tweaking around with the file type, but to no avail.

Luckily, Lost/Shattered Temple was created from scratch, and I basically tried to eyeball the entire thing instead of relying on a template.

Perhaps I'll remember that missing base in my remake of my remake hehe.

Anyways, I was planning on remaking Metalopolis, Shakuras, Tal'Darim, Terminus, Xel'Naga Caverns, Scrap Station, and Lost/Shattered Temple, along with some other random remakes of C&C or AoE maps. I might do more maps if I have time.
ㅇㅅㅌㅅ
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
Last Edited: 2011-08-22 16:51:07
August 22 2011 16:49 GMT
#32
neo arkanoid should statisfy your need for destructible objects
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 22 2011 16:50 GMT
#33
plz dont play on sc2 maps there SO BAD, only creavase and tal dariam and maby the new daybreak are good
The harder it becomes, the more you should focus on the basics.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
August 22 2011 16:53 GMT
#34
On August 22 2011 14:45 ReketSomething wrote:
just find a map with lots of destructible temples


[image loading]
Stuck.
LML
Profile Blog Joined March 2007
Germany1774 Posts
August 22 2011 16:56 GMT
#35
On August 22 2011 15:29 Gecko[Xp] wrote:
Show nested quote +
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.

There are real problems with other maps such as Xel'Naga temple or Metalopolis, if they were 1:1 copies, the naturals would be instant Z>P if P went for FE, in SC2 there are forcefields to still block off and roaches don't have as much range as hydras do in BW, hence there is quite a difference.
It's even worth than python, which is already a map that supports alot of 1base PvZ builds.
LML
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 22 2011 17:00 GMT
#36
When I look at some maps in BW, I realize how silly some of them are in Brooswar Standards. Then I realize that the SC2 standards and BW standards are vastly different XD
I like haikus and / I can not lie. You other / brothers can't deny
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 22 2011 17:06 GMT
#37
wow nice maps eviltomahawk! i think the LT/shattered temple map is way too big, but since it's on the small size in SC2 (and that the close positions are so imba that they're disabled) i think it's a nice change

also i saw Kulas Ravine and Blistering Sands versions in BW back when SC2 was in its alpha/closed-beta. Both maps are very imba in SC2, especially the first one, but just mentioning
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2011-08-22 17:16:06
August 22 2011 17:15 GMT
#38
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
August 22 2011 17:26 GMT
#39
On August 23 2011 01:56 LML wrote:
Show nested quote +
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 22 2011 17:33 GMT
#40
On August 22 2011 17:47 bITt.mAN wrote:
Good point actually, as long as you play them in UMS you could totally have Watchtowers in BW

...

location boxes are square ):


As soon as I saw this thread, I was going to suggest watchtower triggers.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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