On January 31 2011 16:32 Dhalphir wrote:
Oh I knew perfectly well what to do. The concept of intercepting Vultures with Dragoons is identical to the concept of intercepting Hellions with Stalkers in Starcraft 2.
The difference being that in Starcraft 2 you tell one Stalker to go HERE, and two stalkers to go HERE, and a fourth to go THERE and the hellion is neatly herded to its doom.
In Brood War, you tell one Dragoon to go HERE, and another to go THERE, and then a last one to go over by your ramp to cut off the Vulture's retreat, and what ACTUALLY happens is that the Vulture happily sits by your probe line killing workers while the dragoons go spastic in a corner of your base and one of them decides that the act of moving around has just become all too much effort and just sits still.
Having to babysit units is something I'm slowly getting used to but it is still frustrating at times.
Oh I knew perfectly well what to do. The concept of intercepting Vultures with Dragoons is identical to the concept of intercepting Hellions with Stalkers in Starcraft 2.
The difference being that in Starcraft 2 you tell one Stalker to go HERE, and two stalkers to go HERE, and a fourth to go THERE and the hellion is neatly herded to its doom.
In Brood War, you tell one Dragoon to go HERE, and another to go THERE, and then a last one to go over by your ramp to cut off the Vulture's retreat, and what ACTUALLY happens is that the Vulture happily sits by your probe line killing workers while the dragoons go spastic in a corner of your base and one of them decides that the act of moving around has just become all too much effort and just sits still.
Having to babysit units is something I'm slowly getting used to but it is still frustrating at times.
wut you do is make a semi-wall w/ pylons at your nat choke w/ a hole big enough for one goon, and you rally your gates around that hole (preferably in the area in front of it). That way, shit doesn't just go flying into your base

Like said, you should watch a lot of VODs so you can learn this gamesense. Simcity is one of the most important aspects of Starcraft, something that SC2 lacks in depth.
I played a mock-game against nobody just for you to make an easy-to-see image for you+ Show Spoiler +
![[image loading]](http://i.imgur.com/qcxV3.png)
So I'd start making my pylon wall w/ my fourth pylon, after I expand (10 gate/11gas/13core/14zealot/16pylon(slight probe cut to do 16p)/dragoon/range), and actually I'd rather delay the second and third pylon at my nat until after I make my third/third's pylon wall and get caught up in supply.