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[Map] konadora's Fall 2010 Map pack

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-10-12 16:33:27
October 08 2010 03:59 GMT
#1
Eternal Wind 2.0
[image loading]


Features:
A remake of one of my old maps! (Link here)

Changes:
- Main's minerals positioning changed
- Big ramp towards third removed
- Third made easier to attack against, with wider ramps.
- Redesigned natural

Downloads:
- 2.0 (melee)
- 2.0 (obs)


Vanguard 1.1
[image loading]


1.0 to 1.1 change(s):
- Made natural a bit tighter to allow easier forge FE/Terran wall-in (9 pool and variations too strong, making taking natural nearly impossible)

Features:
- Designed to be a huge macro map
- Lots of resources on the map
- Hallucinated mineral wall (that will disappear after some time) to prevent fast strong cheese (due to short distance between mains)
- Majority of high ground in the middle is unbuildable (except for some areas near your expansion)(Terran leapfrog push imbalance issue)

Resources:
Main: 10M1G
Natural: 8M1G (one mineral is 749)
Mid High-ground expo: 8M2G (each geyser is 2500)
Mid temp-island expo: 7M1G (blocked off by 2 Xel'Naga Temples stacked twice each)
Corner expo: 10M2G (Both gas are 5000)
Island expo: 10M2G (Minerals are 749, Gas are 2500)
12 o'clock expo: 8M1G

Downloads:
- 1.1 (melee)
- 1.1 (obs)


Vendetta 1.0
[image loading]


Features:
- Baekmagoji-style mains with dual gas and 2x "standard" amount of minerals
- Huge center of map
- Hallucinated minerals that helps speed up mining a bit early in the game, making early game tactics more viable without economy sacrifice (More info here)
- Dual gas expo blocked with a wall of Zerg eggs at the ramp facing the enemy, making taking that expo early easier to defend.
- Some parts of high ground are unbuildable (Terran imbalance issue)
- Neutral CC at center of map

Resources:
Main: 19M2G (2 minerals are 450, 2 minerals are 300) + 7M (Hallucinated)
Mineral-only: 5M
12/6 o'clock expo: 7M1G
Corner expo: 10M2G
Center expo: 8M1G

Downloads:
- 1.0 (melee)
- 1.0 (obs)


Invictus 1.01
[image loading]


Features:
- Standard 4 player rotational-symmetry map

Resources:
Main: 9M1G
Natural: 8M1G
3rd: 7M1G
Center expo: 7M1G (Minerals: 1000, Gas: 1000)

Downloads:
- 1.01 (melee)
- 1.01 (obs)


Tundra 0.7 (still beta)
[image loading]


Features:
- Standard 4 player map
- However, Line-of-Sight blockers (used in Demon's Shiver (credits to Protoss4Ever for making the map and coming up of the idea) covers most of the center of map (except for snow patches), giving a new challenge in battles.
- BUT, there are some pathing issues which I have yet to resolve
- Neutral creep colony to help Zergs defend easier.

Resources:
Main: 9M1G
Natural: 8M1G
Mineral-only: 7M
12/6 o'clock expos: 8M1G
3/9 o'clock expos: 3M1G (Minerals: 3000, Gas: 10000)

Downloads:
- 0.7 (melee)
- 0.7 (obs)


Have a nice day!
POGGERS
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2010-10-08 04:04:03
October 08 2010 04:03 GMT
#2
- Hallucinated minerals that helps speed up mining a bit early in the game, making early game tactics more viable without economy sacrifice

O_O can you explain how this works? How do hallucinated minerals speed up mining? Wouldn't they just be fake minerals?
8/4/12 never forget, never forgive.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-10-08 04:06:55
October 08 2010 04:05 GMT
#3
Oops, forgot to further elaborate:

the hallucinated minerals are 1 grid closer to the town halls, so in the early game, economy will not be sacrificed while defending/attempting cheese, but after a while, it disappears (being hallucinated), thus not affecting the entire game in the long run (as compared to if the minerals were NOT hallucinated)
POGGERS
writer22816
Profile Blog Joined September 2008
United States5775 Posts
October 08 2010 04:08 GMT
#4
Ooh so you can still mine from hallucinated minerals, didn't know that. It would be pretty cool if OGN/MBC used this technique in next season's maps
8/4/12 never forget, never forgive.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 08 2010 04:10 GMT
#5
yes you can mine from the hallucinated minerals
POGGERS
QQplay
Profile Joined February 2009
United States229 Posts
Last Edited: 2010-10-08 04:12:03
October 08 2010 04:11 GMT
#6
tundra seems fun! reminds me of that map with a bunch of critters that some progamers were playing on :D
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50641 Posts
October 08 2010 04:11 GMT
#7
Tundra has the most retarded pathing I have ever seen,actually no,Benzene had worse.

Also Pokeball!!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
zenMaster
Profile Blog Joined May 2010
Canada761 Posts
October 08 2010 04:13 GMT
#8
Hallucinated minerals? That sounds baller. OGN/MBC better get on that quick.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 08 2010 04:45 GMT
#9
--- Nuked ---
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
October 08 2010 05:07 GMT
#10
Hallucinated shit. That should be a future map quality. I want some hallu ultras, dts, and mines. That would be cool.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
October 08 2010 05:14 GMT
#11
I don't know about tundra, all that snow is gonna hurt my eyes. maybe you should change the tileset to twighlight or jungle
Why would I play sctoo when I can play BW?
oBlade
Profile Blog Joined December 2008
United States5931 Posts
October 08 2010 05:14 GMT
#12
You should give Eternal Wind to KeSPA.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
CoWsGoesMoo
Profile Joined June 2010
250 Posts
October 08 2010 05:21 GMT
#13
Nice maps brah.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 08 2010 05:31 GMT
#14
Oh sweet, I didn't know you could mine hallucinated minerals ^^
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
October 08 2010 05:34 GMT
#15
sick Job Kona! I will follow u to the end of moridor!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 08 2010 09:17 GMT
#16
i cant believe you'd put tundra on the release that map made me sad.

i like the look of vanguard tho
Writer
BookTwo
Profile Blog Joined May 2009
1985 Posts
October 08 2010 10:26 GMT
#17
Invictus is pretty amazing.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
October 08 2010 11:59 GMT
#18
Eternal Wind looks pretty awesome. I have to say that those hallucinated minerals on Vendetta made me trip balls, when did you find out about them?

also: I always thought Singapore was jussttt in the Southern Hemisphere, my bad.
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
October 08 2010 12:14 GMT
#19
On October 08 2010 13:10 konadora wrote:
yes you can mine from the hallucinated minerals

Something new everyday...
Dyllyn
Profile Blog Joined August 2007
Singapore670 Posts
October 08 2010 13:49 GMT
#20
I read th thread title and though kona fell down. which would explain his utter absence from SEA sc2 server
scv rush ftw
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 08 2010 13:53 GMT
#21
Oh wow i never thought about your use of the hallu minerals. Personally i did "fastest" minerals with them. ^^
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
October 09 2010 20:20 GMT
#22
I really want Vanguard to be a proleague map, looks like it'd give the best games ever, and Vendetta's hallu mineral is pretty awesome, too.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
October 09 2010 20:41 GMT
#23
Hallu mins!? genius Kona
Nada's body is South Korea's greatest weapon.
prosatan
Profile Joined September 2009
Romania8541 Posts
October 09 2010 21:26 GMT
#24
Hallucinated minerals! Way to go Kona! Congrats !!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 10 2010 12:56 GMT
#25
bump :>
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50641 Posts
October 10 2010 13:10 GMT
#26
I wish I could give some real feed back to those maps...looking for players to play with,which I'll find after I'm done with my assignments..
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 12 2010 07:49 GMT
#27
fixed a minor bug with Invictus (top left Forge/FE was handicapped with 1 grid less space)
POGGERS
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 12 2010 09:04 GMT
#28
nice. good to see you are still making bw maps
火心 Jealous. I always loved that feeling when I was young. Embrace it.
kXn
Profile Joined August 2010
254 Posts
October 12 2010 14:45 GMT
#29
Eternal Wind, Vendetta and Invictus look great! Any chance we might see those on iCCup official map list?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 12 2010 16:22 GMT
#30
What's that on the top left and bottom rigt ramp?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
October 12 2010 16:30 GMT
#31
Awesome looking maps kona :D

On October 10 2010 22:10 BLinD-RawR wrote:
I wish I could give some real feed back to those maps...looking for players to play with,which I'll find after I'm done with my assignments..


I might play latter on, say like 02:00 GMT (+00:00)
TRUEESPORTS || your days as a respected member of team liquid are over
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 12 2010 16:34 GMT
#32
Small update to Vanguard. (made natural easier to take)

On October 13 2010 01:22 FlopTurnReaver wrote:
What's that on the top left and bottom rigt ramp?


I'm assuming you're talking about Vendetta? Those are neutral eggs. To help make taking that expansion and defending it easier. Might consider removing it though, seeing how that expo is going to be taken late-game.
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2010-10-12 17:22:11
October 12 2010 17:22 GMT
#33
resize images plsss T_T
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 12 2010 17:53 GMT
#34
Profile -> [x] Resize large images that distort the layout
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 12 2010 20:47 GMT
#35
On October 13 2010 02:53 konadora wrote:
Profile -> [x] Resize large images that distort the layout


FFFFFFFFUUUUUUUUUUUUUUUUUUUUUU (thanks kona )
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
November 20 2010 13:39 GMT
#36
sorry so late... but can you like make a map pack with all of them?
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50641 Posts
November 20 2010 13:45 GMT
#37
Oooooh anyone up for games on these maps?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
November 20 2010 16:22 GMT
#38
On October 08 2010 14:14 oBlade wrote:
You should give Eternal Wind to KeSPA.

and it becomes another Central Plains T_T
4 easy gas...
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
Chef
Profile Blog Joined August 2005
10810 Posts
November 20 2010 16:59 GMT
#39
On October 10 2010 05:41 Kenpachi wrote:
Hallu mins!? genius Kona

Not to be a dick, but common. These innovations come from BWMN.

What usually ends up happening: a person on BWMN with tonnes of time discovers a new thing that works in melee. A bunch of people make maps for it on BWMN. A Korean sees it, copies it and puts his map on a Korean map site. Then the professionals see it and start playing around with it to see if it can be used in an interesting, yet balanced way. 1-2 years later it's in the proscene.
LEGEND!! LEGEND!!
Madder
Profile Joined February 2010
Australia427 Posts
November 20 2010 19:34 GMT
#40
Although, I'm not even near a skilled enough player to understand and appreciate these maps, they look so damn awesome, gw. I like Vendetta with the hallu mins, pretty cool. ^_^
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
Last Edited: 2010-11-20 19:39:57
November 20 2010 19:39 GMT
#41
All I see on these maps is proxy locations. It terrifies me.
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
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