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[Map] konadora's Fall 2010 Map pack

Forum Index > BW General
Post a Reply
1 2 3 Next All
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-10-12 16:33:27
October 08 2010 03:59 GMT
#1
Eternal Wind 2.0
[image loading]


Features:
A remake of one of my old maps! (Link here)

Changes:
- Main's minerals positioning changed
- Big ramp towards third removed
- Third made easier to attack against, with wider ramps.
- Redesigned natural

Downloads:
- 2.0 (melee)
- 2.0 (obs)


Vanguard 1.1
[image loading]


1.0 to 1.1 change(s):
- Made natural a bit tighter to allow easier forge FE/Terran wall-in (9 pool and variations too strong, making taking natural nearly impossible)

Features:
- Designed to be a huge macro map
- Lots of resources on the map
- Hallucinated mineral wall (that will disappear after some time) to prevent fast strong cheese (due to short distance between mains)
- Majority of high ground in the middle is unbuildable (except for some areas near your expansion)(Terran leapfrog push imbalance issue)

Resources:
Main: 10M1G
Natural: 8M1G (one mineral is 749)
Mid High-ground expo: 8M2G (each geyser is 2500)
Mid temp-island expo: 7M1G (blocked off by 2 Xel'Naga Temples stacked twice each)
Corner expo: 10M2G (Both gas are 5000)
Island expo: 10M2G (Minerals are 749, Gas are 2500)
12 o'clock expo: 8M1G

Downloads:
- 1.1 (melee)
- 1.1 (obs)


Vendetta 1.0
[image loading]


Features:
- Baekmagoji-style mains with dual gas and 2x "standard" amount of minerals
- Huge center of map
- Hallucinated minerals that helps speed up mining a bit early in the game, making early game tactics more viable without economy sacrifice (More info here)
- Dual gas expo blocked with a wall of Zerg eggs at the ramp facing the enemy, making taking that expo early easier to defend.
- Some parts of high ground are unbuildable (Terran imbalance issue)
- Neutral CC at center of map

Resources:
Main: 19M2G (2 minerals are 450, 2 minerals are 300) + 7M (Hallucinated)
Mineral-only: 5M
12/6 o'clock expo: 7M1G
Corner expo: 10M2G
Center expo: 8M1G

Downloads:
- 1.0 (melee)
- 1.0 (obs)


Invictus 1.01
[image loading]


Features:
- Standard 4 player rotational-symmetry map

Resources:
Main: 9M1G
Natural: 8M1G
3rd: 7M1G
Center expo: 7M1G (Minerals: 1000, Gas: 1000)

Downloads:
- 1.01 (melee)
- 1.01 (obs)


Tundra 0.7 (still beta)
[image loading]


Features:
- Standard 4 player map
- However, Line-of-Sight blockers (used in Demon's Shiver (credits to Protoss4Ever for making the map and coming up of the idea) covers most of the center of map (except for snow patches), giving a new challenge in battles.
- BUT, there are some pathing issues which I have yet to resolve
- Neutral creep colony to help Zergs defend easier.

Resources:
Main: 9M1G
Natural: 8M1G
Mineral-only: 7M
12/6 o'clock expos: 8M1G
3/9 o'clock expos: 3M1G (Minerals: 3000, Gas: 10000)

Downloads:
- 0.7 (melee)
- 0.7 (obs)


Have a nice day!
POGGERS
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2010-10-08 04:04:03
October 08 2010 04:03 GMT
#2
- Hallucinated minerals that helps speed up mining a bit early in the game, making early game tactics more viable without economy sacrifice

O_O can you explain how this works? How do hallucinated minerals speed up mining? Wouldn't they just be fake minerals?
8/4/12 never forget, never forgive.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-10-08 04:06:55
October 08 2010 04:05 GMT
#3
Oops, forgot to further elaborate:

the hallucinated minerals are 1 grid closer to the town halls, so in the early game, economy will not be sacrificed while defending/attempting cheese, but after a while, it disappears (being hallucinated), thus not affecting the entire game in the long run (as compared to if the minerals were NOT hallucinated)
POGGERS
writer22816
Profile Blog Joined September 2008
United States5775 Posts
October 08 2010 04:08 GMT
#4
Ooh so you can still mine from hallucinated minerals, didn't know that. It would be pretty cool if OGN/MBC used this technique in next season's maps
8/4/12 never forget, never forgive.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
October 08 2010 04:10 GMT
#5
yes you can mine from the hallucinated minerals
POGGERS
QQplay
Profile Joined February 2009
United States229 Posts
Last Edited: 2010-10-08 04:12:03
October 08 2010 04:11 GMT
#6
tundra seems fun! reminds me of that map with a bunch of critters that some progamers were playing on :D
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50868 Posts
October 08 2010 04:11 GMT
#7
Tundra has the most retarded pathing I have ever seen,actually no,Benzene had worse.

Also Pokeball!!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
zenMaster
Profile Blog Joined May 2010
Canada761 Posts
October 08 2010 04:13 GMT
#8
Hallucinated minerals? That sounds baller. OGN/MBC better get on that quick.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 08 2010 04:45 GMT
#9
--- Nuked ---
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
October 08 2010 05:07 GMT
#10
Hallucinated shit. That should be a future map quality. I want some hallu ultras, dts, and mines. That would be cool.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
October 08 2010 05:14 GMT
#11
I don't know about tundra, all that snow is gonna hurt my eyes. maybe you should change the tileset to twighlight or jungle
Why would I play sctoo when I can play BW?
oBlade
Profile Blog Joined December 2008
United States6090 Posts
October 08 2010 05:14 GMT
#12
You should give Eternal Wind to KeSPA.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
CoWsGoesMoo
Profile Joined June 2010
250 Posts
October 08 2010 05:21 GMT
#13
Nice maps brah.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 08 2010 05:31 GMT
#14
Oh sweet, I didn't know you could mine hallucinated minerals ^^
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
October 08 2010 05:34 GMT
#15
sick Job Kona! I will follow u to the end of moridor!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 08 2010 09:17 GMT
#16
i cant believe you'd put tundra on the release that map made me sad.

i like the look of vanguard tho
Writer
BookTwo
Profile Blog Joined May 2009
1985 Posts
October 08 2010 10:26 GMT
#17
Invictus is pretty amazing.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
October 08 2010 11:59 GMT
#18
Eternal Wind looks pretty awesome. I have to say that those hallucinated minerals on Vendetta made me trip balls, when did you find out about them?

also: I always thought Singapore was jussttt in the Southern Hemisphere, my bad.
Garnet
Profile Blog Joined February 2006
Vietnam9041 Posts
October 08 2010 12:14 GMT
#19
On October 08 2010 13:10 konadora wrote:
yes you can mine from the hallucinated minerals

Something new everyday...
Dyllyn
Profile Blog Joined August 2007
Singapore670 Posts
October 08 2010 13:49 GMT
#20
I read th thread title and though kona fell down. which would explain his utter absence from SEA sc2 server
scv rush ftw
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