• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:26
CEST 19:26
KST 02:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1385 users

[T] The Reality of Progaming - Page 7

Forum Index > BW General
251 CommentsPost a Reply
Prev 1 5 6 7 8 9 13 Next All
FuRRie
Profile Joined February 2009
Belgium815 Posts
May 19 2010 17:30 GMT
#121
Just read the article and a few random posts.

I'd like to point one 'issue' with creating an players union etc.
Creating a union is good, and might help in improving living conditions and all the other things.

Problem that occurs is, there will always will be people who "don't care", and who will play without a decent contract, without an honest fee, and who don't mind to play 12-15 hours a day.
They will get fed up and leave early, ... but they will always exist.
KristianJS
Profile Joined October 2009
2107 Posts
May 19 2010 17:39 GMT
#122
On May 19 2010 23:06 yomi wrote:
The structure of the leagues is too intense. How can they run three leagues concurrently with no offseason? Of course the conditions are brutal.



Exactly. The problem is of course the fact that going to see a match costs nothing, so money is earned through advertisement alone, which means there's no incentive whatsoever to have any lengthy off-season, and there's a huge incentive to cram as many games into the year as possible.

Like I said earlier, they should start charging for tickets for matches. If they get more money in like that there'd be more incentive to lighten the load.
You need to be 100% behind someone before you can stab them in the back
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 19 2010 18:25 GMT
#123
well, since Esport is so little widespread it makes sense that large corporations control the entire thing.

Point is, they want to have their work recogniced and paid properly.

In order to topple the sponsors, you must gather icons and start protesting, refuse to play untill your demands are met, what happened with boxers players union?

sad stuff ;(
"Mudkip"
JohannesH
Profile Joined September 2009
Finland1364 Posts
May 19 2010 18:32 GMT
#124
Yes you don't earn a lot but what is there to do... When there's so many people who want that position and not that much money to go around, of course the ones who settle for the tiny payroll are the ones you would pick as a team manager.

You can look at every other job for kids of that age and say they deserve to get more. Especially jobs that involves something that appeals to kids like video games, music, etc. The progaming industry is happy to give you a shot at being a progamer, but they can't afford to pay much for it. It's not just a job but a lifestyle... Compare to something like being an au pair, you won't make money but if you enjoy it then its worth considering (though progaming still has that tiny chance of making money big time). Practice partners are still in a position where they can pretty easily leave if they want to. If you can't afford to have practice partners in-house it seems that then you'd just be practicing with the same crowd over internet

Improving the living conditions and practice schedules wouldn't require more money though... I don't see how forcing people to play 12 hours makes them improve much better than a more loose schedule, its just so fucking much... Realistically many players would still practice more on their free time but I would imagine they'd have a better morale too if they have choice over it.
If you have to ask, you don't know.
hypercube
Profile Joined April 2010
Hungary2735 Posts
May 19 2010 19:03 GMT
#125
It's just dishonest to call them progamers when at most 20% of them make enough to call them professionals. The B-teamers should be treated as amateurs and the starleagues held in an open format (with the progamers getting seeded and amateurs having to go through qualification).

Changing the maps every season hurts players too: getting extra practice time on a new map is worth more than practicing on a map that's been played for a year. Just modifying maps between starleagues instead of replacing them would help too, because many ideas would remain the same but the gameplay would change enough to provide entertainment.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Auronz
Profile Joined April 2010
Brazil119 Posts
May 19 2010 20:52 GMT
#126
It's quite bad... I wonder, is it even worth to practice that much per day? I don't think you're still learning after the 8th hour when your brain needs a rest.
Bebop07
Profile Blog Joined January 2010
United States291 Posts
May 19 2010 21:18 GMT
#127
On May 20 2010 05:52 Auronz wrote:
It's quite bad... I wonder, is it even worth to practice that much per day? I don't think you're still learning after the 8th hour when your brain needs a rest.
Everyone can call me crazy but..I think the bar has been set so incredibly high that its really necessary to play that much. Thing is..if they don't make them play that much, the really determined players will do it anyway to get that edge. I look at it a different way as the coaches and what not know that if these kids really want their dreams to come true of being famous and great, they have to put in these insane amounts of hours until BW is basically like breathing. Sounds like I'm splitting hairs but I do think there's a difference between someone who plays 8 hours as apposed to 12-13 or even all nighters..even if it doesn't drastically change your play it will at least give you the confidence you're training harder than everyone else and thats big for competition.
Ekyelka
Profile Joined April 2010
Czech Republic7 Posts
May 20 2010 01:14 GMT
#128
After ret's story another interesting view on the progaming scene in Korea. Thanks for the translation.
Yuusha
Profile Joined December 2009
Japan34 Posts
May 20 2010 01:53 GMT
#129
it's kinda hard to blame the guys that got caught in the scandal after reading this...
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
May 20 2010 01:55 GMT
#130
Thank you for the translation! Nice article.
zvz is imba
KingV
Profile Joined April 2009
United States97 Posts
May 20 2010 02:03 GMT
#131
Thanks for the translation

Now that I think about it, the only way this situation could get better is a lockout. They need a players association and a strong leader. They should fight for what they deserve even if it means no Starcraft on TV for a while
"Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment"
The6357
Profile Blog Joined August 2005
United States1268 Posts
May 20 2010 02:50 GMT
#132
if any one know where I can dl text file for "Mookhyang" the novel please let me know..
I've read from book 1 - 24 twice...but not sure where to get the next books or text files =(
that's the greatest martial art novel ever :D
2010 worldcup!! corea fighting!!!
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
May 20 2010 03:17 GMT
#133
This is so touching and thought provoking. Progamers that aren't at the top of the pyramid have a tough life. It's a good and ironic analogy to compare a progamer's life to that of a soldier.

Saying to a young progamer, "You wanted to play games, so don't complain if we leave you to rot while we benefit from you promoting our brands" is like saying to a soldier, "You wanted to shoot guns, so don't complain if we leave you to die while we benefit from you fighting for the country".
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Tankbusta
Profile Joined May 2010
United States109 Posts
May 20 2010 03:22 GMT
#134
On May 19 2010 16:23 Creationism wrote:
Although the story is very compelling, taking a step back and looking at the situation from a different point of view helps. Progaming, besides the highest level, really has absolutely no service to society.


"Service to society"? Professional Golf doesn't give anything back to society simply from playing the game. Neither does professional Football, or Basketball. You could argue that these games might raise money for chairty, but there's absolutely no reason an e-sports game cannot do the same beyond it not being popular enough.

It is never about a service to society, it is about a service people want and are willing to pay for.

On May 19 2010 16:23 Creationism wrote:
It is basically a form of entertainment through competition in a genre that honestly has a large amount of negative externalities. This is different from sports in that sports require something called physical talent and narrows the pool down, while gaming's requirements are a lot lax.


How are they more lax? I do not know how it is in China, but where I grew up you couldn't throw a stick without it hitting an athlete. Being able to keep 200 APM after 10 hours of gaming takes a different kind of indurance than running 20 miles, but both require it.
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
May 20 2010 03:30 GMT
#135
Thanks for the translation!

This makes me want to cry.. T.T
Xyik
Profile Blog Joined November 2009
Canada728 Posts
May 20 2010 03:46 GMT
#136
It's sad how little these players get paid for the amount of work they put in. Dedication, talent and the ability to entertain and inspire people deserves a greater payroll than stupid convenience store cashier's who don't even have any manners.
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2010-05-20 04:39:42
May 20 2010 04:21 GMT
#137
HOLY shit, some lucid coverage of the progaming scene comes out of Korea. This is the best and most fascinating article I have ever read about eSports from a Korean news source. Thank you for the translation.

Fomos should take note. I don't even think they have one true reporter there. Journalism is not about asking lame, neat little canned questions and glossing over every major controversy!

What news source is this from? Pressian? Never heard of it…whoever published this article, it deserves more credit in the OP. Addressed so many issues that I have been waiting for any real news on for what seems like forever now (copyright, the lowdown on "cyber university," what happens to progamers who don't make it…). If only this reporter worked on eSports full time, so he could actually go in-depth on some of these controversies!

Man, this article makes eSports journalism in Korea look like a travesty. As an outsider it is extremely frustrating how little transparency there is — here in the states, news agencies are all over every professional league. This is especially true for major sports leagues but even smaller eSports ventures like MLG have had big exposes written about them in major news sources. In Korea, it seems like everyone is content to read the shallow crap that Fomos churns out day-to-day? None of the news sources I've read (limited, of course, by what's translated at TL) seem interested in getting the "real story" behind progaming at all, even when some fascinating controversy pops up. Like, why hasn't Fomos run a major spread on the intricacies of the copyright debate between KeSPA and Blizzard? This is an issue that jeopardizes all of SC progaming in Korea and, as far as I know, they're not at all interested in reporting on it. That is a major What The Fuck. I remember trying to cover KeSPA's free agency system and the bind that it put Jaedong in last fall, and reading Fomos's articles on the topic almost in awe of how uninformative and convoluted they were. Maybe something was lost in translation, but they read more like KeSPA propaganda than real reportage. So frustrating.

Maybe someone more in tune with the Korean media can enlighten me on this: why is there not a greater meritocracy in coverage of eSports? All of the major news sources in progaming: OGN, MBC, Fomos, Daily News (is better, but not by much) seem to be getting away with not producing any good coverage of the most serious issues in Korea's BW scene. How is this possible?

Like, how can it possibly be that a few informal interviews with Ret and Rekrul and Artosis are far more informative on the true state of Korean eSports than nearly every article to come out of Korea in the past 9 years? Like, why do we need Artosis to tell us in his weekly interview that Jaedong only enrolled in "university" to evade the military? Why wasn't that the first line in Fomos's article on his enrollment? There's so much bullshit here.
✌
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 20 2010 05:00 GMT
#138
Honestly, what would happen if every pro gamer just stopped playing? Go on strike until they get their rights?

With e-sports being as big as it is in Korea, I don't think the strike would last long before they gave in to the gamers demands.
On my way...
l10f *
Profile Blog Joined January 2009
United States3241 Posts
May 20 2010 05:04 GMT
#139
On May 20 2010 14:00 ryanAnger wrote:
Honestly, what would happen if every pro gamer just stopped playing? Go on strike until they get their rights?

With e-sports being as big as it is in Korea, I don't think the strike would last long before they gave in to the gamers demands.


It'll be really hard to unite all the progamers, seeing how some of them fare very well. Also, there are always people willing to take their spots if some progamers start striking. Also, it may bring down the already damaged e-sports scene completely.
Writer
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 20 2010 05:06 GMT
#140
On May 20 2010 14:00 ryanAnger wrote:
Honestly, what would happen if every pro gamer just stopped playing? Go on strike until they get their rights?

With e-sports being as big as it is in Korea, I don't think the strike would last long before they gave in to the gamers demands.

First the players need to get organized, and that is difficult because I think the existing "players organization" is basically an appendage of KeSPA and the players are not allowed to have agents. But hot damn would I love to see a holdout for better pay / more player rights.

Another major obstacle is that (and this is easy to forget) these are a bunch of kids. A lot of them really are dumb enough that they just want to "play the game," regardless of the rights they will have as a progamer. It will take some big leadership to unite the players and convince them all to strike. That is one reason I am disappointed Boxer has been so silent since the end of his military service.
✌
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
14:00
uThermal 2v2 Circuit April
uThermal548
SteadfastSC307
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 548
mouzHeroMarine 535
SteadfastSC 307
Hui .278
IndyStarCraft 136
Railgan 19
StarCraft: Brood War
Britney 23217
Mini 1289
Shuttle 428
Larva 399
Sharp 332
firebathero 264
hero 178
ggaemo 177
Soulkey 154
Dewaltoss 114
[ Show more ]
Last 105
PianO 53
Hm[arnc] 48
sSak 47
Movie 35
Free 35
Shinee 26
Rock 21
HiyA 21
Sexy 18
Shine 14
IntoTheRainbow 14
Sacsri 9
Dota 2
qojqva4024
Counter-Strike
olofmeister5447
fl0m1580
byalli646
Heroes of the Storm
Khaldor243
MindelVK21
Other Games
Grubby2770
FrodaN1239
B2W.Neo400
mouzStarbuck68
QueenE61
Trikslyr26
Organizations
Other Games
gamesdonequick813
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• iHatsuTV 6
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki25
• 80smullet 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2608
• Nemesis1778
Other Games
• imaqtpie486
• Shiphtur193
• tFFMrPink 13
Upcoming Events
BSL
1h 34m
Afreeca Starleague
16h 34m
Wardi Open
16h 34m
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 16h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.