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On March 24 2004 15:21 Veg wrote: He's a poker player everything comes into play, but none of it will help him at wcg  zzzzzz
Yeah, you can't,do any better than 1st place.
In the meantime, i need some help. Smuft is in my province, and i really want to be taking 1st place.
veg halp !T_T
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Valhalla18444 Posts
What you need is an elaborate kidnapping plan.
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On March 24 2004 11:51 Smuft wrote: Some results:
an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec
These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks.
The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown.
Anyone know where to find a list of the length of every unit's attack animation ?
Interesting observation. It seems to me though, that with equal cool, tank attack animation is actually shorter than BC attack animation, yet BC shoots faster. Odd.
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United States33097 Posts
that's because tank cooldown isn't 30 -_-
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United States12226 Posts
Yeah it's 37 if I remember correctly, with Siege Mode 75.
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yah some of the cooldowns given on battle.net have been changed in different patches to balance the game more.
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Norway28562 Posts
there was this guy who actually compiled a file with attacks per minute of every unit.
I used to have it memorized. still remember plenty 
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Haha drone has it ever actually helped you in the game? For example, has that knowledge ever turned tides of a battle to your favour?
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Smuft if you can find Tsunami's buried guide at all he has the numbers in there, although it's probably for 1.06 or something. Hmm, site used to be http://www.geocities.com/brattsunami/ I think
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cooldowns have ever been changed? if so its been secret i think. i'd like to know which cooldowns have been changed in sc/bw patches (not beta)
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On March 24 2004 11:51 Smuft wrote: Some results:
an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec
These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks.
The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown.
Anyone know where to find a list of the length of every unit's attack animation ?
How could it be usefull to know the cooldowntime of certain unit? I mean do you have the cooltime in mind while playing?
It may be interesting to know but does it help you with the game?
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cooldown tells you rate of fire which tells you how effective attack upgrades are for them and thus, how effective armor upgrades are against them.
e.g. a stimmed or a crackling hasve wicked cooldown. every little pussy shot he/it doesid will gain the +1 from an upgrade and also the -1 from an enemy upgrade armor.
compare this to a dragoon. +2 every N seconds, and would you even want armor upgrade vs a dragoon?
of course in actuality you want to know how many shots it takes to kill a unit and how the upgrade changes this, but the generael principles with cooldown apply as a more general approach to many situations, the exceptions being small and notable in their own right (small hp units mostly, like zergling, vs a high dmg liek a zealot).
also, when talking about this, u have to know about which units dou ble attack as well.
so anyways if u know a unit takes N hits to be killed by unit X, u know having N X's can kill one unit A in one volley. what u dont know is how often this volley (or salvo, if you prefer) occurs. cooldown tells u this and lets u compare. let's say a group of marines can kill a dragoon in two salvos, and the dragoons can kill a marine every single salvo. the cooldown tells u how fast this occurs so u can figure what will happen
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Thanks for the explanation!
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