Anybody know what these cooldown times represent?
Attack rate / Cooldown times
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Smuft
Canada318 Posts
Anybody know what these cooldown times represent? | ||
TomciO
Poland414 Posts
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SoL.Origin
Argentina2400 Posts
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SoL.Origin
Argentina2400 Posts
btw looking at the stats the ghost seems more cost-effective than the marine except for it taking gas and it having no stim pack | ||
ObsoleteLogic
United States3676 Posts
I might be wrong. | ||
Smuft
Canada318 Posts
Does anyone know what the 'cool' times represent in terms of time ? ex. A Goliath with a cool of 22 attacks X times per second. | ||
STIMEY d okgm fish
Canada6140 Posts
if cooldown A is half of cooldown B, it attacks twice as much per time. i think cooldown numbering has to do with the timing cycles the animations use or someshit | ||
Smuft
Canada318 Posts
an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks. The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown. Anyone know where to find a list of the length of every unit's attack animation ? | ||
ObsoleteLogic
United States3676 Posts
Have fun. | ||
Asta
Germany3491 Posts
On March 24 2004 11:51 Smuft wrote: Anyone know where to find a list of the length of every unit's attack animation ? get an mpq-viewer and count the frames. i think bw runs at 30fps, might be absolutely wrong tho. | ||
CrazedZergling..
Norway8 Posts
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woden[FICS]
American Samoa112 Posts
for all 3 races and it makes sense | ||
Ryan307 :)
United States1289 Posts
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Excalibur_Z
United States12235 Posts
On March 24 2004 13:56 Ryan307 ![]() my favorite part of the instruction book was 'counter siege tank with scout' It was a valid strategy at the time. Scouts + Shield Batteries used to be super powerful. | ||
FreeZEternal
Korea (South)3396 Posts
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InToTheWannaB
United States4770 Posts
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Element)LoGiC
Canada1143 Posts
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Veg
Canada2945 Posts
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Klogon
MURICA15980 Posts
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Vi)Chris
United States700 Posts
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Mora
Canada5235 Posts
On March 24 2004 15:21 Veg wrote: He's a poker player everything comes into play, but none of it will help him at wcg ![]() zzzzzz Yeah, you can't,do any better than 1st place. In the meantime, i need some help. Smuft is in my province, and i really want to be taking 1st place. veg halp !T_T | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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MPXMX
Canada4309 Posts
On March 24 2004 11:51 Smuft wrote: Some results: an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks. The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown. Anyone know where to find a list of the length of every unit's attack animation ? Interesting observation. It seems to me though, that with equal cool, tank attack animation is actually shorter than BC attack animation, yet BC shoots faster. Odd. | ||
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Waxangel
United States33376 Posts
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Excalibur_Z
United States12235 Posts
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Hautamaki
Canada1311 Posts
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Liquid`Drone
Norway28665 Posts
I used to have it memorized. still remember plenty ![]() | ||
MPXMX
Canada4309 Posts
has it ever actually helped you in the game? For example, has that knowledge ever turned tides of a battle to your favour? | ||
DougyDoug
United States24 Posts
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DougyDoug
United States24 Posts
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STIMEY d okgm fish
Canada6140 Posts
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lowfi(
Germany280 Posts
On March 24 2004 11:51 Smuft wrote: Some results: an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks. The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown. Anyone know where to find a list of the length of every unit's attack animation ? How could it be usefull to know the cooldowntime of certain unit? I mean do you have the cooltime in mind while playing? It may be interesting to know but does it help you with the game? | ||
STIMEY d okgm fish
Canada6140 Posts
e.g. a stimmed or a crackling hasve wicked cooldown. every little pussy shot he/it doesid will gain the +1 from an upgrade and also the -1 from an enemy upgrade armor. compare this to a dragoon. +2 every N seconds, and would you even want armor upgrade vs a dragoon? of course in actuality you want to know how many shots it takes to kill a unit and how the upgrade changes this, but the generael principles with cooldown apply as a more general approach to many situations, the exceptions being small and notable in their own right (small hp units mostly, like zergling, vs a high dmg liek a zealot). also, when talking about this, u have to know about which units dou ble attack as well. so anyways if u know a unit takes N hits to be killed by unit X, u know having N X's can kill one unit A in one volley. what u dont know is how often this volley (or salvo, if you prefer) occurs. cooldown tells u this and lets u compare. let's say a group of marines can kill a dragoon in two salvos, and the dragoons can kill a marine every single salvo. the cooldown tells u how fast this occurs so u can figure what will happen | ||
lowfi(
Germany280 Posts
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