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Active: 1992 users

Attack rate / Cooldown times

Forum Index > BW General
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Smuft
Profile Blog Joined January 2003
Canada318 Posts
March 24 2004 01:40 GMT
#1
http://www.battle.net/scc/terran/ustats.shtml

Anybody know what these cooldown times represent?
TomciO
Profile Joined November 2002
Poland414 Posts
March 24 2004 01:51 GMT
#2
"Cool is the time between the ending of the attack and the beginning of another."
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
March 24 2004 01:53 GMT
#3
how long the unit waits between firing 2 shots
Son Of Law
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
March 24 2004 01:55 GMT
#4
oh yeah it was right on the page -____-

btw looking at the stats the ghost seems more cost-effective than the marine except for it taking gas and it having no stim pack
Son Of Law
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
March 24 2004 01:59 GMT
#5
I believe that one cooldown unit is a tenth of a second on normal speed.

I might be wrong.
sMi.Silent // Siz)Silent
Smuft
Profile Blog Joined January 2003
Canada318 Posts
March 24 2004 02:00 GMT
#6
Sorry, I wasn't very specific.

Does anyone know what the 'cool' times represent in terms of time ?

ex. A Goliath with a cool of 22 attacks X times per second.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-03-24 02:02:54
March 24 2004 02:01 GMT
#7
ghosts build hella slow and 75 gas is hella lot plus no stim like u said and ghosts do concussive dmg so i dont know why u think ghosts look cost effective to you. ive known ppl to make them to help kill mutas but that is pretty weird isnt it

if cooldown A is half of cooldown B, it attacks twice as much per time. i think cooldown numbering has to do with the timing cycles the animations use or someshit
Smuft
Profile Blog Joined January 2003
Canada318 Posts
March 24 2004 02:51 GMT
#8
Some results:

an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec
a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec
a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec
a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec

These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks.

The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown.

Anyone know where to find a list of the length of every unit's attack animation ?
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
March 24 2004 02:53 GMT
#9
Yeah, get a pen, paper, and stopwatch.

Have fun.
sMi.Silent // Siz)Silent
Asta
Profile Joined October 2002
Germany3491 Posts
March 24 2004 03:32 GMT
#10
On March 24 2004 11:51 Smuft wrote:
Anyone know where to find a list of the length of every unit's attack animation ?



get an mpq-viewer and count the frames. i think bw runs at 30fps, might be absolutely wrong tho.
CrazedZergling..
Profile Joined March 2004
Norway8 Posts
March 24 2004 03:52 GMT
#11
Cool down is time between attacks. I think Smuft's results were actually pretty consistent. It looks to be about 20 Cooldown units per second. So a unit with 20 cooldown attacks roughly once a second.
woden[FICS]
Profile Joined June 2003
American Samoa112 Posts
March 24 2004 04:54 GMT
#12
the original starcraft instruction book has this stuff in it
for all 3 races and it makes sense
Ryan307 :)
Profile Blog Joined January 2004
United States1289 Posts
March 24 2004 04:56 GMT
#13
my favorite part of the instruction book was 'counter siege tank with scout'
Dont let the action of factual things fracture your casual swing
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
March 24 2004 05:00 GMT
#14
On March 24 2004 13:56 Ryan307 wrote:
my favorite part of the instruction book was 'counter siege tank with scout'


It was a valid strategy at the time. Scouts + Shield Batteries used to be super powerful.
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 24 2004 05:05 GMT
#15
scouts are still powerful if you use them in maps such as fastest$$$$
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
March 24 2004 05:40 GMT
#16
why the hell do u need to know this stuff anyway lol?
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Element)LoGiC
Profile Joined July 2003
Canada1143 Posts
March 24 2004 05:48 GMT
#17
The more specific the understanding you have, the more you can manipulate.
Veg
Profile Joined October 2002
Canada2945 Posts
March 24 2004 06:21 GMT
#18
--- Nuked ---
asdasdas
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 24 2004 06:23 GMT
#19
Woah, I just noticed it was smuft posting
Vi)Chris
Profile Joined January 2003
United States700 Posts
March 24 2004 08:58 GMT
#20
There was practically a 10 page essay written about this in Tsunami's guide if my memory serves me. I'll take a guess and say the actual attacks of units differ in length. So the cool down is constant but some attack animations take longer than others, hence the irregularities.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 24 2004 09:00 GMT
#21
On March 24 2004 15:21 Veg wrote:
He's a poker player
everything comes into play, but none of it will help him at wcg

zzzzzz


Yeah, you can't,do any better than 1st place.

In the meantime, i need some help. Smuft is in my province, and i really want to be taking 1st place.

veg halp !T_T
Happiness only real when shared.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 24 2004 10:04 GMT
#22
What you need is an elaborate kidnapping plan.
Moderatormy tatsu loops r fuckin nice
MPXMX
Profile Joined December 2002
Canada4309 Posts
March 24 2004 11:34 GMT
#23
On March 24 2004 11:51 Smuft wrote:
Some results:

an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec
a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec
a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec
a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec

These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks.

The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown.

Anyone know where to find a list of the length of every unit's attack animation ?


Interesting observation.
It seems to me though, that with equal cool, tank attack animation is actually shorter than BC attack animation, yet BC shoots faster. Odd.
Waxangel
Profile Blog Joined September 2002
United States33503 Posts
March 24 2004 14:41 GMT
#24
that's because tank cooldown isn't 30 -_-
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
March 24 2004 14:43 GMT
#25
Yeah it's 37 if I remember correctly, with Siege Mode 75.
Moderator
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
March 24 2004 15:30 GMT
#26
yah some of the cooldowns given on battle.net have been changed in different patches to balance the game more.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
March 24 2004 15:55 GMT
#27
there was this guy who actually compiled a file with attacks per minute of every unit.

I used to have it memorized. still remember plenty

Moderator
MPXMX
Profile Joined December 2002
Canada4309 Posts
March 25 2004 13:39 GMT
#28
Haha drone
has it ever actually helped you in the game? For example, has that knowledge ever turned tides of a battle to your favour?
DougyDoug
Profile Joined January 2003
United States24 Posts
March 25 2004 15:25 GMT
#29
Smuft if you can find Tsunami's buried guide at all he has the numbers in there, although it's probably for 1.06 or something. Hmm, site used to be http://www.geocities.com/brattsunami/ I think
DougyDoug
Profile Joined January 2003
United States24 Posts
March 25 2004 15:25 GMT
#30
Sorry, it's for 1.08.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
March 25 2004 21:11 GMT
#31
cooldowns have ever been changed? if so its been secret i think. i'd like to know which cooldowns have been changed in sc/bw patches (not beta)
lowfi(
Profile Blog Joined September 2003
Germany280 Posts
March 25 2004 21:29 GMT
#32
On March 24 2004 11:51 Smuft wrote:
Some results:

an SCV with a cool of 15 attacks 45x in 30 seconds - 1.5 atks / sec
a Goliath with a cool of 22 attacks 32x in 30 seconds - 1.06 atks / sec
a Tank with a cool of 30 attacks 20x in 30 seconds - 0.66 atks / sec
a BC with a cool of 30 attacks 23x in 30 seconds - 0.76 atks / sec

These results are inconsistent and obviously there is another variable besides cool which determines how fast a unit attacks.

The cool does not begin until the absolute end of the attack animation and since attack animation times vary, so does the attack rate of a unit vary from cooldown to cooldown.

Anyone know where to find a list of the length of every unit's attack animation ?


How could it be usefull to know the cooldowntime of certain unit?
I mean do you have the cooltime in mind while playing?

It may be interesting to know but does it help you with the game?
✌☺✌
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-03-25 21:38:48
March 25 2004 21:35 GMT
#33
cooldown tells you rate of fire which tells you how effective attack upgrades are for them and thus, how effective armor upgrades are against them.

e.g. a stimmed or a crackling hasve wicked cooldown. every little pussy shot he/it doesid will gain the +1 from an upgrade and also the -1 from an enemy upgrade armor.

compare this to a dragoon. +2 every N seconds, and would you even want armor upgrade vs a dragoon?

of course in actuality you want to know how many shots it takes to kill a unit and how the upgrade changes this, but the generael principles with cooldown apply as a more general approach to many situations, the exceptions being small and notable in their own right (small hp units mostly, like zergling, vs a high dmg liek a zealot).

also, when talking about this, u have to know about which units dou ble attack as well.

so anyways if u know a unit takes N hits to be killed by unit X, u know having N X's can kill one unit A in one volley. what u dont know is how often this volley (or salvo, if you prefer) occurs. cooldown tells u this and lets u compare. let's say a group of marines can kill a dragoon in two salvos, and the dragoons can kill a marine every single salvo. the cooldown tells u how fast this occurs so u can figure what will happen
lowfi(
Profile Blog Joined September 2003
Germany280 Posts
March 25 2004 21:55 GMT
#34
Thanks for the explanation!
✌☺✌
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